Не знам дали си бил редки 39-то ниво и да ти пуска толкова малко злато, значи не са били редки,аз от обикновенните взимам от 3-5к злато + предмети. 39-то ниво редки имат щета над 850 не виждам как ще ги биеш нито някой друг ако нямаш страшен късмет да не те ударят.В началото имах една спечелена битка срещу тях но тогава не беше оправен дропа за злато и предмети,сега вече би трябвало да са го оправили до колкото разбрах.
Ех Тома Неверни караш ме да хабя точки в недоходоносни битки
Този пат се паднаха 37мо ниво, но ще продалжа докато се паднат 39то
Phantom Warriors – Battle
Team Team
Name : mmk1
Level 43
Class: Warrior
Damage 268.85 - 651.7
Range: 0
Critical Hit Chance: 30%
Block Chance: 44%
Total Armor: 1944
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name : Vicious Marauder
Level 37
Class: None
Damage 94.6005 - 280.067
Range: 0
Critical Hit Chance: 3%
Block Chance: 35%
Total Armor: 935
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name : Vicious Marauder
Level 37
Class: None
Damage 94.6005 - 280.067
Range: 0
Critical Hit Chance: 3%
Block Chance: 35%
Total Armor: 935
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name : Vicious Marauder - Archer
Level 37
Class: None
Damage 79.6636 - 597.477
Range: 3
Critical Hit Chance: 14%
Block Chance: 0%
Total Armor: 1559
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name : Vicious Marauder - Archer
Level 37
Class: None
Damage 79.6636 - 597.477
Range: 3
Critical Hit Chance: 14%
Block Chance: 0%
Total Armor: 1559
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Round 1
mmk1 successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 24%.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 3.
Team 2 takes turn
Vicious Marauder 's weapon range is lower, current distance is 3.
Vicious Marauder 's weapon range is lower, current distance is 3.
Vicious Marauder - Archer doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.5 .
mmk1's block percentage is 22.
Critical Hit Chance: 1
Vicious Marauder - Archer 86/35 hit evaded.
Vicious Marauder - Archer doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.5 .
mmk1's block percentage is 22.
Critical Hit Chance: 1
Vicious Marauder - Archer 80/35 hit evaded.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 2.
Team 2 takes turn
Vicious Marauder 's weapon range is lower, current distance is 2.
Vicious Marauder 's weapon range is lower, current distance is 2.
Vicious Marauder - Archer 67/35 hit evaded.
Defense Stance stance reduces damage taken, which is 324.48252 with 45.4275528.
Vicious Marauder - Archer hits mmk1 for 279.0549672 and the latter is left with 2018.95 health.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 1.
Team 2 takes turn
Vicious Marauder 's weapon range is lower, current distance is 1.
Vicious Marauder 's weapon range is lower, current distance is 1.
Vicious Marauder - Archer 88/35 hit evaded.
Vicious Marauder - Archer 92/35 hit evaded.
Round 2
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Vicious Marauder - Archer. Level difference modifier is 1.5 .
Vicious Marauder - Archer's block percentage is 0.
Critical Hit Chance: 23
mmk1 hits Vicious Marauder - Archer for 628.84666666667 and the latter is left with 1371.47 health.
Monster kills bonus adds 8% to damage.
Charge attack performed!
Team 2 takes turn
Vicious Marauder doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.5 .
mmk1's block percentage is 33.
Critical Hit Chance: 0
Vicious Marauder 80/35 hit evaded.
Vicious Marauder doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.5 .
mmk1's block percentage is 33.
Critical Hit Chance: 0
Defense Stance stance reduces damage taken, which is 153.25092 with 21.4551288.
Vicious Marauder hits mmk1 for 131.7957912 and the latter is left with 1887.15 health.Raging charge attack performed!
Vicious Marauder - Archer 37/50 Block successful.
Vicious Marauder - Archer 12/50 Block successful.
Round 3
Team 1 takes turn
mmk1 hits Vicious Marauder - Archer for 624.84666666667 and the latter is left with 746.63 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Defense Stance stance reduces damage taken, which is 83.25092 with 11.6551288.
Vicious Marauder hits mmk1 for 71.5957912 and the latter is left with 1815.55 health.
Vicious Marauder 62/35 hit evaded.
Defense Stance stance reduces damage taken, which is 324.48252 with 45.4275528.
Vicious Marauder - Archer hits mmk1 for 279.0549672 and the latter is left with 1536.5 health.
Vicious Marauder - Archer 94/35 hit evaded.
Round 4
Team 1 takes turn
mmk1 hits Vicious Marauder - Archer for 624.84666666667 and the latter is left with 121.78 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Vicious Marauder 94/35 hit evaded.
Vicious Marauder 89/35 hit evaded.
Vicious Marauder - Archer 88/35 hit evaded.
Vicious Marauder - Archer 38/50 Block successful.
