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Messages - zetruc

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1
 *tired*
hm? désolé, mes héros ont pris leur retraite de guerrier.
ils ont fondé une famille : femme, enfants, animaux... et coulent des jours heureux, et ont fondu leurs épées et armures pour les transformer en outils de la ferme pour l'agriculture et autres productions.

par contre, ils ont gardé leur mercenaires pour se protéger des vilains qui peuplent ce monde sans pitié  >:(

2
Bugs / Re: Heroe Tier 3 having Tier 4 mercenaries
« on: September 16, 2010, 01:06:51 PM »
thanks alot for your kind reply +k  *HI*

3
Bugs / Re: Heroe Tier 3 having Tier 4 mercenaries
« on: September 15, 2010, 05:42:09 PM »
ok, thanks a lot for that information, I missed it, sorry.
one more question (you may move this topic to section "questions for noobs") : how can we know the xp of our merc? thanks.

4
Bugs / Heroe Tier 3 having Tier 4 mercenaries
« on: September 15, 2010, 03:47:20 PM »
in realm 2 : samuil91 is Tier 3 and has 3 of his 5 mercenaries being Tier 4  ???

5
Questions / new logos on the zones
« on: November 24, 2009, 02:10:58 PM »
today have appeared some new logos on each zone of the provinces : 2 cross-swords or a skull
=> what does it mean, please?
thanks :)

6
Bugs / Re: Darkness curse
« on: July 02, 2009, 04:35:39 PM »
interesting indeed ... could anybody from staff or dev team confirm this, please?

i am asking myself what to chose as my speciality : dark or light mystic... it is a difficult choice, as I suppose that this is not reversible?
any adivce or suggestion, please? knowing that i will probably most of the time fight alone and against creatures, not real players?
if speciality skills are working only against other real players into the arena, it looks like i should chose light mystic, no?
thanks :)

7
Heroes / Re: Hall of fame
« on: June 18, 2009, 06:57:30 PM »
did anyone already get a draw fight?


of course, I won't post the entire battle details ;))))
here is an abstract :
Team   Team
Name : zetruc
Level 12
Class: Mystic
Damage 6.27 - 11.935
Range: 0
Critical Hit Chance: 3%
Block Chance: 8%
Total Armor: 164
Items' Agility Modifyer: 20%
Items' Dextirity Modifyer: 0%


   Name : Plain boar
Level 11
Class: None
Damage 4.642 - 10.4445
Range: 0
Critical Hit Chance: 1%
Block Chance: 0%
Total Armor: 100
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Name : Plain boar
Level 11
Class: None
Damage 4.642 - 10.4445
Range: 0
Critical Hit Chance: 1%
Block Chance: 0%
Total Armor: 100
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Name : Plain boar
Level 11
Class: None
Damage 4.642 - 10.4445
Range: 0
Critical Hit Chance: 1%
Block Chance: 0%
Total Armor: 100
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Round 1
zetruc healed zetruc for 1 points and he has 188.748 health now.

Team 1 takes turn
zetruc doesn't have an opponent, therefore he chooses Plain boar. Level difference modifier is 1 .
Plain boar's block percentage is 0.
zetruc hits Plain boar for 6.27 and the latter is left with 258.73 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain boar has chosen the Mystic zetruc as an opponent for the 1 time, therefore he must choose another opponent.
Plain boar has chosen the Mystic zetruc as an opponent for the 2 time, therefore he must choose another opponent.
Plain boar doesn't have an opponent, therefore he chooses zetruc. Level difference modifier is 1 .
zetruc's block percentage is 6.
Plain boar 47/25 hit evaded.
Plain boar doesn't have an opponent, therefore he chooses zetruc. Level difference modifier is 1 .
zetruc's block percentage is 6.
Plain boar hits zetruc for 4.642 and the latter is left with 184.11 health.
Plain boar doesn't have an opponent, therefore he chooses zetruc. Level difference modifier is 1 .
zetruc's block percentage is 6.
Plain boar 56/25 hit evaded.
Round 2
zetruc healed zetruc for 1 points and he has 185.106 health now.

Team 1 takes turn
zetruc hits Plain boar for 6.27 and the latter is left with 252.46 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain boar 83/25 hit evaded.
Plain boar 84/25 hit evaded.
Plain boar 32/25 hit evaded.
Round 3
zetruc healed zetruc for 1 points and he has 186.106 health now.
[...]

Team 1 takes turn
zetruc hits Plain boar for 6.27 and the latter is left with 196.03 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain boar 33/25 hit evaded.
Plain boar 66/25 hit evaded.
The battle has reached its 100th round, therefore it is pronounced a Draw.

zetruc battle statistics:
Successful/Attacks 83/103
Damage Done: 589.015
Critical Hits Done: 3
Plain boar battle statistics:
Successful/Attacks 17/100
Damage Done: 78.914
Critical Hits Done: 0
Plain boar battle statistics:
Successful/Attacks 21/100
Damage Done: 97.482
Critical Hits Done: 0
Plain boar battle statistics:
Successful/Attacks 14/86
Damage Done: 64.988
Critical Hits Done: 0

Battle generation time: 0.074535 seconds.

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