Автор Тема: Имам въпрос относно Контра-атаката на война  (Прочетена 4404 пъти)

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Неактивен miterator

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След успешен блок героят нанася удар в същия рунд, който е с определен процент от силата на оръжието му.
 
Точки   1   2   3   4   5   6   7
Бонус   25 %   35 %   45 %   60 %   70 %   80 %   100 %
Необходим Дух   10   15   20   25   30   35   40

Това не означава ли , че задължително трябва да удари , след като блокирам , защото съм качил 2 точки на това умение а като разглеждам подробно докладите от битките и виждам , че след блок не осъществявам контра-атака а маната ми си стои непокътната...

Rayh

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Re:Имам въпрос относно Контра-атаката на война
« Отговор #1 -: Юли 09, 2009, 12:01:01 am »
имаш процент въпрос на шанс  ;)

на 100% ще е задължително  ;)

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Re:Имам въпрос относно Контра-атаката на война
« Отговор #2 -: Юли 09, 2009, 12:03:24 am »
аха , мерси

Неактивен krest

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Re:Имам въпрос относно Контра-атаката на война
« Отговор #3 -: Юли 09, 2009, 08:28:57 am »
Аз мисля че тези % са за удара и при 7 ниво означава да удари с 100% щети които нанася оръжието /така както в нормален рунд/  .
Имаше проблеми с някои умения , разгледай още няколко доклада ако никъде при блок няма ответен удар вероятно е проблем.
Не ползвам това умение и нямам наблюдение , ще е хубаво някой който го ползва да каже !
Предполагам че този удар трябва да го търсиш в другата част на доклада - където е отбор 2 .
« Последна редакция: Юли 09, 2009, 08:30:36 am от krest »

Неактивен Oton

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Re:Имам въпрос относно Контра-атаката на война
« Отговор #4 -: Юли 09, 2009, 09:47:22 am »
Контра-атаката винаги се осъществява, когато на героя му блокират удар.
Единственото условие е да има Дух, за да изпълни атаката.
Бонусът е % от пораженията на оръжието.
Тоест, ако оръжието на героя е с поражения 10, при ниво 1 на умението героят ще удари с 2,5 поражения, когато осъществи контра-атаката.
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Re:Имам въпрос относно Контра-атаката на война
« Отговор #5 -: Юли 09, 2009, 09:50:06 am »
Контра-атаката винаги се осъществява, когато на героя му блокират удар.
Единственото условие е да има Дух, за да изпълни атаката.
Бонусът е % от пораженията на оръжието.
Тоест, ако оръжието на героя е с поражения 10, при ниво 1 на умението героят ще удари с 2,5 поражения, когато осъществи контра-атаката.

Ами много хубаво, ама в момента контра атаката не функционира въобще. Поне на мен така ми се струва, погледни доклада.  Имам 5 точки в контра-атака, трябва да ги удям със 70% от силата на оръжието си което въобще не се случва. И имам достатъчно дух, но ми взема 10 само за фронтална атака, контра-атаката въобще не се появява...

Team   Team
Name : Isolde
Level 31
Class: Warrior
Damage 85.0225 - 205.5625
Range: 0
Critical Hit Chance: 28%
Block Chance: 61.36%
Total Armor: 2446
Items' Agility Modifier: -40%
Items' Dextirity Modifier: 0%


   Name : Heretic - Archer
Level 28
Class: None
Damage 41.6438 - 98.1603
Range: 2
Critical Hit Chance: 5%
Block Chance: 0%
Total Armor: 334
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder
Level 28
Class: None
Damage 57.0448 - 104.582
Range: 0
Critical Hit Chance: 2%
Block Chance: 23%
Total Armor: 400
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder
Level 28
Class: None
Damage 57.0448 - 104.582
Range: 0
Critical Hit Chance: 2%
Block Chance: 23%
Total Armor: 400
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder
Level 28
Class: None
Damage 57.0448 - 104.582
Range: 0
Critical Hit Chance: 2%
Block Chance: 23%
Total Armor: 400
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Round 1
Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.
Heretic - Archer uses the skill Sickness on Isolde, decreasing his Health with 60.
Heretic - Archer uses the skill Poison Cloud on Isolde, decreasing his Agility with 6.

Team 1 takes turn
Isolde 's weapon range is lower, current distance is 2.

Team 2 takes turn
Heretic - Archer doesn't have an opponent, therefore he chooses Isolde. Level difference modifier is 0.8 .
Isolde's block percentage is 50.
Heretic - Archer 25/50 Block successful.
Marauder 's weapon range is lower, current distance is 2.
Marauder 's weapon range is lower, current distance is 2.
Marauder 's weapon range is lower, current distance is 2.

Team 1 takes turn
Isolde 's weapon range is lower, current distance is 1.

