Imperial Hero International

General Category => News => Topic started by: chegewara on September 12, 2009, 03:22:16 AM

Title: Announcements
Post by: chegewara on September 12, 2009, 03:22:16 AM
New modules will be introduced that will completely change the gameplay.

 - In each Tier there will be a province (or several provinces) which are called "dangerous" - players will be able to attack one to another in them.
 - The restriction is for fighting players to be in the same level Tier.
 - PvP battles will reduce the durability of the players' items.
 - Players will be able to attack only the ones that dig for resources in certain dungeon.
 - There will be a timer for digging, which may increase over the maximum yield, if the option "hard digging" is selected.

 - If the character is defeated during the digging, the system will calculate how much should be dug during the elapsed time and will give it to the winner, as well as 10% of the gold the defeated player is carrying.

 - Resources quantities in all provinces will be limited, but in the "unsafe" provinces they will be 50% more and 50% greater will the chances be for digging than in other "safe" provinces.

 - Certain buildings in the cities, as well as dungeons, will be removed - the idea is the player not to be able to sustain himself in one single province.

 - The Bank will be transformed into a vault, where players will keep their gold for a fee.

 - Parties will be available for multi-staged dungeons only.
Title: Re: announcements
Post by: chegewara on September 16, 2009, 11:44:27 AM
Expected dangerous provinces for various Tiers:

Tier 2 - 1 Dangerous Province / Haroda /
Tier 3 - 2 Dangerous Provinces
Tier 4 - 3 Dangerous province
Tier 5 - Only 1 Safe Province
Title: Re: Announcements
Post by: Oton on September 16, 2009, 01:34:09 PM
Incoming Auction Changes:

 - The player's offers can be extended for a certain fee.
 - There will be a "Compare Equipment" button with which the player will be able to compare the item he wants to bid on with his current equipped one.
 - A new bidding step will be introduced - the player will have to pay 10% of the base item price in order to bid for that item.
Title: Re: Announcements
Post by: Oton on September 18, 2009, 03:47:05 PM
 - Mercenaries' Tiers will now be upgraded at the Healers.
 - The upgrade price will be in gold and will be calculated as the base hiring price for the consecutive Tier.
 - The Tier Upgrade will be conducted in the Healers, as the mercenary will receive the Healer's Tier.
 - Healers will only resurrect and heal mercenaries which are their Tier.
Title: Re: Announcements
Post by: chegewara on September 26, 2009, 04:53:00 PM
Market for diamonds - gold.
The price will be determined by supply and demand.
Title: Re: Announcements
Post by: chegewara on October 07, 2009, 11:45:46 AM
is possible to challange chosen hero. in statistics is new icon (2 crossed swords). challenge rules are same like in challenge menu (+/- 4 levels, same tier)
Title: Re: Announcements
Post by: Judith on November 06, 2009, 02:01:53 PM
We know their faces now!

Couple of media have managed to take pictures of the new enemies of the Ayarr Empire, as they were caught involved into recreational activities by the Bulgarian Black Sea this summer.
Presenting the "Bad News" for all the imperial heroes, the bad guys that will stalk and prey upon everybody in dungeons, abandoned castles, dark places, etc. - the Tier 4 NPC Humanoids!


Dark Ranger Stalker
(http://img44.imageshack.us/img44/6904/shadowhunter03t.jpg)

Dark Fury Warrior
(http://img256.imageshack.us/img256/7049/furywarriort.jpg)

Dark Fury Warrior Archer
(http://img42.imageshack.us/img42/52/furywarriort3.jpg)

Dark Follower Archer
(http://img42.imageshack.us/img42/8545/hereticarcher2.jpg)

Dark Follower
(http://img43.imageshack.us/img43/464/heretic2n.jpg)

Dark Ranger
(http://img41.imageshack.us/img41/4006/shadowhunter02t.jpg)

Soon in your province too!
Title: Re: Announcements
Post by: chegewara on November 17, 2009, 06:35:13 PM
new story line is implemented. this time its tier 4
Title: Re: Announcements
Post by: Judith on December 18, 2009, 02:31:32 PM
Everwhite Province

(http://img38.imageshack.us/img38/7847/province15.jpg)


The Ayarr Empire ceases to exist here.

Its end is both geographical and cultural.
The lands of the Everwhite Province are always frozen and extremely cold. Sharp tall cliffs pierce the heavy grey sky, the northern, neverending winds can literarly rip the flesh off your bones and kill you within several minutes, no matter how well equipped you are. The sun shows only a few days each year.
Locals have a saying: “If there is a hell and it is frozen, we are the ones that live in it.” And they are right – the environment is so harsh and extreme, it can hardly be described as a reality. And, thus, the legends are born.
Legends of giant monsters, roaming the distant northern white fields. Legends of nightmarish creatures, with human bodies and wolf heads. Legends of fierce barbarians hunting ghosts that look like giant cats.
Centuries ago, only the strongest of Ayarr Empire mystics were sent here, to the Snow Tower, to complete their training and receive their first battlestaff. They had to perform The Final Walk – a challenge in which the mystic has to climb Mount Blizzard and remain there for six months. Without food and equipment, only one in ten made it back. The Snow Tower is gone now, engulfed by the merciless North.

This land has its own life, its own pulse. It has nothing to do with the normal life in the Empire.

This land zealously keeps its secrets.
Title: Re: Announcements
Post by: Judith on January 20, 2010, 11:06:12 AM
Imperial Hero, version 1.0: The Era of Chaos

