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Messages - k_mihai

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61
Bugs / Re: Internet explorer 8
« on: June 14, 2009, 01:02:32 AM »
same in Opera which i switched from FF after the lag came.

the irony is that in IE 6 at least i could click and move lol

62
General Talk / Re: ...sillence...
« on: June 13, 2009, 04:50:15 PM »
evil :D

Health before battle: 430
Spirit before battle: 198
Class: Mystic
Level 15
Range: 0
Total Armor: 333
Critical Hit Chance:20%
Block Chance: 16%
Damage 19.5 - 43.2
 
Health after battle:430
Spirit after battle 118
Successful/Attacks 20/22
Damage Done: 1095.1
Critical Hits Done: 3


        
Health before battle: 140
Spirit before battle: 85
Class: Humanoids Level 11
Range: 0
Total Armor: 80
Critical Hit Chance: 1%
Block Chance: 22%
Damage 5.8 - 15.7
 
Health after battle: 0
Spirit after battle 85
Successful/Attacks 2/18
Damage Done: 11.6
Critical Hits Done: 0
 

   

        
Team 1   Team 2
Name : polish200
Level : 15
Class : Mystic
Damage(MIN) : 19.5225
Damage(MAX) : 43.1975
Range : 0
Critical Chance : 20%
Block percentage : 16%
Armor : 333
Items' Agility Modifyer: 20%
Items' Dextirity Modifyer: 0%


   Name : Robber
Level : 11
Class : None
Damage(MIN) : 5.8025
Damage(MAX) : 15.6667
Range : 0
Critical Chance : 1%
Block percentage : 22%
Armor : 80
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Name : Robber
Level : 11
Class : None
Damage(MIN) : 5.8025
Damage(MAX) : 15.6667
Range : 0
Critical Chance : 1%
Block percentage : 22%
Armor : 80
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Name : Robber - Archer
Level : 11
Class : None
Damage(MIN) : 2.2605
Damage(MAX) : 18.649
Range : 2
Critical Chance : 2%
Block percentage : 0%
Armor : 66
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Name : Robber - Archer
Level : 11
Class : None
Damage(MIN) : 2.2605
Damage(MAX) : 18.649
Range : 2
Critical Chance : 2%
Block percentage : 0%
Armor : 66
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Name : Robber - Archer
Level : 11
Class : None
Damage(MIN) : 2.2605
Damage(MAX) : 18.649
Range : 2
Critical Chance : 2%
Block percentage : 0%
Armor : 66
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Round 1

Team 1 takes turn
polish200 is with lower weapon range, current distance is 2.

Team 2 takes turn
Robber is with lower weapon range, current distance is 2.
Robber is with lower weapon range, current distance is 2.
Robber - Archer has chosen the Mystic polish200 as an opponent for the 1 time, therefore he must choose another opponent.
Robber - Archer has chosen the Mystic polish200 as an opponent for the 2 time, therefore he must choose another opponent.
Robber - Archer doesn't have an opponent, therefore he chooses polish200. Level difference modifyer is 0.7 .
polish200 block percent is 15
Robber - Archer 51/25 hit evaded.
Robber - Archer doesn't have an opponent, therefore he chooses polish200. Level difference modifyer is 0.7 .
polish200 block percent is 15
Robber - Archer 61/25 hit evaded.
Robber - Archer doesn't have an opponent, therefore he chooses polish200. Level difference modifyer is 0.7 .
polish200 block percent is 15
Robber - Archer 48/25 hit evaded.

Team 1 takes turn
polish200 is with lower weapon range, current distance is 1.

Team 2 takes turn
Robber is with lower weapon range, current distance is 1.
Robber is with lower weapon range, current distance is 1.
Robber - Archer hits polish200 for 2.2605 and he is left with 427.74 health.
Robber - Archer 74/25 hit evaded.
Robber - Archer 40/25 hit evaded.
Round 2
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 doesn't have an opponent, therefore he chooses Robber - Archer. Level difference modifyer is 1.3 .
Robber - Archer block percent is 0
polish200 hits Robber - Archer for 41.38935 and he is left with 98.61 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber doesn't have an opponent, therefore he chooses polish200. Level difference modifyer is 0.7 .
polish200 block percent is 14
Robber 39/25 hit evaded.
Robber doesn't have an opponent, therefore he chooses polish200. Level difference modifyer is 0.7 .
polish200 block percent is 14
Robber 66/25 hit evaded.
Robber - Archer hits polish200 for 2.2605 and he is left with 427.74 health.
Robber - Archer 47/25 hit evaded.
Robber - Archer 46/25 hit evaded.
Round 3
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 hits Robber - Archer for 41.38935 and he is left with 57.22 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 66/25 hit evaded.
Robber 55/25 hit evaded.
Robber - Archer 30/25 hit evaded.
Robber - Archer 56/25 hit evaded.
Robber - Archer 82/25 hit evaded.
Round 4

Team 1 takes turn
polish200 hits Robber - Archer for 41.38935 and he is left with 15.83 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 98/25 hit evaded.
Robber 73/25 hit evaded.
Robber - Archer 74/25 hit evaded.
Robber - Archer 96/25 hit evaded.
Robber - Archer 2/20 Block successful..
Round 5

Team 1 takes turn
polish200 hits Robber - Archer for 132.96805 and he is left with -117.14 health.Monster kills bonus adds 6% to damage.
A critical hit is performed 19/20!


