Imperial Hero International

General Category => General Talk => Topic started by: andy_eu on March 08, 2010, 05:34:58 PM

Title: News: In-game changes
Post by: andy_eu on March 08, 2010, 05:34:58 PM
As lots of things change without being announced, I thought we could start a topic where we can post what we noticed has changed.
Although it is in general talk(I didn't know where else to put it), please try not to spam and post only the change you noticed and don't put useless comments.

I'll start.....

08.03.2010

-the appearance of a 4th bag for the hero. The non-premium members remain with one;

-when logging in the panel from the top-right corner is showing the current activity(like working), a hero can choose going back to the panel;

-the alliance players are shown in order of tier and ranking, not like before in alphabetical order.
Title: Re: News: In-game changes
Post by: TaniaR on March 08, 2010, 07:10:34 PM
And more that, now 12 AP is maximum to accumulate, not 24 AP like as before (for non Premium membership). And all actions requires 1AP. This is very good change  *bravo*  :-*
Title: Re: News: In-game changes
Post by: Geomaticus on March 08, 2010, 07:40:33 PM
I don't know if this has been implemented earlier, but I'll mention it anyways

08-03-2010 - Message to all guild members - In the messages section at the lower left, when sending a new message, there is an option to send it to 'all members'. This message will go to all guild members and will arrive as a green envelope. Not sure if you need to be guild administration to have this option. Don't enter a recipient when using this function.


On another note:
From a Mod standpoint, I don't really know of another place this thread should reside. Of course all of this information should be listed in the News section, but since it isn't, I don't really see a problem with it residing here in the General for the time being.
Title: Re: News: In-game changes
Post by: Sub comandante marcos on March 08, 2010, 10:34:35 PM
And more that, now 12 AP is maximum to accumulate, not 24 AP like as before (for non Premium membership). And all actions requires 1AP. This is very good change  *bravo*  :-*

and the premium have 36 ?? what is this ???
Title: Re: News: In-game changes
Post by: Tinman on March 09, 2010, 04:18:10 AM
This is the last straw for me. 12 AP but if you buy premium you get 36. This is too bias toward paid players. Again the owners do things to make money rather than make a more fun game to play. I quit see ya.
Title: Re: News: In-game changes
Post by: Geomaticus on March 09, 2010, 07:12:13 PM
09-03-2010 - Travelling to all provinces - I am a Tier 4 player and I just visited a Tier 5 province. I could not fight in dungeons, but I could visit the town. Perhaps players can now visit all provinces, regardless of Tier.
Title: Re: News: In-game changes
Post by: Cuorion on March 09, 2010, 07:32:54 PM
09-03-2010 - Travelling to all provinces - I am a Tier 4 player and I just visited a Tier 5 province. I could not fight in dungeons, but I could visit the town. Perhaps players can now visit all provinces, regardless of Tier.

As Tier 3, I could visit Prairie Sea (Tier 5 No Man's Land) and Everland (Tier 5 Safe) but no other tier 4 or 5 province. Maybe it is a bug regarding these two provinces (or the new map)?

09-03-2010 - One-Time Recipes - One-time recipes are now shown in purple color in crafting list.
Title: Re: News: In-game changes
Post by: Geomaticus on March 12, 2010, 06:56:53 PM
2010-03-12 Travel anywhere with one click - From the global map, you can select any province as your destination. The travel time is added up, but you don't have to hop from province to province to get across the empire. If you have travellers' order, you can click the 'travel now' button and get from any province to another in two clicks. (great addition !!)
Title: Re: News: In-game changes
Post by: andy_eu on April 14, 2010, 07:33:18 PM
In Hero>Skills there is a new option: Do not use this skill in battle.
Title: Re: News: In-game changes
Post by: Geomaticus on April 17, 2010, 07:59:18 PM
2010-04-17 - New Epic Recipes - There appear to be new Epic single-use recipes. Not yet sure if they are guaranteed to craft epic (if the crafter can make epic). Does this preclude the Legendary single-use recipes from coming out epic or is this simply a measure of the general quality of the item before crafting? Not sure yet....

image below
(http://img697.imageshack.us/img697/5681/recipese.jpg)
Title: Re: News: In-game changes
Post by: Cuorion on April 17, 2010, 08:16:58 PM
Not yet sure if they are guaranteed to craft epic (if the crafter can make epic). Does this preclude the Legendary single-use recipes from coming out epic or is this simply a measure of the general quality of the item before crafting?

This shield (http://forum.imperialhero.org/int/index.php?topic=8231.0) was crafted from an epic recipe. It came out legendary so it is proof that they don't guarantee epic craft. Also, the armor of this legendary shield is very close to a level 29 epic shield (legendary recipe) that was sold at that time at the broker. So I guess it's just about the quality of the crafted item.
Title: Re: News: In-game changes
Post by: Geomaticus on April 19, 2010, 05:33:35 AM
2010-04-18 - Stackable potions - I had 3 uses left on my timed potion, and accidentally dropped another on my avatar - and the image below is what happened, I added 5 more uses to the potion. The pop-up says uses left, but I have fought and confirmed that it was active on the 4th and 5th battles.