More than two thousand years people believed in an illusion - that Ayarr Empire's greatness can last forever.
More than two thousand years people were born and were dying with the thought of devoting their lives to this greatness, to be part of it.
Alas, this dream died.
It didn’t happen at once though.
Generations after generations, the strenght that was uniting the people around this dream, was getting weaker. And that happened because people let it happen - they didn't believe this dream could ever expire, they didn't think that some of them would want to turn their backs on it, to wish to destroy it, this for which their ancestors had fought for more than two thousand years.
For several generations already, civilization silently watched how - one by one, the bastion of light and knowledge, strenght and spirit - collapsed, dimmed by the darkness.
Blackness, forgetfulness and emptyness slowly but certainly were paralyzing the souls of the Imperial citizen.
Fear started taking over the people.
And where fear reigns,the appearance of grudge, envy, malice, rage and hate begin to haunt.
And so, people started suffering.
Foul cults, bandit gatherings, fetid sacrifitial pits, black shrines and many other dark human organizations began to form on the Ayarr land's face, staining it like ever-bleeding rotting wounds.
The imperial authority, this bright symbol of the land's greatness, faded away, it turned itself in as a child, frail, weak and unable to challenge the evil forces and to stand against them.
The emperor didn't dare to equip the famiy blade and to go out and fight. Nobody from the great royal families supported him - they have long ago decayed as well.
The state has collapsed.
One by one - the most distant, wild and savage provinces ( Falar, Eternia,Dark Tree Province,The Endless Forest,Cliff Spires Province,Desert of Despair,Prairie Sea and Karaganda Island), separated from the central state authority and started living by their own laws, looking forward their own future.
And, by this time, when despair was dominating, and hope - was dying, the helpless citizens turned to their heroes - those savage and strong men and women, who were crossing the lands, doing wonderfull deeds. They were the last hope of the Impire, before it goes down into eternal darkness and oblivion.
They had to save this dream.

They had to...

But instead, heroes wished to rule this same Land, that begged for their help. They wanted to be the new Sovereigns, to be the ones to distribute the goods between people. They to decide who will rise, or who will fall.. who will live, and who - will die.
They wanted everything. They allied into powerful guilds and reached for the absolute authority in the Imperia.

Mighty fortresses started to erect in the border No Man's Provinces. Flags and war standards, with heroes' emblems started flapping under the winds' forces, stuck high on fortresses' towers. Few dared even to come close to the provinces, where the castles of heroic guilds were placed.
Wonderful workshops, foundries, carpentry camps, shops, treasuries, posts and observation towers surfaced everywhere, demonstrating the military, financial and economical power of the new Ayarr Empire’s Caesars .
It was rumored there was a crystal, discovered on Karaganda Island after the last strong earthquake there. And, as much as this rumor was growing, people were talking that this crystal could be found anywhere, that it could be processed and be used for crafting relics, artifacts, weapons, armor and many other mighty items, possessing power, never seen or heard of.

Was it fate that the places where these crystals could be obtained in No Man's Lands only, undertaken by the heroes, or not - this question would hardly be ever answered.
Whoever owned this crystal, possessed an immense power.

The war between heroes has started - a total, merciless, bloody war.
A war for control over the most precious thing in the Ayarr land - the crystal.
And so, the most black period in the history of the State blessed by the Father has began - The Era of Chaos.
Title: Re: Announcements
Post by: Judith on January 25, 2010, 03:33:39 PM
Falar Province

‘I have had enough’, said the last Falar Province Imperial Governor and issued a decree to separate the province from the Ayarr Empire, proclaiming it Independent Republic of Falar.
The province’s citizens understood him.
Because they have had enough too.
They have had enough of the imperials not caring about anything happening in their home land. They have had enough of the imperial authorities’ greed, corruption and thefts. Hundreds of people had died of hunger during the last couple of years and the central government had not done anything to resolve the problem.
And thus… the once prominent Falar, the “Northern Imperial Jewel”, member of the Marina Guild, providing half of the fish in the Ayarr Empire… crumbled. And when the dust cleared, all the people… have just had enough.
So, fifty years ago, led by their last governor, the Falarians overcame the city hall and the imperial militia barracks, arrested and even killed the imperial government representatives and announced the provincial independence.
But, as almost every dream in life, their freedom did not last long. The imperial authorities did not take the challenge very well
The governor’s decapitated head, along with those of his wife and two children were found in one chilling morning by the servants. Shocked and horrified by the limits the imperial government, the people of Falar decided to abandon the province. For good.
Now Falar, officially a “zone out of the official imperial control”, is one of the most dangerous places in the world. A kind of place the new Empire’s warlord – the heroes – would definitely try to claim as their new home.

(http://img94.imageshack.us/img94/561/province14b.jpg)
Title: Re: Announcements
Post by: Judith on January 27, 2010, 01:38:54 PM
Dark Tree Province Story

‘If you were born in Dark Tree Province, your bow will never miss.’
So say the locals every time you ask them what is like to be Dark Tree citizen.
Indeed, this is the land that gave birth to the most distinguished masters of the bow in the Empire. This is the land that will make an elite archer out of everyone… who is tough enough to survive the numerous challenges that are presented.
According to the legend many of the Black Knight’s elite archers retired from active service and they were given these lands as a reward by the Emperor for their unquestionable loyalty and long years of service.
So, when the soldiers finally settled and established their first community, they decided to leave some kind of legacy to the future generations, so their children and the children of their children would remember their deeds. Soon the outline of the legendary School of Archery began shape. Many were those mesmerized by the possibility of becoming an Elite Archers. Hard were the rites of passage though, so many of those many candidates did not have what it takes to complete the rigorous archery training which lasted for ten whole years.
But there were those, amidst the former imperial soldiers that considered the establishment of the School too pompous and pretentious endeavor. They did not want their names to be remembered, because that was not why the spilled their blood for. They did not want to settle either, believing they will lose their true nature if they hang their bows on the wall. So they left Dark Tree and became Rangers. They scattered across the whole Empire, remaining ever vigilant for foreign threats against the Empire. And they still sparkle the imagination of the young Ranger wannabees.
Thread carefully in this area, though… Things are not what they used to be these days. Dark Tree Province is as unforgiving as it never was towards those who want to reveal its secrets.

