Author Topic: The new gameplay module will be implemented on 21.10.2009.  (Read 2814 times)

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Oton

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The new gameplay module will be implemented on 21.10.2009.
« on: October 19, 2009, 04:37:52 PM »
The changes with the new gameplay module will be deployed on October 21, 2009, 14:00 server time (GMT +2).

1. General changes

 - All the multi-staged dungeons will be locked down. The heroes will be able to enter those dungeons only if they have taken the required story line quest.
 - Resource quantities limit will be implemented in the provinces. When the resources are depleted in the province they will be replenished 24 to 48 hours afterwards.
 - A new way of travelling to dungeon will be implemented. There will be no more Action Points spending for going into the dungeon. Once arrived at the zone, the hero will decide how he will spend his APs.
 - A Rejuvination Potion will be implemented. It will resurrect the hero (if he is dead) and will replenish his Health and Spirit to their maximum values. It will work the same way on the mercenaries as well. The Rejuvination Potion's price will be 1 Diamond.
 - The mercenaries' skills will be limited to their Tiers.
 - New bonuses will be applied to all weapons - to their minimum and maximum attack values.
 - New bonuses to the armors will be implemented - damage reduction.
 - A new option for the heroes to choose whether to use the skills which require Spirit during battle will be implemented.
 - The bank will be transformed into a Vault. Heroes will be able to put their gold for safekeeping. The tax will be 1% of the sum deposited.
 - The rare gemstones will no more be extracted. Instead - they will be added as a chance to be dug out while the common gemstones are extracted. For example, when you go to dig 1 opal, you will have a certain % chance to dig a sapphire, ruby, pearl or obsidian as well.
 - A minimum Strength requirement for using equipment will be implemented:

       Light     Medium   Heavy
T1     5      20   
T2     10      30        Heavy Shields: 60
T3     15      40            80
T4     25      50           100
T5     35      60           120

         
2. Dangerous Provinces characteristics

 - Dangerous provinces will be Tier 2 and above.
 - Mobs' strength is 20% more.
 - Experience gained from mobs is 30% more.
 - Drop chances from mobs are increased by 50%.
 - Resources extraction chances are 50% more.

All the chances are applied to the base ones!
Example: If a certain resource has a 6% to be extracted, it will be 9% in the dangerous province (6x1,5=9).


3. Dangerous provinces Rules of Engagement:

 - Each hero can attack another hero in a certain dungeon if the attacked hero is the same or greater Tier.
 - Each attack costs 1 Action Point (2 if you are not a Premium Member).
 - Winner inflicts 10% Durability damage upon the defeated hero's equipment. Winner gains 10% of the defeated hero's equipment worth in gold. Winner takes 10% of the gold the defeated hero is carrying. Winner takes part of the resources the defeated hero has extracted till the moment of engagement (if there is any).
 - The defeated hero is automatically sent back in the province's town.
 - The attack is performed instantly.
 - The attacker's equipment suffers 1 point Durability hit.
 - The attacker can choose which mercenary to take for the battle, all the defender's mercenaries go to battle automatically, free of charge.

4. Rules for resources extraction in the dangerous provinces:

 - Resources digging will now take time - 5 minutes for 1 resource.
 - Thorough digging will be implemented - a time multiplier will increase the extraction chances, as follows:
X2 time -> 25% increased chance
X4 time -> 50% increased chance
X8 time -> 75% increased chance

All the chances are applied to the base ones. Example: If you have a 10% base chance for digging an Opal gemstone, with X8 time multiplier, your digging chance becomes 17,5%.


 - Secondary profession masteries bonuses for digging remain the same.
 - An instant resource extraction will be implemented, which will charge the heroes with Diamonds the same way the instant raw materials processing is charged.
« Last Edit: October 21, 2009, 11:47:24 PM by Xaoc »