Imperial Hero International

General Category => Questions => Topic started by: thomason on October 20, 2009, 12:42:26 PM

Title: some questions regarding the new gameplay
Post by: thomason on October 20, 2009, 12:42:26 PM
- How we will now, that the province is dangerous at the moment?
- Will it be possible that someone will attack us when we will be in the village/town?
- What about attacking someone who is going back from the mission with not full vitality/spirit? This hero would be a easy prey for the other players
- the 1% tax of gold in the bank will be per day? So for example if someone has about 1million he will loose at the first day 10,000 of gold?
- if the monsters in dangerous provinces will be stronger, this will include the monsters from tier 4, that are already stronger thanks to the bosses?
Title: Re: some questions regarding the new gameplay
Post by: Charon on October 20, 2009, 12:51:54 PM
I'll add couple more:
- Strength requirements change is drastic. Will there be a free 1 time option to rearrange the stats? I doubt many players have suffucient strength to wear the armor after the change
- Will old armor stay the same or will it also require certain strength to wear? May hap that all mystics and rangers will be naked tomorrow since almost none has sufficient strength  *hihi*

Edit: I saw the latest news from Otton - my 1st question is answered. We will be able to rearrange the skills. Thanks for that :)
Title: Re: some questions regarding the new gameplay
Post by: chegewara on October 20, 2009, 01:00:54 PM
1) when you chose option travel to province you will be noticed you go to danger province
2) hero in town is safe
3) hero in travel cant be attacked
4) 1% tax is payed only once, in moment deposit to vault
5) yes. all tiers monster will be stronger in danger provinces

6) in news you can read that attribute points will be reseted for heroes lvl 15 and higher
7) this requirements will be for all armours, old and new
Title: Re: some questions regarding the new gameplay
Post by: thomason on October 20, 2009, 01:06:59 PM
thx chege for the information
Title: Re: some questions regarding the new gameplay
Post by: Charon on October 20, 2009, 09:57:16 PM
1 more question
What will happen to the money people have deposited in the bank currently? Will the percentage be taken automatically or only after I take them back and put into the vault next time?
Title: Re: some questions regarding the new gameplay
Post by: Crassus on October 20, 2009, 10:18:55 PM
One more: The defender hero will have to pay his mercs or they will join the battle for free?
Title: Re: some questions regarding the new gameplay
Post by: Xaoc on October 20, 2009, 11:33:42 PM
Free. The attacker pays as usual.
Title: Re: some questions regarding the new gameplay
Post by: radooo on October 21, 2009, 01:45:14 AM
I have one question. The strength from our current armors count? Or do I have to have 100 points in strength before equipping any item?
Title: Re: some questions regarding the new gameplay
Post by: Oton on October 21, 2009, 09:41:42 AM
I have one question. The strength from our current armors count? Or do I have to have 100 points in strength before equipping any item?
You don't have to have base 100 attribute points of Strength in order to equip items.
The strength coming from already equipped items counts.
So, you can boost the Strength with items.
Title: Re: some questions regarding the new gameplay
Post by: Charon on October 21, 2009, 10:13:19 AM
It makes me recall another game... In order to wear a set of armor without wasting points into strength I had to keep an extra crappy item with a strength bonus in the inventory.
Simplified the idea was like this - I had to put on crappy item that gave a good strength bonus, then I was able to equip my Armor (it gave the strength bonus as well but only after it was on me). Now I could remove the crappy item to the inventory and wear something better. Was a pain to repeat the dressing ritulal if I had to get undressed for some reason *hihi*
Title: Re: some questions regarding the new gameplay
Post by: Crassus on October 21, 2009, 11:08:16 AM
1) when you chose option travel to province you will be noticed you go to danger province

What about if you are already at this province when you had travel it was not dangerous and become later? it will be a system pm or something?
Title: Re: some questions regarding the new gameplay
Post by: newcomer on October 21, 2009, 11:12:50 AM
It makes me recall another game... In order to wear a set of armor without wasting points into strength I had to keep an extra crappy item with a strength bonus in the inventory.
Simplified the idea was like this - I had to put on crappy item that gave a good strength bonus, then I was able to equip my Armor (it gave the strength bonus as well but only after it was on me). Now I could remove the crappy item to the inventory and wear something better. Was a pain to repeat the dressing ritulal if I had to get undressed for some reason *hihi*