(http://img27.imageshack.us/img27/3043/potions.jpg)
Title: Re: News: In-game changes
Post by: loveblue on April 21, 2010, 06:59:07 AM
2010-04-21

- Added: the potential crafting points to be gained beside the question mark. Very useful addition for them who has reached 200/300 points on crafting and trying to unlock the next 100.
- Added: the "Alliance News" button in the panel. Brings out the latest global alliance news, such as recent castle/outpost siege.
Title: Re: News: In-game changes
Post by: Judith on April 22, 2010, 03:54:28 PM
The Beginner's Guide for the Crafter  (http://forum.imperialhero.org/int/index.php?topic=7663.0) has been updated. Please check it out.
Title: Re: News: In-game changes
Post by: andy_eu on April 25, 2010, 09:00:56 PM
2010-04-25

Tax log - in Guild>Treasury - shows the amount of money/diamonds a castle has received from selling items to players.
Title: Re: News: In-game changes
Post by: DMDM on April 26, 2010, 11:19:37 AM
I don't know if this is "New" or not, since I couldn't find any info about it on forums, but if you reset your professions and just change your secondary profession (i.e. Jewel crafting/gem cutting to Jewel crafting/ mining) you won't lose anything from the main profession, including the "one time" recipes. I hope it's not a bug :) Can we get a confirmation on this ?
Title: Re: News: In-game changes
Post by: Crassus on April 26, 2010, 11:53:10 AM
This is not new... It's known for a long time now,  and it's not a bug.
Title: Re: News: In-game changes
Post by: Judith on April 28, 2010, 02:58:04 PM
Crafting tips have been deployed in IH Help http://www30.imperialhero.org/game/IHhelp/index.php?page=crafting
Title: Re: News: In-game changes
Post by: DMDM on April 29, 2010, 09:55:56 AM
Crafting tips have been deployed in IH Help http://www30.imperialhero.org/game/IHhelp/index.php?page=crafting

"Поддържащи професии" as title for secondary professions,I think, the second word is "profesii", in the english version of the game/help.
Title: Re: News: In-game changes
Post by: Judith on April 29, 2010, 10:47:57 AM
"Поддържащи професии" as title for secondary professions,I think, the second word is "profesii", in the english version of the game/help.

Fixed!  :o
Title: Re: News: In-game changes
Post by: DMDM on May 07, 2010, 07:30:24 PM
Taunt got changed. Maximum rank (10) has 60% chance to be applied now against 75% before. :(
Title: Re: News: In-game changes
Post by: Judith on May 10, 2010, 09:59:19 AM
Taunt got changed. Maximum rank (10) has 60% chance to be applied now against 75% before. :(

It's been always 60% !
Title: Re: News: In-game changes
Post by: DMDM on May 10, 2010, 10:23:58 AM
I'm like 98.23% sure it was 75% at rank 10. Obviously you know better so I'm actually 98.23% wrong :)
Title: Re: News: In-game changes
Post by: Judith on May 10, 2010, 03:17:41 PM
I'm like 98.23% sure it was 75% at rank 10. Obviously you know better so I'm actually 98.23% wrong :)

*pardon*
Title: Re: News: In-game changes
Post by: Crassus on June 11, 2010, 03:44:08 PM
11/6/2010

At inventory screen you can also see how many hp/sp your mercs have without select them. Simple leave your mouse upon the merc's icon.
Title: Re: News: In-game changes
Post by: Sheremetev on June 23, 2010, 03:35:29 PM
It is a simple copy-paste, but the news parchment is always "on", so someone might have missed it:

Quote
Regarding the Epic Craft Instruments     2010-06-23 13:51:46

As of today the epic craft instruments which are given as a reward from story lines, will grant crafting bonuses only in the story line's Tier and below.
Title: Re: News: In-game changes
Post by: Crassus on June 24, 2010, 08:03:37 AM
Also something that no-one mention... You can defend your guild members at dangerous dungeons... At hero tab there is a button, when you enable it, you change to "defense" and if a guild member attacked at this dungeon the attacker must go over your dead body.... to hit him...
Title: Re: News: In-game changes
Post by: Crassus on June 29, 2010, 12:56:18 AM
Now when you read the news the yellow glow around the scroll is vanished... this way you know if really new news are added and not need to check them every single time you log in....

A good change !  *bravo*
Title: Re: News: In-game changes
Post by: maeof on July 06, 2010, 12:57:06 PM
13:48 2010.07.06 (updated at this morning)

More compact view of langauges.

(http://img194.imageshack.us/img194/5624/languagesview.png)

13:56 2010.07.06

''How to play?'' updated Geography.

14:27 2010.07.06

Then going to a dungeon, and then your one or two or five etc.. mercs doesn't have equiped weapon, game notices you that.
example ''2 of your mercenaries fights without weapon.''
Title: Re: News: In-game changes
Post by: Sheremetev on July 06, 2010, 01:32:41 PM
We can directly drag&drop potions and food on the mercenary tabs to "feed" them.
Title: Re: News: In-game changes
Post by: Ali75 on July 09, 2010, 01:36:19 AM
Also something that no-one mention... You can defend your guild members at dangerous dungeons... At hero tab there is a button, when you enable it, you change to "defense" and if a guild member attacked at this dungeon the attacker must go over your dead body.... to hit him...

is a very good news!