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Topics - Geomaticus

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46
Questions / Drop chances
« on: November 22, 2009, 11:58:11 PM »
I have noticed for about a week now that item drop and hide drop percentages are not matching the shown drop percentages before my battles in Bunar.

I have added items to my player and mercs so that the drop chance percentage is 116%, and I fight in a dangerous province (which is supposed to have a higher drop chance), but it is not uncommon for me to win the battle and have no items dropped and zero hides ready for skinning. This is happening when I fight 4 enemies, so I should receive at least 4 items (hides and other stuff), correct?

I'm noticing that the actual drops are averaging the same whether I go into the battle alone (having only 24% chance) or when I bring my mercs (increasing the drop chance to 116%).

Why is this happening?  ???

Also, are hide drops affected by the 'item drop chance' percentage?

47
Questions / Odd placement of Healers
« on: November 20, 2009, 03:35:25 AM »
In Bunar province (tier 3), there is a tier 2 healer. Why?

There are no tier 2 players in that province (they can't even travel there). It is tier 3 (or tier 4) players fighting in Bunar. It makes no sense that I can't get my mercs healed in that dangerous province, but tier 2 players can (no they cannot!)  ???

48
Questions / obsidian - ore ?
« on: November 18, 2009, 05:53:40 AM »
In the auction, raw obsidian is listed as an ore. Is that the correct listing for it, or should it be listed as a gemstone? It seems odd to me...... ???

49
Bugs / bug in auction
« on: November 17, 2009, 06:05:05 AM »
There is a bug in the auction.
I searched for bones, (not crafted bones), with no tier preference, and ended up with a list that had un-crafted AND crafted bones, as shown in the screengrab below. That was captured at 11pm NewYork time.
I even re-did the search, but ended up with the same result.


50
General Talk / Good features
« on: November 13, 2009, 07:14:14 PM »
To the developers,

Lately, you have been implementing excellent features. Namely:

  • The in-game News section. Now, those players that don't use the forum can be made aware of changes and upcoming fixes. No more excuses for not being notified of changes. My only recommendation for this is that the glowing recipe ONLY glow if the news has not been openned. When I read the news, the recipe should not glow anymore - that will draw more attention to it when changes arrive. Similar to the message system.
  • Displaying the features/attributes of recipes. Awesome. Really handy for those interested in crafting.
  • Raiding players in dangerous provinces. Good addition to increase player-to-player interaction
  • Adding features into the game that gives value back to the diamonds, like the new yellow crafting tools
  • Being able to sort the auction recipes by tier. This was a bug for a long time and it makes searching for the right recipe a lot easier now
  • Yellow crafting tools!
  • Selling items directly from the cache. Wow, what life saver that is. It was such a pain to transfer stuff all the time, only to sell it to the stores.

Some people are quick to complain but fail to notify the developers when good features are added.....
This game is in beta stage, and I know things will change, but these are a few things that I like and would hate to see changed.

51
Suggestions / Viewing the requirements of crafting
« on: November 12, 2009, 02:31:28 AM »
Since the recent updates, fighters must now have a certain amount of strength to hold certain equipment. Equipment, when viewed in the auction or backpack, shows the required strength. When a recipe is learned, and an item has been chosen to be crafted, you can view some of the specs of the item by doing a mouse-over on the picture of the equipment, but that doesn't show the strength requirement - so I don't know whether my fighter can wear that item. I have to search for that exact peice of equipment in the auction to see the specs - I shouldn't have to do that.

in the backpack.......lots of info


in the crafting tab.....not enough info. If I'm making this item, I should be able to know everything about it. I shouldn't have to guess.

52
The list of provinces that are 'dangerous' is not static, it changes daily, correct?

The map you have shown is really only current for now. How will the players know which provinces are dangerous (without having to go to that province and test it out)?

Shouldn't the global map in the game have a similar type colouration as shown in your map here (http://forum.imperialhero.org/int/index.php?topic=3299.0) ?

That would be helpful !

53
Questions / Bank changes
« on: October 16, 2009, 02:08:42 PM »
So, the bank no longer gives interest for deposits, instead we are TAXED ?    WTF?  :o

//
You can deposit your gold here for safe keeping when visiting dangerous provinces. Tax for safe keeping is 11.000000rom the sum you deposit.
//

That's retarded and should be reversed. It does not make any sense to me other than to remove gold from the game.

