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Messages - Commoner

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1
Bugs / Re: missing redistribute buttons
« on: July 21, 2011, 11:31:01 AM »
It is fixed. The reason was you were below level 15. Now it is possible to redistribute your attribute points and skill points below level 15 if you have the scholar's order.

2
Bugs / Re: City guards
« on: July 11, 2011, 01:05:13 PM »
This is because the newly hired guard is given an automatic name based on the number of guards in the group at the moment. That is why there are two named "Guard 6". We will think of a solution to this.

3
Bugs / Re: auto sale not working !!!!!
« on: July 11, 2011, 01:00:47 PM »
As Tiger stated you can not judge if the skill is working or not from the 50 battles each. There might be very significant differences in the gold acquired due to the random drop of items with a higher worth value. The number in the brackets is in fact the amount it was made from auto sold items but it is already included in the first gold value.

4
Bugs / Re: problem with 2 new abilities
« on: July 11, 2011, 12:57:37 PM »
There was a visual inaccuracy with the Explorer skill on one of the screens and was showing a greater dig chance. The skill was working as intended as are Stoneskin and Deep cut but if you are watching the flash battle report you won't notice the chance to armor there. These skill are yet to be fully implemented in the visual battle but they function correctly when calculating the damage.

5
Bugs / Re: Finished all storylines but...
« on: June 10, 2011, 01:10:15 PM »
Should be fixed now.

6
Bugs / Re: Existing bugs
« on: June 10, 2011, 11:16:11 AM »
Yes it works. The text in the full report was not showing. Should be a message now for every Resurrection the mystic tries whether it's successful or not.

7
Bugs / Re: resurrection
« on: June 03, 2011, 12:37:53 PM »
There are still mistakes with the flash visualization of the battle and the new skills don't work as intended in that. As it is clear merc "agi_dex" somehow hits while being dead. That is because he has been resurrected. I suggest using the full report for now to see if a skill is working or not.

8
Bugs / Re: problem with armor mastery and One-Hand Sword Mastery
« on: June 03, 2011, 09:09:34 AM »
Those calculations are not entirely correct. You are calculating the new values based on the current ones not on the base armor and damage. For example for the armor:

100 base armor, 20% increase is 120 armor. With 4 % more it will be 100 * 0.24 = 124 not 120 * 0.04 = 124.8

Regarding the damage:

Is the starting value before the skill changes? Level 7 one hand sword mastery gave 22% then and now level 7 gives only 16% while level 10 gives 24%. Depending on your sword damage it is possible to have 10 increase on max damage and lets say 0.45 on min which the flash battle does not show as it shows only integer values.

We are looking into the messages problem.

9
Bugs / Re: resurrection
« on: June 02, 2011, 10:34:11 PM »
Can you be more specific Robi? Made lots of fights and seem some of other people and Resurrection was working as intended. You have enough spirit and a mercenary dies and the mystic does not bring him back to life?

10
Bugs / Re: big post for enormous problems
« on: May 05, 2011, 12:31:25 PM »
1) Fixed.
2) Fixed and the cause of the problem as well.
3) The only way to "cancel" an attack is to destroy the outpost from which it was send. This is not forbidden at the moment.
4) This is intentionally as to not be given "free" spirit.
5) Should be ok on all servers.
6) Fixed.

11
Bugs / Re: digging chance in Eastern falls !!!
« on: February 08, 2011, 10:40:19 AM »
As stated in a news as of 3rd of February:

"5. Gathering chance of the Tiers 4, 5 and 6 Coal will now be changed, so the rule of proportion in the higher Tiers will be respected. Same goes for the attribute stones gathering chances."

The chance is definitely not 0% but is lower than before.

12
Bugs / Re: cache items
« on: December 10, 2009, 03:25:47 PM »
The problem is solved. Thanks for reporting

13
Bugs / Re: Can't log in the game.
« on: July 10, 2009, 01:02:08 PM »
The reason for such measures is that not only you and the other that were removed were using it to make such gigantic proportions of Diamonds but you were buying almost all of the Auction house resources that were listed for Diamonds and by doing so you were firstly spreading these `not real` Diamonds to others and secondly messed the whole Auction house politics. As a result of this at the moment the prices for any resources are quite over the roof, all are listed for Diamonds and there weren't any at all when you were buying them. I think all of this and the fact you hadn't the slightest intention of reporting it comes to a fair decision.

14
Bugs / Re: Auction "buy now" sale - didn't recived the diamonds.
« on: July 10, 2009, 08:53:02 AM »
The system log shows that the payment you receive is for 11 Gold and they were added to you correctly. Maybe you have chosen the offer to be for Gold instead of Diamonds when you posted it? That is the most rational scenario looking at logs.

15
Bugs / Re: Auction "buy now" sale - didn't recived the diamonds.
« on: July 09, 2009, 05:16:26 PM »
There were some errors with Auction house last night that were investigated today but due to a more important and critical bug were sadly delayed. We will have clarification tomorrow and you will be given you diamonds if it was an error. Sorry for the delay cost

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