Поста ми е безкрайно дълъг, за което се извинявам предварително, но основна част в него са битки, които доказват позицията ми(за съжаление не мога да ги постна всички, явно има лимит на големината на поста,за това се ограничавам до 3, но при желание от страна на екипа мога да ги предоставя). В първата част на поста ще покажа статистика на 22 поредни битки (без да искам изпуснах да запиша около 3-4 победи и нарочно пропускам 1 загуба) спечелени в опасна провинция (Бариерата) в бойната зона Крепостта на номадите. Целта на тази статистика е да покажа, че при сегашните сила и дроп на мобовете е без значение дали губим или печелим битките – при всички положения излизаме на – злато. Битките са проведени по възможно най-икономичния начин – без наемници, но с използването на специалните отвари от 1 диамант.
Битка 1
Team Team
Name mmk1
Level 46
Class: Warrior
Damage 263.8625 - 641.725
Range: 0
Critical Hit Chance: 34%
Block Chance: 44%
Total Armor: 1944
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior
Level 37
Class: None
Damage 155 - 581
Range: 0
Critical Hit Chance: 17%
Block Chance: 136%
Total Armor: 2245
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior
Level 37
Class: None
Damage 155 - 581
Range: 0
Critical Hit Chance: 17%
Block Chance: 136%
Total Armor: 2245
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior - Archer
Level 37
Class: None
Damage 44 - 332
Range: 4
Critical Hit Chance: 13%
Block Chance: 0%
Total Armor: 934
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior - Archer
Level 37
Class: None
Damage 44 - 332
Range: 4
Critical Hit Chance: 13%
Block Chance: 0%
Total Armor: 934
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Round 1
mmk1 successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 24%.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 4.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 4.
Steppe warrior 's weapon range is lower, current distance is 4.
Steppe warrior - Archer doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.2 .
mmk1's block percentage is 32.
Critical Hit Chance: 0
Defense Stance stance reduces damage taken, which is 122.72 with 17.1808.
Steppe warrior - Archer hits mmk1 for 105.5392 and the latter is left with 2446.46 health.
Steppe warrior - Archer doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.2 .
mmk1's block percentage is 32.
Critical Hit Chance: 0
Steppe warrior - Archer 38/35 hit evaded.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 3.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 3.
Steppe warrior 's weapon range is lower, current distance is 3.
Steppe warrior - Archer 50/35 hit evaded.
Steppe warrior - Archer 84/35 hit evaded.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 2.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 2.
Steppe warrior 's weapon range is lower, current distance is 2.
Defense Stance stance reduces damage taken, which is 122.72 with 17.1808.
Steppe warrior - Archer hits mmk1 for 105.5392 and the latter is left with 2340.92 health.
Steppe warrior - Archer 40/35 hit evaded.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 1.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 1.
Steppe warrior 's weapon range is lower, current distance is 1.
Steppe warrior - Archer 68/35 hit evaded.
Steppe warrior - Archer 77/35 hit evaded.
Round 2
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior - Archer. Level difference modifier is 1.8 .
Steppe warrior - Archer's block percentage is 0.
Critical Hit Chance: 22
mmk1 hits Steppe warrior - Archer for 649.74033333333 and the latter is left with 77.58 health.
Monster kills bonus adds 8% to damage.
Charge attack performed!
Team 2 takes turn
Steppe warrior doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.2 .
mmk1's block percentage is 18.5.
Critical Hit Chance: 0
Defense Stance stance reduces damage taken, which is 311.96 with 43.6744.
Steppe warrior hits mmk1 for 268.2856 and the latter is left with 2072.64 health.
Steppe warrior doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.2 .
mmk1's block percentage is 18.5.
Critical Hit Chance: 0
Steppe warrior 37/35 hit evaded.
Steppe warrior - Archer 11/50 Block successful.
Steppe warrior - Archer 84/35 hit evaded.