Also, what is 11rom ?

54
Suggestions / Healer
« on: October 05, 2009, 01:11:11 AM »
The healer in the town is able to heal your Mercs, for a price, but will ignore the wounds that you have????

Why can't we get our health and spirit restored at the healer?

I suggest that the healer be given the ability to help the main character, not just the mercs.

55
Bugs / Merchant/Traders Package
« on: October 04, 2009, 01:58:50 PM »
I have a question about the Merchant Package. I personally think it is a bug, but a G.O. can tell me otherwise...

With the Merchant package, the auction fees are cut in half, and that is great, but when I want to extend the time the item is in the auction, the prices are regular. Presently, it costs more to extend an item's auction by 8hours than to list it for 8 hours. That is not good. The auction discount that the Merchant package offers should apply to the extension also.

56
Suggestions / Slay the arena
« on: September 15, 2009, 02:40:43 PM »
Am I the only player that rarely sees anybody in the arena? I visit the arena and see nobody in there ready to fight.
While the idea is there, it ain't being used. I suggest you slay the arena and bring in something else - right now, it's wasted space.

57
Questions / Work not available, but should be?
« on: September 12, 2009, 04:35:11 PM »
Why is the 'Armoursmith tier 3' work not available for me? I have tier 3 armoursmith status.
images shown below....




58
Suggestions / Dismantle items
« on: September 11, 2009, 04:44:12 AM »
I would like to suggest that we be able to dismantle items for their base resources.

It would be similar to present-day recycling. Cutting up a shirt to get rags, recycling old jewelry to get the valuable gold metal etc.
* I see no reason why this concept cannot be used in a game that employs the creation of items.

Obviously it would not make sense to get ALL of the original resources out of the item, but a portion would be useful. Even soulbound items could be dismantled (thus preventing the actual item from being passed on). This would allow people to get more out of a useless item than just 100 gold from the store. We could cut up a pair of boots for 2 leathers (not the 4 leathers it takes to make it). This way, items that people find can either be used, sold or dismantled. If I use an item and it is no longer useful (because I have found something better), I could get 50% of the base resources out of the item.

Limiting the amount of resources obtained from dismantling would prevent people from simply crafting and dismantling endlessly until they get a special crafted item. I think 50% of the crafting resources and/or reverting some of them to their un-crafted status would be fair.

This could be as simple as us dropping the item onto the existing Scissors icon, or it could be an added function of the Crafting abilities. The more experienced crafter you are, the more resources you can extract from the item.

For example:
dismantle an emerald rangers ring = 1 raw emerald and 1 bar of some metal
dismantle a pair of boots = 2 leathers
dismantle a bow = 1 crafted oak and 1 raw oak

etc. etc.

I think it would add an interesting dimension to the game.

(thinking of the implications)
If people would have this option for their items, then there might be less junk in the auction house. This would make it harder to find simple items like an average ranger's ring. This could potentially increase the sale value of ranger's rings when found or crafted (if demand > supply).
Because of the dismantling of junk items, people would then have more resources at their disposal, decreasing their value (supply > demand). Presently, there are some resources that are more valuable alone than they are when crafted into an item. (For example - I can sell a small stack of light hides for more than several crafted boots).
If the resources are more plentiful in the game, and the crafted items are harder to find (because many will be dismantled), then the value of the crafted items will increase and the value of resources will decrease (which makes real-world sense).

Let me know what you think !

59
Bugs / Bug in Stores
« on: September 06, 2009, 01:42:33 AM »
I just bought items from a store, but they were not removed from the store. The item is in my backpack, and the money was withdrawn. Because the items were not removed from the store, I try to buy them again - but then get a popup error "item has not been found".

Anyways, I know that the items are not there, and the bug is visual, but it should be fixed.

60
General Talk / Challenge - 4 levels higher?
« on: September 01, 2009, 01:20:35 PM »
I thought that the challenge system was only supposed to be against players that are 2 levels above/equal to/or 2 levels below. This challenge I just fought was against a player 4 levels above me.

See the screen grab below...

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