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Messages - Charon

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1
General Talk / Re: DualWield
« on: November 19, 2009, 06:13:29 PM »
That is pretty weird explanation I must admit  :D
Check the system in Dragon Age Origins - everything is as it should be. Bioware did a good job as always. I say take some ideas from them will be good

2
General Talk / DualWield
« on: November 19, 2009, 04:24:30 PM »
I just noticed what seems to be a misconception regarding DualWield specialization.
It has prerequisites - to reach lvl7 proficiency in following weapons: warhammer, pike, axe and two-hand sword. Please note, those are all two-hand weapons.
Now the DualWield specalization is focusing on fighting with two one-hand weapons simultaneously. Why the heck do we need to be proficient in all two-hand weapons if later on the hero will use only one-hand weapons?
I think prerequisits should be changed in the following way: the hero must be proficient with one-hand weapons instead of 2H as it is now.
Also, why require to be proficient in all weapons? One should be enough, why does the hero need to be proficcient with e.g maces if he's gonna use only swords?

If you agree please move this to suggestions or bugs - I don't know which is better.

3
General Talk / Re: Getting over the top.
« on: November 16, 2009, 12:39:15 PM »
That was the problem since the beginning. Light hides were too expensive since the start, now they're really out of control.
This is caused by several facts:
1. They're used not only in Tier1 recipes - this can be remedied by removing them from Tier2 and higher recipes.
2. There're not many Tier 1 players. Tier 1 can be completed in several days so even if we have lots of newcomers (which I doubt) they are becoming Tier2 and stop gathering light hides very soon. Moreover, now only lvl5 to lvl9 players who are tanners can gather light hides, which makes supply very limited.
This can be partially remedied by increasing experience required to reach Tier2 + allowing all Tier1 players to get light hides in battles no matter which profession they choose + radically increasing drop chances of the hides.
IMO  :)

4
Tier 4 / Re: looking for recepies tier 4 (armorsmith)
« on: November 13, 2009, 03:07:43 PM »
How much di you pay for it in the end?  :)

5
Questions / Re: Hero regeneration
« on: November 13, 2009, 02:12:32 PM »
Che - do not mislead peole ;) Health and spirit regenerated just fine in multistage dungeons last time I checked (it was some time ago though, somethingg may have changed since...)
Anyway we see tha spirirt is regenerating, so I presum eif refresh does not help than this is a bug

6
General Talk / Re: gambling
« on: November 12, 2009, 10:31:39 AM »
Lucky players will have profit  ;)
In the long run casino is bound to rip you off. Simple statistics... Those games all favor a casino otherwise there would be no casinos around if they were not guaranteed stable profit.

7
Tier 4 / Re: looking for recepies tier 4 (armorsmith)
« on: November 12, 2009, 10:28:20 AM »
I saw it too - some weirdo has way too much money..  To pay 1 mil for a reipe  *hihi*

8
Suggestions / Re: crafting items(over 200 crafting points)
« on: November 12, 2009, 10:24:21 AM »
On the crafting tab look at the top right corner - last time I checked it showed the amount of points you'll be getting in case of successfully craftting rare or better item.

9
Tier 4 / Re: looking for recepies tier 4 (armorsmith)
« on: November 10, 2009, 04:06:16 PM »
Not only lvl38. It seems the only recipes left are lvl x4 sjmrtimes, rarely indeed, you can see lvl x6 on the market but none x8 for weeks

10
Сейчас тебя пошлют в русскоговрящий форум, а такого нету )))

11
Bugs / Re: Hero Main
« on: November 06, 2009, 11:10:36 PM »
Nah, this is a buggy UI. I hav the same problem. Quite ofteh main Hero tab does not work from the 1st try. Just click on it one or two times more.
Still I ершытл this should be fixed. I have this issue in IE 8 and Chrome

12
Suggestions / Re: Experience for kills when you lose battles
« on: November 04, 2009, 01:21:20 PM »
Yes' that'd be good also, to get crafting points for normal items as well. Just a little bit, but your crafting skill still improoveswhen you're crafting.
Same for battles - we learn from our mistakes. And every battle gives us something to learn, so some experience should be awarded. We do not die as in the real world, we keep our stuff and regenerate health.. So the death is not the problem

13
Suggestions / Re: Experience for kills when you lose battles
« on: November 04, 2009, 01:08:52 PM »
Exactly! +1

14
Bugs / Re: recepies
« on: November 03, 2009, 03:14:15 PM »
The bug seems to be fixed. Thanks a lot to the game developers!  ;)

15
Questions / Re: miner
« on: November 01, 2009, 01:32:30 PM »
The highest possibility to get resources is in the mountains.
But almost any place has some resources. Click on the area and you will see the list of resources that can be mined there and the chance to dig. If nothing is shown than you can't mine there.
If the list was showin gresources but when you arrived to the place Digging tab is empty - this means other players dug out all the resources already. Byt do not get upset - resources will replentish in 24-48 hours  ;)

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