... and if some mob curses you with weakness, you'll be naked in the middle of the battle  :D. Having minimum strength is dangerous. You must pick your opponents very carefully. Also if you fight with dark mystic /challenge/ with skill weakness consider yourself dead.
Title: Re: some questions regarding the new gameplay
Post by: Charon on October 21, 2009, 11:19:01 AM
Yeah, shit happens  :D But I doubt this will be implemented. Most probably armor will not drop during the battle. We should test it out  :D
Title: Re: some questions regarding the new gameplay
Post by: newcomer on October 21, 2009, 11:21:58 AM
Yeah, shit happens  :D But I doubt this will be implemented. Most probably armor will not drop during the battle. We should test it out  :D

Oton wrote, that it will drop. So we have confirmation. This feature will make dark mystics surely very dangerous opponents.
Title: Re: some questions regarding the new gameplay
Post by: newcomer on October 21, 2009, 12:21:14 PM
Here it is Charon. Hope it helps.

Да, екипировката, която не покрива изискванията за сила по време на битката, ще пада по време на битката.
Мистикът на мрака с проклятие Слабост става една много основна фигура в играта по време на бой.
Както и хуманоидът, който притежава това умение, между другото.

Rouph translation:
Yes, the equipment, which doesn't meet strength requirements, will drop during the battle. The Dark Mystic with skill Weakness will be a very main figure /hero/ in the game during a fight. As well as a humanoid with such skill by the way.
Title: Re: some questions regarding the new gameplay
Post by: chegewara on October 21, 2009, 12:44:12 PM

Rouph translation:
Yes, the equipment, which doesn't meet strength requirements, will drop during the battle. The Dark Mystic with skill Weakness will be a very main figure /hero/ in the game during a fight. As well as a humanoid with such skill by the way.

its cause weakness decrease heroes strength. like i understand either the same will be with roar skill when we fight with lions and tigers
Title: Re: some questions regarding the new gameplay
Post by: Charon on October 21, 2009, 12:48:50 PM
Good that I chose a dark mystic path than  ;)
Title: Re: some questions regarding the new gameplay
Post by: thomason on October 21, 2009, 05:01:31 PM
does somebody know when the redistribution of atribute points will be implemented?
At the moment we have changes, but not all...
Title: Re: some questions regarding the new gameplay
Post by: skrga on October 21, 2009, 05:24:20 PM
question:
i am on tier 4, there is no story line? will u make story soon?

did u weaken mobs on some normal difficulty? :D

one thing more, mercenery also needs strength, and i can only sell items from him on npc shop, what about that? preety much gold is wasted right now, how can i be refunded?
Title: Re: some questions regarding the new gameplay
Post by: Nautrax on October 21, 2009, 05:35:21 PM
i have one interested question...

Warriors gain 1.5 pts per 1pts in strength and every 10str pts a +1% in dmg.. and i think every 10str reduce the block of the opponent by 1.. all this bonuses will be changed? Coz all the other classes are FORCED to waste in an attribute they don't have bonus for..and warrios will be mostly benefit by this...


btw, the idea of loosing clothes during battle sucks! more need of wasting points on a skill you don't use in battle "just in case"
Title: Re: some questions regarding the new gameplay
Post by: Nautrax on October 21, 2009, 05:45:32 PM
i have one interested question...

Warriors gain 1.5 pts per 1pts in strength and every 10str pts a +1% in dmg.. and i think every 10str reduce the block of the opponent by 1.. all this bonuses will be changed? Coz all the other classes are FORCED to waste in an attribute they don't have bonus for..and warrios will be mostly benefit by this...


btw, the idea of loosing clothes during battle sucks! more need of wasting points on a skill you don't use in battle "just in case"

And i have another question... Do mercs need also to fill this strenght to carry armors?... coz mostly are random balanced and wont reach eaven the light ones exept guesss who... warriors...
They must be out of this requierements or the 90% of the mercs will be ussless.
Title: Re: some questions regarding the new gameplay
Post by: Charon on October 21, 2009, 05:50:15 PM
Alternatively - each merc must obey the rules and must have giveen Strength for his/her Tier to be able to wear his class armor. I think their skillpoints should be reset now.

Strength - to make the points spent in this skill more valuable I propose to increase the damage bonus strength gives. Say to at least 2%-2.5%, maybe even more per 10 points of strength...
Title: some questions regarding the new gameplay
Post by: Falw on October 21, 2009, 07:43:13 PM
Premettendo che il mio Inglise fa schifo cercherò di esprimermi in modo da spiegare il mio problema.

The level of my English is very very Low, but i try to explain my problem and the problem of my guild.

