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Messages - Xaoc

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61
General Talk / Re: I just have to post this - battle tier 2
« on: April 22, 2009, 01:10:55 PM »
Oh and the skills of the monsters are not on yet as well... the marauder archer has the Burning arrow skill which has a bonus when firing at leather armor... (rangers can get this skill after specialization as Ghost hunters at level 15),  so hunt while you can muahahaha.

62
General Talk / Re: I just have to post this - battle tier 2
« on: April 21, 2009, 11:21:46 PM »
Don't want to spoil your celebration, but it seems there were few bugs in that battle - I will have them taken care of by tomorrow, so don't hope to get lucky like that again.. (it seems the archers forgot they have extra 2 shots before you hit them and have no critical chances, which shouldn't be so... they should have had about 3% chance)

By the way - were the hell did you get the money for this hammer and the rest of the equipment looks rather impressive?

63
Suggestions / Re: ok, seriously now...
« on: April 19, 2009, 04:41:11 PM »
The players have level caps - 50th level is the highest allowed right now, so you cannot develop infinatelly. This will be unlocked slowly when new content is added on regular periods. New players can catch up at that point, of course being first will always be an advantage.. but imagine how we restart your character just as you reached Grand master armorsmith level or have aquired some extremelly rare items.. And yes quests will have important bosses, epic arches and so on - there just won't be an end winning game boss..

Yes, there will be ranking by crafting points.

Items from Tier 4 will be stronger than Legendary items from Tier 2 (but they also give you bonuses to atributes and etc)... however, Tier 4 items can be used by players level 40 and above... therefore Tier 2 items are just as valuable to smaller players - there will allways be much more smaller level players than big ones, so the market is larger. (very important detail is that Mercs wear equipment from their tier only - Tier 1 Merc can only wear items Tier 1, no matter how many levels they gain - they can gain 50 levels but they will still be regarded as Tier 1 mercs, therefore you need equipment for them from that tier - that is the trade off for being with low wages - higher tier mercs cost more per mission) The choice to specialize in a particular Tier is up to the players, could be more profitable to sell Tier 2 items than Tier 5, or not... never know. If you a rich player you don't have to go dig the resouces yourself - you can buy them from others - as Repr mentioned. (I believe top players will never bother to spend AP on digging coal, when they can buy it from lower level players)

Also within the player guilds there will be such thing as Crafting guilds, where if you have 5 or 10 armorsmiths they will be using a mutual bonus when crafting armor. (getting higher critcal chance for creating special items..)

There are many question marks that cannot be answered from now... but the core engine is built around the idea that if players have the right to choose what to do and are given the necessary tools to excersice effectivelly supply and demand the economy will balance itself out. We have prepared very extensive data mining tools with which to follow the ingame economy and do corrections if necessary. I am far from the thought that everything is balanced from day one - this is impossible because humans are unpredictable, we will see the real picture when we have couple of thousands of people playing activelly with all the esential parts of the game working.


64
Suggestions / Re: ok, seriously now...
« on: April 19, 2009, 01:10:35 AM »
To shine some light on things, since I see a lot of confusion and misunderstandings mainly about the crafting part:

AP will not be split. A player chooses whether to fight or craft - cannot do both at the same time - basically you have the AP resource and you decide how to spend it. Crafting 1 item takes 1 AP. Everything in the game takes 1 AP. If you order 5 bronze bars in a row it is 5x1=5 AP spent. Higher level items do not require much more quantities of row materials but higher level materials, therefore the speed with which items are crafted will not get much longer. (unless it is something that requires a rare component and it takes awhile to find it, which of course would mean is more valuable and worth the effort)
It will be possible to dedicate longer time for crafting in order to increase the chance for better results (1 AP only will be taken still).

Item crafting professions will get chances to make better items at the following steps:
crafting points:
100 - opens up the higher Tier item crafting
200 - chance for Rare items (crafting points are given only when a Rare item is crafted)
300 - chance for Legendary items (crafting points are given only when a Legendary item is crafted)
400 - chance for Epic items

Later crafting of Set items will be added as well. (right now we only have Rare sets planned)

As you can see it will get progressively hard to master a Tier, but once achieved it will be worth it - there are very few places where Legendary and Epic items can be found. It will be virtually impossible to master all 5 Tiers... so players should choose one Tier and master it.

Being a crafter is a whole different game than leveling up, so it is a personal choice. (me personally enjoy seeing other people wearing my items rather than beat bosses and etc.., for example)

Gathering professions will increase the quantities of resources dug on a single mission (hence saving AP) -
100 - 2-5
200 - 2-6
300 - 2-7
400 - 2-8 (for ore, wood)

For Leather and Bone will increase the chance of getting it when you kill a monster. (also all players get the hides, so there should be an abundant supply on the Auction house)

The final version of the game will have a limit of the resources, so the forests where wood is 100% will run out of wood rather quickly (since everyone will be chopping there) and until the resource re-spawns players will have to go chop to places with lower % until it runs out there as well. (only the province of Hope village will not run out of resources since it is a Noob area and only Tier 1 resources are available)
The resources will be global, so all players will dig them out together - the more mining the faster resources will disappear, hence it will be handy to be a good miner since you will be able for the same amount of time to get more resources than the others. (this feature will appear very soon after the launch of the beta, or even sooner) Finding large quantities of deposits with high chance for digging will be handy. Deposits will re-spawn at different quantities, so sometimes there will be a lot of golden ore with 50% for finding and sometimes there will be very few..