(http://img193.imageshack.us/img193/2253/province17sreka.jpg)
Title: Re: Announcements
Post by: Judith on February 22, 2010, 03:46:23 PM
Prairie Sea

(http://img46.imageshack.us/img46/6203/province20.jpg)

Few, half-covered by sand and roasted by the flaming prairie sun stones are what is left from Stone Camp fortress once was.
The desert long time ago has taken over the last administrative center in the Ayarr Empire in this province. At least that is what some people think - those who are far from the events that happened last hundred years.
In any meaning.
But the truth is way much frightful.
Everything has started with the ambition of a young priest named Ivon, who was not pleased from what the Church of Light has turned into. And so he decided to reform it. To make it as he dreamed to see it - to be close to those who believe and to serve everybody, not only those who are rich, privileged, greedy and ambitious.
Alas, the high synod was not disposed well for such ideas, because the status quo was above anything, since it ensured unprecedented luxury, political power and wealth.
So the Clergy's answer was fast and merciless.
And Reverend Ivon was accused of heresy propagation and he was thrown to the Zealots - the militaristic and fanatic religious secret police.
There is not much information about how the priest managed to survive after so many years of silence. But it is known that he finally escaped from the dark dungeon of the church. But something happened. Something broke his soul and changed him. Reverend Ivon decided that the Church of Light was not what it should be anymore. And that it had to be destroyed. Along with all those who believed in this "fake god of the Father".
 Reverend Ivon claimed that the light has been gone, and will never be seen again. The only supremacy above the world and the universe was held by the darkness.
Ivon went to Prairie Sea, because he knew that nobody would disturb him in this savage desert, burned by the flaming sun, and he could form his order - The Cult of Darkness.
The siege at the Stone Camp fortress took exactly... one day. The heretic army passed through the defensive walls of the town like a black plague. They showed no mercy.
So, one hundred years already, the Dark Cult's Cathedral is lifted up, in the middle of the burning in flames desert. Legend says that Darkness gave Reverend Ivon eternal life as a gift, and the leader of the most evil organization in this world is making obscene evil plan to conquest the Ayarr Land.
Title: Re: Announcements
Post by: Judith on February 23, 2010, 01:29:47 PM

Eternia Province

(http://img692.imageshack.us/img692/1143/province16suszamuk.jpg)

Eternia or “The Eternal Land” as many call it, is a place where you can sense the ancient spirit.
The quiet song of the ancient time, for which there is no history, is spreading over the eternal Northern tundra. Many scholars and historians believe that these places were inhabited by a wondrous nation. It was long before the locals came to dwell these lands. But were not common people like us. They were different. According to myths and legends, these people possessed elemental powers, they controlled the winds, caused storms whenever and wherever they wished to. They were able to raise a mountain to a place where no mountains ever existed, and to dry up whole seas, if they wanted. But they went too far, using their powers. They induced a giant cataclysm that destroyed their powerful civilization.
The Wall – the Dead Volcano, right beside the very northern border of the province, was created from this same ancient nation. And exactly this Volcano erupted and turned its creators into dust.
Legend says that the Wall will erupt again one day… and this time will kill all men. And this will be the end of our world. 
Other people believe that this is the homeland of the nation from which the Father comes. He was the only one who survived after the eruption of the giant volcano. Father hided in a hole in the earth and stayed there one thousand years, until the volcano finally extinguished. When everything was over, he went out of his hiding place and created the world again. This is the world that we know now. After that he created his children and with their help he created the men and sent them to go forth and populate the Ayarr Lands.
Eternia’s destiny was not an easy one at all. The years of darkness and religionism gripped the Ayarr citizens' souls.
Deemed as heretics, the locals of the tundra were chased by the Zealots of Light, tortured and murdered in a cruel way.
So, year after year, generation after generation…  Eternia,”The Eternal Land” was going down, deeper and deeper into the darkness.
This is what it is today – a place shrouded in veils of mysticism, wild and soaked with sense of infinity and endless distance.
Title: Re: Announcements
Post by: Judith on March 02, 2010, 01:48:41 PM
The new global map

(http://img7.imageshack.us/img7/5978/iconswa.jpg)

The new global map design shows:

-   Dangerous Provinces(rounded with yellow)

-   No Man's Lands (rounded with red)
 
(http://img188.imageshack.us/img188/9749/shieldv.png) - Guild Headquarters
(http://img17.imageshack.us/img17/7398/tent.png) - Guild Outpost
(http://img443.imageshack.us/img443/4451/towerc.png) - Castle, owned by a guild
Title: Re: Announcements
Post by: Judith on March 11, 2010, 02:17:17 PM
Desert of Despair


(http://img59.imageshack.us/img59/5384/province19.jpg)

The deadly heat smashes anyone who dares to enter the Desert of Despair, like a giant hammer - it traps you and it puts your whole being in a test of survival.
Ruthless sandstorms, raging for years, settle for a few months, only to be replaced by new, even more violent and whirling ones, capable of of burying whole cities, roads and even mountains.
The strong and dry southern winds sometimes carry the sand so deep into the empire lands that, according to some historical reports in the past, there was a "yellow rain" pouring upon the state's Capital. "A yellow snow" even.

How fearsome, raw and wild is the southern desert of Ayarr.

In the past, the citizen of Ayarr made the impossible to tame and cultivate the sandy wasteland, building roads and viaducts, which connected the only two oases with the Dry Sand Stronghold, thus forming a Green Triangle - that is how the locals named the only inhabited by people place. South of it, only death is waiting for you - that is what you learn if you were born here. And yet, many people dared to make trips to the deep south. And those who managed to return, had their odd stories. Stories about black sands, which are so hot that they can ignite your clothes and flesh. Stories of ancient monuments of alien rulers, trying to defeat the first kings of the Ayarr Country. Stories about rifts, caves and cliffs with ore reefs, in the middle of burning like fire sands.
Nowadays, the Green Triangle no longer exists. Sandstorms, Nomad hordes, assassins and robbers - they are the new masters of the desert.
Title: Re: Announcements
Post by: Judith on March 11, 2010, 05:45:50 PM
The Cliff Spires


(http://img41.imageshack.us/img41/3921/province18.jpg)



There was this place in the Ayarr Empire, where even if there were human beings, it was never inhabited for too long, or being changed or even - touched by a human hand. This is the South-Eastern border , called the Cliff Spires.
In the West huge granite pieces, eroded from the rivers passing between them, weather-beaten over millions of years, forming bizarre vertical towers that are hanging over the covered with dense verdure
hills and hot jungles.
In the East, the Cliff Spires house thousands of miles of impassable cave mazes, for which legends say that hide wondrous treasures, buried forgotten rulers, chieftains and kings of old, artifacts possessing magic power that can destroy the whole world and many, many others.
In the South, where the sharp and inhospitable rocks retreat some of their territory to e fruitful valley, called The End of All, the mighty castles of Dark Cult and Nomad Tribes are built - the two factions are constantly in war with each other for centuries.
In the north where the giant dry trees
And in the North...
In the North, where the giant dry trees darkly rice their distorted tends looking like witch's nails above the skies, there are the most frightful flying beasts, that the Ayarr Nature could create.
Hiding in their nests in the bare crowns of the dry trees, the flying lizards with terrifying infernal screams, rush after their victims to tear them off with their giant beaks and blackened for the blood claws.
The Cliff Spires province
province has been wild over millions of years, as the world began.
It is wild today.
And always wild will be...

