Author Topic: Retaliate Vs Ambush; + Evade  (Read 3811 times)

0 Members and 1 Guest are viewing this topic.

Offline Nautrax

  • Tier 3
  • ***
  • Posts: 112
  • Karma: +3/-3
    • View Profile
Retaliate Vs Ambush; + Evade
« on: July 16, 2009, 08:10:52 PM »
I'm close to reach lv 20 and i have a few skill points saved; and i wont to know diferent experiences and see diferent reports with the Skills evade, retaliate and ambush in action;

A) First wich is better.. Retaliate or ambush.

I think as a Ranger is better Retaliate becouse it should be activated a lot more times than a "X"% of chance to do a critical hit. As the Ranger evades a lot of hits.

B) is justified to spend skill points in evade to help out the defense and with that the Retaliate skill?...

C) how many skill points i can put in each of these skills been lv20/Tier3?

Any experience will help me to decide :D

chegewara

  • Guest
Re: Retaliate Vs Ambush; + Evade
« Reply #1 on: July 16, 2009, 09:19:53 PM »
retaliate vs ambush winner is ambush in 2-3 spend points but later retaliate is better if you have good agility. if you have not so good agility dont chose retaliate. both use same amount spirit and only when critical hit is success
about evade - if you have agility 66 or better evade skill is pointless. best mobs tier 3 have dexterity 58, only boosses have 2x more 8)

Offline Nautrax

  • Tier 3
  • ***
  • Posts: 112
  • Karma: +3/-3
    • View Profile
Re: Retaliate Vs Ambush; + Evade
« Reply #2 on: July 16, 2009, 09:25:14 PM »
Base attributes so far.
Strength   10
Vitality   20
Agility   61
Dexterity   64
Intelligence   5

I would liek to see some reports in action :D
   

Offline isolde

  • Tier 5
  • *****
  • Posts: 633
  • Karma: +80/-23
    • View Profile
Re: Retaliate Vs Ambush; + Evade
« Reply #3 on: July 17, 2009, 09:18:16 AM »
Both are good, considering your attributes I would agree - take ambush first although it gives lower increase for critical hit, you can take retaliate after that. There is absolutely no point to take evade.

Between level 20 and 30 you can put 2 points in ambush and retaliate each, so you ll have points for both. And I suggest you work on your dexterity to maximize the chance for critical hits, as both ambush and retaliate work on top of that ...

chegewara

  • Guest
Re: Retaliate Vs Ambush; + Evade
« Reply #4 on: July 17, 2009, 01:06:55 PM »
Base attributes so far.
Strength   10
Vitality   20
Agility   61
Dexterity   64
Intelligence   5

I would liek to see some reports in action :D
   

this time i dont agree with isolde. first you should increase vitality. best mobs in tier 3 have 58 agility but this enemy have level 29 (only bosses have 2x more agility). but with level 20 you will fight against mobs level 20-24 which means you will have hit chance 91-100%.
about evade i agree, is useless for you and first you should take ambush 8)

Offline isolde

  • Tier 5
  • *****
  • Posts: 633
  • Karma: +80/-23
    • View Profile
Re: Retaliate Vs Ambush; + Evade
« Reply #5 on: July 17, 2009, 03:50:27 PM »
this time i dont agree with isolde. first you should increase vitality. best mobs in tier 3 have 58 agility but this enemy have level 29 (only bosses have 2x more agility). but with level 20 you will fight against mobs level 20-24 which means you will have hit chance 91-100%.
about evade i agree, is useless for you and first you should take ambush 8)

Well, his vitality sucks, I agree but I would generally get vitality from items, not by investing attribute points in it :)  And I suggest that he work on his dexterity to improve his critical hit - not to be able to hit - if he is a ranger, he better be able to hit 100 %  ;D

chegewara

  • Guest
Re: Retaliate Vs Ambush; + Evade
« Reply #6 on: July 17, 2009, 03:56:52 PM »
Well, his vitality sucks, I agree but I would generally get vitality from items, not by investing attribute points in it :)  And I suggest that he work on his dexterity to improve his critical hit - not to be able to hit - if he is a ranger, he better be able to hit 100 %  ;D

critical hit is important but if he smart set early points he should have at least 22% critical hits: 6 from dexterity and 16 from basic skill 8)

Offline Nautrax

  • Tier 3
  • ***
  • Posts: 112
  • Karma: +3/-3
    • View Profile
Re: Retaliate Vs Ambush; + Evade
« Reply #7 on: July 17, 2009, 04:10:27 PM »
25% so far and i will have 37% at lv 20 with the new tier3 knifes.

