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Messages - Starbuck

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31
General Talk / Re: Cool new battle reports
« on: May 10, 2009, 12:56:49 PM »
@starbuck
click on weapon signs left from first attacker name. you will get info on the rest of attackers.

bingo !!
thx  ;D

32
General Talk / Re: Cool new battle reports
« on: May 10, 2009, 12:54:30 PM »
yep

except that the battle report is only partially true



you can only see the details of the first opponent, instead of a summary of the whole battle




33
Suggestions / Re: ok, seriously now...
« on: May 04, 2009, 09:36:57 PM »
what about turtle ninjas from outter space ?  ;) ... ok, easy one ...

34
Suggestions / Re: IH recesion
« on: May 04, 2009, 09:35:38 PM »
up until lvl 10 you are limited to Imperial City (overpriced) and Hope Village ... after that, more provinces will be unlocked but if you look closely to the price of food, then you'll see that there are some good bargains

food can be bought around 10-15 gold piece for +20hp and 15-20 gold piece for +30hp in the other provinces

just start with apples and meat, and finish with bread and bananas :)

35
Heroes / Re: Hall of fame
« on: April 30, 2009, 08:51:13 AM »
Team 1   Team 2
Name : Starbuck
Level : 15
Class : Ranger
Damage(MIN) : 4.05
Damage(MAX) : 34.575
Range : 3
Critical Chance : 23%
Block percentage : 0%
Armor : 234
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Name : Merc
Level : 14
Class : Warrior
Damage(MIN) : 18.4
Damage(MAX) : 37.95
Range : 0
Critical Chance : 1%
Block percentage : 17.4%
Armor : 159
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


   Name : Marauder - Archer
Level : 19
Class : None
Damage(MIN) : 5.16391
Damage(MAX) : 28.4015
Range : 2
Critical Chance : 3%
Block percentage : 0%
Armor : 47
Items' Agility Modifyer: %
Items' Dextirity Modifyer: %


Name : Marauder - Archer
Level : 19
Class : None
Damage(MIN) : 5.16391
Damage(MAX) : 28.4015
Range : 2
Critical Chance : 3%
Block percentage : 0%
Armor : 47
Items' Agility Modifyer: %
Items' Dextirity Modifyer: %


Name : Marauder - Archer
Level : 19
Class : None
Damage(MIN) : 5.16391
Damage(MAX) : 28.4015
Range : 2
Critical Chance : 3%
Block percentage : 0%
Armor : 47
Items' Agility Modifyer: %
Items' Dextirity Modifyer: %


Round 1

Team 1 takes turn
Starbuck doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifyer is 0.7
Starbuck hits Marauder - Archer for 32.133166666667 and he is left with 187.87 health.Monster kills bonus adds 0.02 to damage.

Merc is with lower weapon range, current distance is 3.

Team 2 takes turn
Marauder - Archer is with lower weapon range, current distance is 3.
Marauder - Archer is with lower weapon range, current distance is 3.
Marauder - Archer is with lower weapon range, current distance is 3.

Team 1 takes turn
Starbuck 99/91 hit evaded.
Merc is with lower weapon range, current distance is 2.

Team 2 takes turn
Marauder - Archer doesn't have an opponent, therefore he chooses Starbuck. Level difference modifyer is 1.3
Marauder - Archer hits Starbuck for 12.8015 and he is left with 167.2 health.
Marauder - Archer doesn't have an opponent, therefore he chooses Starbuck. Level difference modifyer is 1.3
Marauder - Archer 75/74.1 hit evaded.
Marauder - Archer doesn't have an opponent, therefore he chooses Merc. Level difference modifyer is 1.4
Marauder - Archer 8/12.428571428571 Block successful..

Team 1 takes turn
Starbuck hits Marauder - Archer for 102.66616666667 and he is left with 85.2 health.Monster kills bonus adds 0.02 to damage.
A critical hit is performed 13/23!

Merc is with lower weapon range, current distance is 1.