Title: Re: Announcements
Post by: Oton on April 07, 2010, 11:01:23 AM
The Endless Forest

(http://img268.imageshack.us/img268/1480/province12b.jpg)

The first thing one feels when stepping in the Endless Forest for the first time, is the silence.
But this is not an ordinary silence.
This silence is deserted, a dead one.
On the West a thick, chilling fog surrounds the very massive stems in the clearing, once belonged to the Carpenters’ Guild. The few remaining locals say that this fog can engulf you in an instant and make you… disappear in it. And then it is gone as suddenly as it came. Some of the people about the ones that come with the fog – the ones that have not yet received their verdicts by Father’s Judges – so their non-material bodies still haunt the Land of Ayarr.
On South the massive, sharp-edged Cliff Spires stand as a clouded wall against anyone who dares cross them. The passages are guarded by one of the most evil and merciless bandits the Ayarr Empire has ever seen.
On North the scattered at a great area ruins of Great Derulon can be seen from miles away. Once the mightiest of them all, the Pearl of the East, a center of enlightenment and sciences, Derulon has even rivaled Imperial City in its beauty and power. And even centuries after its inevitable fall the people still whisper about countless treasures and deadly dangers that lie buried beneath the city’s remains.
And on the East… on the East the Ayarr Empire, the universe as we know it… ends. So the myths, the magic and the legends can begin.
Title: Re: Announcements
Post by: Judith on June 02, 2010, 03:49:10 PM
The new global map

(http://img7.imageshack.us/img7/5978/iconswa.jpg)

The new global map design shows:

-   Dangerous Provinces(rounded with yellow)

-   No Man's Lands (rounded with red)
 
(http://img188.imageshack.us/img188/9749/shieldv.png) - Guild Headquarters
(http://img17.imageshack.us/img17/7398/tent.png) - Guild Outpost
(http://img443.imageshack.us/img443/4451/towerc.png) - Castle, owned by a guild


The Global Map has been modified.
(http://img694.imageshack.us/img694/4388/ihmap.png)
Title: Re: Announcements
Post by: Judith on June 02, 2010, 03:51:16 PM
Karaganda Island Map

(http://i56.tinypic.com/2uqzwid.jpg)
Title: Re: Announcements
Post by: Judith on June 03, 2010, 01:12:42 PM
Imperial Karaganda

(http://img15.imageshack.us/img15/7259/imperialkaraganda.jpg)



Exotic.
Wondrous.
Untouched.
Those were the three words that came into the mind of every man who set foot on Imperial Karaganda.
In the past one hundred and fifty years, though, the place where all the Ayarr Empire’s denizens loved so much for its unbelievable beauty and unlimited resources, gained another alias.
The Pirate Land.

***

It was a day just like any other.
A sunny day, filled with herring-gulls’ cries.
Another wonderful day on this haven island where nature and men finally came into peace with each other.
But neither the sun, the fresh sea breeze, nor the herring-gulls could comprehend the man’s insanity which occurred on this day.
Five hundred flat-bottomed pirate frigates, specially built to maneuver in the northern shallow waters of Karaganda Bay, cut into the imperial dreadnoughts’ assault line which had been stuck in the coral reefs for several hours now. The massive ships’ long-ranged cannon managed to wipe out one third of the enemy, but the outcome was clear – the fast pirate vessels dived under the cannons’ falloff, rendering them completely useless. After that the boarding started and with it – the carnage.
In the following two hours the pirates destroyed the invincible imperial armada completely, captured half of the ships, along with five thousand imperial officers and seamen, and slaughtered the rest.
Those who were captured, were taken to an island in the northern Karaganda and were publicly beheaded, to serve as a chilling example for the “corrupted imperial government”, in case the continental authorities decide to send more “expedition armadas” to the free and independent Karaganda, ruled by the wise and democratic Pirate Guild council.
The astounding green coral shallows of the Karaganda Bay turned red from the blood of the thousands that died this day.
And the sun, the fresh sea breeze and the herring-gulls never understood the man’s insanity that occurred on this day.
Title: Re: Announcements
Post by: Judith on June 10, 2010, 04:14:16 PM
Marina Haven Inn
(http://sphotos.ak.fbcdn.net/hphotos-ak-snc3/hs582.snc3/30722_396938122935_125685717935_4008348_6107599_n.jpg)

Decree of the Pirate Guild Number 5564 - Year 2685, Ayarr Unity

1. According to the agreement signed between the Pirate Guild, the only legitimate ruler of free and democratic Karaganda, called PRINCIPAL and the Continental Imperial Government, called CONTRACTOR, dated 2645 since Ayarr Unity, the PRINCIPAL renders the CONTRACTOR the area called "Marina Haven Inn" for free usage for the period of two hundred (200) years.
2. The Imperial Continental Government is obliged to pay the one-time sum in exchange of the given territory in gold, equal to the weight of the current Ayarr Empire Sovereign, plus his entire family.
3. The Pirate Guild forms a commission within 1 (one) month to travel to Continental Ayarr and to measure the weight of the Sovereign, together with his whole family.
4. Rights and obligations of Continental Ayarr during the stay in Marina Haven:
- Continental Ayarr is prohibited to send any type of Naval warships in Marina Haven.
- Continental Ayarr is prohibited to send regular military troops in Marina Haven.
- Continental Ayarr is obliged to contribute half of the Marine Haven’s trade income to Pirate Guild.
- The Pirate Guild does not bear any responsibility for the management and the security in Marina Haven.
- The Pirate Guild reserves the right to interfere in the management of Marina Haven at any given  time it sees fit.

Welcome to Marina Haven Inn!
Title: Re: Announcements
Post by: Judith on June 11, 2010, 02:28:10 PM
New Skills in Imperial Hero


Skills For All Classes

(http://img97.imageshack.us/img97/852/iconskillscrafter.png) Crafter

Each level increases the chance of crafting rare, legendary and epic items with certain %, as well as increasing the chance for processing raw resources.

(http://img560.imageshack.us/img560/2461/iconskillplorer.png) Explorer

Each level increases the chance of digging resources with certain %.