I could rise meybe 5 more points to vit but yes i preffer to rise my critical hit and evade by dext and agy. Vit will came later with bonus from items.

chegewara

  • Guest
Re: Retaliate Vs Ambush; + Evade
« Reply #8 on: July 17, 2009, 04:22:12 PM »
25% so far and i will have 37% at lv 20 with the new tier3 knifes.

I could rise meybe 5 more points to vit but yes i preffer to rise my critical hit and evade by dext and agy. Vit will came later with bonus from items.
its your choice but you dont decrease evade belowe 75%, that means mobs have always min 25% chance to hit you and in tier 3 they are very strong with minimum hit points, even 1k armor and agility dont give you good protection but lot health and fast regeneration give you better chance to survive. and same with critical hits, 37% is very good result cause 50% is max and remember this is still random skill. you can have 5/5 critical with only 10% and 0/5 with 50% 8)

Offline isolde

  • Tier 5
  • *****
  • Posts: 633
  • Karma: +80/-23
    • View Profile
Re: Retaliate Vs Ambush; + Evade
« Reply #9 on: July 18, 2009, 02:18:26 AM »
its your choice but you dont decrease evade belowe 75%, that means mobs have always min 25% chance to hit you and in tier 3 they are very strong with minimum hit points, even 1k armor and agility dont give you good protection but lot health and fast regeneration give you better chance to survive. and same with critical hits, 37% is very good result cause 50% is max and remember this is still random skill. you can have 5/5 critical with only 10% and 0/5 with 50% 8)

Indeed, a ranger will need at least 500 HP to be able to fight stronger enemies, of course in the beginning he can fight those who do much lower damage like wolves and such and he'll do fine, but later on, to survive harder battle he needs more vitality. And you are right that agility is completely useless after a point, dexterity is always useful for purposes of critical hit.

Offline Nautrax

  • Tier 3
  • ***
  • Posts: 112
  • Karma: +3/-3
    • View Profile
Re: Retaliate Vs Ambush; + Evade
« Reply #10 on: July 18, 2009, 03:22:17 AM »
If i battle multiple opponents; i have to evade the hit of the one i'm hitting to activate the retaliation? or evading just 1 attack from anyone it's enought?...

I still whould like to see some reports :p

and i will take your advice guys and give to vitality a bunch of points more.

Offline isolde

  • Tier 5
  • *****
  • Posts: 633
  • Karma: +80/-23
    • View Profile
Re: Retaliate Vs Ambush; + Evade
« Reply #11 on: July 18, 2009, 12:37:35 PM »
If i battle multiple opponents; i have to evade the hit of the one i'm hitting to activate the retaliation? or evading just 1 attack from anyone it's enought?...

I still whould like to see some reports :p

and i will take your advice guys and give to vitality a bunch of points more.


Well, you have to evade just 1 to activate retaliation - because you will hit just once so technically even 1 evade = 1 chance to use retaliate. Even if you evade 3 times, you will still use retaliation once ;)

Here is a report how it actually works. You can see Retaliate can add very nice % to critical hit (in this case Drizzt has already 50% critical hit chance, so the 12% from the skill comes on top of that). And yes, hitting a critical really hurts !!!

Round 1

Heretic uses the skill Fountain of Life on Raider, adding 60 to his Health.
Heretic uses the skill Panther Swiftness on Raider, adding 6 to his Agility.
Heretic uses the skill Blur on Drizzt, decreasing his Dexterity with 6.

Team 1 takes turn
Drizzt doesn't have an opponent, therefore he chooses Heretic. Level difference modifier is 1.6 .
Heretic's block percentage is 14.
Drizzt hits Heretic for 197.7224 and the latter is left with 102.28 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Heretic 's weapon range is lower, current distance is 1.
Raider 's weapon range is lower, current distance is 1.
Raider 's weapon range is lower, current distance is 1.
Raider 's weapon range is lower, current distance is 1.
Round 2

Heretic uses the skill Fountain of Life on Raider, adding 60 to his Health.
Heretic uses the skill Panther Swiftness on Raider, adding 6 to his Agility.

