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Topics - Fragmaster

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Suggestions / weapon classes balance
« on: February 01, 2011, 01:14:19 PM »
 :) in spirit of today's dagger buff ,it reminded me of some my old ideas:

some weapon classes are really on bottom of usage.Mainly because they are weaker than some other.

So i suggest 2 things for underused hammer and morning star/mace classes :

Hammers should provide +20% bonus strength .Reason is that hit with hammer class weapon should have reduced chance of blocking.It is impossible to block 30 kg heavy hammer ! If it hits u,it blows u through shield.With increased str, wielder reduces more of enemy block .Also will buff some damage ,and they need that ( recent minimum hit chance reduction was really bad for this class of weapons)

Mace class should give stun ability to wielder.Pretty much self-explanatory and realistic.

2
Suggestions / stonecutter missions
« on: January 31, 2011, 06:39:08 AM »
I am here to protest ! i had mission to collect 65 common topaz in burning sands where possibility for that is worst! I spend 80 ap and 16 diamonds and extracted around 30-35 gems.So will anyone tell me whats the point of mission that needs 160 ap and 32 diamonds(or 28 minutes per ATTEMPT waiting in dangerous province) .How can missions be same as for other professions where people have 10 times easier work.And why should i finish quest at all ,when i can take 4k xp per Ap in nomad outpost.Thats 1 and a half level lost for a gathering mission.Not exactly fair to be honest...I feel ripped here..

3
Questions / classes balance
« on: January 25, 2011, 07:05:06 PM »
Im here to say that light mystic is much weaker PvE supporter compared to warriors in lategame . I will use example : epic monsters have stats 500 500 1000 .... and similar in tier5 . Mystic gives +50 or -50 to stats , and warriors have +/-24 % .While warriors can take mystic merc who does everything important that mystic have,mystic can never take guardian with leadership or fury warrior with cry.Its big disadvantage.I need more expensive gear compared to warriors due to this anomaly. Arent mystics supposed to be best support heroes because they are weakest fighters?Heal in lategame becomes weak and useless  ,because monster dont keep same dmg/MAX life rate as tiers are stronger and stronger.Something needs to change..thats my opinion.Recent rules for 60 block and minimum hit rate are both favouring epic bosses.They simply have always max block ,and with their strong stats they are benefiting from new hit chance.My prediction is that someone needs to invest few times more diamonds compared to value of  all important quest rewards together.In every game,quests should produce better effect ,compared to mindless grind.Here is quite opposite.

At least give us resurrection already  :D

4
Suggestions / Hardcore IH
« on: January 12, 2011, 09:08:12 PM »
Well i dont know if u guys were ever considering this.Probably u did ,but heres my thoughts.

Realm that will be much more in old mortal IO fashion.Account mortality was and always will be core to IO beauty .Why not use some of it here .

As name itself says,it would be something for expirienced players,with increased difficulty ,to provide them new spark for playing it.They all hit dungeon hundred times,but game itself was all like more diamonds someone have,better he is.

How to make competetive IH realm someone would ask....And why would owners want realm where milk drops slower.Well answer is really simple,game itself can reach big popularity if it has something that is really attractive.

heres list of all things that would differ from original game and make it possibly something very nice:

-no diamond for gold market
-no bonus AP (no fb,artillery or diamond ap purchase)
-unlimited AP capacity with retroactive AP for people that register later.That means that in every moment ,every player has same total amount of action points ,.This makes game as fair as it can be.
-diamonds are still used for : tools,purple potions,instant crafting,looted item ransom (will be described later).
-diamonds are used for all premium options.

-new looting concept
looting player becomes realistic : player that successfully loots a player takes all equiped items that defeated player has .Defeated player loses all gold.It works both ways so defender can take all too!Looted items gain new atttribute : looted . It is added into item statistics.Looted items cannot be sold on auction,because auction owners dont want to be part of criminal activities.however those items lose its "bound" but are staying "looted" forever .This means "looted" items can be shared with guild teammates or given to any merc.After giving to friend or merc,items become both "bound" and "looted" to avoid any "guild grandpa sword that is used in 5 generations" .However ,winner has option to demand ransom of  his equipement either in diamonds or gold or both,sending demanded values.If demand isnt paid in 24 hours,blackmail fails.If items are returned they stay bound to original owner.