Team 2 takes turn
Marauder - Archer hits Starbuck for 12.8015 and he is left with 154.4 health.
Marauder - Archer hits Starbuck for 12.8015 and he is left with 141.6 health.
Defender's stance reduces damage taken by 2.84824 from 17.8015
Marauder - Archer hits Merc for 14.95326 and he is left with 425.05 health.
Round 2

Team 1 takes turn
Starbuck hits Marauder - Archer for 102.66616666667 and he is left with -17.47 health.Monster kills bonus adds 0.02 to damage.
A critical hit is performed 10/23!

Merc doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifyer is 0.6
Attacker's stance reduces damage taken by 5.5706666666667 from 34.816666666667
Merc hits Marauder - Archer for 29.246 and he is left with 190.75 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Marauder - Archer hits Starbuck for 12.8015 and he is left with 128.79 health.
Marauder - Archer 99/74.1 hit evaded.
Defender's stance reduces damage taken by 11.93672 from 74.6045
Marauder - Archer hits Merc for 62.66778 and he is left with 362.38 health.A critical hit is performed 2/3!

Marauder - Archer has been defeated!

Round 3

Team 1 takes turn
Starbuck doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifyer is 0.7
Starbuck hits Marauder - Archer for 32.133166666667 and he is left with 187.87 health.Monster kills bonus adds 0.02 to damage.

Attacker's stance reduces damage taken by 5.5706666666667 from 34.816666666667
Merc hits Marauder - Archer for 29.246 and he is left with 161.51 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Marauder - Archer hits Starbuck for 12.8015 and he is left with 115.99 health.
Marauder - Archer hits Starbuck for 12.8015 and he is left with 103.19 health.
Round 4

Team 1 takes turn
Starbuck poisoned Marauder - Archer and will take every round 2.0655
Starbuck hits Marauder - Archer for 32.133166666667 and he is left with 155.73 health.Monster kills bonus adds 0.02 to damage.

Merc 87/42 hit evaded.

Team 2 takes turn
Marauder - Archer hits Starbuck for 12.8015 and he is left with 90.39 health.
Marauder - Archer hits Starbuck for 12.8015 and he is left with 77.59 health.
Round 5
The hero Marauder - Archer has been affected by 2.0655 and his health is now 153.66816666667

Team 1 takes turn
Starbuck hits Marauder - Archer for 102.66616666667 and he is left with 51 health.Monster kills bonus adds 0.02 to damage.
A critical hit is performed 9/23!

Merc 74/42 hit evaded.

Team 2 takes turn
Marauder - Archer hits Starbuck for 12.8015 and he is left with 64.79 health.
Marauder - Archer hits Starbuck for 12.8015 and he is left with 51.99 health.
Round 6
The hero Marauder - Archer has been affected by 2.0655 and his health is now 48.9365

Team 1 takes turn
Starbuck hits Marauder - Archer for 32.133166666667 and he is left with 16.8 health.Monster kills bonus adds 0.02 to damage.

Attacker's stance reduces damage taken by 5.5706666666667 from 34.816666666667
Merc hits Marauder - Archer for 29.246 and he is left with 132.26 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Marauder - Archer hits Starbuck for 12.8015 and he is left with 39.18 health.
Marauder - Archer hits Starbuck for 12.8015 and he is left with 26.38 health.
Round 7
The hero Marauder - Archer has been affected by 2.0655 and his health is now 14.737833333333

Team 1 takes turn
Starbuck hits Marauder - Archer for 32.133166666667 and he is left with -17.4 health.Monster kills bonus adds 0.02 to damage.

Merc 79/42 hit evaded.

Team 2 takes turn
Marauder - Archer 86/74.1 hit evaded.
Marauder - Archer hits Starbuck for 12.8015 and he is left with 13.58 health.
Marauder - Archer has been defeated!

Round 8

Team 1 takes turn
Starbuck doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifyer is 0.7
Starbuck hits Marauder - Archer for 102.66616666667 and he is left with 29.6 health.Monster kills bonus adds 0.02 to damage.
A critical hit is performed 14/23!

Attacker's stance reduces damage taken by 5.5706666666667 from 34.816666666667
Merc hits Marauder - Archer for 29.246 and he is left with 0.35 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Marauder - Archer 78/74.1 hit evaded.
Round 9

Team 1 takes turn
Starbuck hits Marauder - Archer for 102.66616666667 and he is left with -102.32 health.Monster kills bonus adds 0.02 to damage.
A critical hit is performed 20/23!