Team 2 takes turn
Robber hits polish200 for 5.8025 and he is left with 424.2 health.
Robber 91/25 hit evaded.
Robber - Archer 92/25 hit evaded.
Robber - Archer 71/25 hit evaded.
Robber - Archer 48/25 hit evaded.
Robber - Archer has been defeated!

Round 6
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 doesn't have an opponent, therefore he chooses Robber - Archer. Level difference modifyer is 1.3 .
Robber - Archer block percent is 0
polish200 hits Robber - Archer for 41.38935 and he is left with 98.61 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 29/25 hit evaded.
Robber 86/25 hit evaded.
Robber - Archer 47/25 hit evaded.
Robber - Archer hits polish200 for 2.2605 and he is left with 427.74 health.
Round 7
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 hits Robber - Archer for 41.38935 and he is left with 57.22 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber hits polish200 for 5.8025 and he is left with 424.2 health.
Robber 100/25 hit evaded.
Robber - Archer 38/25 hit evaded.
Robber - Archer 95/25 hit evaded.
Round 8
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 hits Robber - Archer for 41.38935 and he is left with 15.83 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 51/25 hit evaded.
Robber 50/25 hit evaded.
Robber - Archer 93/25 hit evaded.
Robber - Archer 33/25 hit evaded.
Round 9

Team 1 takes turn
polish200 hits Robber - Archer for 41.38935 and he is left with -25.56 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 94/25 hit evaded.
Robber 34/25 hit evaded.
Robber - Archer 44/25 hit evaded.
Robber - Archer hits polish200 for 2.2605 and he is left with 427.74 health.
Robber - Archer has been defeated!

Round 10
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 doesn't have an opponent, therefore he chooses Robber. Level difference modifyer is 1.3 .
Robber block percent is 21
polish200 hits Robber for 40.456016666667 and he is left with 99.54 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 26/25 hit evaded.
Robber hits polish200 for 5.8025 and he is left with 424.2 health.
Robber - Archer 59/25 hit evaded.
Round 11
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 hits Robber for 40.456016666667 and he is left with 59.09 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 42/25 hit evaded.
Robber 95/25 hit evaded.
Robber - Archer 54/25 hit evaded.
Round 12

Team 1 takes turn
polish200 3/16.153846153846 Block successful..

Team 2 takes turn
Robber 39/25 hit evaded.
Robber 86/25 hit evaded.
Robber - Archer hits polish200 for 2.2605 and he is left with 427.74 health.
Round 13
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 hits Robber for 40.456016666667 and he is left with 18.63 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 95/25 hit evaded.
Robber 43/25 hit evaded.
Robber - Archer 73/25 hit evaded.
Round 14

Team 1 takes turn
polish200 hits Robber for 132.03471666667 and he is left with -113.4 health.Monster kills bonus adds 6% to damage.
A critical hit is performed 2/20!


Team 2 takes turn
Robber 47/25 hit evaded.
Robber hits polish200 for 5.8025 and he is left with 424.2 health.
Robber - Archer 55/25 hit evaded.
Robber has been defeated!

Round 15
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 doesn't have an opponent, therefore he chooses Robber. Level difference modifyer is 1.3 .
Robber block percent is 21
polish200 hits Robber for 40.456016666667 and he is left with 99.54 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 89/25 hit evaded.
Robber - Archer 66/25 hit evaded.
Round 16

Team 1 takes turn
polish200 hits Robber for 40.456016666667 and he is left with 59.09 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 55/25 hit evaded.
Robber - Archer 32/25 hit evaded.
Round 17

Team 1 takes turn
polish200 hits Robber for 40.456016666667 and he is left with 18.63 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 60/25 hit evaded.
Robber - Archer 28/25 hit evaded.
Round 18

Team 1 takes turn
polish200 9/16.153846153846 Block successful..

Team 2 takes turn
Robber 67/25 hit evaded.
Robber - Archer 91/25 hit evaded.
Round 19

Team 1 takes turn
polish200 hits Robber for 40.456016666667 and he is left with -21.82 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber 89/25 hit evaded.
Robber - Archer 57/25 hit evaded.
Robber has been defeated!