(http://img9.imageshack.us/img9/3057/iconskillspillaging.png) Pillaging

Each level increases the gold and item drop with certain %. It can not exceed 200%.

(http://img151.imageshack.us/img151/6429/iconskillsslayer.png) Slayer

Each level increases the chance to choose the strongest opponent with certain %.

(http://img683.imageshack.us/img683/6730/iconskillshardening.png) Hardening

The hero loses less equipment durability, when defeated in battle.

Furry Warrior's Skills

(http://img600.imageshack.us/img600/2744/iconskillsbattlefrenzy.png) Battle Frenzy

After a successful hit, the strength of the next hit is increased with certain percentage;
The defense is reduced with the same percentage. The skill is interrupted after an unsuccessful hit.

(http://img4.imageshack.us/img4/4717/iconskillsdeepcut.png) Deep Cut

The Fury Warrior knows the weakness of his opponent's defense, and decreases hit armor with certain percentage.

(http://img812.imageshack.us/img812/9247/iconskillsmightyswing.png) Mighty Swing

The Fury Warrior significantly increases his damage when using Charge combined with Whirlwind.

Guardian's Skills

(http://img833.imageshack.us/img833/3391/iconskillsstandinggroun.png) Holding Ground

After a successful block, the overall armor is increased with certain percentage for the next round. Strength is decreased with the same percentage. The skill is interrupted after an unsuccessful block.

(http://img691.imageshack.us/img691/4588/iconskillsstoneskin.png) Stoneskin

The Guardian reaches a incredible concentration that turns his skin into stone. Adds a % on his overall armor.

(http://img34.imageshack.us/img34/563/iconskillstrip.png) Trip

Gives the Guardian a chance to stumble his opponent, and reduces his damage with 50% in the next round.

(http://img88.imageshack.us/img88/9901/iconskillseartquake.png) Earthquake

Grants a chance for the Guardian to stun all the opponents who fight him. If the quake is successful, all the opponents miss the next Round.

Dark Mystic's Skills

(http://img27.imageshack.us/img27/4441/prism01.png) Dark Prism

Absorbs a certain percentage of the enemy's blessings and uses them upon the party members.

(http://img687.imageshack.us/img687/4704/iconskillsmysticalwhirl.png) Mystical Whirlwind

The mystics makes Whirlwind with staff.

(http://img864.imageshack.us/img864/9316/iconskillsreflectdamagegot.png) Reflect Damage

Reflects a percentage of the enemy's damage. The target is being chosen in the beginning of the battle and can not be changed.

Light Mystic's Skills

(http://img41.imageshack.us/img41/2614/prism0.png) Light Prism

Reflects a certain percentage of the enemy's curses.

(http://img687.imageshack.us/img687/4704/iconskillsmysticalwhirl.png) Mystical Whirlwind

The mystics makes Whirlwind with staff.

(http://img860.imageshack.us/img860/8526/iconskillsresurrection2.png) Resurrection

Resurrects a dead Mercenary during the battle, restoring a percentage of his Health.

Shadow Hunter's Skills

(http://img823.imageshack.us/img823/688/iconskillsstrongbowstri.png) Strong Bowstring

Increases the maximum damage of the last three shots from the weapon's range with certain percentage.

(http://img534.imageshack.us/img534/9702/iconskillscontinuoustar.png) Continuous Targeting

Range is reduced by 1, but the critical hit chance is increased with a certain percentage for each level. The last level grants 100% critical hit chance.  Requires  Throwing knives or Javelin.

(http://img840.imageshack.us/img840/7392/iconskillsinvisibility.png) Invisibility

An upgraded version of Evade. Increases the chance the enemy to “miss” his opponent as a target. If the hero stands last in the battle, with successful Invisibility, all opponents miss turn.

Ghost Stalker's Skills

(http://img703.imageshack.us/img703/417/iconskillsjavelinvetera.png) Javelin Veteran

Increases the number of the rounds in which Javelin makes full damage.

(http://img534.imageshack.us/img534/9702/iconskillscontinuoustar.png) Continuous Targeting

Range is reduced by 1, but the critical hit chance is increased with a certain percentage for each level. The last level grants 100% critical hit chance.  Requires  Throwing knives or Javelin.

(http://img840.imageshack.us/img840/7392/iconskillsinvisibility.png) Invisibility

An upgraded version of Evade. Increases the chance the enemy to “miss” his opponent as a target. If the hero stands last in the battle, with successful Invisibility, all opponents miss turn.
Title: Re: Announcements
Post by: Oton on December 08, 2010, 09:26:18 AM
The Blood Crystal Legend

