Imperial Hero International

General Category => Questions => Topic started by: Sanosama on October 02, 2009, 04:49:12 AM

Title: Whats with the Super powered Monsters
Post by: Sanosama on October 02, 2009, 04:49:12 AM
I don't think I am the only one to say this But what happened that caused all the monsters to become stronger????

Its like there health Got doubled

I am a lv 37 ranger and I can't Beat 2 lv 32 Marauders or bears I keep getting beat this is a little unfair.

Last week I could fight 3 lv 32 alligators Now I lose every time.

Can you guys fix this
Title: Re: Whats with the Super powered Monsters
Post by: thomason on October 02, 2009, 07:40:16 AM
one of the monsters in the team is a boss, but it isnt named. He kills us even if we have a mercenary with us.
He simple eliminates the hero with the merc even with lower level. My recommendation is not to fight because going there is a big lottery. You loose 4 of 5 times

(maybe it is this monsters mayback what the developers mentioned few months ago. Now we will hit You...)
Title: Re: Whats with the Super powered Monsters
Post by: Sanosama on October 02, 2009, 05:18:16 PM
That's Well Unfair Lets all go play a game you can't win that's actually a really dick move to do.

PLease fix


Tho guys in the new province opened up the dungeon the scorpion  you fight 5 Lv30-34 wolves I have done very well in that area I win the first 2 battle easy with around 600 xp average
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 07, 2009, 11:13:40 AM
I understood that some of the monsters in tier 4 are so called "rare" monsters - rouphly said with doubled of everything. If you overcome such sort of enemy you have the chance even to get a legendary item as a drop (very small chance indeed). As you already know they are touph fighers. If you dont want to meet them, go fight in multistage zones. They are "rare" mobs free, according to latest info I read.
Title: Re: Whats with the Super powered Monsters
Post by: Charon on October 07, 2009, 11:32:27 AM
Where do you get such info? I'd like to be able to read such news as well  :)
Title: Re: Whats with the Super powered Monsters
Post by: thomason on October 09, 2009, 12:28:04 AM
Can somebody tell me how the lion on level 32 can have twice as much vitaly as me?
When will this end, because I wrote about this a week ago, and nothing changed?
It is frustrating to loose with such enemy and even if somebody wins - to get max 400 exp points (because of the difference in the level). In round 19 he wins the fight and he is left with half of vitality. This monster should be at least of level 45 not 32...


Team   Team
Name : thomason
Level 37
Class: Warrior
Damage 132.5 - 312.9
Range: 0
Critical Hit Chance: 21%
Block Chance: 32%
Total Armor: 1946
Items' Agility Modifier: -20%
Items' Dextirity Modifier: 0%


   Name : Steppe lion
Level 32
Class: None
Damage 49.126 - 185.275
Range: 0
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 1060
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Steppe lion
Level 32
Class: None
Damage 98.252 - 370.55
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2120
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%



Round 1
thomason successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 12%.
Steppe lion successfully uses the skill Roar on the enemy party and lowers their attributes with 12%.

Team 1 takes turn
thomason doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1.4 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 2
thomason 79/52.024 hit evaded.

Team 2 takes turn
Steppe lion doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 23.
Critical Hit Chance: 0
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 1769.26 health.
Steppe lion doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 14.
Critical Hit Chance: 3
Melee Defense stance reduces damage taken, which is 196.35066666667 with 78.540266666667.
Steppe lion hits thomason for 117.8104 and the latter is left with 1651.45 health.
Round 2

Team 1 takes turn
thomason 65/52.024 hit evaded.
thomason hits Steppe lion for 129.32 and the latter is left with 3468.12 health.
Monster kills bonus adds 0% to damage.
Whirlwind attack performed!

Team 2 takes turn
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 1625.51 health.
Steppe lion 77/68.0022144 hit evaded.
...
Round 15

Team 1 takes turn
thomason 59/52.024 hit evaded.

Team 2 takes turn
Steppe lion 21/23.333333333333 Block successful.
Steppe lion 89/68.0022144 hit evaded.
Round 16

Team 1 takes turn
thomason 93/52.024 hit evaded.

Team 2 takes turn
Steppe lion 79/51.1062144 hit evaded.
Steppe lion 83/68.0022144 hit evaded.
Round 17

Team 1 takes turn
thomason hits Steppe lion for 182.22666666667 and the latter is left with 2480.57 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 345.78 health.
Melee Defense stance reduces damage taken, which is 196.35066666667 with 78.540266666667.
Steppe lion hits thomason for 117.8104 and the latter is left with 227.97 health.
Round 18

Team 1 takes turn
thomason 90/52.024 hit evaded.

Team 2 takes turn
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 202.03 health.
Melee Defense stance reduces damage taken, which is 196.35066666667 with 78.540266666667.
Steppe lion hits thomason for 117.8104 and the latter is left with 84.22 health.
Round 19

Team 1 takes turn
thomason hits Steppe lion for 182.22666666667 and the latter is left with 2298.35 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 58.28 health.
Melee Defense stance reduces damage taken, which is 196.35066666667 with 78.540266666667.
Steppe lion hits thomason for 117.8104 and the latter is left with -59.53 health.
thomason has been defeated!