Hi,
i'm Falw (Leader of "Magnakarta" fisrt italian Guild in this Beta server), me and mine company we have
some "little" problems:

- We don't have in our "template" the ability Captain Mercenary (in italiano è : Capitano Mercenario)
- I can't fighting versus Monsters or Human of "Order" low than me (mi auguro che mi abbiate capito)
Example: I am Order 4 but i can't fighting versus MOB of Order 3.

- Now in this moment i don't understand where is the Dangerous Continent, Where is ?
(Andò stà, detto alla romana ?)

- In conclusion (Spaghetti-english form :) ), i think is good to All Player of this game, we have to possiblity
to restart (redistribuire in italiano), ability secondary and primary.

I understand this game is in Beta form, but pig-de fonseca (voelvo dire porca ciabatta), but we help you to
construct this game, but you help US to play and try many "template".

Italian languages:
Insomma lo fanno anche su wolrd of Warcraft quando escono le nuova abilità porca miseria.
Ho seriamente paura che se tutto rimane così, molta gente mollerà il gioco.

Falw (Leader Magnakarta) HELP   :'(
Title: Re: some questions regarding the new gameplay
Post by: thomason on October 21, 2009, 07:50:50 PM
The game should be blocked until each of the changes are provided...
At the moment:
- you cant redistribute skill and ability points (and this is necessary with the changes)
- You cant were equipment when the skill arent reached - You cant change one item to other (with higher strenght skill) in order to meet the new requirements
- the problem with merc...in previous posts everything is about this
Title: Re: some questions regarding the new gameplay
Post by: Falw on October 21, 2009, 08:06:21 PM
I don't have a words - no comment   -_-'
Title: Re: some questions regarding the new gameplay
Post by: thomason on October 21, 2009, 08:13:37 PM
And one thing...
Why at the beginning of the battle I receive a message like this:
          
          
At least one of your items requiers more strenght than you have. All bonuses from this item has been ommited!

The enemy didnt had any ability to reduce my strenght and the requirements are fullfilled
Title: Re: some questions regarding the new gameplay
Post by: Falw on October 21, 2009, 08:14:50 PM
Another Problem:

We can't estract mineral in a continent of "Order low" than me.

Now, if i want estract mineral of "order 3" to eraise the skill of my profession,
is not possible, because i can't go in that dungeon. The message red appear is:
"The Order is low, respect your player" (lo tradotto alla buona dall' italiano).

Dai Guys, this game is impossible now to playing.

Falw
Title: Re: some questions regarding the new gameplay
Post by: thomason on October 21, 2009, 08:24:15 PM
Another Question or suggestion:
Shouldnt the provinces be marked as dangerous on the map?

Maybe I dont want to travel through all provinces in order to find not or dangerous province. I only receive the massage when I go for a mission...a waste of my time, sometimes very important for me and other players.

Good suggestion is also to make an option like this:
- You choose a location to go...
- You wait a while and You enter the location
- You choose for example mining x 10 AP...and select option (after mining return to village/town).
Title: Re: some questions regarding the new gameplay
Post by: Falw on October 21, 2009, 08:40:50 PM
Another Question or suggestion:
Shouldnt the provinces be marked as dangerous on the map?

Maybe I dont want to travel through all provinces in order to find not or dangerous province. I only receive the massage when I go for a mission...a waste of my time, sometimes very important for me and other players.

I share with you. (Condivido con te).

For the GAMERWORKER:
Your apply a very strong VARIABILTY, and there is nothing to receive answer in real time.

You are crazy, with all respect for the you, you insert a modify to this game and nobody answer, for me and my company
is demoralized. (demoralizzante).

Now i have three account i pay to play this game with all of my acocunt but the service is very low.

Sorry for my elementary english, but in italian Forum "robyallaseconda" is not ONLINE.

HELP US, now you can destroyng this game.
Title: Re: some questions regarding the new gameplay
Post by: Charon on October 21, 2009, 09:22:12 PM
Do not worry, take it easy ;)
1. Here is the link to the map http://forum.imperialhero.org/int/index.php?topic=3299.0
Blue are safe provinces, red are dangerous.
2. Attributes can be reset for free, but onle once, and only for the players that are higher or equal to Level 15. (This was mentioned by Oton in the news) Skills are not subject to resetting since they're not affected by the current strength requirements changes.

Hope that answers some of your questions guys.
Title: Re: some questions regarding the new gameplay
Post by: Oddr on October 21, 2009, 10:00:43 PM
Here is something I experienced:

I was digging (?) for Ash in a Tier 2 province.  The likelihood was listed as "Certain" and the amount 2-4.

I'm really not sure exactly what the multiplier does, so I decided to play with it.