Round 3
Team 1 takes turn
mmk1 hits Steppe warrior - Archer for 645.74033333333 and the latter is left with -568.16 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 38/35 hit evaded.
Steppe warrior 98/35 hit evaded.
Steppe warrior - Archer 58/35 hit evaded.
Steppe warrior - Archer 56/35 hit evaded.
Steppe warrior - Archer has been defeated!
Round 4
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior. Level difference modifier is 1.8 .
Steppe warrior's block percentage is 50.
Critical Hit Chance: 8.5
mmk1 23/27.777777777778 Block successful.
Team 2 takes turn
Steppe warrior 78/35 hit evaded.
Defense Stance stance reduces damage taken, which is 311.96 with 43.6744.
Steppe warrior hits mmk1 for 268.2856 and the latter is left with 1804.35 health.
Steppe warrior - Archer 94/35 hit evaded.
Round 5
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with 1820.76 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Defense Stance stance reduces damage taken, which is 311.96 with 43.6744.
Steppe warrior hits mmk1 for 268.2856 and the latter is left with 1536.06 health.
Steppe warrior 59/35 hit evaded.
Steppe warrior - Archer 92/35 hit evaded.
Round 6
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with 1241.45 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 53/35 hit evaded.
Steppe warrior 97/35 hit evaded.
Steppe warrior - Archer 77/35 hit evaded.
Round 7
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with 662.13 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 52/35 hit evaded.
Steppe warrior 60/35 hit evaded.
Steppe warrior - Archer 79/35 hit evaded.
Round 8
Team 1 takes turn
mmk1 14/27.777777777778 Block successful.
Team 2 takes turn
Steppe warrior 88/35 hit evaded.
Defense Stance stance reduces damage taken, which is 311.96 with 43.6744.
Steppe warrior hits mmk1 for 268.2856 and the latter is left with 1267.78 health.
Steppe warrior - Archer 62/35 hit evaded.
Round 9
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with 82.81 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 38/35 hit evaded.
Defense Stance stance reduces damage taken, which is 311.96 with 43.6744.
Steppe warrior hits mmk1 for 268.2856 and the latter is left with 999.49 health.
Steppe warrior - Archer 78/35 hit evaded.
Round 10
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with -496.5 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 97/35 hit evaded.
Steppe warrior 26/50 Block successful.
Steppe warrior - Archer 56/35 hit evaded.
Steppe warrior has been defeated!
Round 11
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior - Archer. Level difference modifier is 1.8 .
Steppe warrior - Archer's block percentage is 0.
Critical Hit Chance: 22
mmk1 hits Steppe warrior - Archer for 645.74033333333 and the latter is left with 81.58 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 73/35 hit evaded.
Steppe warrior - Archer 96/35 hit evaded.
Round 12
Team 1 takes turn
mmk1 hits Steppe warrior - Archer for 645.74033333333 and the latter is left with -564.16 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 80/35 hit evaded.
Steppe warrior - Archer 81/35 hit evaded.
Steppe warrior - Archer has been defeated!
Round 13
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior. Level difference modifier is 1.8 .
Steppe warrior's block percentage is 50.
Critical Hit Chance: 8.5
mmk1 6/27.777777777778 Block successful.
Team 2 takes turn
Steppe warrior 24/50 Block successful.
Round 14
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with 1820.76 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Defense Stance stance reduces damage taken, which is 311.96 with 43.6744.
Steppe warrior hits mmk1 for 268.2856 and the latter is left with 731.21 health.
Round 15
Team 1 takes turn
mmk1 19/27.777777777778 Block successful.
Team 2 takes turn
Steppe warrior 30/50 Block successful.
Round 16
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with 1241.45 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 97/35 hit evaded.
Round 17
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with 662.13 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Defense Stance stance reduces damage taken, which is 311.96 with 43.6744.
Steppe warrior hits mmk1 for 268.2856 and the latter is left with 462.92 health.