Team 2 takes turn
Heretic - Archer 25/50 Block successful.
Marauder 's weapon range is lower, current distance is 1.
Marauder 's weapon range is lower, current distance is 1.
Marauder 's weapon range is lower, current distance is 1.
Round 2
Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.

Team 1 takes turn
Isolde doesn't have an opponent, therefore he chooses Heretic - Archer. Level difference modifier is 1.2 .
Heretic - Archer's block percentage is 0.
Isolde hits Heretic - Archer for 211.74083333333 and the latter is left with 98.26 health.
Monster kills bonus adds 8% to damage.
Charge attack performed!

Team 2 takes turn
Heretic - Archer 13/50 Block successful.
Marauder doesn't have an opponent, therefore he chooses Isolde. Level difference modifier is 0.8 .
Isolde's block percentage is 50.
Marauder 1/50 Block successful.
Marauder doesn't have an opponent, therefore he chooses Isolde. Level difference modifier is 0.8 .
Isolde's block percentage is 50.
Marauder 79/78.56 hit evaded.
Marauder doesn't have an opponent, therefore he chooses Isolde. Level difference modifier is 0.8 .
Isolde's block percentage is 50.
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1722.64 health.Charge attack performed!
Round 3
Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.

Team 1 takes turn
Isolde hits Heretic - Archer for 199.74083333333 and the latter is left with -101.48 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Heretic - Archer 3/50 Block successful.
Marauder 88/78.56 hit evaded.
Marauder 24/50 Block successful.
Marauder 94/78.56 hit evaded.
Heretic - Archer has been defeated!
Round 4

Team 1 takes turn
Isolde doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 1.2 .
Marauder's block percentage is 18.
Isolde hits Marauder for 195.34083333333 and the latter is left with 394.66 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1679.28 health.
Marauder 100/78.56 hit evaded.
Marauder 43/50 Block successful.
Round 5

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with 199.32 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Marauder 5/50 Block successful.
Marauder 5/50 Block successful.
Marauder 81/78.56 hit evaded.
Round 6

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with 3.98 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Marauder 17/50 Block successful.
Marauder 42/50 Block successful.
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1635.93 health.
Round 7

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with -191.36 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
stance reduces damage taken, which is 150.67933333333 with 36.16304.
Marauder hits Isolde for 114.51629333333 and the latter is left with 1521.41 health.A critical hit is performed! 2/2!

stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1478.06 health.
Marauder 10/50 Block successful.
Marauder has been defeated!
Round 8

Team 1 takes turn
Isolde doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 1.2 .
Marauder's block percentage is 18.
Isolde hits Marauder for 195.34083333333 and the latter is left with 394.66 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1434.7 health.
Marauder 14/50 Block successful.
Round 9

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with 199.32 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Marauder 45/50 Block successful.
Marauder 2/50 Block successful.
Round 10

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with 3.98 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Marauder 89/78.56 hit evaded.
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1391.35 health.
Round 11

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with -191.36 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Marauder 87/78.56 hit evaded.
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1348 health.
Marauder has been defeated!
Round 12

Team 1 takes turn
Isolde doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 1.2 .
Marauder's block percentage is 18.
Isolde hits Marauder for 639.35583333333 and the latter is left with -49.36 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 19/28!


Team 2 takes turn
Marauder 13/50 Block successful.
Marauder has been defeated!

Team 1 is victorious!
Isolde battle statistics:
Successful/Attacks 11/11
Damage Done: 2613.5641666667
Critical Hits Done: 1
Heretic - Archer battle statistics:
Successful/Attacks 0/4
Damage Done: 0
Critical Hits Done: 0
Marauder battle statistics:
Successful/Attacks 3/10
Damage Done: 201.22438933333
Critical Hits Done: 1
Marauder battle statistics:
Successful/Attacks 3/11
Damage Done: 130.062144
Critical Hits Done: 0
Marauder battle statistics:
Successful/Attacks 2/6
Damage Done: 86.708096
Critical Hits Done: 0

Battle generation time: 0.039952 seconds.

EXP added : 512(+14) to Isolde
GOLD added : 469 to Isolde

« Последна редакция: Юли 09, 2009, 09:52:26 am от isolde »

Неактивен ageNt oraNge

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Re:Имам въпрос относно Контра-атаката на война
« Отговор #6 -: Юли 09, 2009, 09:53:29 am »
Когато на  героя му  блокират удар или когато героят блокира ?

