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Messages - Xaoc

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16
Questions / Re: Mining chances in Blood Mine
« on: January 19, 2011, 08:49:13 PM »
1. The bonus is absolute.. So every level ads a whole 1% so it is exremely important to upgrade the mines - it will give couple of times more output!

2. No, all heroes are equal. ?There will be new special tools that can be used by all heroes in the near future...

17
General Talk / Re: we are sorry for the problems
« on: January 15, 2011, 07:10:07 PM »
We don't delete accounts ... Describe your problem in more detail - account, worlds and etc.

18
Questions / Re: New rules from 17.01
« on: January 15, 2011, 07:07:41 PM »
Yes, they were lowered right after the start of the game.. I guess we have missed to update the text you are citing. We will correct that on monday. The correct version is the one from the news.

19
Suggestions / Re: a few things I miss in d'GAME imperialHero !
« on: January 07, 2011, 01:38:28 AM »
but u already can jump between item cache pages by editing number in address bar..but when u mentioned healer,thing that annoy me is that healer cant actually heal, only revive.

Hm. Good point - I will check to see if there is a problem to implement it like that (the healer part).

About the suggested interface changes above - yes, they do seem good - especially the one about select all mercs..

20
Questions / Re: new
« on: December 27, 2010, 02:06:49 PM »
Yes, it will.

21
http://forum.imperialhero.org/int/index.php?topic=10107.0

We are sorry for the first explanation, which confused a lot of people - it was a fixed bug, not change in logic. The logic has always been the same, we just messed up where we count as finished the quest - above is the news as it was supposed to be.

All dungeons are unlocked to players that are the same Tier as the Boss inside, everyone else can finish their quests, but not enter afterwords.

22
Questions / Re: WAKE UP
« on: October 21, 2009, 11:46:57 PM »
The dangerous provinces will not change often, it was not very well worded in the explanation - if a change happens you will be notified prior to that.

23
Questions / Re: some questions regarding the new gameplay
« on: October 20, 2009, 11:33:42 PM »
Free. The attacker pays as usual.

24
Questions / Re: Request for programers
« on: October 18, 2009, 07:19:36 PM »
I agree too :). I was thinking about bringing up this in the office - we will think about a solution on that problem.

25
Questions / Re: Sapphire recipes
« on: May 16, 2009, 01:44:10 PM »
Hmmm, should have been 7CP per gem.... the sapphire recepies are rare but you should start seeing them soon... (in the Alpha server will be a bit harder, since there are fewer people playing, hence the chances are less)

26
General Talk / Re: Cool new battle reports
« on: May 10, 2009, 03:32:20 PM »
The pictures that we are using are a bit random right now... Monday will get arranged..  I guess the plus is you will see pics that otherwise you will have to wait until T3:)

27
Suggestions / Re: ok, seriously now...
« on: May 10, 2009, 03:29:04 PM »
1. We are getting really near the launch of the beta, so T3 will be populated then. There are a lot of design changes due to what we have observed in the Alpha, so we were not on a hurry to populate them. (if we had, we would have had to do it all over again after that..)

2. More recepies are in the works as we speak, so much more stuff will be available and are stuff that are not available in the stores - from now on all new stuff added will be unique only to crafters.

3. Dual wield most likelly will stay that way.. (there will be sets of swords and daggers to use with this skill :))

4. Yes, there will be a check box for that. And we have already changed quite a lot of spirit requirements for characters. (lowered them)

28
Questions / Re: Heavy armor
« on: May 09, 2009, 05:04:05 PM »
heavy armor is a Tier 3 item - the metal armor you see now is medium class (chainmail), so rangers after level 15 can wear it.

29
General Talk / Re: what am I missing ?
« on: May 07, 2009, 11:42:47 PM »
Yes, we really should do a better job informing about changes - they happen daily... about the Mystics - they are by design support characters - they are strong in a party, not by themselves. Basically they should fight by themselves up until they specialize... after that none of their new skills are for fighting but for mass weakening/strengthening foes and friends.. so to those who play rpg this should be familiar as classic healer/buffer type of a support hero - very valuable for parties but harder to play solo.. perhaps we will add an additional chance to be skipped during battle, so enemies will pick them even less than now. (whether mercs or other players)

30
General Talk / Re: what am I missing ?
« on: May 07, 2009, 05:37:41 PM »
There will be some twinkling of all characters, some things will be changed tomorrow (for example agility will no longer increase block rate...). A lot of things will change in the item bonuses as well. Do not forget that none of the monster special skills are working... this will quite change the picture, so it is too soon to decide whether one character or another is overpowered. (also I just last week realized we have forgotten to implement the limited shots on the javelins, which made them way too powerful... a lot of monsters will have native resistance to particular weapons, so the usefulness of one weapon or another will change depending on enemy..)

About strength - this is the ONLY attribute/skill that increases minimum damage from the mastery skills.. (ignore armor and piercing shot are limited due to their concrete effect), so in the later stages will be very useful - if we increase anymore its power it may turn out that a fury warrior can kill its enemies with a single hit, which.... (critical hits although very powerful increase maximum damage only... against heavily armored targets may not be as strong)

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