Round 20

Team 1 takes turn
polish200 doesn't have an opponent, therefore he chooses Robber - Archer. Level difference modifyer is 1.3 .
Robber - Archer block percent is 0
polish200 hits Robber - Archer for 41.38935 and he is left with 98.61 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber - Archer hits polish200 for 2.2605 and he is left with 427.74 health.
Round 21
polish200 healed polish200 for 6 and he has 430 health now.

Team 1 takes turn
polish200 hits Robber - Archer for 41.38935 and he is left with 57.22 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber - Archer 95/25 hit evaded.
Round 22

Team 1 takes turn
polish200 hits Robber - Archer for 41.38935 and he is left with 15.83 health.Monster kills bonus adds 6% to damage.


Team 2 takes turn
Robber - Archer 42/25 hit evaded.
Round 23

Team 1 takes turn
polish200 hits Robber - Archer for 132.96805 and he is left with -117.14 health.Monster kills bonus adds 6% to damage.
A critical hit is performed 10/20!


Team 2 takes turn
Robber - Archer 47/25 hit evaded.
Robber - Archer has been defeated!



Team 1 is victorious!
polish200 battle statistics:
Successful/Attacks : 20/22
Damage Done : 1095.0564333333
Critical hits done : 3
Robber battle statistics:
Successful/Attacks : 2/18
Damage Done : 11.605
Critical hits done : 0
Robber battle statistics:
Successful/Attacks : 2/13
Damage Done : 11.605
Critical hits done : 0
Robber - Archer battle statistics:
Successful/Attacks : 4/24
Damage Done : 9.042
Critical hits done : 0
Robber - Archer battle statistics:
Successful/Attacks : 2/10
Damage Done : 4.521
Critical hits done : 0
Robber - Archer battle statistics:
Successful/Attacks : 0/6
Damage Done : 0
Critical hits done : 0

Battle generation time: 0.947049 seconds.

EXP added : 111(+7) to polish200
GOLD added : 79 to polish200

63
Questions / Re: Mass Messaging
« on: June 13, 2009, 06:16:04 AM »
there isn`t a mass message, you smart one

64
Questions / Re: Mass Messaging
« on: June 12, 2009, 10:41:18 PM »
hmm, mass message available for all guild, like IO does? or realm chat, or guild and party chat, isn`t that difficult to figure that out and should be achievable, otherwise, it would be difficult to play, especially for players without big guilds

or another option, Teamspeak 2 or Ventrilo, but that depends on players. or a messenger. or guilds can make their own forum on public domains.


65
Questions / Re: Mass Messaging
« on: June 12, 2009, 09:37:01 PM »
so, no, it doesn`t exists :( kind of annoying

copy pasting a message to 20+ people isn`t very good and using forum can make one lose time if the message is urgent. i don`t want to imagine how people will make parties without mass chat, not just in guild

66
General Talk / Re: Battle of the day
« on: June 12, 2009, 02:12:04 PM »
i killed 2 :P

67
General Talk / Re: Music
« on: June 12, 2009, 02:11:45 PM »
Moya wants to scare us :(

68
Suggestions / Re: Hospital or Healer
« on: June 12, 2009, 11:21:14 AM »
hmm, i`m limited mostly by AP :D ofc i choose where to grind, but still.

70
General Talk / Re: New Attribute Points
« on: June 12, 2009, 04:51:10 AM »
well, they probably made that change to make the game easier up to lv 15, and harder after. which makes sense in a way, cause otherwise, one lv up too fast, then has nothing to do

71
Discuţii generale / Re: Imperial Hero in limba română
« on: June 09, 2009, 03:12:00 PM »
las ca se descurca Radu :D

btw, nush daca e relevant, dar in varianta engleza apare porci mistresti, in loc de boars, la Hero\Stats\Creatures

72
Discuţii generale / Re: RO_mania
« on: June 09, 2009, 02:46:12 PM »
Moya, nu mai spama :P

73
Suggestions / Re: ok, seriously now...
« on: June 07, 2009, 11:05:20 PM »
hmm, let`s see, up to now.

- the lack of direct trade options, which in RPG makes no sense.
- bounding of items, on the long run, will create inflation, and crush economy, while increasing the burdens for players who are not in big guild, ie high demand, but lower offer. that may hamper also trading on auction house, since usually they are caped from programing (i mean, in like 2-3 years, when enough money will be generated). would be better to have some more features who absorb money, not items from the market.
-restricting the pvp to arena. after a while, grinding becomes boring, so, either that, or a very, very good story to compensate.

74
General Talk / Re: ...sillence...
« on: June 07, 2009, 10:47:25 PM »
aye aye miss


75
General Talk / Re: ...sillence...
« on: June 07, 2009, 07:35:07 PM »
take what you can, give nothing back

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