I'm far below Tier4 but hearing all the arguments and seeng litle stats exmple posted above by Crassus here are my thoughts.
>>About the vitality now.
>>The Vitality is how much health you have, randomly picking from the first five of betha server:
>>1)health 2257 damage up to 533
>>2)health 2220 damage up to 627
>>3)health 2040 damage up to 508
>>and now a lv 18 hero:
>>health 665 damage up to 40
>>so with simply maths health has a multiplier x3.2 and damage has a multiplier x13.9
I can see that balance is a bit broken. The higher the tier the less is increase in health and the more damage player/monster deals. The ration Health/Damage gets lower and lower. So it is no wonder that Tier4 players die so fast. From the stats above we see that only 4-5 damage ~500 hits are needed to reduce health of 2000+ to zero. So it's a very fast battle of about 3-4 rounds if the're 2 or 3 monsters. Luck plays much higer role here. On the lowere Tiers battles are statistically more balanced because they take longer, can be 20 rounds or more.
I totally agree with this post. I'm one of the cited above players and I can confirm that now luck plays the most important role in each battle because of the ratio health/damage. I have a number of battles against rare mobs (what you called bosses) witch end before it's even my turn to hit, because of the 2 or 3 mobs with range 4 that kill me for the first 4 rounds even though their chances to hit me are 35%. Not to mention battle that I was killed because of a critical even though the mob has a 1% chance for it or the one for last night mob with 9% chance of critical makes 2 critical out of 3hits that he menage. With this examples I'm just trying to prove the previous statement that in a battle this fast luck is more important than anything else.
I can see only one way to decrease the luck factor and that is to return the ratio of health/damage to more normal values. One way to be done is for each lvl up the hero could recieve permenent health points, not distributed by the player but directly added to his hero. Although I'm unsure how this solution will change the balance between the different class of heros, but it's a rough suggestion and it could e worked around.