Team 1 takes turn
Drizzt hits Heretic for 197.7224 and the latter is left with -95.44 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Heretic doesn't have an opponent, therefore he chooses Drizzt. Level difference modifier is 0.4 .
Drizzt's block percentage is 28.16.
Heretic 46/25 hit evaded.
Raider doesn't have an opponent, therefore he chooses Drizzt. Level difference modifier is 0.4 .
Drizzt's block percentage is 22.16.
Raider 86/25 hit evaded.
Raider doesn't have an opponent, therefore he chooses Drizzt. Level difference modifier is 0.4 .
Drizzt's block percentage is 22.16.
Raider 48/25 hit evaded.
Raider doesn't have an opponent, therefore he chooses Drizzt. Level difference modifier is 0.4 .
Drizzt's block percentage is 22.16.
Raider hits Drizzt for 39.905 and the latter is left with 583.18 health.Raging charge attack performed!
Heretic has been defeated!
Round 3


Team 1 takes turn
Drizzt doesn't have an opponent, therefore he chooses Raider. Level difference modifier is 1.6 .
Raider's block percentage is 37.
Drizzt tries to use the skill Retaliate that adds 12% to his Critical Hit Chance.
Drizzt hits Raider for 186.7224 and the latter is left with 239.28 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Raider 85/25 hit evaded.
Raider hits Drizzt for 32.8067 and the latter is left with 550.37 health.
Raider 36/50 Block successful.
Raider hits Drizzt for 24.3 and the latter is left with 526.07 health.
Raider performed Shield Bash.
Round 4


Team 1 takes turn
Drizzt tries to use the skill Retaliate that adds 12% to his Critical Hit Chance.
Drizzt successfully uses the skill Retaliate.
Drizzt hits Raider for 622.5672 and the latter is left with -383.29 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 31/62!



Team 2 takes turn
Raider 88/25 hit evaded.
Raider hits Drizzt for 32.8067 and the latter is left with 493.27 health.
Raider 33/25 hit evaded.
Raider has been defeated!
Round 5


Team 1 takes turn
Drizzt doesn't have an opponent, therefore he chooses Raider. Level difference modifier is 1.6 .
Raider's block percentage is 37.
Drizzt tries to use the skill Retaliate that adds 12% to his Critical Hit Chance.
Drizzt successfully uses the skill Retaliate.
Drizzt hits Raider for 622.5672 and the latter is left with -196.57 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 10/62!


Team 2 takes turn
Raider 89/25 hit evaded.
Raider 100/25 hit evaded.
Raider has been defeated!
Round 6


Team 1 takes turn
Drizzt doesn't have an opponent, therefore he chooses Raider. Level difference modifier is 1.6 .
Raider's block percentage is 37.
Drizzt tries to use the skill Retaliate that adds 12% to his Critical Hit Chance.
Drizzt hits Raider for 186.7224 and the latter is left with 179.28 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Raider 47/25 hit evaded.
Round 7


Team 1 takes turn
Drizzt tries to use the skill Retaliate that adds 12% to his Critical Hit Chance.
Drizzt hits Raider for 186.7224 and the latter is left with -7.44 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Raider 80/25 hit evaded.
Raider has been defeated!

Offline Nautrax

  • Tier 3
  • ***
  • Posts: 112
  • Karma: +3/-3
    • View Profile
Re: Retaliate Vs Ambush; + Evade
« Reply #12 on: July 20, 2009, 03:06:04 AM »
Finiily i reached lv20 and as i coudent use all the skill points i was saving in 1 skill; i mixed up a bit :p

with just a new weapon and shield i beat 3 Marauder - Archer lv18 who kiked my as so many times before.

Team   Team
Name : Nautrax
Level 20
Class: Ranger
Damage 13.6175 - 80.9025
Range: 1
Critical Hit Chance: 37%
Block Chance: 25%
Total Armor: 458
Items' Agility Modifier: 20%
Items' Dextirity Modifier: 20%


   Name : Marauder - Archer
Level 18
Class: None
Damage 4.67302 - 38.5524
Range: 2
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 86
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder - Archer
Level 18
Class: None
Damage 4.67302 - 38.5524
Range: 2
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 86
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Marauder - Archer
Level 18
Class: None
Damage 4.67302 - 38.5524
Range: 2
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 86
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Round 1

Team 1 takes turn
Nautrax 's weapon range is lower, current distance is 2.

