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Messages - DMDM

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1
Questions / Re: critical hit
« on: July 13, 2010, 01:22:19 PM »
There is a minimum chance of hitting your opponent. 35% methink. So if you have 10000000000000000000 Agility and I have 5 Dexterity I will still hit you roughly 1 out of 3 hits provided I'm in range.

2
Questions / Re: Slow Server?
« on: June 22, 2010, 03:11:35 PM »
Looks fine to me, assuming you aren't playing from Europe. They (IH staff) implemented the new messenger so maybe that might have something to do with it. Just guessing here.

3
Questions / Re: Slow Server?
« on: June 22, 2010, 02:54:01 PM »
Click Start -> Run

Write "ping 89.190.195.34 -t"

You will see a line saying "pinging http//etcetc"
followed by

Reply from 89.190.195.34: bytes=32 time=xx TTL=xx

What's your "time" ?

P.S.

Let it run for a bit. It stops if you hit "Esc".

4
Yes I can see the "battles". What I would love to see are the actual "parses". You know, the "text". Not the graphical part. The reason behind it is that you can't discern if what you "see" is what actually happens (for certain) and for sure you can't see why it happens.
 Let's discuss my example above. That guardian merc should get hit for quite a bit more. Maybe is a visual bug, which it's pretty OKish, or it might be a mechanics bug in which case the actual battles are flawed. I looked a bit more on the "battles" and it looks like in a number of occasions my mercs, although able to multi-hit (volley) would hit only one of the opponents mercs, without any apparent shortage in spirit. I would look further but, like you, I'm at work and pretty busy : D

5
Questions / Siege battles (attacked by another guild) combat logs.
« on: June 22, 2010, 12:34:43 PM »
Is there any way I could see the combat log for siege battles ? Our castle got attacked today, we lost, but I'd like to see the combat logs if there's any way that's possible. I've noticed at least a few bothersome discrepancies in the fights. For instance a guardian merc with 7490 armor getting critted for 185 damage by a ranged (crossbow) mercenary, the ranged mercenary damage being 296-532. That shouldn't happen. What can I deduct mathematically is that basically the guardian merc mitigated in two folds. First the damage got mitigated to minimum damage because of the high armor then the crit (min damage*3) got mitigated again. That shouldn't happen as far as I know. Crits don't get mitigated like that. It's damage-(the ammount mitigated by armor*%bonuses).  I'm sure nobody understood anything ( :D) but maybe it can be looked into it or I can look into it if getting the logs is a possibility.

Thanks in advance.

P.S.

Actually the math fits to the decimals. If that guardian has guardian stance 7/7 then it fits.

Damage is 296*3 = 888 (whereas it should be 532*3)

Mitigation is 7490/12= 624

888-624= 264

Guardian stance reduces the damage with 30%.

So inflicted damage = 256*.07= 185.

The fight in question is in my profile, DMDM Realm 3, against 0ziris. I don't have time to look for more discrepancies right now but I bet there's more.

6
General Talk / New, "improved" fights.
« on: June 21, 2010, 12:04:08 PM »
I haven't played for a week or two (since the awesome experience revamp) and I had this place I been farming saved in Premium Travel. Lvl 47-49 mobs, 2 normal 4 rare. All good. Went there and to my surprise the place got changed so it includes small basiliks. OK. I thought I would try and not whine but this is kind of overdoing it. It's a normal plain fight. Not a boss fight or anything. Take a look at the basiliks and especially the rare one (blued out), really.


Quote

Name Small basilisk
Level 49
Class: None
Damage 1366.91 - 2733.81
Range: 0
Critical Hit Chance: 9%
Block Chance: 0%
Total Armor: 18348
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%



Name Small basilisk
Level 49
Class: None
Damage 683.453 - 1366.91
Range: 0
Critical Hit Chance: 4%
Block Chance: 0%
Total Armor: 9174
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Small basilisk
Level 49
Class: None
Damage 683.453 - 1366.91
Range: 0
Critical Hit Chance: 4%
Block Chance: 0%
Total Armor: 9174
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Dark Follower - Archer
Level 49
Class: None
Damage 713.971 - 1647.63
Range: 3
Critical Hit Chance: 19%
Block Chance: 0%
Total Armor: 4893
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Dark Follower - Archer
Level 49
Class: None
Damage 713.971 - 1647.63
Range: 3
Critical Hit Chance: 19%
Block Chance: 0%
Total Armor: 4893
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Dark Follower - Archer
Level 49
Class: None
Damage 713.971 - 1647.63
Range: 3
Critical Hit Chance: 19%
Block Chance: 0%
Total Armor: 4893
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


