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Messages - grumpypickle

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1
Bugs / Re: Castle Guards bug
« on: April 23, 2010, 05:28:20 PM »
Thank you. The radio button issue is fixed.

The text still advises that the guards will not fight because wages haven't been paid.

2
Bugs / Castle Guards bug
« on: April 23, 2010, 03:40:36 PM »
I am trying to manage the response protocol for the castle guards and regardless of how we change it, it defaults back to the original setting of 'Guards will not do anything when heroes are fighting each other.' If we choose a different radio button and click set, it defaults back. Also, you can see that we have paid wages, yet we still get the message that wages have not been paid. This is in Falar Province

Choose the actions of the Town Guards
   Guards will not do anything when heroes are fighting each other.
   Guards will fight only when a member of the owners' Guild is attacked.
   Guards will fight every time the heroes fight each other.
             
The Town Guards will not engage in battle because their wages have not been paid.
The Тown Guards have been payed till 2010-05-05 14:47:46.

3
Suggestions / Re: Suggestion
« on: April 08, 2010, 03:06:02 PM »
Wow, you are good. Do you drive away all diamond-buying players you interact with or just me?

This has clearly been a waste of time, a mistake I won't make again.

4
Suggestions / Re: Suggestion
« on: April 08, 2010, 12:26:06 AM »
Since it was my suggestion, I will speak for me if you don't mind since you are attributing things to me that I simply didn't say. If you read my post, I never asked for nor did I need any advice on what do with the tool. I am not an idiot; I can figure that out. My point was that I shouldn't have to. I also didn't ask that all buildings in the same province be of the same Tier. I just asked why that was the case. Your explanation makes sense but only in the version of the game wherein you couldn't travel instantly to any province. Now that you can, it just seems kind of silly.

Using the 'that is the way it is' defense is really not very productive when you are trying to improve the playability of the game. I am appreciative that the developers are constantly making changes and improving the product. I can see how the playability has improved immensely in the past few months. I am offering what I thought was a suggestion for an overlooked fix. A simple 'thank you very much we'll look into it' would suffice.

Thank you DMDMD, I think you understand where I am coming from. 

5
Suggestions / Re: Suggestion
« on: April 06, 2010, 06:30:35 PM »
I think you are missing my point. 1) if there is no benefit or limitation on a Tier 4 player using a Tier 2 tool, why even have Tiered tools? I can buy and use Tier 4 health and spirit potions as a Tier 3 player. They cost the same, the do the same thing. Why keep something that is obviously flawed? It is absolutely illogical. 2) why would you sell Tier 4 tools in 2 of the three crafting store that open up to Tier 3 players? There is just no reason; a developer is only creating a situation that will aggravate a player. I am only offering a suggestion to limit frustration for players. I can figure out what to do with the tool in the interim, that is not the problem.

6
Suggestions / Suggestion
« on: April 01, 2010, 07:27:56 PM »
There is a quirk in this game that now matter how I look at it, I cannot understand the logic of it. When you go to crafting shops in Tier 3 provinces, they carry Tier 4 crafting tools. So if you buy a crafting tool in a Tier 3 province and you are a Tier 3 player, you can't use the tool. The crazy part is that there are no differences in crafting tools by level that I can determine. For example, if a Tier 4 Hero uses a Tier 2 crafting tool, he gets the same bonus as a Tier 4 tool. Why even have Tier levels of crafting tools? It just frustrates a player who shells out 50 Diamonds for a tool in their province that they can't even use.

7
Guilds / Beware
« on: February 18, 2010, 01:27:50 AM »
Watch out for a character named Lettera attempting to join your guild. He and his merry band of stinking thieves cleaned out our stash. He is a pox and should be avoided at all costs

8
Story Line Quests / Re: Crafting Missions
« on: February 06, 2010, 02:39:10 PM »
then that should be my option. I am Tier 4, I have little use for the 2 rare, one-handed copper swords I created.

9
Story Line Quests / Crafting Missions
« on: February 06, 2010, 12:59:07 AM »
I don't understand why rare items do not count toward the fulfillment of crafting stages of storylines. A one handed copper sword is still a one handed copper sword whether or not it has additional benefits.

10
Bugs / Re: Email verification
« on: February 06, 2010, 12:55:33 AM »
At least someone is doing the QA work on the new releases...

11
Bugs / Re: Email verification
« on: February 05, 2010, 07:25:41 PM »
the email verification is apparently working but the pop up box continues relentlessly

12
Bugs / Email verification
« on: February 05, 2010, 04:51:51 PM »
Your email verification process doesn't work. Until you fix it, can you please keeping it from popping up on my screen every time I change frames? It is seriously becoming annoying

13
General Talk / Game Mechanics
« on: January 13, 2010, 03:49:01 AM »
I am truly beginning to suspect the validity of the game mechanics. I have been challenging the same individual (sorry Dark Knight777) to test different combination of dexterity, agility, strength etc. We are both warriors and my equipment is slightly superior but I cannot defeat him it is getting rather ridiculous.

                  GrumpyPickle                                  DarkKnight
Strength          154                                               142
Vitality             262                                               169
Agility              26.4                                               2.5
 Dexterity         32                                                  50.4
 Int                 26                                                  18
Health             2981                                             1851
spirit               301                                               125
block               0                                                  0
armor           2102                                                1807
damage         214.1- 344.9                                   203.3-258.4


So I am to believe that with correct game mechanics I am to lose 6 straight challenges? does that make sense? In my last attack I was evaded seven consecutive times. By a 2.5 agility. Really.
I think there is still some work left to be done!

14
Texts / Re: Mission bug
« on: December 26, 2009, 01:22:33 PM »
thanks, that fixed, but it still shouldn't show the progress as complete if it requires a simple level craft

15
Texts / Re: Mission bug
« on: December 25, 2009, 09:12:56 PM »
I have crafted the required number, they are in my possession, the mission requirements are listing as fulfilled (5 of 5 crafted) but the mission won't advance. Actually. I have crafted 6 and they are all in my Hero's inventory.

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