About exchange of resources: The Auction house will allow it, unfortunately we are having some issues with it right now, so it is not necessary to be in a Guild to have access to different resources. 

Items will be bound to the players (after they have been used in 1 battle, the items become bound to the player and his/hers mercs), which means they will exit the game and not return to the Auction house. This right now is not working - it will next week. There would be higher demand for newly crafted items since once you get yourself a better weapon, you cannot sell your old one to another player)

About the rings - most likely it is a bug, I will check all the jewelery items.

When the Premium is launched it will be possible to buy 24 extra AP once per day with diamonds... and since you can sell items for diamonds, good crafters that make good stuff would be able to sell them for diamonds to other players and use them to have more AP.. (or if they are good fighter go defeat multistage dungeons and hope for cool drops..)

A lot of the menus that we lock right now when you do stuff will be unlocked - we just need to sort out the places things can go wrong and will unlock them.

There will be messenger, Arenas that let you compete without losing your "real" health so you can do that while out of AP and many other things.

Quests will be important, not only for gold and experience, but also to be allowed in the Multistage dungeons (I guess you can call them "instances", since they serve comparable role), where the really interesting rewards are.

The current Jobs system will be changed - this is a substitute, until the real one is ready - it will depend on the skill of the profession you have chosen and jobs will vary from place to place - you may have to travel around to find the perfect job for your master armorer... unless someone beats you to it (yes, the job market will be global, so another player could "steal" the job before you see it).

Basically the content that we have prepared is quite massive  with more being already planned for the next expansion of the game. (this is the beauty of persistent worlds, that don't need restarts - you can have ever expanding gameplay) We had to cut out a lot of stuff at the planning stage so we can launch the game in a reasonable time... however the ideas are not gone forever - they will be appearing on the next stages of development.. :)






65
General Talk / Re: Fighting locations
« on: April 18, 2009, 04:39:25 PM »
Dead Man's Crack is the only multistage dungeon in the first province (instance so to speak). These dungeons are special, because they have bosses/minion with higher rating. This particular dungeon is with a Rare class boss, which is twice as strong as regular 9th level robber and has chances for dropping rare items... However to get to him you have to successfully clear all of his guards, if you go back to the city, you have to start from scratch. Pack food and potions :)

These are the dungeons that Mercs and parties would be most necessary for. (there will be dungeons with many, many levels and very strong opponents on each stage, hence you need quite a party to clear them all on one go)

66
Suggestions / Re: Where is the chat room?
« on: April 18, 2009, 12:31:48 PM »
There will be a chat room.... sooner than in GW, unfortunately...

67
Questions / Re: basic carpenter's kit
« on: April 17, 2009, 09:37:50 PM »
All  basic tools will be removed from the game, because we let players craft without them. So, sell it to a store. Tools from Tier 2 are a different story, but they will appear when you reach 10th level and travel to the other provinces.

68
Questions / Re: No money, No durability
« on: April 17, 2009, 09:36:16 PM »
We are thinking about a solution - I new this might happen, the moment I saw a player sell his only weapon...

What is the name of your friend's account?

69
Suggestions / Re: cancle button for trips
« on: April 17, 2009, 01:42:04 PM »
It will be added for trips to other provinces.

70
Suggestions / Re: Presents
« on: April 17, 2009, 01:41:31 PM »
We will think about presents option in the future. Currently we don't have it - use the auction or the guild stash - exchanging resources, items, money and etc. is completely ok and encouraged.

71
General Talk / Re: need!
« on: April 16, 2009, 11:54:22 PM »
We should be able to add trading of resources to the Auction house tomorrow...

72
Questions / Re: Weapons
« on: April 16, 2009, 11:50:41 PM »
Mystics are support characters - they might not be very strong alone, but hey can wreck havoc when properly supported. They have extra chances not to be picked during battle, hence their party will fight for them, while they are healing, buffing or cursing. After level 15 the Mystics specialize and become very powerful allies (their ultimate skill can raise all skills of their allies with 1 level or if they are Dark Mystics, will lower the opponents'... also increasing the attributes of the entire party is handy... mass healing...). Until then, they have enough skills to survive on their own. Also Mystics gain extra experience, because Intelligence gives a boost to that.

Mystics can use a lot of weapons but they have special skills only for the Staffs (Staff Mastery - after level 15). They are dangerous because of their skills, not weapons.

73
Questions / Re: mercenary
« on: April 16, 2009, 11:15:22 PM »
You pay salary only when you take your merc to a mission. The hire price is a one-time payment. The salary is per mission. Also all experience is shared with the mercs participating. Take the mercs to places where you cannot defeat the enemies alone. (group battles, multistage dungeons and etc..)

74
Questions / Re: Start trade
« on: April 16, 2009, 10:53:16 PM »
Use the auction house.

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