Round 18
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with 82.81 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 81/35 hit evaded.
Round 19
Team 1 takes turn
mmk1 hits Steppe warrior for 579.31633333333 and the latter is left with -496.5 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 81/35 hit evaded.
Steppe warrior has been defeated!
Team 1 is victorious!
mmk1 battle statistics:
Successful/Attacks 14/18
Damage Done: 8380.1246666667
Critical Hits Done: 0
Steppe warrior battle statistics:
Successful/Attacks 2/9
Damage Done: 536.5712
Critical Hits Done: 0
Steppe warrior battle statistics:
Successful/Attacks 5/18
Damage Done: 1341.428
Critical Hits Done: 0
Steppe warrior - Archer battle statistics:
Successful/Attacks 2/6
Damage Done: 211.0784
Critical Hits Done: 0
Steppe warrior - Archer battle statistics:
Successful/Attacks 0/15
Damage Done: 0
Critical Hits Done: 0
Battle generation time: 0.050434 seconds.
EXP added : 534(+25) to mmk1
GOLD added : 1003 to mmk1
Битка 8*
Team Team
Name mmk1
Level 46
Class: Warrior
Damage 268.1375 - 650.275
Range: 0
Critical Hit Chance: 35%
Block Chance: 44%
Total Armor: 1944
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior
Level 39
Class: None
Damage 94 - 355
Range: 0
Critical Hit Chance: 9%
Block Chance: 69%
Total Armor: 1358
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior
Level 39
Class: None
Damage 94 - 355
Range: 0
Critical Hit Chance: 9%
Block Chance: 69%
Total Armor: 1358
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior - Archer
Level 39
Class: None
Damage 54 - 405
Range: 4
Critical Hit Chance: 14%
Block Chance: 0%
Total Armor: 1131
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior - Archer
Level 39
Class: None
Damage 54 - 405
Range: 4
Critical Hit Chance: 14%
Block Chance: 0%
Total Armor: 1131
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Round 1
mmk1 successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 24%.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 4.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 4.
Steppe warrior 's weapon range is lower, current distance is 4.
Steppe warrior - Archer doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.4 .
mmk1's block percentage is 30.5.
Critical Hit Chance: 0
Steppe warrior - Archer 35/50 Block successful.
Steppe warrior - Archer doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.4 .
mmk1's block percentage is 30.5.
Critical Hit Chance: 0
Steppe warrior - Archer 38/35 hit evaded.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 3.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 3.
Steppe warrior 's weapon range is lower, current distance is 3.
Steppe warrior - Archer 92/35 hit evaded.
Steppe warrior - Archer 47/35 hit evaded.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 2.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 2.
Steppe warrior 's weapon range is lower, current distance is 2.
Steppe warrior - Archer 48/35 hit evaded.
Steppe warrior - Archer 38/35 hit evaded.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 1.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 1.
Steppe warrior 's weapon range is lower, current distance is 1.
Steppe warrior - Archer 80/35 hit evaded.
Defense Stance stance reduces damage taken, which is 178.2 with 24.948.
Steppe warrior - Archer hits mmk1 for 153.252 and the latter is left with 2398.75 health.
Round 2
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior. Level difference modifier is 1.6 .
Steppe warrior's block percentage is 49.5.
Critical Hit Chance: 21.5
mmk1 hits Steppe warrior for 637.49166666667 and the latter is left with 613.47 health.
Monster kills bonus adds 8% to damage.
Charge attack performed!
Team 2 takes turn
Steppe warrior doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.4 .
mmk1's block percentage is 30.5.
Critical Hit Chance: 0
Steppe warrior 15/50 Block successful.
Steppe warrior doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.4 .
mmk1's block percentage is 30.5.
Critical Hit Chance: 0
Steppe warrior 94/35 hit evaded.
Steppe warrior - Archer 38/35 hit evaded.
Steppe warrior - Archer 65/35 hit evaded.