Неактивен Oton

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Re:Имам въпрос относно Контра-атаката на война
« Отговор #7 -: Юли 09, 2009, 09:56:40 am »
И в кой от рундовете ти блокират удар, Изолде?
:)
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Re:Имам въпрос относно Контра-атаката на война
« Отговор #8 -: Юли 09, 2009, 10:01:28 am »
И в кой от рундовете ти блокират удар, Изолде?
:)


В този. Както виждаш, само Удар с щит изпълнявам. Освен това по начина по който е написано, излиза че контратаката е когат АЗ блокирам. АКо беше когато ме блокират, би трябвало да е описано като Удар с щит, защото е повече от неясно :)

Team   Team
Name : Isolde
Level 31
Class: Warrior
Damage 85.0225 - 205.5625
Range: 0
Critical Hit Chance: 28%
Block Chance: 61.36%
Total Armor: 2446
Items' Agility Modifier: -40%
Items' Dextirity Modifier: 0%


   Name : Heretic - Archer
Level 28
Class: None
Damage 41.6438 - 98.1603
Range: 2
Critical Hit Chance: 5%
Block Chance: 0%
Total Armor: 334
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder
Level 28
Class: None
Damage 57.0448 - 104.582
Range: 0
Critical Hit Chance: 2%
Block Chance: 23%
Total Armor: 400
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder
Level 28
Class: None
Damage 57.0448 - 104.582
Range: 0
Critical Hit Chance: 2%
Block Chance: 23%
Total Armor: 400
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder
Level 28
Class: None
Damage 57.0448 - 104.582
Range: 0
Critical Hit Chance: 2%
Block Chance: 23%
Total Armor: 400
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Round 1
Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.
Heretic - Archer uses the skill Sickness on Isolde, decreasing his Health with 60.
Heretic - Archer uses the skill Poison Cloud on Isolde, decreasing his Agility with 6.

Team 1 takes turn
Isolde 's weapon range is lower, current distance is 2.

Team 2 takes turn
Heretic - Archer doesn't have an opponent, therefore he chooses Isolde. Level difference modifier is 0.8 .
Isolde's block percentage is 50.
stance reduces damage taken, which is 41.6438 with 9.994512.
Heretic - Archer hits Isolde for 31.649288 and the latter is left with 1394.53 health.
Marauder 's weapon range is lower, current distance is 2.
Marauder 's weapon range is lower, current distance is 2.
Marauder 's weapon range is lower, current distance is 2.

Team 1 takes turn
Isolde 's weapon range is lower, current distance is 1.

Team 2 takes turn
stance reduces damage taken, which is 41.6438 with 9.994512.
Heretic - Archer hits Isolde for 31.649288 and the latter is left with 1362.88 health.
Marauder 's weapon range is lower, current distance is 1.
Marauder 's weapon range is lower, current distance is 1.
Marauder 's weapon range is lower, current distance is 1.
Round 2
Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.

Team 1 takes turn
Isolde doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 1.2 .
Marauder's block percentage is 18.
Isolde hits Marauder for 207.34083333333 and the latter is left with 382.66 health.
Monster kills bonus adds 8% to damage.
Charge attack performed!

Team 2 takes turn
Heretic - Archer 20/50 Block successful.
Marauder doesn't have an opponent, therefore he chooses Isolde. Level difference modifier is 0.8 .
Isolde's block percentage is 50.
Marauder 22/50 Block successful.
Marauder doesn't have an opponent, therefore he chooses Isolde. Level difference modifier is 0.8 .
Isolde's block percentage is 50.
Marauder 42/50 Block successful.
Marauder doesn't have an opponent, therefore he chooses Isolde. Level difference modifier is 0.8 .
Isolde's block percentage is 50.
Marauder 18/50 Block successful.
Round 3
Heretic - Archer uses the skill Vision of Clarity on Marauder, adding 6 to his Dexterity.

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with 187.32 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
stance reduces damage taken, which is 41.6438 with 9.994512.
Heretic - Archer hits Isolde for 31.649288 and the latter is left with 1331.23 health.
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1287.88 health.
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1244.52 health.
Marauder 48/50 Block successful.
Round 4
Heretic - Archer uses the skill Vision of Clarity on Heretic - Archer, adding 6 to his Dexterity.

Team 1 takes turn
Isolde hits Marauder for 639.35583333333 and the latter is left with -452.04 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 12/28!


Team 2 takes turn
stance reduces damage taken, which is 41.6438 with 9.994512.
Heretic - Archer hits Isolde for 31.649288 and the latter is left with 1212.87 health.
Marauder 87/78.56 hit evaded.
Marauder 16/50 Block successful.
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1169.52 health.
Marauder has been defeated!
Round 5

Team 1 takes turn
Isolde doesn't have an opponent, therefore he chooses Heretic - Archer. Level difference modifier is 1.2 .
Heretic - Archer's block percentage is 0.
Isolde hits Heretic - Archer for 199.74083333333 and the latter is left with 110.26 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Heretic - Archer 7/50 Block successful.
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1126.17 health.
Marauder 47/50 Block successful.
Round 6

