Imperial Hero International

General Category => Bugs => Topic started by: robiolastex on June 02, 2011, 09:18:56 PM

Title: resurrection
Post by: robiolastex on June 02, 2011, 09:18:56 PM
skill resurrection doesn't work...
Title: Re: resurrection
Post by: Commoner on June 02, 2011, 10:34:11 PM
Can you be more specific Robi? Made lots of fights and seem some of other people and Resurrection was working as intended. You have enough spirit and a mercenary dies and the mystic does not bring him back to life?
Title: Re: resurrection
Post by: robiolastex on June 03, 2011, 12:32:55 PM
see my last loot battle in realm2 nick robiolastex
skill works, but mercs don't attack and form round 5 on, it doesn't work...
Title: Re: resurrection
Post by: Commoner on June 03, 2011, 12:37:53 PM
There are still mistakes with the flash visualization of the battle and the new skills don't work as intended in that. As it is clear merc "agi_dex" somehow hits while being dead. That is because he has been resurrected. I suggest using the full report for now to see if a skill is working or not.
Title: Re: resurrection
Post by: robiolastex on June 03, 2011, 12:39:40 PM
i noticed it, too, but if you saw, no mercs were resurrected from round 5 on, isn't it?
Title: Re: resurrection
Post by: TaniaR on June 03, 2011, 03:44:34 PM
Better as it was ....  :( 10% is too little chance for resurrection ::)
Title: Re: resurrection
Post by: robiolastex on June 03, 2011, 04:23:10 PM
Due to an overlook to the “Resurrection”, for which I apologize to all Light Mystics, it will be corrected, so it can look as intended. The mistake was in the described %, which are not the Health and Spirit, with which the mercenary will be resurrected, but the chance for the skill to succeed.
Therefore the skill will work in the following way:
- Each level of the skill will grant bigger chance for the skill to succeed;
- More than one mercenaries can be resurrected in one Round;
- Health and Spirit with which the mercenaries will be resurrected will be fixed 10% of their starting values;
The skill will be corrected by the end of the day.

As a compensation for the mistake all the heroes will receive one free Skill Points redistribution.
Title: Re: resurrection
Post by: TaniaR on June 04, 2011, 12:25:12 PM
Why always when it comes about skills, you always start with minimum percentage and if is more point invested in ability, this percentage increase... I'm talking about “Resurrection”  as it was, and how it is now... first type of resurrection help me a lot in "King Valley", and there for me was enough only 3 points of this ability to leave the epic mammoth in live, with 175 health...now I'm afraid to try again...
First type of "resurrection" was brilliant idea, only for this skill should to use "mirror effect"....
For example: (what is in percentage, means to take from your health)
Points:      1     2    3       4     5
Bonus:    50% 40% 30%  20% 10%
Spirit :    100  90    80    70    60
or Spirit:  60   70    80    90   100