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Messages - Gambit

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1
Art / Recipes
« on: July 16, 2009, 02:07:35 PM »
First - great job with the auction house - love the sub categories.  It has made it much easier to search.

The problem, several of the armorsmith recipes have the wrong color ribbon.  Leather and chainmail and 2-3 others.  It is very obvious now if you list a sub category and then see the wrong color ribbon where they all should be uniform.  I am reluctant to buy without knowing if it is an art error or if it is likely to interfere with learning the recipe.

Once again, really like the changes.  This may make it easier to hunt down other problems.

Gambit - beta server

2
Bugs / Re: long travel time + loss of ap
« on: July 12, 2009, 12:15:52 AM »
I had this happen to me going to the pit of darkness - a 1 hour + trip.  Thought the same as you that I had made the error - spent a diamond to rush it and found out it was indeed a fight.  I am unsure if I lost AP or not.  It happened just yesterday.  But it did not repeat when I followed up and went right back.

Gambit - account of same name on beta server

3
Mechanics / Re: plain boars - charge attack
« on: June 26, 2009, 07:44:16 PM »
I have seen the same thing on the beta server.  The charge attack does not seem to do anything.

However - whatever attack the bulls have seem to do quite a bit.  I have been told it is worse than a critical hit but have not yet seen it.

Gambit

4
Questions / Re: lion
« on: June 26, 2009, 03:13:01 AM »
I ran into something similar with Tigers.  The roar took 4% from my attributes.  As the battle started I needed 25 or under to hit them due to their evade.  I had over a 160 dex.  I am really not sure that roar is working right.  I just stopped hunting anything with a roar.

Gambit

5
Mechanics / Re: Animal Testing
« on: June 25, 2009, 08:47:16 PM »
Thanks - did not know that - now I am clicking everywhere to make sure that I have not missed any other information sources.

Appreciate the help.

Gambit

6
Mechanics / Re: Animal Testing
« on: June 24, 2009, 07:14:51 PM »
Well maybe I am a little dense.  I can't find the crossed swords.  Next to the pictures of the attackers are single weapons that I can click on for some general stats on the attackers.  But, Strength, dexterity and agility are not listed.  Near the base of the list I can see Item agility bonus and Item Dexterity bonus but that is it.  In a full battle report I also see no crossed swords and not stats for str, agility or dex.

Using Firefox version 3.0.11

Gambit

7
Mechanics / Re: Animal Testing
« on: June 24, 2009, 06:47:38 PM »
Thanks - did not know about the 2 crossed swords near time.  Will try that in next fight.  It may be some time before I want to try tigers again though.

Gambit

8
Mechanics / Animal Testing
« on: June 24, 2009, 02:27:39 PM »
Is it possible to provide more og the animals stats in the full report.

For instance - the str, dex, agility of the creature.
I have had some unusual fights since the animal special abilities were added.

I have had boars charge me and do no additional damage above their normal when they attack.

I have fought 3 2th level tigers who I had a great deal of trouble hitting.  I have 163 dex after their 4% roar at the start of the fight my chance to hit them was only 25%.  That implies I lost roughly 7 points of dex at most.  Leaving me with 156 points of dex.  They would need about a 200 agility figuring in the agility evade bonus.  Is this right?

A friend has fought bulls with a charge attack that killed him in one shot doing over 500 points of damage.

My point is that if this is a beta and we are effectively testing the game we need some more information on the battles and stats to see if they are working the way they are supposed to.

Gambit

9
Questions / How Do You Get More Than Once Crafting Skill?
« on: June 21, 2009, 04:15:27 PM »
I have noticed recently some items in the auction house, weapons and armor, crafted by the same person.  Is it possible to have more than one crafting skill, for example, weaponsmith and armorer? At first I assumed they went up in one craft got tired with it and reset and started over - but as both items were legendary I dropped that idea.

10
Questions / Re: Items and Attribute Points
« on: June 20, 2009, 02:58:50 PM »
Someone has fixed it or it had to do with boots I replaced.  Sounds weird - but I bought new boots put them on and sold others that had nothing but speed bonus.  Now my health is correct again at 620.  If someone fixed it thanks.  If it is just one of those unusual things - thanks anyway.

Gambit

11
Questions / Re: Items and Attribute Points
« on: June 20, 2009, 06:45:33 AM »
I probably stated things wrong:

My hero shows a vitality of 57 on his character sheet
27 native attribute points
30 attribute points from items
I would expect hit points equal to 620 because of the extra 50 hit points from the start
What I have appears to be 730
While I noticed when I added the helm that may not be the cause.  But if you doubled the helm and added an extra 11 vitality - that would explain my current hit points.  I suspect there may be other pieces doing this in the game as this is not the first time I have noticed it.  Just the first time I am fairly sure about it.

I am happy to keep the item.  I am just bringing it up in case it is a bug - as it does not appear to be an intended part of the game.

12
Questions / Items and Attribute Points
« on: June 19, 2009, 09:52:47 PM »
I currently have a 57 vitality and yet 730 max health.  Account is Gambit on beta server.  While it seems to be linked to a new helm I purchased I am unsure.  Testing things by removing items containing vitality can lead to a lot of wasted regeneration of hit points.

I have several items with vitality on them but none with extra health.  So I can't explain the total.  This is not the first time this has happened to me.  I once removed an item with 4 vitality and sold it later finding out I lost 140 health - not forty.  I have also seen my dexterity incorrect in the past.  Each of those times I have had quite a few items improving the attribute that seemed to be affected.

My question is:  Is there some dynamic/rule that I am unaware of outside of class that affects realized attribute totals?

Gambit

13
Mechanics / Re: lost AP with no reason
« on: June 18, 2009, 09:57:15 PM »
Account is Gambit on beta server.

I noticed excessive AP loss also.  I believe it is double normal - it was in a multilevel dungeon: Hog Wood.  I was about 24/25 going in and came out with only 12.  Near as I can figure I lost 6.  Checked my status and it still shows that I am premium until September.

Gambit

14
Heroes / Re: strategy question
« on: June 14, 2009, 05:19:27 AM »
I would recommend critical hit and herbal knowledge as the 2 most important skills.

15
Heroes / Re: strategy question
« on: June 13, 2009, 05:36:07 PM »
Zephyr,

My advice would be to put the majority of your points into Agility and Dexterity.  As a ranger those two stats provide a bonus.  Agility is compared to your opponents dexterity.  If you have more than he has dex you will evade more often and not get hit.  There does appear to be at least a 25% chance to get hit no matter how well you evade however.

Your dexterity does 2 things.  The higher it is compared to your opponents dex - the more often you hit you target and they are unable to evade your strike. Also, for every 10 points of dex you get a 1% better chance to critical.

Str. and Int. can be left alone for quite a while and you will do fine.  You will need to gradually raise vitality to increase your hit points.

As a ranger I believe your best weapon is the javelin as long as you can finish fights quickly.  After 20 combat rounds they have their damaged halved for the remainder of the fight.

My character name is Gambit and you can look at my build and equipment if you go to statistics.  I am on the first page.

I have only been playing for about 3 weeks and I sure there is more that others can tell you who have been around longer.  There may be excellent arguments for other weapons and point distributions.

Gambit

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