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Messages - Xaoc

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1
Questions / Re: Newb question
« on: January 23, 2016, 09:57:43 AM »
Well, it depends on the type attack you are talking about.
If it is a Tournament attack (from the main interface button), then the levels are not taken into account, only the Rating in the Ranking but when you lose you only lose Rating points.. .
If it is a Pillage attack (when somebody attacks you in a dangerous zone), then there is a range of levels within which players are allowed to attack each other (the system will not allow attacks outside this range). If you are attacked and you lose in a dangerous zone, you will be teleported to a city, where you are safe.. So the only way to be attacked many times one after another is if the attacker lost the battle, healed himself and tried again.. (or you have returned to the zone right away after you lost and the attacker was still there waiting, which seems unlikely)

I hope this was useful answer.

2
Bugs / Re: Belt in opening tutorial
« on: June 02, 2015, 08:40:35 AM »
Thank you, for the report - we will address this ASAP..

3
Bugs / Re: Daily diamonds
« on: May 18, 2015, 09:26:35 PM »
They will be replaced with a different daily reward mechanic very soon.

4
Bugs / Re: Mercs
« on: February 26, 2015, 10:43:20 AM »
Sorry about that - basically we are uploading every module as soon as its ready and the notifications and strings something lag behind. We should wrap up the main gameplay by the end of the week and start having time to put tool tips and etc everywhere..

5
Imperial Hero 2.0 Discussion / Re: Imperial Hero 2.0 Reloaded! Discussion
« on: February 26, 2015, 10:41:18 AM »
Everyone can now: when logged in Facebook search for Imperial Hero 2 :)

6
Questions / Re: story line
« on: February 16, 2015, 05:03:32 PM »
Yes, later this week we will start having chain quests as well..

7
Bugs / Re: Error on Facebook
« on: February 12, 2015, 10:29:15 PM »
Very soon things like that shouldn't happen at all, plus next week we will be much more responsive in this forum as well..

8
Imperial Hero 2.0 Discussion / Re: Where are the storylines?
« on: February 12, 2015, 01:27:07 AM »
Hi,

We are in beta for IH2 and we are launching modules one by one so we will have time to test them. There are also quite a few changes in the gameplay which I hope you will like.

Onto the questions:

1. We have moved the choice of class to 15th level. That way new players will get to experiment and play before they decide what they like. Class is changeable at any time.
2. Storylines are coming - we should have them up and running by the end of this week.
3. Yes, you will get the ability to change your hero name. Next week we will deploy the tutorial which will have one of its first steps to choose an avatar and name. For the people who are already playing you will be able to do so when we activate the option..
4. Market is also coming this week. (friday)

Cheers :)

9
Imperial Hero 2.0 Discussion / Imperial Hero 2.0 Reloaded! Discussion
« on: August 18, 2014, 11:30:55 AM »
Hello everyone,

I would like to start a topic here, in which we can start a structured discussion on Imperial Hero 2.0:

http://forum.imperialhero.org/int/index.php?topic=20476.0

Every comment will be useful. In order to be as much constructive as possible, please when you post an opinion keep editing it instead of re-posting under it. It will be most useful if it is in the following fashion:

What I liked:
1.
2.
3.

What I didn't like:
1.
2.
3.

What I think is necessary to improve, expand, fix and etc:
1.
2.
3.
...

Thank  you in advance,

Хаос

P.S. I have archived the old topic on Hero 2.0 so people don't get confused..

10
News / Imperial Hero 2.0 Reloaded!
« on: August 18, 2014, 11:15:48 AM »
Greetings, faithful Imperial Heroes!

I know it sounds almost like a joke (Duke Nukem Forever, for example), especially since I saw when was the last news post in this section, but... The time has come!

I am happy to announce that the work on Imperial hero 2.0 has begun! (for real this time :)) I thank you all from the bottom of my heart for your devotion, despite the lengthily lack of development – all of you, who continued to play and kept The Hero alive. All of those mails, support, feedback, etc. you have sent to us was taken into account, when we decided to revive this huge and complex project. The most important thing for us was the fact that for 5 years, Imperial Hero continued to entertain thousands of people all over the world.

When we stopped the development of Imperial Hero 2.0 we were less than 30 people and supporting two huge games like Imperia Online the Imperial Hero (plus Global Wars and Galactic Empire – two more projects of grand complexity) was nearly impossible on the level we thought was necessary, considering the quality of service we strive to archive. The last 3 years we spent growing the company, so we can support more games at the same time on the desired level of quality.

Today I can happily tell you that with a team of more than 180 people we can restart the project, loved by so many people (including a large group of fans inside the company itself ;)) and we can make it the way we have always dreamed to be. Imperial Hero will go through a complete re-coding, stepping onto the proven mechanics of the existing game, making changes in the balance, which we started in version 1.0 and, at the same time – removing misplaced and, honestly, bad modules.

Much time has passed since the last version deployment, therefore a complete re-coding is necessary. That means that Hero 2.0 will not be an expansion, but completely new franchise, with updated architecture, vision, balance and, of course, many new options and features we didn't manage to put into the previous game (Parties, for example). After that, we will start to gradually expand the game in a fast pace (now we have a lot more resources at our disposal).
Heroes from the previous version will not be compatible with the new one, but we will do our best to preserve their names (so a rookie cannot steal the veteran's nickname).

At the moment I cannot reveal any more details about the upcoming changes, because it the next few weeks the final concept will be shaped about the first version of Imperial Hero 2.0, therefore:

I would like to ask all the devoted fans to share in the newly opened forum section what do they like in the current game version, what they don't like, what would they want to see changed, improved, removed in the new version. I guarantee that many of your recommendations will be taken into account in the process of developing the new game.

Again – thank you for your support. Without you we would not be able to secure the massive amount of resources, necessary for resurrecting the project!

Respect,

Dobroslav Dimitrov (Xaoc)

P.S. I don't have a final release date for the new version yet, but we will try to launch a working one in January 2015. Worst case scenario – we will be able to play in February! :)


P.P.S. No, we will not stop the old version – we will transform it into a “classic” realm – for all those, who don't want to migrate to the new game.

P.P.P.S. I just saw the exact date of the last post on the subject... I cannot stop myself not to make a comment... Exactly 3 years ago... A pretty strange coincidence :)

11
Questions / Re: Tier7
« on: March 26, 2011, 12:23:18 PM »
Perhaps in 2 or so weeks...

12
General Talk / Re: Tier 7 ?
« on: March 26, 2011, 12:22:24 PM »
Monday we will post news for all upcoming changes including tier 7. I expect for us to be ready in the next 2 weeks or so....

13
Questions / Re: i'm back to complain
« on: March 23, 2011, 05:45:55 PM »
The initial change made a mistake and doubled the armor, from what was supposed to be. This has been fixed last week and all beasts now have the correct (intended) health and armor. (turtles and basilisks are still with high armor)

14
Provinces and Dungeons / Re: Brainstorm ideas:
« on: January 28, 2011, 09:53:27 AM »
There are some Really good ideas here I must say.. Particularly The idea of expanding the Imperial city is very interesting (not the dungeons part but the city), we will think about that for future changes..

The part for world events - we are already planning such module, which will have Even bosses and so on.. Any idea in this direction would be considered since the idea is to have different event rather than repeating ones.. The newspaper Imperial news will also be expanded to give more info for the world and that would be the place to announce such world events...

15
General Talk / Re: Tier 7 ?
« on: January 21, 2011, 09:28:26 PM »
We are working on it.. very soon you will have it.. :)

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