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« on: September 09, 2010, 03:17:10 PM »
I am trying to make sense of the battle and game mechanics and put this together. Just tell me how far I am of am my calculations and conclusions
IMPERIAL HERO
Strength
- Damage increase by 1 % (minimum and maximum) for each 4 strength points or 0.1 damage (minimum and maximum) for each 4 strength points.
- Each 10 strength point lower enemy block chance by 1 point.
- Armor needs minimum amount of strength point to be used
Agility
- 10 points to Agility grant 1% bonus chance to evade enemies’ attack.
- 10 points in Agility decrease the opponent's Critical Chance with 1%
Dexterity
- 10 points of Dexterity grant 1% chance bonus for critical hit. However, the critical hit chance cannot exceed 50%
- Determines the hero's chance for successful attack (enemy's agility is taken into account as well). With both your dexterity and enemy's agility equal, the chance for successful hit is 75%
Armor
- 12 armor points reduce damage for 1 point
Blocking
Blocking gain from some weapons and all shields
For every 10 strength points 1% of blocking is gained
Maximum % of blocking is 75%
Damage
Damage = Maximum damage of weapon(including all bonuses) - damage reduced by total armor . f that damage is higher then minimum damage of weapon, then that damage is applied in successful hit. If that damage is lower then minimum damage of weapon, then minimum damage of weapon is applied. Critical hit multiplies maximum damage with 3. Then armor is applied. And the rest is the same as in normal hit."
Battle exsample
Me Enemy
Strength 12 12
Agility 14 8
Dexterity 12 12
Block 12 10
Critical hit bonus 0 2%
Armor 46 40
Damage 4-7 4-8
First step
Enemy hit me. The % hit is then calculated beginning at 75%. 75% (max hit %)-2%(Dexterity (enemy) minus agility (mine) -1.4%(Agility(mine)every 10 agility point grant 1% chance to evade) = 72.6% hitting chance.
Second step (if I did not avoid the hit) is blocking (Blocking-75% max block)
Enemy hit me. I have 13.2% blocking(12 block points + 1,2% from strength)
Third step (if blocking failed)
Damage (critical hit)
Enemy hits me. He have 3,4% (2%+1.4% from Dex) -1% (my agility) = 2.4% chance of critical hit. Critical hit damage is 24 (8x3) minus the armor 3.8 = 20.2
Damage (with normal hit)
My armor reduce = 3.8 point. Max damage of him weapon is 8 so damage on me is 4.2.
If my armor was 50, the reduse point would have been 4.16 (50/12) point. Damage from enemy would then been the minimun damage (in this case is 4 points) of his weapon because (8-4.16= 3.84) if i am hit the lowest damage one can get is the minumum of the weapon