Merc doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifyer is 0.6
Merc 59/42 hit evaded.

Team 2 takes turn
Marauder - Archer hits Starbuck for 12.8015 and he is left with 0.78 health.
Marauder - Archer has been defeated!



Team 1 is victorious!
Starbuck battle statistics:
Successful/Attacks : 10/11
Damage Done : 673.99666666667
Critical hits done : 5
Merc battle statistics:
Successful/Attacks : 4/8
Damage Done : 116.984
Critical hits done : 0
Marauder - Archer battle statistics:
Successful/Attacks : 8/10
Damage Done : 102.412
Critical hits done : 0
Marauder - Archer battle statistics:
Successful/Attacks : 6/8
Damage Done : 76.809
Critical hits done : 0
Marauder - Archer battle statistics:
Successful/Attacks : 2/3
Damage Done : 77.62104
Critical hits done : 1

Battle generation time: 0.087654 seconds.

EXP added : 102(+1) to Starbuck
EXP added : 102(+1) to Merc
GOLD added : 207 to Starbuck


0.78 HP left ... I've broken my own record !!!
  ;D

36
Questions / Re: Basic skills for each class
« on: April 29, 2009, 06:33:53 PM »
The skills Piercing Shot, Volley, Burning Arrow and Headshot are very much Spirit-consuming ... which is not one of the big strength of the Ranger Class ;)
Will there be the possibility to choose whether or not to activate those skills before the fight or will they be automatically used like Poison ?

I would strongly advise for an option to choose (Poison included) for players to enjoy the game or else, they'll completely run out of Spirit after just 1 or 2 fights (if multiple enemies are included).
Add to this the repair, healing and upkeep costs of Mercs .... and it will be really hard to use those skills regularly by buying Spirit potions only (unless we find a way to generate a LOT more gold ;))


Have fun,

37
Questions / Re: Basic skills for each class
« on: April 29, 2009, 06:28:14 PM »
Volley
Each level allows one more enemy to be shot in the same round, with 800f the weapon's attack.
 
Points   1   2   3   4   5
Bonus   + 1   + 2   + 3   + 4   + 5
Spirit cost   20   30   40   50   60

do you mean 800% (8x the normal damage) ? are Critical Hits maxed out or can they can be used on top of those Volley shots (creating a deadly combo) ?



38
Questions / Re: Basic skills for each class
« on: April 29, 2009, 06:25:42 PM »
To be honest, I find this skill rather useless :

Pathfinder
Faster movement on the map.
 
Points   1   2   3   4   5   6   7
Bonus   10 %   15 %   20 %   30 %   40 %   50 %   60 %

I wouldn't be surprized if it's the very last one being taken by all players when they got Skill points left and nothing where to put it into ....

39
Questions / Re: Basic skills for each class
« on: April 29, 2009, 06:24:09 PM »
I'm not sure the explanations is clear :

Eagle eye
Increases weapon's range. If the weapon's range is already at its maximum range, allows for two shots in the first round.
 
Points   1   2   3
Bonus   + 1   + 2   + 3

what is the bonus for ?
let's say I got Hunter's Bow range 3, which means 3 attacks before the first round.
with the Eagle Eye skill lvl 1, does it mean I've got 1 extra shots (as per Bonus description) or 2 5as per Skill description) ?

40
Questions / Re: is normal ?
« on: April 29, 2009, 06:20:36 PM »
As for avoidance, 8/21 at 35% is almost textbook. We're talking about a 46.35% chance for 8 or better evasions for 21 attacks. Flip of a coin really for getting 8 and more or 7 and less.

I'm not sure where you get your numbers Poly, but the average chance of my enemies to evade was 41.7% (which means they are on par with probabilities).
Marauder had an 46.1% and Marauder - Archer had an 39.5%

My turf is really with the Blocking Skill .... if it had been only 1 "unlucky" battle, I would agree with you that it might be a matter of perception.
But the same pattern emerged in the battle before that one, with an above-average blocking successes and a lack of random numbers ... basically, they looked like distribution groups of 5.

