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Topics - loveblue

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Questions / Critical crafting chances
« on: November 07, 2011, 01:00:46 PM »
I'm new to the superb item system because of long break, so CMIIW. Based from what I read :
- Base chance for superb is 8%
- All the crafting chance bonus (tools, guild bonus, etc) are applied to the superb chance (not the rare chance like it used to be)
- All the next level chance is reduced 50% from previous level. So, rare chance is 50%, legendary 25%, and epic 12,5% respectively from superb chance

Now, here is my chance for crafting:
Superb 34.00%
Rare    12.66%  ----> shouldn't it be 17%?

Is there something I miss there?

Questions / Is this normal thing to happen?
« on: April 28, 2010, 09:56:55 AM »
Hey, guys. I just crafted a legendary shield and see what's happened. Is it normal to have this kind of bonus for a legendary item? I've compared it with my old ones and see the result. It's even worse than the rare one.

Is it normal to have this bonus (and I just had a horrible bad luck out there *suicide*) or is there something wrong with my item?

Texts / Tavern quest
« on: April 20, 2010, 01:35:42 PM »
"Rangers and Mystics both came today and asked for me to make them armor. And we are talking about huge order, indeed. Tell you what – I’ll do the sawing, you’ll gather the hides. Fair enough? Go to Barren Rocks and gather 19 of Light Bones."

This quest is given at Barren Rocks' tavern.
- Is it really mean to be "sawing"? I think it's better to use "sewing" since we talk about leathers and not woods.
- the word "hides" should be changed to "resources" to avoid any difference just like this one. Light Bones != Heavy Hides
- "Go to Barren Rocks?". Hey, we've already at Barren Rocks province, so this kind of message isn't needed. In fact, it makes players think that there is such dungeon with the name of "Barren Rocks".


Another one:
Barren Rocks' storyline quest, step 6

"Task: Craft 5 from Light Bone Scale Armor ."

It doesn't sound right, does it?

Art / Battle visualisation bug - Poison
« on: April 19, 2010, 04:38:50 PM »
Do you see anything wrong with this picture?
Yes, my hero died with 254 health still remains.

Need some time to figure out what really happened.
The answer came out after I challenged him back and it was "Poison".
Somehow, the damage inflicted by poison aren't displayed in the battle vis.

The battle report doesn't have the same problems though, they are calculated perfectly.

Suggestions / Provinces with multi-tiered buildings
« on: April 08, 2010, 10:39:04 PM »
OK, I found that provinces with multi-tiered buildings have caused some accidental mistakes to some players. I'm lucky to say that's I'm not one of them, but I do get troubled at first. I don't disagree about this multi-tier buildings feature as it comes helpful for many other players. And I do think that they will do no harm if they are managed in a good way, which is ~in my opinion~, not the case at the moment.

I have some suggestions that I think would help reducing (if not avoiding) any further mistakes:

1. Why don't we add the description after every the shop name?. For example in Grunar Province: Body Guard (Tier 4 Armor), The Squid (Tier 3 Armor), Western School of Crafting Arts (Tier 4 Crafting School), The Fat Sailor (Tavern). The current descriptions, while they're amusing to read :D, provide no info about the building tier. Although you can actually know the tier from the building quality (higher tier buildings have better structure), this clue is easily missed by some players. But I don't think they will miss the tier info placed beside the building name, don't you think so?

2. I see the current buildings placement is just placed randomly (maybe for some artistic reasons). Sometimes a tier 4 building is just placed between tier 3 buildings. I don't see any benefits of this kind of placement for players. Why don't we group the buildings based on their tier?. For example: just place all the tier 4 buildings on the right side and the tier 3 buildings on the left. I think it will be easier this way, especially for newcomers of those provinces. The imperial city town has this kind of grouping if I'm not mistaken. ---> I know the consequences of this suggestion of course. Players that has already been accustomed to current placement will find it hard to rewrite their memory.  So, it's up to you (the developer) to decide whether to change them or not.

Bugs / Silvery Agate Amulet is actualy a Ring
« on: April 05, 2010, 04:08:52 AM »
Found an interesting bug here.

First time I notice, this item appears when I filtering the Tier 3 Rings. I just thought that the filter somehow leaked and the amulet is included. But then I notice that there's no other amulets there.
When I tried to equip it on the amulet slot it couldn't fit there, instead, it can be equipped in the ring slot.

Account : loveblue / Realm 2

PS: It's currently equipped in my Mercenary (TheBuffer).

Texts / Missing the word 'Recipe' in Recipe Name
« on: March 27, 2010, 10:24:26 AM »
Opal Round Shield Recipe (Lv18) is written as "Opal Round Shield" without the word "Recipe".

Bugs / Buy Resource Bug
« on: March 26, 2010, 10:11:07 PM »
Here's a minor bug in the buy resource section. Notice the average price and you will pay section. It happens everytime I buy all the items that's offered at the cheaper price. The offered item list is  updated but the price calculation isn't.

Account : Sniper-X / realm 3

Art / Corrupted avatar
« on: March 17, 2010, 04:08:01 PM »
There are some missing components in the avatar image. The face and background image aren't showed in the avatar. Seems like the error happened during image generation because the flash is doing fine and the other pages that showing the avatar in the flash mode have no problem. I've tried editing the avatar so that the image would be regenerated but it has no effect.

This is the sreenshots:

Questions / Moving Guild HQ
« on: March 14, 2010, 10:49:25 AM »
Guild HQ can be moved in a safe or dangerous province of choosing at a price of 5% of the gold, invested into it so far.

Which one does the word 'invested' refer to?
- Total gold donated + guild tax
- Total gold donated
- Total gold spent for upgrading guild facilities


Bugs / mystic merc healing [another]
« on: March 12, 2010, 08:06:47 AM »
just got exactly the same problem with this one :

Mystic spirit is 0 after being revived.

account: loveblue/beta

Questions / Mercenary's equipments
« on: January 12, 2010, 03:26:42 PM »
Today I just bought a "Bronze Plated Round Shield" for my Warrior Mercenary. But when I tried to equip it, it says "This armor is not your class". That's strange, I recall that warrior class can equip all kinds of armor.

Is it suppose to be like that? Is the equipment that can be equipped to the Mercenary depends on the Hero's class?

~ My mercenary level is 16, with 66 strength. The shield is level 14. ~

Bugs / Problem with loading the "mercenaries" and "work" tabs
« on: January 09, 2010, 05:54:47 AM »
I have problems when loading these two tabs :

- When opening the mercenaries tab, the content section isn't loaded at all. All the navigation buttons and layout images are displayed but not the content itself.
- The work tab has a quite similar problem. The content area only displaying the hour-based work section, the special task section isn't displayed except the "New" button. Plus, somehow it keeps refreshing the page over and over.

I experienced these problems since a week ago. I'm currently using Mozilla Firefox 3.5.

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