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Messages - loveblue

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Questions / Re: Critical crafting chances
« on: November 07, 2011, 03:57:36 PM »
Wew, so it's excellent/3 not /2.

I don't know about the proper term, but on your crafting page it's written as "superb", so I just use that.
It's very confusing I admit, as there are some items name "Superb ...." like Superb Heavy Leather Belt.

Well, thanks for the answer.

PS: The developer really should spend some time for updating the in-game help. It's quite out-of-date and "incomplete".
I believe most players would prefer reading the help than having to post in the forum for some silly or trivial matter.

Questions / Critical crafting chances
« on: November 07, 2011, 01:00:46 PM »
I'm new to the superb item system because of long break, so CMIIW. Based from what I read :
- Base chance for superb is 8%
- All the crafting chance bonus (tools, guild bonus, etc) are applied to the superb chance (not the rare chance like it used to be)
- All the next level chance is reduced 50% from previous level. So, rare chance is 50%, legendary 25%, and epic 12,5% respectively from superb chance

Now, here is my chance for crafting:
Superb 34.00%
Rare    12.66%  ----> shouldn't it be 17%?

Is there something I miss there?

Questions / Re: What is the point in having arena fights?
« on: May 08, 2010, 03:07:05 PM »
You don't get any experience or any increase on your stats. It's a correct one, so don't expect go get any.

What you get from PvP challenge is fame. The experience you see in the battle report is actually fame.
Fame affects your fame rankings and also overall rankings. You can see them in the statistics (players ranking). It won't affect anything to your hero, ~except that you are become more popular amongst other players  ;)~, but it serves as alternative objective in this game. Many players chose to do PvP over time to get the top of the ranking.
The reason? Self satisfaction and fun. What else do you want from a game except those.  :D

Last, you can see your previous PvP fights in your profile. Click the "Challenge" above your battle records to bring out your last 5 PvP challenge fights instead of dungeons battle records.

Bugs / Re: Selling incomplete sets
« on: April 30, 2010, 05:17:52 PM »
Got the same issue.

For me, it's the Sonoria jewel sets. When I only had 2 pieces (Sonoria's Nobility and Sonoria's ..) the section wasn't displayed. But after I get another Sonoria's Nobility (and not the complement Sonoria's Honor), it starts to appear.
Perhaps the game only count the number instead of the completeness state.

Art / Re: Battle visualisation bug - Poison
« on: April 30, 2010, 02:31:43 PM »
I'm not sure, but it should be around when I started this post (April, 19th).

Art / Re: Battle visualisation bug - Poison
« on: April 30, 2010, 02:16:38 PM »
No, I didn't skip it. In fact, If I skipped it I problaby wouldn't notice this problem at all.  :D
I was surprised when I saw my hero suddenly dead even though the health bar indicated that
he had about 50% health in the previous round. When I hovered the picture, I got that info.
That's why I decided to check it by challenged him back to be able to read the report.

In the very moment when you click the "fight" button, battle has been performed, the rest is visualization/report. :)
I know this fact. That's why I said that the problem was in the battle vis.
In the report, I saw the poison info correctly, including the damage taken each round and
the moment my hero's health reached 0.
The only problem is that they weren't displayed on the battle vis.

PS: I just checked it using my loveblue account, and it's still displayed incorrectly.
The most obvious thing is that when my hero fails to hit on one round, the opponent's health (on the
visualization) doesn't change at all even though he has been poisoned and the report says that he suffered some poison damage on that round. And if you compare the opponent's health (on the visualization and the report) on each round started from the round he get poisoned, you can see the differences clearly.

Yeah, let's hope that it will be fixed soon.  :)

Questions / Re: Is this normal thing to happen?
« on: April 28, 2010, 03:23:34 PM »
It wasn't "normal".. So, don't worry about your luck.
It's fixed now. Thanks for reporting.

Glad to hear that.
I thought that maybe the bonuses were +2 block and +2 block .
I've seen +2 attribute as bonus before, so maybe there is +2 block as well.

Thanks for the response.

Questions / Is this normal thing to happen?
« on: April 28, 2010, 09:56:55 AM »
Hey, guys. I just crafted a legendary shield and see what's happened. Is it normal to have this kind of bonus for a legendary item? I've compared it with my old ones and see the result. It's even worse than the rare one.

