Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - vorstervorst

Pages: [1] 2
1
Questions / Blocking
« on: June 24, 2011, 11:33:56 PM »
HI.

I know the highest % of blocking is 75% and every 10 point of strength reduce blocking of enemy by 1%. If all your shield and weapons blocking is for example 101% (70% from shield and 31% from sword) are the % reduce from the strength from 75% or from the 101%.  Example, my blocking is 101% and my enemy strength is 120. His reducing point on my blocking is 12% (120/10). Are my blocking % now 63% (75%-12%) or still 75% (101%-12%=89%, 75% IS MAX)

2
Questions / Stoneskin skill
« on: June 12, 2011, 06:46:50 PM »
I am playing with a Gardian warriorand I just want to hear what is the differens between stoneskin skill and Armor Mastery. It looks the same to me or am I missing something

3
Questions / Re: crafting quest
« on: September 15, 2010, 06:45:49 PM »
That has happend to me. Luckely then a crafting quest is given the artifact is given with a short cut to the recipe and I manage to complite my quest like that

4
Questions / Re: Game and battle machanics
« on: September 11, 2010, 08:51:38 AM »
Thanx. You realy made some point very clear, that was the info I was looking for. I will look at my calculations again

5
Questions / Minimum hit %
« on: September 10, 2010, 04:48:20 PM »
I know there is a maximum hit % of 75% but are there a minimum hit % or is it able that one can get 0% hitting chance

6
Questions / Re: Game and battle machanics
« on: September 10, 2010, 12:49:26 PM »
I tride to see the enemy agility and dexterity in the fight but it do not show and that is probebly why i cant read/understand the calculations so well.

In a challence one can see the hero attribute but it do not show the battle report.

I just want to know how it work so that I can deside what kind of battle armor I needs for exsample. My hero have a totale armor of 5054 (421 damage reduse points) with a plate armor and haevy shield. If I put a  chainmail armor on it will lower my armor 368 (30 hit points) but will boost my agility hit 20% from 51 to 61 what give more 10% chance to avade a shot. Most enemy weapons damege is lower that my armor reduse points (421). To me it means that I am over armoring my hero at the cost of agility. The armor help with the critical hit but if I can evade the git from the first place it is better for me..

What do you think

7
Questions / Re: Game and battle machanics
« on: September 10, 2010, 12:29:06 PM »
OK it make sence. I was just wondering if I am on the right trap. If I am, then it is easy to deside what to do. If one want a agressive attacking hero one stack on the dexterity or it one whats more a defensive hero agility is the anser, if I got it right

8
Questions / Re: Game and battle machanics
« on: September 09, 2010, 11:46:22 PM »
I made the corrections. Just tell me if I am in the right direction because it does make a differennce if one knows how to outfit your hero.

Here are the new calculations

IMPERIAL HERO

Strength
-   Damage increase by 1 % (minimum and maximum) for each 4 strength points or 0.1 damage     
             (minimum and maximum) for each 4 strength points.
-   Each 10 strength point lower enemy block chance by 1 point.
-   Armor needs minimum amount of strength point to be used

Agility
-   10 points to Agility grant 1% bonus chance to evade enemies’ attack.
-   10 points in Agility decrease the opponent's Critical Chance with 1,5%

Dexterity
-   10 points of Dexterity grant 1% chance bonus for critical hit. However, the critical hit chance
             cannot exceed 50%
-   Determines the hero's chance for successful attack (enemy's agility is taken into account as
             well). With both your dexterity and enemy's agility equal, the chance for successful hit is 75%

Armor
-   12 armor points reduce damage with 1 point   

Blocking
-   Blocking gain from some weapons and all shields
-   For every 10 strength points 1% of blocking is gained
-   Maximum % of blocking is 75% 

Damage
Damage = Maximum damage of weapon(including all bonuses) - damage reduced by total armor . If that damage is higher then minimum damage of weapon, then that damage is applied in successful hit.  If that damage is lower then minimum damage of weapon, then minimum damage of weapon is applied.  Critical hit multiplies maximum damage with 3. Then armor is applied. And the rest is the same as in normal hit."

EXAMPLE OF BATTLE CALCULATION
   Me   Enemy
Strength   12   12
Agility   14   8
Dexterity   12   12
Block   12   10
Critical hit bonus   0   2%
Armor   46   40
Damage   4-7   4-8

ENEMY ATTACK FIRST

First step

Enemy hit me. The % chance to hit is then calculated beginning at 75%. 75% (max hit %)-2%(Dexterity (enemy) minus agility (mine)) -1%(Agility(mine)) =  73% of hitting me or I have 27% chance to evade.   


Second step (if I did not avoid the hit) is blocking (Blocking-75% max block)

Enemy hit me. I have 13% blocking(12 block points + 1% from strength)

Third step (if blocking failed)

Damage (critical hit)

Enemy weapon damage 4.3-8.3 (extra 0.3 from strength)

Enemy hits me. He have 3% (2%+1% from Dexterity) -1% (my agility) = 2% chance of critical hit. Critical hit damage is 24.9 (8.3x3) minus the armor 3.8 = 21.1

Damage (with normal hit)

My armor reduce = 3.8 (46/12) point. Max damage of him weapon is 8.3 so damage on me is 4.3


I ATTACK ENEMY

First step

I hit enemy. The % hit to chance is then calculated beginning at 75%. 75% (max hit %)+4%(Dexterity (mine) minus agility (enemy)) -0%(Agility(enemy)) =  79%  hitting chance but 75% is the max. I have then 75% chance of hitting enemy or enemy have 25% chance to evade hit   


Second step (if I did not avoid the hit) is blocking (Blocking-75% max block)