I will keep fighting more Humanoids, hoping to be wrong ....

41
Questions / Re: is normal ?
« on: April 28, 2009, 11:59:08 PM »
Actually, it's worse than that because out of 21 attacks I made :

8 were blocked (38%)
8 were evaded (38%)
5 went through (24%)

but really, what hits me is the frequency of low numbers used to validate the Block skills ... and this is what bothers me : the spread of the random numbers used for attacks.
instead of having an equal distribution (1% chance to hit any number), it looks like they are sorted by "groups" ...

and it is not just the Marauders : my Merc too was very successful at blocking enemy attacks.

I can't say for Critical Hits, coz many of them were likely "blocked" from testing ... but to see the skill lvl 5 reduced to 16% doesn't give me hope ;)

42
General Talk / Re: Need gold
« on: April 28, 2009, 06:23:55 PM »
Yeah, sure, find me a groom too  ;D  That was my present, I have B-day in 2 days and plenty of gold to spend :)

you prefer lychees or bananas ?  :P

43
General Talk / Re: Need gold
« on: April 28, 2009, 04:06:38 PM »
with or without fees, interests and strings attached ?  ;)

44
Questions / Re: is normal ?
« on: April 28, 2009, 03:44:07 PM »
I've got no problems with Marauders having a 25% chance of blocking attacks ... my turf is with how frequent you are able to block (both enemies and Mercs) : that defies probability !!
and it's not just an isolated case : the previous battle was just like that  :o

45
Questions / Re: is normal ?
« on: April 28, 2009, 03:42:07 PM »
Team 1   Team 2
Name : Starbuck
Level : 14
Class : Ranger
Damage(MIN) : 4.0126
Damage(MAX) : 31.2945
Range : 3
Critical Chance : 16%
Block percentage : 0%
Armor : 207
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Name : Merc
Level : 14
Class : Warrior
Damage(MIN) : 16
Damage(MAX) : 33
Range : 0
Critical Chance : 0%
Block percentage : 17.4%
Armor : 89
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


   Name : Marauder
Level : 16
Class : None
Damage(MIN) : 18.0168
Damage(MAX) : 22.0205
Range : 0
Critical Chance : 2%
Block percentage : 23%
Armor : 64
Items' Agility Modifyer: %
Items' Dextirity Modifyer: %


Name : Marauder - Archer
Level : 16
Class : None
Damage(MIN) : 3.82657
Damage(MAX) : 21.0461
Range : 2
Critical Chance : 3%
Block percentage : 0%
Armor : 35
Items' Agility Modifyer: %
Items' Dextirity Modifyer: %


Name : Marauder - Archer
Level : 16
Class : None
Damage(MIN) : 3.82657
Damage(MAX) : 21.0461
Range : 2
Critical Chance : 3%
Block percentage : 0%
Armor : 35
Items' Agility Modifyer: %
Items' Dextirity Modifyer: %


Round 1

Team 1 takes turn
Starbuck doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifyer is 0.9
Starbuck hits Marauder - Archer for 29.587056666667 and he is left with 160.41 health.Monster kills bonus adds 0.02 to damage.

Merc is with lower weapon range, current distance is 3.

Team 2 takes turn
Marauder is with lower weapon range, current distance is 3.
Marauder - Archer is with lower weapon range, current distance is 3.
Marauder - Archer is with lower weapon range, current distance is 3.

Team 1 takes turn
Starbuck hits Marauder - Archer for 29.587056666667 and he is left with 130.83 health.Monster kills bonus adds 0.02 to damage.

Merc is with lower weapon range, current distance is 2.

Team 2 takes turn
Marauder is with lower weapon range, current distance is 2.
Marauder - Archer doesn't have an opponent, therefore he chooses Merc. Level difference modifyer is 1.1
Marauder - Archer 13/15.818181818182 Block successful..
Marauder - Archer doesn't have an opponent, therefore he chooses Merc. Level difference modifyer is 1.1
Marauder - Archer 2/15.818181818182 Block successful..

Team 1 takes turn
Starbuck hits Marauder - Archer for 29.587056666667 and he is left with 101.24 health.Monster kills bonus adds 0.02 to damage.