First, I chose x8 (+75%), and got 4.  Not sure what kind of effect the x8 had.

Next, I chose x1 (+0%), and got 0.  Okay, this seems pretty clear: rather than adding +0%, I was given a 0% chance because I didn't want to take longer digging.  This doesn't make any sense, as the probability listed for the area was "Certain", and the amount available was about 950.

Anyone have any ideas on this?
Title: Re: some questions regarding the new gameplay
Post by: thomason on October 21, 2009, 10:25:41 PM
the multiplier is for rare stones (like ruby, saphire etc.)
Title: Re: some questions regarding the new gameplay
Post by: Oddr on October 21, 2009, 10:27:03 PM
Then why did I get zero 0?  ???
Title: Re: some questions regarding the new gameplay
Post by: Charon on October 21, 2009, 10:42:36 PM
Seems like a bug. Check it again after returnig to town. Go to the place and dig 2 times using 0% multiplier. Let's see if it is because of the multiplier or mayve it is the second time that you get nothing.
In both cases this would be a bug
Title: Re: some questions regarding the new gameplay
Post by: newcomer on October 21, 2009, 10:45:12 PM
... because someone was there before you and got all remaining resources. It's a new feature in the game. The resources are limited. After 24 hours I think the zone is recharged with full amount of resources. Read about it somewhere in bg forum.
Title: Re: some questions regarding the new gameplay
Post by: Oddr on October 21, 2009, 10:49:58 PM
As I stated in my original post, there was over 950 remaining.  After getting 0, I dug a 3rd time using the +25% (x2) multiplier, and received 2.  So, no, it wasn't because the resource had run out.

When I have the time, I'll go back and try again with it set to +0%.
Title: Re: some questions regarding the new gameplay
Post by: chegewara on October 21, 2009, 11:29:12 PM
1) in tier 4 only in Barrens Rock is implemented story line in this moment
2) for now strebght bonuses dont be changed, heroes are forced too to spend money into other abilities which dont have bonuses for them;
3) yes, mercs either need strength to use armours, just like hero
4) info about danger province you should get when you will enter to this province
5) Falw, its not true what you said; you can fight in provinces lower tier than yours
Title: Re: some questions regarding the new gameplay
Post by: chegewara on October 21, 2009, 11:33:27 PM
Oddr, you just report bug, thank you for that. time multiplier is counted to chance which is now and when you have chance 100%(certain) and you use bonus 0% for that you get 100%*0%=0%. it will be fixed tomorrow
Title: Re: some questions regarding the new gameplay
Post by: Bolindus on October 22, 2009, 12:29:38 AM
I sent one of my multiaccount to gather wood with 20 AP, adn left it on 0%, so now ill loose 20 AP for nothing ?
Region for gather was certain.
Title: Re: some questions regarding the new gameplay
Post by: chegewara on October 22, 2009, 12:42:27 AM
I sent one of my multiaccount to gather wood with 20 AP, adn left it on 0%, so now ill loose 20 AP for nothing ?
Region for gather was certain.

yes. sorry for that
Title: Re: some questions regarding the new gameplay
Post by: Bolindus on October 22, 2009, 01:18:40 AM
yes. sorry for that

Thats not comforting me ... >:(
Title: Re: some questions regarding the new gameplay
Post by: chegewara on October 22, 2009, 01:20:26 AM
Thats not comforting me ... >:(

i know. for now its all what i can said, tomorrow will be more info about this
Title: Re: some questions regarding the new gameplay
Post by: Bolindus on October 22, 2009, 01:21:49 AM
I made screenshots, hope you keep your log, cause 20 AP is like 18 diamonds by the charge you sell  them  ::)
Title: Re: some questions regarding the new gameplay
Post by: Geomaticus on October 22, 2009, 02:27:05 AM
I have a question regarding the update...

It was posted that "A new option for the heroes to choose whether to use the skills which require Spirit during battle will be implemented."

I have now fought many battles since the update, against creatures and other heroes, and not seen this option available.
Has this been implemented, and if so, where am I supposed to see this option?
Title: Re: some questions regarding the new gameplay
Post by: chegewara on October 22, 2009, 02:30:28 AM
yes. i didnt see this option either. i think there is some problem and it will be implemented later. i will ask about it tomorrow
Title: Re: some questions regarding the new gameplay
Post by: Bolindus on October 25, 2009, 04:09:17 PM
yes. sorry for that


Is this fixed ?
Title: Re: some questions regarding the new gameplay
Post by: chegewara on October 25, 2009, 07:41:50 PM

Is this fixed ?
yes