Round 3
Team 1 takes turn
mmk1 hits Steppe warrior for 633.49166666667 and the latter is left with -20.02 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 87/35 hit evaded.
Steppe warrior 46/35 hit evaded.
Steppe warrior - Archer 93/35 hit evaded.
Steppe warrior - Archer 82/35 hit evaded.
Steppe warrior has been defeated!
Round 4
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior - Archer. Level difference modifier is 1.6 .
Steppe warrior - Archer's block percentage is 0.
Critical Hit Chance: 21.5
mmk1 hits Steppe warrior - Archer for 2049.587 and the latter is left with -1296.43 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 21/21.5!
Team 2 takes turn
Steppe warrior 64/35 hit evaded.
Defense Stance stance reduces damage taken, which is 178.2 with 24.948.
Steppe warrior - Archer hits mmk1 for 153.252 and the latter is left with 2245.5 health.
Steppe warrior - Archer 26/50 Block successful.
Steppe warrior - Archer has been defeated!
Round 5
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior - Archer. Level difference modifier is 1.6 .
Steppe warrior - Archer's block percentage is 0.
Critical Hit Chance: 21.5
mmk1 hits Steppe warrior - Archer for 2049.587 and the latter is left with -1296.43 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 10/21.5!
Team 2 takes turn
Steppe warrior 38/35 hit evaded.
Steppe warrior - Archer 86/35 hit evaded.
Steppe warrior - Archer has been defeated!
Round 6
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior. Level difference modifier is 1.6 .
Steppe warrior's block percentage is 49.5.
Critical Hit Chance: 21.5
mmk1 hits Steppe warrior for 2038.0856666667 and the latter is left with -787.13 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 11/21.5!
Team 2 takes turn
Steppe warrior 64/35 hit evaded.
Steppe warrior has been defeated!
Team 1 is victorious!
mmk1 battle statistics:
Successful/Attacks 5/5
Damage Done: 7408.243
Critical Hits Done: 3
Steppe warrior battle statistics:
Successful/Attacks 0/2
Damage Done: 0
Critical Hits Done: 0
Steppe warrior battle statistics:
Successful/Attacks 0/5
Damage Done: 0
Critical Hits Done: 0
Steppe warrior - Archer battle statistics:
Successful/Attacks 1/8
Damage Done: 153.252
Critical Hits Done: 0
Steppe warrior - Archer battle statistics:
Successful/Attacks 1/7
Damage Done: 153.252
Critical Hits Done: 0
Battle generation time: 0.053627 seconds.
EXP added : 862(+40) to mmk1
GOLD added : 1861 to mmk1
Битка 15
Team Team
Name mmk1
Level 46
Class: Warrior
Damage 270.9875 - 655.975
Range: 0
Critical Hit Chance: 35%
Block Chance: 44%
Total Armor: 1944
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior
Level 37
Class: None
Damage 77 - 290
Range: 0
Critical Hit Chance: 8%
Block Chance: 68%
Total Armor: 1122
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior
Level 37
Class: None
Damage 77 - 290
Range: 0
Critical Hit Chance: 8%
Block Chance: 68%
Total Armor: 1122
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior - Archer
Level 37
Class: None
Damage 88 - 665
Range: 4
Critical Hit Chance: 26%
Block Chance: 0%
Total Armor: 1870
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Name Steppe warrior - Archer
Level 37
Class: None
Damage 88 - 665
Range: 4
Critical Hit Chance: 26%
Block Chance: 0%
Total Armor: 1870
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Round 1
mmk1 successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 24%.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 4.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 4.
Steppe warrior 's weapon range is lower, current distance is 4.
Steppe warrior - Archer doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.2 .
mmk1's block percentage is 18.5.
Critical Hit Chance: 2
Defense Stance stance reduces damage taken, which is 375.8 with 52.612.