Merc is with lower weapon range, current distance is 1.

Team 2 takes turn
Marauder is with lower weapon range, current distance is 1.
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with 176.31 health.
Marauder - Archer 7/15.818181818182 Block successful..
Round 2

Team 1 takes turn
Starbuck hits Marauder - Archer for 29.587056666667 and he is left with 71.65 health.Monster kills bonus adds 0.02 to damage.

Merc doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifyer is 0.9
Attacker's stance reduces damage taken by 4.9066666666667 from 30.666666666667
Merc hits Marauder - Archer for 25.76 and he is left with 164.24 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Marauder doesn't have an opponent, therefore he chooses Merc. Level difference modifyer is 1.1
Defender's stance reduces damage taken by 2.882688 from 18.0168
Marauder hits Merc for 15.134112 and he is left with 161.17 health.
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with 148.48 health.
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with 135.78 health.
Round 3

Team 1 takes turn
Starbuck hits Marauder - Archer for 29.587056666667 and he is left with 42.06 health.Monster kills bonus adds 0.02 to damage.

Merc 77/65.7 hit evaded.

Team 2 takes turn
Defender's stance reduces damage taken by 2.882688 from 18.0168
Marauder hits Merc for 15.134112 and he is left with 120.65 health.
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with 107.95 health.
Marauder - Archer 5/15.818181818182 Block successful..
Round 4

Team 1 takes turn
Starbuck hits Marauder - Archer for 93.427836666667 and he is left with -51.36 health.Monster kills bonus adds 0.02 to damage.
A critical hit is performed 7/16!

Attacker's stance reduces damage taken by 4.9066666666667 from 30.666666666667
Merc hits Marauder - Archer for 25.76 and he is left with 138.48 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Defender's stance reduces damage taken by 2.882688 from 18.0168
Marauder hits Merc for 15.134112 and he is left with 92.82 health.
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with 80.12 health.
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with 67.43 health.
Marauder - Archer has been defeated!

Round 5

Team 1 takes turn
Starbuck doesn't have an opponent, therefore he chooses Marauder. Level difference modifyer is 0.9
Starbuck 4/25.555555555556 Block successful..
Attacker's stance reduces damage taken by 4.9066666666667 from 30.666666666667
Merc hits Marauder - Archer for 25.76 and he is left with 112.72 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Marauder 3/15.818181818182 Block successful..
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with 54.73 health.
Round 6

Team 1 takes turn
Starbuck 5/25.555555555556 Block successful..
Attacker's stance reduces damage taken by 4.9066666666667 from 30.666666666667
Merc hits Marauder - Archer for 25.76 and he is left with 86.96 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Marauder 11/15.818181818182 Block successful..
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with 42.04 health.
Round 7

Team 1 takes turn
Starbuck hits Marauder for 91.494503333333 and he is left with 458.51 health.Monster kills bonus adds 0.02 to damage.
A critical hit is performed 14/16!

Attacker's stance reduces damage taken by 4.9066666666667 from 30.666666666667
Merc hits Marauder - Archer for 25.76 and he is left with 61.2 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Defender's stance reduces damage taken by 2.882688 from 18.0168
Marauder hits Merc for 15.134112 and he is left with 26.91 health.
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with 14.21 health.
Round 8

Team 1 takes turn
Starbuck hits Marauder for 27.653723333333 and he is left with 430.85 health.Monster kills bonus adds 0.02 to damage.

Attacker's stance reduces damage taken by 4.9066666666667 from 30.666666666667
Merc hits Marauder - Archer for 25.76 and he is left with 35.44 health.Monster kills bonus adds 0 to damage.


Team 2 takes turn
Defender's stance reduces damage taken by 2.882688 from 18.0168
Marauder hits Merc for 15.134112 and he is left with -0.92 health.
Marauder - Archer doesn't have an opponent, therefore he chooses Merc. Level difference modifyer is 1.1
Defender's stance reduces damage taken by 2.4180426666667 from 15.112766666667
Marauder - Archer hits Merc for 12.694724 and he is left with -13.62 health.
Merc has been defeated!

