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« on: August 05, 2009, 07:18:24 PM »
In the stats, you are given a Star for killing 100 wolves (or whatever).
"Same goes for the monsters - each star means 100 enemies of the same type slain, which automatically grants you 2% damage bonus when you fight this type of monsters."
If I have already killed 100 wolves, I obviously don't need a 2% damage bonus. Instead, this would be more beneficial if it increased the item drop chances against that creature. Think about it, if I am better at killing wolves, then I might be able to kill them in such a way as to not damage their hide (item drop) or I could slay a robber without damaging his armour or weapon (item drop).
I think increasing the item drop % against the creature is more beneficial, since I have already shown that I can kill that creature without the benefit of an additional 2% damage. It also gives incentive to get more stars against that creature (what's the benefit if it only makes the fight easier but not necessarily more fruitful?).