I hit enemy. Enemy have 11% blocking(10 block points + 1% from strength)

Third step (if blocking failed)

Damage (critical hit)

My weapon damage 4.3-7.3 (strength)

I hit enemy. I have 1% (from Dexterity) -1% (enemy agility) = 0 % chance of critical hit. Critical hit damage is 21.9 (7.3x3) minus the armor 3.3 = 18.6

Damage (with normal hit)

My armor reduce = 3.3 point. Max damage of his weapon is 7.3 so damage on me is 4

9
Questions / Re: Game and battle machanics
« on: September 09, 2010, 06:08:58 PM »
I am just wondering

1) if I have a 12 point dexterety does it mean I have only 1% exsta critical hit chance or a 1.2% critical hit

2) If I hit the enemy( I am using the same excample as before with the same agility and dexterity. The % hit is then calculated beginning at 75%. 75% (max hit %)+4%(Dexterity (mine) minus agility (enemy)) -0.8%(Agility(enemy) =  78.2%  hitting chance but 75% is the max . I have then 75% chance of hitting enemy   

or

75% (max hit %)+0%(Dexterity (mine) more than agility (enemy)) -0.8%(Agility(enemy) =  74.2%  hitting chance

10
Questions / Game and battle machanics
« on: September 09, 2010, 03:17:10 PM »
I am trying to make sense of the battle and game mechanics and put this together. Just tell me how far I am of am my calculations and conclusions
IMPERIAL HERO

Strength
-   Damage increase by 1 % (minimum and maximum) for each 4 strength points or 0.1 damage (minimum and maximum) for each 4 strength points.
-   Each 10 strength point lower enemy block chance by 1 point.
-   Armor needs minimum amount of strength point to be used

Agility
-   10 points to Agility grant 1% bonus chance to evade enemies’ attack.
-   10 points in Agility decrease the opponent's Critical Chance with 1%

Dexterity
-   10 points of Dexterity grant 1% chance bonus for critical hit. However, the critical hit chance cannot exceed 50%
-   Determines the hero's chance for successful attack (enemy's agility is taken into account as well). With both your dexterity and enemy's agility equal, the chance for successful hit is 75%

Armor
-   12 armor points reduce damage for 1 point   

Blocking
Blocking gain from some weapons and all shields
For every 10 strength points 1% of blocking is gained
Maximum % of blocking is 75% 

Damage
Damage = Maximum damage of weapon(including all bonuses) - damage reduced by total armor . f that damage is higher then minimum damage of weapon, then that damage is applied in successful hit.  If that damage is lower then minimum damage of weapon, then minimum damage of weapon is applied.  Critical hit multiplies maximum damage with 3. Then armor is applied. And the rest is the same as in normal hit."

Battle exsample
 
                         Me   Enemy
Strength               12   12
Agility               14   8   
Dexterity               12   12   
Block               12   10
Critical hit bonus   0   2%
Armor               46   40
Damage              4-7   4-8




First step

Enemy hit me. The % hit is then calculated beginning at 75%. 75% (max hit %)-2%(Dexterity (enemy) minus agility (mine) -1.4%(Agility(mine)every 10 agility point grant 1% chance to evade) =  72.6% hitting chance.   


Second step (if I did not avoid the hit) is blocking (Blocking-75% max block)

Enemy hit me. I have 13.2% blocking(12 block points + 1,2% from strength)

Third step (if blocking failed)

Damage (critical hit)

Enemy hits me. He have 3,4% (2%+1.4% from Dex) -1% (my agility) = 2.4% chance of critical hit. Critical hit damage is 24 (8x3) minus the armor 3.8 = 20.2

Damage (with normal hit)

My armor reduce = 3.8 point. Max damage of him weapon is 8 so damage on me is 4.2.

If my armor was 50, the reduse point would have been 4.16 (50/12) point. Damage from enemy would then been the minimun damage (in this case is 4 points) of his weapon because (8-4.16= 3.84) if i am hit the lowest damage one can get is the minumum of the weapon

11
Questions / Re: Inner concentration
« on: September 08, 2010, 02:15:56 PM »
In the frequently asked question tab the critical hit calculation is shown.

"The critical hit total is calculated by adding the bonus from the weapon's critical hit + any bonus received from skills + 1% for every 10 points of dexterity you have. The sum of these cannot exceed 50% for example if you have 13 % critical hit from weapon + 20% from skill + 215 dexterity, the sum of all is 54 %, therefore the chance is reduced automatically to 50 %"

IF the enemy have a Agility of 100 points if reduse the chances of a critical hit by 15% (1.5 point=1%), and it is fighting a hero with the same % for critical hit as the exsample above, where do you subtrac the 15% of the agillity. Is it from the limit of 50% or from the 54% ofthe first calculation.

12
Questions / Re: Inner concentration
« on: September 07, 2010, 09:44:01 PM »
Thanx

13
Questions / Inner concentration
« on: September 07, 2010, 09:15:00 AM »
How does the inner consentration work. I know it increase your abillity to prefore a critical hit. Level 1 is +2. What is the +2, is it %. How does it calculate

14
Equipment / Silly power of weapons
« on: August 18, 2010, 06:56:02 PM »
I have read in this forum that skills like burning arrow only be used if a hero are using a bow or crossbow, but I bought a javelin with a burning arrow special skill. Do this skill only work then it is bound to a javelin or is it a bug in the sistem

15
Mechanics / Re: Diamond not showing
« on: August 18, 2010, 10:59:33 AM »
I contacked gate2shop and they found the transaction and corrected it. I found my diamands and is happy again. Thanx

Pages: [1] 2