Steppe warrior - Archer hits mmk1 for 323.188 and the latter is left with 2228.81 health.
Steppe warrior - Archer doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.2 .
mmk1's block percentage is 18.5.
Critical Hit Chance: 2
Defense Stance stance reduces damage taken, which is 375.8 with 52.612.
Steppe warrior - Archer hits mmk1 for 323.188 and the latter is left with 1905.62 health.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 3.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 3.
Steppe warrior 's weapon range is lower, current distance is 3.
Steppe warrior - Archer 33/50 Block successful.
Steppe warrior - Archer 68/35 hit evaded.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 2.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 2.
Steppe warrior 's weapon range is lower, current distance is 2.
Steppe warrior - Archer 92/35 hit evaded.
Defense Stance stance reduces damage taken, which is 375.8 with 52.612.
Steppe warrior - Archer hits mmk1 for 323.188 and the latter is left with 1582.44 health.
Team 1 takes turn
mmk1 's weapon range is lower, current distance is 1.
Team 2 takes turn
Steppe warrior 's weapon range is lower, current distance is 1.
Steppe warrior 's weapon range is lower, current distance is 1.
Steppe warrior - Archer 36/35 hit evaded.
Steppe warrior - Archer 68/35 hit evaded.
Round 2
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior - Archer. Level difference modifier is 1.8 .
Steppe warrior - Archer's block percentage is 0.
Critical Hit Chance: 9.5
mmk1 hits Steppe warrior - Archer for 617.70633333333 and the latter is left with 837.69 health.
Monster kills bonus adds 8% to damage.
Charge attack performed!
Team 2 takes turn
Steppe warrior doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.2 .
mmk1's block percentage is 32.
Critical Hit Chance: 0
Steppe warrior 92/35 hit evaded.
Steppe warrior doesn't have an opponent, therefore he chooses mmk1. Level difference modifier is 0.2 .
mmk1's block percentage is 32.
Critical Hit Chance: 0
Steppe warrior 45/35 hit evaded.
Steppe warrior - Archer 86/35 hit evaded.
Steppe warrior - Archer 69/35 hit evaded.
Round 3
Team 1 takes turn
mmk1 hits Steppe warrior - Archer for 2030.6123333333 and the latter is left with -1192.92 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 5/9.5!
Team 2 takes turn
Steppe warrior 89/35 hit evaded.
Defense Stance stance reduces damage taken, which is 90.8 with 12.712.
Steppe warrior hits mmk1 for 78.088 and the latter is left with 1504.35 health.
Steppe warrior - Archer 58/35 hit evaded.
Steppe warrior - Archer 89/35 hit evaded.
Steppe warrior - Archer has been defeated!
Round 4
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior - Archer. Level difference modifier is 1.8 .
Steppe warrior - Archer's block percentage is 0.
Critical Hit Chance: 9.5
mmk1 hits Steppe warrior - Archer for 613.70633333333 and the latter is left with 841.69 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Defense Stance stance reduces damage taken, which is 90.8 with 12.712.
Steppe warrior hits mmk1 for 78.088 and the latter is left with 1426.26 health.
Steppe warrior 76/35 hit evaded.
Steppe warrior - Archer 22/50 Block successful.
Round 5
Team 1 takes turn
mmk1 hits Steppe warrior - Archer for 613.70633333333 and the latter is left with 227.99 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 67/35 hit evaded.
Defense Stance stance reduces damage taken, which is 90.8 with 12.712.
Steppe warrior hits mmk1 for 78.088 and the latter is left with 1348.17 health.
Defense Stance stance reduces damage taken, which is 375.8 with 52.612.
Steppe warrior - Archer hits mmk1 for 323.188 and the latter is left with 1024.98 health.
Round 6
Team 1 takes turn
mmk1 hits Steppe warrior - Archer for 613.70633333333 and the latter is left with -385.72 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 52/35 hit evaded.
Steppe warrior 46/35 hit evaded.