Round 5
Team 1 takes turn
mmk1 hits Vicious Marauder - Archer for 624.84666666667 and the latter is left with -503.07 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Defense Stance stance reduces damage taken, which is 83.25092 with 11.6551288.
Vicious Marauder hits mmk1 for 71.5957912 and the latter is left with 1464.9 health.
Vicious Marauder 53/35 hit evaded.
Defense Stance stance reduces damage taken, which is 324.48252 with 45.4275528.
Vicious Marauder - Archer hits mmk1 for 279.0549672 and the latter is left with 1185.85 health.
Vicious Marauder - Archer 45/35 hit evaded.
Vicious Marauder - Archer has been defeated!
Round 6
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Vicious Marauder - Archer. Level difference modifier is 1.5 .
Vicious Marauder - Archer's block percentage is 0.
Critical Hit Chance: 23
mmk1 hits Vicious Marauder - Archer for 624.84666666667 and the latter is left with 1375.47 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Vicious Marauder 71/35 hit evaded.
Vicious Marauder 30/50 Block successful.
Vicious Marauder - Archer 98/35 hit evaded.
Round 7
Team 1 takes turn
mmk1 hits Vicious Marauder - Archer for 624.84666666667 and the latter is left with 750.63 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Vicious Marauder 6/50 Block successful.
Defense Stance stance reduces damage taken, which is 83.25092 with 11.6551288.
Vicious Marauder hits mmk1 for 71.5957912 and the latter is left with 1114.25 health.
Vicious Marauder - Archer 5/50 Block successful.
Round 8
Team 1 takes turn
mmk1 hits Vicious Marauder - Archer for 2032.5186666667 and the latter is left with -1281.89 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 17/23!
Team 2 takes turn
Vicious Marauder 87/35 hit evaded.
Vicious Marauder 28/50 Block successful.
Vicious Marauder - Archer 72/35 hit evaded.
Vicious Marauder - Archer has been defeated!
Round 9
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Vicious Marauder. Level difference modifier is 1.5 .
Vicious Marauder's block percentage is 22.
Critical Hit Chance: 23
mmk1 hits Vicious Marauder for 656.46266666667 and the latter is left with 272.26 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Defense Stance stance reduces damage taken, which is 83.25092 with 11.6551288.
Vicious Marauder hits mmk1 for 71.5957912 and the latter is left with 1042.66 health.
Defense Stance stance reduces damage taken, which is 83.25092 with 11.6551288.
Vicious Marauder hits mmk1 for 71.5957912 and the latter is left with 971.06 health.
Round 10
Team 1 takes turn
mmk1 13/14.666666666667 Block successful.
Team 2 takes turn
Vicious Marauder 65/35 hit evaded.
Vicious Marauder 58/35 hit evaded.
Round 11
Team 1 takes turn
mmk1 hits Vicious Marauder for 656.46266666667 and the latter is left with -384.21 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Vicious Marauder 91/35 hit evaded.
Vicious Marauder 72/35 hit evaded.
Vicious Marauder has been defeated!
Round 12
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Vicious Marauder. Level difference modifier is 1.5 .
Vicious Marauder's block percentage is 22.
Critical Hit Chance: 23
mmk1 14/14.666666666667 Block successful.
Team 2 takes turn
Defense Stance stance reduces damage taken, which is 83.25092 with 11.6551288.
Vicious Marauder hits mmk1 for 71.5957912 and the latter is left with 899.46 health.
Round 13
Team 1 takes turn
mmk1 hits Vicious Marauder for 656.46266666667 and the latter is left with 272.26 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Defense Stance stance reduces damage taken, which is 83.25092 with 11.6551288.
Vicious Marauder hits mmk1 for 71.5957912 and the latter is left with 827.87 health.
Round 14
Team 1 takes turn
mmk1 hits Vicious Marauder for 2064.1346666667 and the latter is left with -1791.88 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 19/23!
Team 2 takes turn
Vicious Marauder 95/35 hit evaded.
Vicious Marauder has been defeated!
Team 1 is victorious!
mmk1 battle statistics:
Successful/Attacks 11/13
Damage Done: 9819.1213333333
Critical Hits Done: 2
Vicious Marauder battle statistics:
Successful/Attacks 3/10
Damage Done: 214.7873736
Critical Hits Done: 0
Vicious Marauder battle statistics:
Successful/Attacks 5/13
Damage Done: 418.178956
Critical Hits Done: 0
Vicious Marauder - Archer battle statistics:
Successful/Attacks 2/10
Damage Done: 558.1099344
Critical Hits Done: 0
Vicious Marauder - Archer battle statistics:
Successful/Attacks 1/7
Damage Done: 279.0549672
Critical Hits Done: 0
Battle generation time: 0.069552 seconds.
EXP added : 1234(+66) to mmk1
GOLD added : 772 to mmk1