OK. I understand this new trend of changing the fights in a way that would make them more challenging, regardless of class and mercenary set up. See "Cold Desert" and the sort, where a rare mob and/or mobs with fast (or equivalent ability) were added.
 But why change a fight where you already had (up to 4) rare ranged mobs with petrify ability by adding the chance of getting 3 more mobs with a billion armor that hit for loads (read one shot non-plate wearers) and dread for 16% chance. I mean what for ? Pull all the fun out of the game ? If that was the aim then "Bullseye" ! Sure, "If you can't beat that dungeon go and try something else". Why have such a dungeon tho ? And it's not the only one place, mind you. It is natural for people to try and fight/find the path of minimum resistance and for you to try and make it a bit harder if it looks like a walk in the park. However, this is kind of overdoing it.

7
PC and other Games / Re: Identify the screenshot
« on: June 21, 2010, 09:53:13 AM »
Gods?

What about this?



One of the best game I've played in 20+ years. Always wished/dreamed they would remake this one. Master of Magic !.

8
Bugs / Re: No bonus on tier 6 rare weapon
« on: June 10, 2010, 08:49:57 AM »
Fair enough. My question is : does it worth keeping the items ? I mean do they get fixed ? As they are now they are utterly useless.

9
By that you mean the items get an extra glow when the bonuses from "Blood Power" quests apply ? Seen Robusta's profile and I thought I had eye problems. I'm relieved to see that I don't. : )

10
Bugs / Re: No bonus on tier 6 rare weapon
« on: June 09, 2010, 12:12:18 PM »
Account name is DMDM, realm 3, the item is in the backpack, tab 2, a rare chainmail chest piece. As for the set item it's also in my backpack, tab 2 (bought it off auction house).

Edit:

Great Sword on MDMD (also Realm 3) tab4 of the backpack....

Second Edit:

Can I have an estimate on how long would I have to keep those items in the backpack ?

11
Bugs / Re: No bonus on tier 6 rare weapon
« on: June 09, 2010, 11:38:08 AM »
Any word on this ? I got rare items without bonuses as well (Tier 5). Not to mention I've seen a Tier 5 plate chest piece from the 5/5 set without any bonus on the auction. I bet the guy selling it isn't very happy about it : )

12
Bugs / Re: Premium vanished
« on: June 09, 2010, 10:40:52 AM »
All fixed.

13
Bugs / Re: Premium vanished
« on: June 09, 2010, 10:09:05 AM »
Now looks fixed for premium and resources watcher but not fixed for the auction part.

14
Bugs / Premium vanished
« on: June 09, 2010, 09:50:50 AM »
As the title suggests my premium "buttons" just went off (grayed out). I got another good 1 month of premium features on one account (DMDM) and a week or so on another (NMNM) and one of them partially (mystic/crafter/merchant) expires today (MDMD). I mean you can still can see the date which is not today but when I try to use "Instant Travel Plus" for example it tells me to extend the feature. Given the current changes to the game I don't want to extend anything so... how about letting me to use what I already payed for.

P.S.

The "watch price for resources" buttons are haywire as well. Accounts are DMDM, NMNM, MDMD on Realm 3, I tried under Firefox and Chrome.

P.P.S.

Looks like my guild mate cositos83 has the same problem and he reported it on the spanish forums.

P.P.P.S.

Looks like the auction watcher doesn't work properly as well. I have 12 or so items with one bid on and it shows me 0/0.

15
Questions / Re: Changes to experience.
« on: June 03, 2010, 07:39:33 PM »
I totally agree here. Generally speaking you don't make changes taking into account players suggestions. It has been so since IO. :D

And now on topic: I personally consider it a good change, cause people do not spend that many time in lower tiers, they fight to reach quickly higher tiers.
So you're saying that you spent (N) amount of time leveling up and the players leveling up now should spend Nx2 because they want to reach quickly (N) higher tiers as opposed to you who took your time (N). Did you read George Orwell's "Animal Farm" ? You sound just like the pigs there. "All animals are equal, but some animals are more equal than others." So just because you are in the higher tiers already, the others that aren't there should double the amount of effort you put in because you somehow think they need to. Splitting the gear in two separate sub-tiers aside, since that alone is not enough. Flawless logic.

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