Team 2 is victorious!
thomason battle statistics:
Successful/Attacks 11/19
Damage Done: 1955.4466666667
Critical Hits Done: 1
Steppe lion battle statistics:
Successful/Attacks 11/19
Damage Done: 285.323808
Critical Hits Done: 0
Steppe lion battle statistics:
Successful/Attacks 10/19
Damage Done: 1569.4048
Critical Hits Done: 1

Battle generation time: 0.038894 seconds.
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 09, 2009, 09:06:46 AM
Well, as I already mentioned above some of the mobs are not ordinary ones. They are implemented into this game in order the fights in tier 4 to be more impredictible to win. If you wanna be sure about winning the battle/s hire a merc or better mercs to help you out. This means of coarse less exp for your hero, but at least you gonna play normally, without any unpleasant surprises.
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 09, 2009, 09:22:34 AM
Where do you get such info? I'd like to be able to read such news as well  :)

Bulgarian forum Charon.
Title: Re: Whats with the Super powered Monsters
Post by: Charon on October 09, 2009, 09:29:26 AM
That'd be tough, I'm not very fluent in bulgarian  *hihi*
Title: Re: Whats with the Super powered Monsters
Post by: thomason on October 09, 2009, 09:33:25 AM
Well, as I already mentioned above some of the mobs are not ordinary ones. They are implemented into this game in order the fights in tier 4 to be more impredictible to win. If you wanna be sure about winning the battle/s hire a merc or better mercs to help you out. This means of coarse less exp for your hero, but at least you gonna play normally, without any unpleasant surprises.

Sorry newcomer....but on alfa there everywhere and even with merc I'm loosing battles with two monsters.
It is silly. You go, You mainly loose and if You win - you get only 400points exp. With merc it is 200...So fighting is stupid thing in Tier 4. I dont know what is on beta, but on alfa it looks like that.
I can also mention that I'm at the moment first in experience points and have some legendary and epic stuff (other players dont have).
Please tell me what is the sense of changing the game in such way? At first I was happy of this game, now....:/
I know that these are test and changes have to be made...but there have to be made in right way...
My examples show in 100% that the new monsters are to strong. even if You cut by 50% there will be to strong...
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 09, 2009, 09:36:01 AM
That'd be tough, I'm not very fluent in bulgarian  *hihi*

Some of the info I get from there is not here and vice versa. Isolde did a wonderfull job connecting these two forums and informing you guys, but where is she recently I dont know  ???
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 09, 2009, 09:47:54 AM
Sorry newcomer....but on alfa there everywhere and even with merc I'm loosing battles with two monsters.
It is silly. You go, You mainly loose and if You win - you get only 400points exp. With merc it is 200...So fighting is stupid thing in Tier 4. I dont know what is on beta, but on alfa it looks like that.
I can also mention that I'm at the moment first in experience points and have some legendary and epic stuff (other players dont have).
Please tell me what is the sense of changing the game in such way? At first I was happy of this game, now....:/
I know that these are test and changes have to be made...but there have to be made in right way...
My examples show in 100% that the new monsters are to strong. even if You cut by 50% there will be to strong...
I think, they, the IH crew, are trying to make it harder in higher tiers. I understood that they discuss an idea about increasing the exp if you have more than one merc. In any case you can fight in multistage zones, they are "rare" mobs free (for now), if you wanna avoid a fight you describe above. In short, without lot of mercs with nice skills and top equipment for you and them, it will be difficult for a hero to survive.
Title: Re: Whats with the Super powered Monsters
Post by: thomason on October 09, 2009, 10:23:09 AM
unfortunately on alfa there arent better equipment for now and the IH crew is thinking about decreasing abilities of the items (the rare, legendary and epic by 50%) so they will be even less attractive...and zones where only one monster is - there are few (in semilia none).
Also - what is charecteristic for alfa - is that some places need a max level of hero to enter. For example - I cant enter a location with 5 monsters of level 29. I cant go to semilia, to the scorpion, because there is needed a task in tavern.
The alfa is for freaks but I play from the beginning there and decided to stay for now...
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 09, 2009, 10:58:53 AM
unfortunately on alfa there arent better equipment for now and the IH crew is thinking about decreasing abilities of the items (the rare, legendary and epic by 50%) so they will be even less attractive...and zones where only one monster is - there are few (in semilia none).
Also - what is charecteristic for alfa - is that some places need a max level of hero to enter. For example - I cant enter a location with 5 monsters of level 39. I cant go to semilia, to the scorpion, because there is needed a task in tavern.
The alfa is for freaks but I play from the beginning there and decided to stay for now...


I partly understand what you mean. I also have, actually had, an abandon hero in the middle of tier 3 there. Alpha is toupher than beta, no doubt about it. Dungeons are locked, few crafters, etc. You are one brave beta-tester man  ;). That's all I can say.
Title: Re: Whats with the Super powered Monsters
Post by: thomason on October 09, 2009, 11:03:32 AM
...and controlling 8 heroes, so I know what is happenning with all classes of heroes when they are developing...
So each change in the games has a much bigger influence on alfa due to limited players, non existing market, and few diamonds, and...the changes in the rules.
Title: Re: Whats with the Super powered Monsters
Post by: thomason on October 12, 2009, 07:38:00 PM
Another battle. This time I won but it was very close...to lost.
I think still that this is unfair play...