The land of Ayarr is as old as the Universe itself.
People have walked on it, kingdoms have risen or fallen since time immemorial. And they have come and gone like the stars cross the havens night after night.
Great and epic events has been witnessed by the land of Ayarr. Some of those events happened so long ago and they have been so unbelievable, they have turned into legends, myths and fairytales which serve to put little children to sleep.
Some of these legends have been forgotten. Others became apocrypha and were considered dangerous by the official authorities. And there are those which became myths.
But every legend… Just like every myth… Have always a small piece of truth in them. Because they are told for people. And are for the people.
One of these incredible stories, passed from mouth to mouth in the northern Ayarr provinces, is the Legend of the Blood Crystal.
A long time ago, ten thousand years in the past, north of the Ice Mountains, the Kingdom of the Sun reigned supreme. It stretched thousands of miles in all directions, and the people who lived in it, were direct descendants of the Sun himself. Mighty were the people of this kingdom. Mighty and rich. They had established trade routes with majestic countries all over the world. This huge state was the most advanced of all the realms in the Universe, because there was a gift from the Sun, buried deep into the ground. This gift was a crystal. A perfect, magnificent crystal, which had the power to alter all things, created by men, with unparalleled strength, endurance and everlasting life, once it was put close to the crafted item. No matter what this item was – a weapon, armor or… a spoon. There was only one place in which this crystal could be mined – the Mines of Might, which were located close to the Empire’s center – the Castle of the Sun. So, people from the Sun Empire were almost gods. Their craftsmanship was supreme and all other Empires feared and respected them and their godly skills.
But, as it happens with all beings who have unlimited power, the pride started to engulf and corrupt the Sons of the Sun. They didn’t want to live in peace and to safeguard the lesser realms. They wanted to conquer the whole Universe and to even challenge the Sun himself. Of course, there were some of them, who wanted to keep the status quo and use the great crystals only to do good.
What followed was the bloodiest civil war ever recorder in the history of men. Generation after generation, the Children of the Sun continued to kill each other, and, after a millennia of brutal fratricide, the last Emperor of the Sun, seeing how all his subjects continue to massacre their brethren, decided to proceed with the “final solution”, which would bring and end not only to the conflict, but to everything else.
It was on one bright sunny day, when the merciless battles had finally reached the borders of the Castle of Light.
The last Emperor of the Sun stepped on the balcony, raised his hands towards the havens and called for the Creator to help him:
“Oh, mighty Sun! Help me in my final hour to curse this land and all my subjects, for they have turned their faces away from the path of your Light! In return, I offer you my life and my blood! Let there never be war between us, for we no longer deserve your grace!”
And after he spoke these words, he threw himself out of the balcony.
The Sun, seeing his last Son’s sacrifice, respected his death wish.
And when the Emperor’s body finally hit the ground… The world began to change.
His blood, along with the blood of all those who were fighting, was absorbed by the soil and the Castle, along with the entire Empire’s territory, turned into a red barren wasteland. The Great Crystal, tainted by the foul blood of its masters, turned into a Blood Crystal. It kept its empowering abilities, but, because of the curse, all the things, which were created with it, could no longer be bettered and repaired.
Several years passed, and the last remnants of the Sun Children, slowly vanquished.
Until they were no more.
All knowledge of the crystal was lost. And no one lives who remember it.
The curse created the Ice Mountains, which blocked all access to the lost Empire of the Sun.
And the greatest Empire in the world… seized to exist.
But what is never mentioned in this story… Or more likely is told with a lowered voice… Is that the Blood Castle and the Mines of might are still intact. The curse has preserved them just the way they were, when the realm has fallen. And they are await for their new masters. For eight thousand years already.
But if anyone, by any chance, succeeds in conquering the scarlet castle, he must know that the price of the unlimited power he will gain, is very high.
For creatures of the dark, mindless beasts and corrupted men’s souls are still dwelling in the red wasteland. The cursed crystal stronghold was never meant to be conquered again by men. And if that happens, by any chance, all the creatures that inhabit this hell on earth will answer to the castle’s call and will head for it, in order to destroy its occupants. Like the sea waves are smashing into the cliffs, the forces of the cursed will hammer into the stronghold’s walls – each wave stronger than the previous. So they will continue, until the endless crystal corridors of the Castle are silent and deserted again, waiting for the next one who will try to control the godly power they offer.
Endless is the might of the Blood Castle.
But this might cannot be wielded by anybody.
Title: Re: Announcements
Post by: Oton on December 13, 2010, 11:32:53 AM
Land of the Exiles

(http://img18.imageshack.us/img18/9459/prov1a.jpg)

Every Sovereign is entitled to keep his authority by any means necessary.
The rulers of the Ayarr Empire have obviously stuck to this rule more than necessary.
A dark and shameful secret is buried deep into the Imperial Archives. A secret which is covered with the blood of millions of people, who, throughout the history, have been deemed “enemies of the Crown”.
It all began immediately after the Black Knight’s great victory over the local tribes. Hundreds of thousands of soldiers and civilians were captured and the new Emperor of the Ayarr Empire faced a serious problem with what to do with them. They refused to be integrated and live like his subjects in the newly formed state. So the Sovereign had to either order a mass execution or send them into camps where they were doomed to slow, but certain annihilation. Both choices were equally unpleasant, but then his First Officer – Armand Sonoria suggested another option – send them far North, well beyond Everwhite territory, and force them to build a pass through the impenetrable mountains. They should all die while working in the hell of the Frozen Mountains.
But they didn’t die. At least – not all of them.
Somehow they managed to build the pass and go through the barrier which was considered impossible to cross.
And thus, they presented a new problem to the Emperor.
And, again, following the Sonoria’s council, he offered them to stay in the snow wasteland and serve him as… his jailors.
“Here, on this territory, which will be called „Land of the Exiles”, you will build prisons, dungeons, watch towers and keeps, and here, you will guard all those who are the enemies of the Crown.”
With that said, the exiles started building a province, which, in fact, was one large prison.
A prison in which millions of people were brought, processed, spent their entire lives and many of them were executed. No one has ever escaped from this province. And no one has ever known it existed.
Not until now.
Title: Re: Announcements
Post by: Oton on December 15, 2010, 03:55:46 PM
The Blood Land

(http://img827.imageshack.us/img827/9430/prov2mitak.jpg)

The first thing a person sees when he steps into the cursed land, is the dark clouds.
Dark, heavy and hanging down from the havens are these clouds, like some grotesque bellies, ready to burst open any moment.
Your feet sink into a drenched soil. You look down and, in the next moment, you realize this is no moisture.
This is blood.
Fresh and warm blood, as if it was drained from something which was alive moments ago. And it is not only that. The earth seems... Very much alive, you can almost sense slight movements going through it, like tiny water waves, rippling in all directions, without stopping.
The Blood Crystal Castle – the center of this foul power - can be seen from every point in this province, no matter how far your position is.
It stands tall and massive.
Way bigger than Imperial City.
Its outer walls, along with the central citadel, are built from sharp crystals, which are glowing in red. If you get close to this unbelievable stronghold, you would think the crystals are... grown, instead of being shaped by a man’s hand. There are towers... Many towers, coming out of the cursed Fortress’ interior, some of them so much sloped, it is impossible for them to be stable, but yet they are. Like some massive spikes those towers are piercing the clouds... Or, they are probably the creators of all the clouds, using the everlasting energy of the curse, which has twisted the entire land.
Further south, the Avanguard Forward Base, the Blood Castle’s first and last line of the defense, stands silent and deserted, with the blood rain flowing down through its white reinforced palisades. But you know The Avanguard is far from deserted. You don’t know how, but you know that. You just know it.
And then there are the Mines of Might, where the Great Blood Crystal can be extracted. Their deep and endless shafts and caverns are opened only to those who control the Blood Castle.
For as long as the Blood Castle can be controlled that is...
This land should be completely dead, but, in fact, it is very much alive. More alive than you wish to believe.
You can sense this living force everywhere. But it is of unknown origin. It is not created by the Light.
A bush moves here. You see red eyes flash for a moment. Silence again.
A cry, belonging to Father knows what bird, chills your bones to the east.
A hellish beastly roar warns you that you are not welcomed here.
No one is.
This land does not want new masters. Great, demonic power lies within its bowels. But if you want this power, you will have to pay the ultimate price.
And woe to those who do not realize this.
Title: Re: Announcements
Post by: Oton on December 22, 2010, 10:05:44 AM
Sun Sanctum