Steppe warrior - Archer 3/50 Block successful.
Steppe warrior - Archer has been defeated!
Round 7
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior. Level difference modifier is 1.8 .
Steppe warrior's block percentage is 47.
Critical Hit Chance: 23
mmk1 hits Steppe warrior for 651.605 and the latter is left with 548.43 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 79/35 hit evaded.
Steppe warrior 71/35 hit evaded.
Round 8
Team 1 takes turn
mmk1 hits Steppe warrior for 651.605 and the latter is left with -103.17 health.
Monster kills bonus adds 8% to damage.
Team 2 takes turn
Steppe warrior 71/35 hit evaded.
Defense Stance stance reduces damage taken, which is 90.8 with 12.712.
Steppe warrior hits mmk1 for 78.088 and the latter is left with 946.9 health.
Steppe warrior has been defeated!
Round 9
Team 1 takes turn
mmk1 doesn't have an opponent, therefore he chooses Steppe warrior. Level difference modifier is 1.8 .
Steppe warrior's block percentage is 47.
Critical Hit Chance: 23
mmk1 hits Steppe warrior for 2068.511 and the latter is left with -868.47 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 1/23!
Team 2 takes turn
Steppe warrior 6/50 Block successful.
Steppe warrior has been defeated!
Team 1 is victorious!
mmk1 battle statistics:
Successful/Attacks 8/8
Damage Done: 7861.1586666667
Critical Hits Done: 2
Steppe warrior battle statistics:
Successful/Attacks 1/7
Damage Done: 78.088
Critical Hits Done: 0
Steppe warrior battle statistics:
Successful/Attacks 3/8
Damage Done: 234.264
Critical Hits Done: 0
Steppe warrior - Archer battle statistics:
Successful/Attacks 1/6
Damage Done: 323.188
Critical Hits Done: 0
Steppe warrior - Archer battle statistics:
Successful/Attacks 3/9
Damage Done: 969.564
Critical Hits Done: 0
Battle generation time: 0.056681 seconds.
EXP added : 534(+25) to mmk1
GOLD added : 1003 to mmk1
Рекапитулация:
Битка № дроп на злато златен еквивалент злато похарчено за общо от битката
на пуснати предмети дух и жизненост
1 1003 4800 2400 + 3400
2 3449 0 2000 + 1450
3 2158 0 2500 - 350
4 4290 0 2100 + 2190
5* 2105 0 200 + 1900
6 4372 0 3750 + 620
7* 730 1500 750 + 1480
8* 1861 650 750 + 1760
9 2323 1250 750 + 2820
10 1210 1260 3300 - 830
11 1240 875 3000 - 890
12 1210 450 2700 - 1040
13* 2455 1900 2400 + 1960
14 1097 1000 3200 - 1100
15 1003 0 2500 - 1500
16 1210 1350 3000 - 440
17* 2792 1500 1800 + 2490
18 2885 0 3300 - 420
19 4647 3400 2800 + 5250
20* 806 0 900 - 90
21 1980 1100 3500 - 420
22 2515 0 1700 + 820
Общо + 19900
Но дотук в разходите не е включена поправката на екипировката, която за 22 битки (победи) е около 10000. Също така не са включени и диамантите похарчени за специалните отвари и за обновяване на магазина – да ги сложим грубо 17 диаманта.
Така че крайната сметка е следната:
19900 – 10000 – 17*2750 = - 36850 злато или грубо казано – 40К злато на ден ако искаш да се биеш 24 хода и това е в случай на 24 победи. За това и не съм включил загубата, защото нещата съвсем ще отидат на зле. И това е пак повтарям най-евтиния вариант за битки и то при мобове с максимален дроп (хуманоиди 37-39 в опасна провинция). Ако включа и наемници сметката набъбва между 1.5 и 2 пъти, поради факта, че поне 1 наемник умира в 90% от случаите като съживяването му струва минимум 2000 злато и надницата му на битка е между 400 и 500 злато.