Team 2 takes turn
Marauder - Archer doesn't have an opponent, therefore he chooses Nautrax. Level difference modifier is 0.9 .
Nautrax's block percentage is 22.
Marauder - Archer uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Marauder - Archer hits Nautrax for 28.019066666667 and the latter is left with 319.21 health.
Marauder - Archer doesn't have an opponent, therefore he chooses Nautrax. Level difference modifier is 0.9 .
Nautrax's block percentage is 22.
Marauder - Archer 64/25 hit evaded.
Marauder - Archer doesn't have an opponent, therefore he chooses Nautrax. Level difference modifier is 0.9 .
Nautrax's block percentage is 22.
Marauder - Archer uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Marauder - Archer hits Nautrax for 28.019066666667 and the latter is left with 291.19 health.

Team 1 takes turn
Nautrax doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifier is 1.1 .
Marauder - Archer's block percentage is 0.
Nautrax tries to use the skill Ambush that adds 4% to his Critical Hit Chance.
Nautrax successfully uses the skill Ambush .
Nautrax hits Marauder - Archer for 256.39076666667 and the latter is left with -46.39 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 38/41!



Team 2 takes turn
Marauder - Archer 26/25 hit evaded.
Marauder - Archer uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Marauder - Archer hits Nautrax for 28.019066666667 and the latter is left with 263.18 health.
Marauder - Archer 70/25 hit evaded.
Marauder - Archer has been defeated!
Round 2

Team 1 takes turn
Nautrax doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifier is 1.1 .
Marauder - Archer's block percentage is 0.
Nautrax tries to use the skill Ambush that adds 4% to his Critical Hit Chance.
Nautrax hits Marauder - Archer for 81.641366666667 and the latter is left with 128.36 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Marauder - Archer 72/25 hit evaded.
Marauder - Archer uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Marauder - Archer hits Nautrax for 28.019066666667 and the latter is left with 235.16 health.
Round 3

Team 1 takes turn
Nautrax tries to use the skill Retaliate that adds 4% to his Critical Hit Chance.
Nautrax tries to use the skill Ambush that adds 4% to his Critical Hit Chance.
Nautrax hits Marauder - Archer for 81.641366666667 and the latter is left with 46.72 health.
Monster kills bonus adds 8% to damage.


Team 2 takes turn
Marauder - Archer 36/25 hit evaded.
Marauder - Archer uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Marauder - Archer hits Nautrax for 28.019066666667 and the latter is left with 207.14 health.
Round 4

Team 1 takes turn
Nautrax tries to use the skill Retaliate that adds 4% to his Critical Hit Chance.
Nautrax tries to use the skill Ambush that adds 4% to his Critical Hit Chance.
Nautrax successfully uses the skill Ambush .
Nautrax successfully uses the skill Retaliate.
Nautrax hits Marauder - Archer for 256.39076666667 and the latter is left with -209.67 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 6/45!



Team 2 takes turn
Marauder - Archer 97/25 hit evaded.
Marauder - Archer 82/25 hit evaded.
Marauder - Archer has been defeated!
Round 5

Team 1 takes turn
Nautrax doesn't have an opponent, therefore he chooses Marauder - Archer. Level difference modifier is 1.1 .
Marauder - Archer's block percentage is 0.
Nautrax tries to use the skill Retaliate that adds 4% to his Critical Hit Chance.
Nautrax tries to use the skill Ambush that adds 4% to his Critical Hit Chance.
Nautrax successfully uses the skill Ambush .
Nautrax successfully uses the skill Retaliate.
Nautrax hits Marauder - Archer for 256.39076666667 and the latter is left with -46.39 health.
Monster kills bonus adds 8% to damage.
A critical hit is performed! 6/45!



Team 2 takes turn
Marauder - Archer 98/25 hit evaded.
Marauder - Archer has been defeated!

Team 1 is victorious!
Nautrax battle statistics:
Successful/Attacks 5/5
Damage Done: 932.45503333333
Critical Hits Done: 3
Marauder - Archer battle statistics:
Successful/Attacks 1/6
Damage Done: 28.019066666667
Critical Hits Done: 0
Marauder - Archer battle statistics:
Successful/Attacks 3/5
Damage Done: 84.0572
Critical Hits Done: 0
Marauder - Archer battle statistics:
Successful/Attacks 1/2
Damage Done: 28.019066666667
Critical Hits Done: 0

Battle generation time: 0.032682 seconds.

EXP added : 167(+0) to Nautrax
GOLD added : 180 to Nautrax


Now the big problem will be...Spirit.. i ended the battle with -15 :S

chegewara

  • Guest
Re: Retaliate Vs Ambush; + Evade
« Reply #13 on: July 20, 2009, 03:20:38 AM »
Quote
Now the big problem will be...Spirit.. i ended the battle with -15 :S

then you found bug. you have +k 8)