(http://img638.imageshack.us/img638/7210/prov3.jpg)

“The Sun brings warmth. It chases the cold away. So we can wake up and live again.”
In the religions of old, it was the Sun, which created everything. The first men, who came to the land, were created by the Sun and they rode his rays on their way to the ground. And men were thankful and happy, because they were carrying the Sun’s Light inside their bodies.
And, for some time, all was good.
But, after a millennia passed, men started to think of themselves as greater than the Sun. They forgot their origins and they turned their faces away from the Light. They even challenged the Sun for the ultimate supremacy over the Universe.
Sorrow came into the Light Bringer’s soul.
Insulted and ashamed, the Sun went far away from the land, to grieve about his Children’s betrayal.
Without the warm rays of the Creator, chilling cold descended upon the men’s dwellings.
The soil seized to grow plants.
Birds and animals died of hunger.
The land was covered with endless snow and ice.
Great suffering came upon the men.
Many have died, before they all realized their mistake.
Temples, altars and pylons started to emerge throughout the lands of Men. In those places the Children of the Sun asked their Master to return and give them his Light again.
Another millennia passed, but the Light Bringer was not convinced his creations have changed.
And, despite all the sacred places, which served to focus the men’s prayers… The chilling cold remained.
Until the last of the Sun Children vanished.
Title: Re: Announcements
Post by: Oton on January 24, 2011, 11:46:33 AM
Tier 7 is coming soon.

The Rainy Marshes

(http://img193.imageshack.us/img193/3497/prov4v.jpg)

In the very heart of Western Karaganda, where even the native citizens of this land do not dare to set foot in, the Rainy Marshes are located. Rain never seizes here. It is as if somebody… or something… became much angry a long time ago and decided to strike down the place with furious storms and floods. The Dark River, which splits the Marshes into two halves, is constantly overflowing, creating vast and impassable swamps. Some of these swamps are dark and cold, sun rays never shed light on them. But if they do, they will reveal things, which we would not see in our most frightening nightmares.
The soil almost entirely consists of clay. The town and the Castle in the province are built out of clay – the last vestiges of men. In west the jungle has almost completely taken over the Clay Town. Beings are lurking on the streets and behind the walls of the houses. Beings nobody knows anything about. And if somebody indeed knows something, he will never admit it. Because those creatures are much too horrible to be real.
In east, like a dim idol, observing silently the engulfed in mystical evil land, the Clay Castle stands tall. His walls are very old, scraped and ruined. His once mighty Citadel is cracked into two halves, as if it was hit with a hammer by a giant long time ago.
Shadows are wandering through the wide, overgrown with bushes streets.
When the night comes these shadows change. And what are they turning into, can make even the bravest one to scream in terror.
And the rain keeps pouring.
Without being able to wash away the corruption, suffocating this ancient land.
Title: Re: Announcements
Post by: Oton on January 25, 2011, 12:49:28 PM
Green Paradise

(http://img257.imageshack.us/img257/5213/prov3ostrov.jpg)

“Father, what an unearthly beauty!” , Alamarin, the captain of the first imperial ship, which landed on the coast of this province, cried out. Later he would be granted with the honor to name this province “The Green Paradise” by the Ayarr Empire Sovereign himself.
After the first wave of settlers established close to the sea shore, and ships, with full cargoes of treasures, valuable resources and spice started traveling back to the continent, not much time passed before the Emperor, under his advisers’ pressure, ordered the start of the full colonization of the lands, located west of the Endless Mountain.
Thousands of new life, treasures and adventure seekers, backed up by the imperial navy’s might, began to conquer this new world, without ever consider the consequences such reckless expansion could cause.
And the consequences, taken form of extremely savage and brutal local denizens, not wishing to relinquish their sacred land to the invaders, soon fell upon the heads of the settlers, along with the heads of those, who sent them to conquer this land in the name of the Ayarr Empire.
Countless hordes of cannibals, accompanied by even more horrific humanoids and giant spiders, came out of the thick jungle and it took them just one night to completely overcome all the settlers’ towns, outposts and military installations.
But that was the least problem for the colonists.
Those of them who were not lucky to fall in the battle, were taken on the shore to see their ships one last time, before they embark deep into the jungle, only to be ritually sacrificed by the locals to the Green Paradise’s true lord.
And who this lord is – only the one who faces him will know. And only if he lives through, so we will know as well.
Title: Re: Announcements
Post by: Oton on January 26, 2011, 11:03:36 AM
Edge of the World

(http://img829.imageshack.us/img829/7120/prov1ostrov.jpg)

My dear wife,

It has been eighteen months, since I last saw you and both my sons.
I hope this letter finds you all in good health. I also hope the Admiralty is giving you my salary regularly and you all prosper. If all is good, you should already have enough money saved, so you can move into that house on the Blue Street, which you’ve been wishing to buy for years.
Three months ago that old bucket “Light”, I’m serving on, finally reached this wretched island’s western shores, which the boatswain – that old drunk – aptly named “The Edge of the World”. It turned out to be a lot bigger than those good-for-nothing pencil necks – the geographers – were telling us. Forgive my harsh language, my dear.
We lost “Wind” and “Faith” to a particularly nasty sea storm. Many of my friends died. I hope they are on better place now and I hope what we are doing here, is making the death of these fine and honest seamen just.
It is with great pride I inform you, my dear wife, that your husband has been appointed as an assistant governor of the Far Away Village – our new home here. It is not that much of a village, though – one street, with poky shags, perched on both its sides. But at least it is a start. The sea is full of fish, and the jungles to the south offer enough water, wood and hunting animals to sustain our small community.
Father Verono finally managed to obtain permission from the governor, my lovely captain, to start building a Temple of Light in the village, so it has been two weeks already since we are all plodding every day, so the darned thing can be erected and that old lubber can finally settle down.
Some of the folks are nervous, because dreadful sounds, roars, coming from unknown beast and all sorts of fable can be heard from the jungles, but – what can a man do – we are simple-minded, cowardly and superstition people, who are making their living far, far away from any civilization.
I hope we will manage to build the village as planned and I hope the next settlers will arrive soon, so I can ask my captain for permission to sail back to Bunar. To you.
Be well, my love. And pray for me.