Team 1 takes turn
Isolde hits Heretic - Archer for 199.74083333333 and the latter is left with -89.48 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
stance reduces damage taken, which is 41.6438 with 9.994512.
Heretic - Archer hits Isolde for 31.649288 and the latter is left with 1094.52 health.
Marauder 5/50 Block successful.
Marauder 42/50 Block successful.
Heretic - Archer has been defeated!
Round 7

Team 1 takes turn
Isolde doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 1.2 .
Marauder's block percentage is 18.
Isolde hits Marauder for 195.34083333333 and the latter is left with 394.66 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1051.16 health.
Marauder 48/50 Block successful.
Round 8

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with 199.32 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Marauder 85/78.56 hit evaded.
Marauder 21/50 Block successful.
Round 9

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with 3.98 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 1007.81 health.
Marauder 4/50 Block successful.
Round 10

Team 1 takes turn
Isolde hits Marauder for 639.35583333333 and the latter is left with -635.38 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 25/28!


Team 2 takes turn
Marauder 94/78.56 hit evaded.
Marauder 92/78.56 hit evaded.
Marauder has been defeated!
Round 11

Team 1 takes turn
Isolde doesn't have an opponent, therefore he chooses Marauder. Level difference modifier is 1.2 .
Marauder's block percentage is 18.
Isolde hits Marauder for 195.34083333333 and the latter is left with 394.66 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Marauder 87/78.56 hit evaded.
Round 12

Team 1 takes turn
Isolde 1/15 Block successful.
Isolde hits Marauder for 18.954 and the latter is left with 375.71 health.
Monster kills bonus adds 8% to damage.

Isolde performed Shield Bash.

Team 2 takes turn
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 964.46 health.
Round 13

Team 1 takes turn
Isolde hits Marauder for 195.34083333333 and the latter is left with 180.36 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 921.1 health.
Round 14

Team 1 takes turn
Isolde hits Marauder for 639.35583333333 and the latter is left with -458.99 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 23/28!


Team 2 takes turn
stance reduces damage taken, which is 57.0448 with 13.690752.
Marauder hits Isolde for 43.354048 and the latter is left with 877.75 health.
Marauder has been defeated!

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Re:Имам въпрос относно Контра-атаката на война
« Отговор #9 -: Юли 09, 2009, 10:10:07 am »
Да, виж, това вече е интересно.
Би трябвало да се изпълни Удар с щит и Контра-атака.
Къде гледам и аз...
Сега ще видя.
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Re:Имам въпрос относно Контра-атаката на война
« Отговор #10 -: Юли 09, 2009, 10:14:18 am »
Явно и контра-атаката нещо е омотана...
Сега ще я проверим и ще внеса яснота по въпроса.
Или аз съм се омотал...
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Re:Имам въпрос относно Контра-атаката на война
« Отговор #11 -: Юли 09, 2009, 10:19:08 am »
Да, оказва се, че в момента контра-атаката не работи.
Проблемът е от няколко дни.
Ще я оправим възможно най-бързо.

Изолде, от тук нататък, вече ще бъде наричана Изолде Бдителната.

Казах.
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Re:Имам въпрос относно Контра-атаката на война
« Отговор #12 -: Юли 09, 2009, 10:23:44 am »
Да, оказва се, че в момента контра-атаката не работи.
Проблемът е от няколко дни.
Ще я оправим възможно най-бързо.

Изолде, от тук нататък, вече ще бъде наричана Изолде Бдителната.

Казах.


Ха ха, добре че някой пита да си погледна веднъж доклада, аз като много "бдителна" нямаше да забележа дори и след месеци сигурно  ;D Пиши като е оправена да я тестваме ;)

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Re:Имам въпрос относно Контра-атаката на война
« Отговор #13 -: Юли 09, 2009, 10:27:58 am »
Ха ха, добре че някой пита да си погледна веднъж доклада, аз като много "бдителна" нямаше да забележа дори и след месеци сигурно  ;D Пиши като е оправена да я тестваме ;)
Да, ще пиша.

Значи, за да сме наясно.

Контра-атаката се извършва от героя, когато успешно блокира удар той самият.
Винаги е успешна, стига героят да има Дух.
%-ът се взема от пораженията на оръжието на героя.
Сиреч, ако оръжието е с поражения 10 и героят има ниво 7 на умението, той ще нанесе контра-атака с поражения 8.

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Re:Имам въпрос относно Контра-атаката на война
« Отговор #14 -: Юли 09, 2009, 10:30:05 am »
Да, ще пиша.

Значи, за да сме наясно.

Контра-атаката се извършва от героя, когато успешно блокира удар той самият.
Винаги е успешна, стига героят да има Дух.
%-ът се взема от пораженията на оръжието на героя.
Сиреч, ако оръжието е с поражения 10 и героят има ниво 7 на умението, той ще нанесе контра-атака с поражения 8.


Е предполагам имаше предвид при ниво 7 =>100% следователно удара ще е с максимума 10 ?!