Imperial Hero International

General Category => Questions => Topic started by: Tinman on August 16, 2011, 08:25:51 PM

Title: Mercenary Repair
Post by: Tinman on August 16, 2011, 08:25:51 PM
I recently upgraded to Tier 4. Now When I repair mercs after a battle (sometimes just from travel) all mercs need repair, not just the mercs engaged. Is this normal?   *REDX*
Title: Re: Mercenary Repair
Post by: newcomer on August 16, 2011, 09:13:30 PM
It's normal if you belong to a guild with attribute bonuses in certain province and you travel to this province. When you arrive, you have to heal your mercs because their health in this certain province is higher than in the others /more vitality points/.
Title: Re: Mercenary Repair
Post by: Tinman on August 17, 2011, 05:58:58 PM
It's normal if you belong to a guild with attribute bonuses in certain province and you travel to this province. When you arrive, you have to heal your mercs because their health in this certain province is higher than in the others /more vitality points/.
We have just mining building in the outpost. So do you get a little bonus just for the outpost?
Title: Re: Mercenary Repair
Post by: robiolastex on August 17, 2011, 06:40:24 PM
yes, the bonus on the vitality is given by the attribute building in the outpost in the respective province, therefore, if you are going to a province that has the bonus on the attributes, from a province that hasn't it, your vitality point will be increased (as well as your health points), but the current amount of health will remain unchanged, so you must heal mercs and you for reach the maximum amount of health reachable in that province with the attribute building in the respective outpost.
Title: Re: Mercenary Repair
Post by: newcomer on August 21, 2011, 05:27:40 PM
We have just mining building in the outpost. So do you get a little bonus just for the outpost?
Command HQ. Each level increases the attributes of the Guild members which are present in the province.
Title: Re: Mercenary Repair
Post by: bender86 on August 26, 2011, 02:30:35 AM
i think the problem is solved  ;) ;) ;)