Yours eternally: Grosan

P.S. if I catch that beardless fella, who works in the bakery, still making passes at you, I will squash his chicken neck. Be sure to tell him so.
Title: Re: Announcements
Post by: Oton on January 27, 2011, 11:54:15 AM
Old Sands

(http://img38.imageshack.us/img38/6138/prov2ostrov.jpg)

Selected fragments from translations of totems and pictograms, found by the Second imperial Geographic Expedition in the northern territories of Western Karaganda, in year 1001 from the Reunion:


Millions and millions of years ago there were only the sky and the earth.
And, for some time, it was good.
Millions and millions of years passed and the sky has fallen in love with the earth.
Finally the two decided to get married and from this marriage the Great Tortoise was born.
All mighty and immortal she was. And her shell was harder than the hardest of stones, located in the east. So, the sky and the earth ordered the Great Tortoise to create trees, animals and men, so she can become their Mistress. She began her work and the first trees, animals and men that came from her were wise and were able to speak with each other, and they lived together in a perfect harmony. Thousand and thousands of years passed and all was good. Tortoise’s creations  managed to build wondrous cities and were able to subdue the elements of nature, and in the very center of their land, they erected an impressive temple for their goddess, in which they flocked every day to thank her for having created them all.
The information about how this great civilization was wiped out from the face of the earth is missing. Fragmented symbols were found, suggesting about “envy”, “pride” and “greed”, but what is known for sure, is that, at some point Tortoise asked her father – the sky – to flood everything with his deep waters and her mother – to punish the trees, the animals and the men for their insolence. Trees were deprived of their minds and they could never walk again. Animals were deprived only from their minds, so they turned into wild beasts. And men were deprived of their culture and were sent to dwell into caves, forests and barren lands.
Only the Temple of Tortoise remained unscathed – to remind the fallen godly creations about their lost greatness.
Title: Re: Announcements
Post by: Oton on January 28, 2011, 11:34:02 AM
Ominous Fields

(http://img401.imageshack.us/img401/551/prov5.jpg)

‘Go, My Lord’, the captain yelled over his shoulder, while drawing his sword out, making gestures to his men to deploy along the hallway, ‘I don’t know how long can we hold them off, but we will do our best to give you several more minutes!’
Lord Verix, imperial proxy in the province and steward of the Lone Castle, was standing still, looking at the soldiers with an emptiness in his eyes. The Captain of his personal guard opened his mouth to urge him again, but at the same time a fearsome, inhuman roar shook the foundations of the entire Castle. Soldiers, servants and esquires’ faces became pale with terror.
The reavers were coming.
‘For Father’s sake, go, at last’, the Captain repeated nervously, looking straight into his lord’s eyes.
The noble nodded at his loyal bodyguard, saying farewell, then turned and ran.
He passed through the several corridors, standing between him and the courtyard and he almost broke the exit door on his way out… Only to see the horses were gone.
Constrained growl came out somewhere from his right side and the steward started turning into that direction, but, at the same moment, he realized his reactions were far too slow, compared those of the monsters who were taking over the stronghold.
A giant nodulous hand hit his head behind the ear harshly, stars sparkled in front of his eyes and then the darkness came. Verix immediately lost conscience and fell on the ground quietly and without fanfares.
The first thing he felt, when he woke up, was his clothes were gone, somebody was holding his leg tightly, and his back was dragging along a wet and not very smooth stone surface. In the next moment he felt the pain and his started crying out loud.
The cave was narrow, fetid and poorly lit, but after some moments, when the veil of the agony was somewhat lifted from his eyes, he was able to get a look on the silhouette of the one who was dragging him. Dressed only in a band, the figure was at least two and a half meters tall, its massive and strong legs were making wide and fast paces, and the back of this abomination was so huge, it could carry at least two wagons of people on it. His left hand was holding the lord’s ankle, and the right one was carrying a giant, two-edged war axe.
The creature suddenly stopped and turned instantly towards his captive.
Verox looked at its face and started screaming again.
This time – in terror.
Title: Re: Announcements
Post by: Oton on April 05, 2011, 12:17:57 PM
EXCLUSIVE TIER 7 MONSTERS AND VILLAINS PHOTOS REVEALED!
ONLY HERE!

Paparazzi photos of the new Tier 7 monsters and villains are circling through media and Internet as we speak.
Imperial Hero Team officials denied any comment whatsoever, but implied that an internal investigation will be conducted and those responsible for classified corporate information leak will be hunted down and eliminated.
We are publishing the photos without any editing and we warn you some of them contain images that are not suitable for children and for the faint of heart.

(http://img828.imageshack.us/img828/6219/ancientalligator.jpg)
Giant Alligator

(http://i52.tinypic.com/121plae.jpg)
Cannibal Archer

(http://i56.tinypic.com/2ecn9rr.jpg)
Cannibal

(http://i51.tinypic.com/555y5j.jpg)
Cryptid

(http://img153.imageshack.us/img153/6615/giantscorpion.jpg)
Giant Scorpion

(http://img716.imageshack.us/img716/1495/gianttarantula.jpg)
Giant Tarantula

(http://i56.tinypic.com/if7w4i.jpg)
Reaver
Title: Re: Announcements
Post by: Oton on June 06, 2011, 04:33:25 PM
Here are the mercenaries' new closeup photos.

Male Dark Mystic
(http://img848.imageshack.us/img848/259/darkmystic.jpg)

Female Fury Warrior
(http://img713.imageshack.us/img713/9483/furywarrior.jpg)

Male Ghost Stalker
(http://img577.imageshack.us/img577/7236/ghoststalker.jpg)

Male Guardian
(http://img706.imageshack.us/img706/8854/guardianbi.jpg)

Female Light Mystic
(http://img560.imageshack.us/img560/5915/lightmystic.jpg)

Male Ghost Hunter
(http://img691.imageshack.us/img691/5522/shadowhunter1.jpg)

Female Ghost Hunter
(http://img148.imageshack.us/img148/4853/shadowhunter.jpg)