-player have 1 minute of "bloodswords" if he is under attack (so looting isnt instant),its his chance to cancel whatever he is doing and flee if he wants to.Once attack is initiated,both attacker and defender become "locked" for looting until fight happens or its canceled by defenders flee.
-If players are in same dungeon, they can inspect eachothers mercs for equipement and skills.
-now ,making those unsecure provinces so dreadfull ,means that they should give more .Item drops are doubled as well as XP and digging quantities.
This should comphensate lack of AP for diamonds.


Now,before people start flaming me for altering game into something unplayable ,things become all about teamwork.If u lose items,u shouldnt panic if u have teammate who can take someone elses equipement and give it to you.You can never (or at least u shouldnt ! ) go to dig alone,but always have teammates guarding you.If u want to play multiaccounting,there is big possibilities u can confuse and lose ,1 minute is short time !
Well ,thing to consider is how to resolve "looting" when we have for instance digger,guard and attacker ,but i will first wait to see any reaction on things i described so far.

5
Suggestions / block/evade chances
« on: January 07, 2011, 03:18:43 PM »
Well heres my opinion :

increasing block and evade will make fights last longer .For example we fight in dungeon where boss has 100+ block so he will have max block.What happens with ammunition-type weapons like t.knives and javelins. Stalkers are greatly penaltized there. So either improve maximum critical chance to 60 too ,or increase number of full damage shots ...

6
Bugs / Bunar quest
« on: December 26, 2010, 01:34:19 AM »
Can i have my province Bunar quest 6 reseted?i was changing profession ,and i am now armorsmith,and im asked to make 5 crude opal rings.Can it be changed to armor request?Realm 2 nick Juanezz.

7
Bugs / what is wrong with number generator.
« on: December 15, 2010, 04:12:51 PM »
i have 22.82% for epic crafting yet i got 0/20 epic crafts completed  >:(

8
Suggestions / add few notifications
« on: December 13, 2010, 08:18:06 AM »
1. there should beclearly  written somewhere that player must spend 10 skill points on basic skills first to level up specialisation skills ,BEFORE they torture themselves to save 15 skill points ,and see that was in vain.
2. some rules should be added in how to play : how much player can lose gold in loot , what are precise dueling rules (+/-4 levels isnt correct,and thats only description in game) .

9
Questions / Multiaccounting
« on: December 10, 2010, 08:03:51 AM »
Good day everyone . I did notice that some players play with multiple accounts .I even support it,this game is like unlimited poker game anyway with diamond market ,,ppl like to try different heroes and enjoy the game.

If someone makes 3 accounts and use them for loot gangbanging ,is that punishable?Chain looting works ,in every fight u lose a lot of hp,or some mercs die,not a rocket science that it provides very big,unfair advantage,channeled as great loss for another player.If someone digs gems ,it doesnt hurt directly anyone that much ,but looting does.


#    Result    Opponent    Level    My Level    Battles    Favorites
1    W    
[Ranger]
Mulder
   37    31    Play    [Already in Favorites]
2    W    
[Ranger]
ElFutadore
   37    31    Play    [Already in Favorites]
3    W    
[Ranger]
Quartz
   37    31    Play    [Already in Favorites]

 :D funniest part is that this guy lost all 3 attacks because i have 2 healers and some lucky dual wield critical blows happened when needed :) .But seriously ,3x37 (along with full house of L39 mercs)level on poor level 31?is that fair?i could lose a lot of gold there..

i would ask for punishment for quartz elfutadore and mulder for this worst level of multiaccounting.Realm beta


...and yes i suspect its same player because all three have all mercenaries named " - " ,and hits happened in 1 minute . to me its solid proof.

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