Round 9

Team 1 takes turn
Starbuck hits Marauder for 27.653723333333 and he is left with 403.2 health.Monster kills bonus adds 0.02 to damage.


Team 2 takes turn
Marauder doesn't have an opponent, therefore he chooses Starbuck. Level difference modifyer is 1.1
Marauder 91/53.9 hit evaded.
Marauder - Archer doesn't have an opponent, therefore he chooses Starbuck. Level difference modifyer is 1.1
Marauder - Archer hits Starbuck for 7.2461 and he is left with 117.75 health.
Round 10

Team 1 takes turn
Starbuck hits Marauder for 27.653723333333 and he is left with 375.54 health.Monster kills bonus adds 0.02 to damage.


Team 2 takes turn
Marauder 89/53.9 hit evaded.
Marauder - Archer hits Starbuck for 7.2461 and he is left with 110.51 health.
Round 11

Team 1 takes turn
Starbuck hits Marauder for 27.653723333333 and he is left with 347.89 health.Monster kills bonus adds 0.02 to damage.


Team 2 takes turn
Marauder hits Starbuck for 18.0168 and he is left with 92.49 health.
Marauder - Archer hits Starbuck for 7.2461 and he is left with 85.24 health.
Round 12

Team 1 takes turn
Starbuck hits Marauder for 27.653723333333 and he is left with 320.24 health.Monster kills bonus adds 0.02 to damage.


Team 2 takes turn
Marauder 68/53.9 hit evaded.
Marauder - Archer 88/60.5 hit evaded.
Round 13

Team 1 takes turn
Starbuck 21/25.555555555556 Block successful..


Team 2 takes turn
Marauder hits Starbuck for 18.0168 and he is left with 67.23 health.
Marauder - Archer hits Starbuck for 7.2461 and he is left with 59.98 health.
Round 14

Team 1 takes turn
Starbuck 25/25.555555555556 Block successful..


Team 2 takes turn
Marauder 84/53.9 hit evaded.
Marauder - Archer 89/60.5 hit evaded.
Round 15

Team 1 takes turn
Starbuck 4/25.555555555556 Block successful..


Team 2 takes turn
Marauder 80/53.9 hit evaded.
Marauder - Archer hits Starbuck for 7.2461 and he is left with 52.74 health.
Round 16

Team 1 takes turn
Starbuck 1/25.555555555556 Block successful..


Team 2 takes turn
Marauder hits Starbuck for 18.0168 and he is left with 34.72 health.
Marauder - Archer 82/60.5 hit evaded.
Round 17

Team 1 takes turn
Starbuck 6/25.555555555556 Block successful..


Team 2 takes turn
Marauder 68/53.9 hit evaded.
Marauder - Archer hits Starbuck for 7.2461 and he is left with 27.47 health.
Round 18

Team 1 takes turn
Starbuck hits Marauder for 27.653723333333 and he is left with 292.58 health.Monster kills bonus adds 0.02 to damage.


Team 2 takes turn
Marauder hits Starbuck for 18.0168 and he is left with 9.46 health.
Marauder - Archer 72/60.5 hit evaded.
Round 19

Team 1 takes turn
Starbuck 5/25.555555555556 Block successful..

Team 2 takes turn
Marauder hits Starbuck for 18.0168 and he is left with -8.56 health.
Marauder - Archer doesn't have an opponent, therefore he chooses Starbuck. Level difference modifyer is 1.1
Marauder - Archer hits Starbuck for 7.2461 and he is left with -15.81 health.
Starbuck has been defeated!



Team 2 is victorious!
Starbuck battle statistics:
Successful/Attacks : 13/21
Damage Done : 498.77996333333
Critical hits done : 2
Merc battle statistics:
Successful/Attacks : 6/7
Damage Done : 154.56
Critical hits done : 0
Marauder battle statistics:
Successful/Attacks : 10/18
Damage Done : 165.75456
Critical hits done : 0
Marauder - Archer battle statistics:
Successful/Attacks : 15/20
Damage Done : 152.280492
Critical hits done : 0
Marauder - Archer battle statistics:
Successful/Attacks : 2/5
Damage Done : 25.389448
Critical hits done : 0

Battle generation time: 0.081017 seconds.

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