Битките отбелязани със звездичка са битки, в които няма участие на редки мобове, но е в същата зона и провинция (както споделих в друга тема явно мобовете се генерират на случаен принцип). Но интересната част на това е, че не забелязвам особена разлика, да не кажа никаква, в дропа на обикновенните и редките мобове. Има разлика в опита даван в двата типа битки, но също не е впечатляваща, като се има в предвид разликата в трудността.
Във втората част на този пост ще се опитам да ви убедя, че стъпката на увеличаване на атрибутите на редки, легендарни и епични мобове, съответно 2,3 и 4 е твърде голяма. Ще взема за пример мобове от вече постнатите по-горе битки, например степен войн ниво 39. Обикновенния изглежда така:
Name Steppe warrior
Жизненост: 1646
Level 39
Class: None
Damage 94 - 355
Range: 0
Critical Hit Chance: 9%
Block Chance: 69%
Total Armor: 1358
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
Редкия така:
Name Steppe warrior
Жизненост: 3292
Level 39
Class: None
Damage 189 - 710
Range: 0
Critical Hit Chance: 18%
Block Chance: 139%
Total Armor: 2716
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
По тази логика легендарния би изглеждал така:
Name Steppe warrior
Жизненост: 4938
Level 39
Class: None
Damage 282 - 1065
Range: 0
Critical Hit Chance: 27%
Block Chance: 207%
Total Armor: 4074
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
А епичния така:
Name Steppe warrior
Жизненост: 6584
Level 39
Class: None
Damage 376 - 1420
Range: 0
Critical Hit Chance: 36%
Block Chance: 276%
Total Armor: 5432
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%
За съжаление не могат да се видят в момента другите атрибути на мобовете – основно точност и ловкост, но тъй като това го виждам като проблем от доста време насам имам тези показатели за друг тип моб (разликата не би трябвало да е безкрайно голяма). Но дори от показаните по горе показатели виждам 2 основни проблема (като в случая вече обсъждам възможна парти битка срещу тях, защото 1v1 е лудост дори на теория). Първия е ужасно многото блок, който имат и легендарния и епичния, което на практика значи задължителен 50% блок за тях по време на битка. Втория по-малък е огромната броня и съответно огромната жизненост – тоест оръжията на цялото парти ще са доста неефективни дори и да стигнат до удар(ще правят минимални щети).
Сега се връщам на показателите точност и ловкост, които ще имат легендарните и епични мобове при тази стъпка на увеличение. Още преди няколко седмици си записах атрибутите на обикновен зъл мародер ниво 38. С така зададената стъпка те ще бъдат:
обикновен рядък легендарен епичен
Сила: 114 228 342 456
Живот: 76 152 228 304
Ловкост: 76 152 228 304
Точност: 38 76 114 152
Интелект: 38 76 114 152
От силата се вижда, че всички членове на партито могат да забравят изцяло за какъвто и да е блок. Шансът им за удар ще бъде 35% в случая на епичния моб, към което като прибавим минимални щети на оръжието и 50% шанс за блок, не виждам не парти от 6 героя 5та категория ами дори от 10 да го победи, в случай че е сам. Но следвайки логиката на многостепенните бойни зони досега, той няма да е сам, а ще има и между 4 и 5 епични с него – тоест победата е пълен абсурд. При това в случая епичния има сравнително малко точност, но ако е стрелец (или дори друг тип моб с различно разпределение на атрибутите) спокойно може да има 300+ точност, към което като прибавим щетите, които нанася и шанс за критичен от порядъка на 50% битката ще продължи точно 6 рунда, дори да е сам. И това е при парти категория 5 срещу такъв моб(което е невъзможно поради ограничението на задачите по категория), а какъв ли шанс ще има парти 4та категория.
И за финал малко черен хумор – с какви ли показатели ще бъдат мобовете категория 5.