Team   Team
Name : thomason
Level 37
Class: Warrior
Damage 132.5 - 312.9
Range: 0
Critical Hit Chance: 21%
Block Chance: 32%
Total Armor: 1946
Items' Agility Modifier: -20%
Items' Dextirity Modifier: 0%


   Name : Maneater bear
Level 32
Class: None
Damage 159.042 - 337.59
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2120
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%



Name : Maneater bear
Level 32
Class: None
Damage 79.5212 - 168.795
Range: 0
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 1060
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Round 1
thomason successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 12%.

Team 1 takes turn
thomason doesn't have an opponent, therefore he chooses Maneater bear. Level difference modifier is 1.4 .
Maneater bear's block percentage is 0.
Critical Hit Chance: 12
thomason hits Maneater bear for 880.51333333333 and the latter is left with 352.37 health.
Monster kills bonus adds 0% to damage.
Charge attack performed!A critical hit is performed! 8/12!


Team 2 takes turn
Maneater bear doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 3.5.
Critical Hit Chance: 3
Maneater bear 95/66.888 hit evaded.
Maneater bear doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 18.5.
Critical Hit Chance: 0
Maneater bear 100/49.992 hit evaded.
Round 2

Team 1 takes turn
thomason hits Maneater bear for 132.5 and the latter is left with 2523.34 health.
Monster kills bonus adds 0% to damage.

thomason hits Maneater bear for 132.5 and the latter is left with 219.87 health.
Monster kills bonus adds 0% to damage.
Whirlwind attack performed!

Team 2 takes turn
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 167.34586666667 with 66.938346666667.
Maneater bear hits thomason for 100.40752 and the latter is left with 1939.59 health.
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 69.978656 with 27.9914624.
Maneater bear hits thomason for 41.9871936 and the latter is left with 1897.61 health.

...

Round 19

Team 1 takes turn
thomason hits Maneater bear for 188.52666666667 and the latter is left with 4.55 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 167.34586666667 with 66.938346666667.
Maneater bear hits thomason for 100.40752 and the latter is left with 280.95 health.
Round 20

Team 1 takes turn
thomason hits Maneater bear for 188.52666666667 and the latter is left with -183.98 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 167.34586666667 with 66.938346666667.
Maneater bear hits thomason for 100.40752 and the latter is left with 180.54 health.
Maneater bear has been defeated!

Team 1 is victorious!
thomason battle statistics:
Successful/Attacks 19/18
Damage Done: 4117.8333333333
Critical Hits Done: 1
Maneater bear battle statistics:
Successful/Attacks 11/20
Damage Done: 1817.4728
Critical Hits Done: 2
Maneater bear battle statistics:
Successful/Attacks 1/5
Damage Done: 41.9871936
Critical Hits Done: 0

Battle generation time: 0.041571 seconds.

EXP added : 522(+13) to thomason
GOLD added : 448 to thomason"
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 14, 2009, 04:13:50 PM
Hello thomason

You had a good fight I see. What I noticed is a very small amount of gold you received as reward. You have to pay for different kind of potions, to repair your stuff, etc, so I dont see how you going to survive, sooner or later using such style of gameplay you become poor as a church mouse. Try a play with some mercs and a fight with a gang of mobs near your level. Then you'll be able to play normally and even to get some gold extra. Forget about the exp, it's not very important. Gold is the main issue for all of us atm, alas. Unfortunately in Tier 4 presently we are like this fellow  *WALL*.We have to adapt ..or die / aka quit playing.
Title: Re: Whats with the Super powered Monsters
Post by: thomason on October 14, 2009, 04:29:38 PM
Why exp. isnt important? If You dont get much than You dont develop...
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 14, 2009, 04:40:45 PM
Why exp. isnt important? If You dont get much than You dont develop...

As I wrote you above this apparently is the number one issue for the IH crew. It's obvious, that with such kind of measures, they are trying to slow the pace of hero development. Otherwise you'll become in no time level 50 and then what?!? IH is supposed to be played at least a year or better more, not a month or two..
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 14, 2009, 05:10:45 PM
Alpha is much toupher than beta. When they locked the dungeons, somebody complained "why you did it, etc." and Oton proposed to us to go there /beta server/. It's easier that alpha, more people, more fun, etc :). So I quit playing on alpha and started from ground zero on beta. You are from Poland, right? On beta exist some polish guilds, even one only for ppl from your country. Ask Chegevara about details, he is your countryman too.
Title: Re: Whats with the Super powered Monsters
Post by: newcomer on October 14, 2009, 06:06:17 PM
New update: Oton just wrote, that new upcoming provinces tier 4 will be much easier than Ofalia and Seemlia. So a bright light on horizon, thomason  ;). Have fun playing.