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Messages - chevalier

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1
Tier 2 / Re: Recipes ... Jeweller tier 2!
« on: February 22, 2010, 12:29:24 PM »
Shouldnt it be llist your recipe
And do you want recipes or are you looking for someone who knows recipes

2
Questions / Re: MERCENARIES
« on: February 21, 2010, 06:04:54 AM »
You may find mystics with heal skill useful when you have good armor...

3
Suggestions / Re: "harvesting" pelts
« on: February 19, 2010, 08:51:28 AM »
Quote
For me a disadvantage of the tanner is that he can't "use" a bubch of AP in one go for gathering a lot of resources.  Currently, it I know I will be away for a day with a gemcutter I can say "dig for 24 AP" and use all the AP produced in one day. 3 clicks and I am set for 24 hours.

Please tell me how we can do that??Is this a premium feature?

And yes it is possible to skin after several battles and skinning does not take AP

4
Questions / Re: dual wield
« on: February 14, 2010, 04:29:47 AM »
I think it grants bonus to weapon's damage...

5
General Talk / Re: Diamonds
« on: February 12, 2010, 03:42:53 PM »
hmmm I hope he dosent spend the diamonds for working double time at the tavern...that would really make him a cyborg :D

6
Suggestions / Re: Mercenary skills
« on: February 12, 2010, 01:22:36 PM »
I strongly disagree with this. Mercenaries are other adventurers technically, you don't own them. So, you can't ask them customize themselves according to your likes. They have their own advancement and you only pay them if you like them (hence the choices). If you could customize them at will, it will be like you've got 6 characters instead of 1.

Agreed. But i dont want this option to the player. It could be random...

7
Suggestions / Re: Unusable mercs abilities
« on: February 12, 2010, 01:21:09 PM »
mm Is buff a skill?? > ???

8
General Talk / Re: Diamonds
« on: February 12, 2010, 03:44:26 AM »
Do half-finished AI cyborgs count? :D

How do you know if someone is a cyborg??. See i am new to game and to Forum...How can you compete with cyborgs they'll probably have millions of gold and thousands of resources

9
Suggestions / Re: "harvesting" pelts
« on: February 11, 2010, 05:14:09 PM »
Fighting animals for hides may result in 0 hides

True But if you go specifically for gathering hides there is this dungeon called ursailia where u never get less than 4 per battle at least till level 16. And if ur equipped with good gear and have nice mercenaries at level 12- 13. You get 6 hides guaranteed per battle...

BUT gathering light hides is a totally impossible task you may spend 24 aps and get 1 hide. Thats really irritating :rant:

10
Suggestions / Re: "harvesting" pelts
« on: February 11, 2010, 05:02:11 PM »
hmm I didnt think that way. The net output is same in either case. But the low price of hides shows that it is easier to gather. That was my point. :D
I would especially emphasize on the last point that is collectively skinning everything(lot more convinient) because I had created another accounted as a carpenter and i find irritating to have to dig again and again every minute. 

11
Suggestions / Re: "harvesting" pelts
« on: February 11, 2010, 02:59:27 PM »
Being a tanner I think only major trouble is with light hides (especially when a quest comes up  *crazy*). In other case it is fine...in fact as pointed out in the earllier posts tanners are at great advantage in gathering hides tier2 onwards. In fact I guess in tier tier 2 a miner or carpenter would have to use 2 aps to get 2-4 resources  ?????
But Being tanner I get 4-6 hides  + 200XP +100 gold per AP  :hooray: in tier 2..So that way there is much disparity. Also u can dig collectively all the 50+ hides u gathered by spending all your aps. In that way it is less time consuming  *BEACH*...others have to keep digging again and again... *WALL*

12
Suggestions / Re: Mercenary skills
« on: February 11, 2010, 02:37:09 PM »
Attributes is fine because they increase in same ratio...but skill can be incorporated i think...

13
Suggestions / Re: Mercenary skills
« on: February 11, 2010, 11:11:03 AM »
I mean after every 2 or 3 level up he should get one skill point like heroes do..

14
Suggestions / Mercenary skills
« on: February 11, 2010, 10:07:13 AM »
As the mercenary advances level he should gain additional skills...
also with every tier wages triple...

15
General Talk / Re: rare tool
« on: February 11, 2010, 10:01:01 AM »
That I don't know, I don't think there is any regarding the special tools. Everyone can very easily use only tier 2 tools when crafting higher tier stuff. I suppose they only have a tier number cause everything else in the game has.


I dont know about rare and legendary tools but in in ordinary tools tier definetly works. one can equip tier 2 tool only with 200 cp in tier 2 and it will give bonus in tier 2 only.
I think rare tools can be equipped anytime and give bonus to all tiers thats why tier not important there...

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