Is it normal to have this bonus (and I just had a horrible bad luck out there *suicide*) or is there something wrong with my item?

General Talk / Re: News: In-game changes
« on: April 21, 2010, 06:59:07 AM »

- Added: the potential crafting points to be gained beside the question mark. Very useful addition for them who has reached 200/300 points on crafting and trying to unlock the next 100.
- Added: the "Alliance News" button in the panel. Brings out the latest global alliance news, such as recent castle/outpost siege.

Texts / Tavern quest
« on: April 20, 2010, 01:35:42 PM »
"Rangers and Mystics both came today and asked for me to make them armor. And we are talking about huge order, indeed. Tell you what – I’ll do the sawing, you’ll gather the hides. Fair enough? Go to Barren Rocks and gather 19 of Light Bones."

This quest is given at Barren Rocks' tavern.
- Is it really mean to be "sawing"? I think it's better to use "sewing" since we talk about leathers and not woods.
- the word "hides" should be changed to "resources" to avoid any difference just like this one. Light Bones != Heavy Hides
- "Go to Barren Rocks?". Hey, we've already at Barren Rocks province, so this kind of message isn't needed. In fact, it makes players think that there is such dungeon with the name of "Barren Rocks".


Another one:
Barren Rocks' storyline quest, step 6

"Task: Craft 5 from Light Bone Scale Armor ."

It doesn't sound right, does it?

Suggestions / Re: Info of the buyer
« on: April 19, 2010, 07:26:56 PM »
I think it should be posted under Suggestions:)

I vote for this one.

It would be nice to get something like this as the notification message.
"Your XXXXX has been bought by YYYYYY. You receive 999999"

Art / Battle visualisation bug - Poison
« on: April 19, 2010, 04:38:50 PM »
Do you see anything wrong with this picture?
Yes, my hero died with 254 health still remains.

Need some time to figure out what really happened.
The answer came out after I challenged him back and it was "Poison".
Somehow, the damage inflicted by poison aren't displayed in the battle vis.

The battle report doesn't have the same problems though, they are calculated perfectly.

Suggestions / Provinces with multi-tiered buildings
« on: April 08, 2010, 10:39:04 PM »
OK, I found that provinces with multi-tiered buildings have caused some accidental mistakes to some players. I'm lucky to say that's I'm not one of them, but I do get troubled at first. I don't disagree about this multi-tier buildings feature as it comes helpful for many other players. And I do think that they will do no harm if they are managed in a good way, which is ~in my opinion~, not the case at the moment.

I have some suggestions that I think would help reducing (if not avoiding) any further mistakes:

1. Why don't we add the description after every the shop name?. For example in Grunar Province: Body Guard (Tier 4 Armor), The Squid (Tier 3 Armor), Western School of Crafting Arts (Tier 4 Crafting School), The Fat Sailor (Tavern). The current descriptions, while they're amusing to read :D, provide no info about the building tier. Although you can actually know the tier from the building quality (higher tier buildings have better structure), this clue is easily missed by some players. But I don't think they will miss the tier info placed beside the building name, don't you think so?

2. I see the current buildings placement is just placed randomly (maybe for some artistic reasons). Sometimes a tier 4 building is just placed between tier 3 buildings. I don't see any benefits of this kind of placement for players. Why don't we group the buildings based on their tier?. For example: just place all the tier 4 buildings on the right side and the tier 3 buildings on the left. I think it will be easier this way, especially for newcomers of those provinces. The imperial city town has this kind of grouping if I'm not mistaken. ---> I know the consequences of this suggestion of course. Players that has already been accustomed to current placement will find it hard to rewrite their memory.  So, it's up to you (the developer) to decide whether to change them or not.

Questions / Re: Multi-level Dungeons.
« on: April 08, 2010, 11:06:52 AM »
You can go solo 9/10 steps (or 4/5, 7/8 or whatever) in multi level dungeons then pull your henchmen at the end. Tried it myself.
Wow, this is an useful info. I may use this tactics later since it's an official feature.  :D

My question is:
Can we do this solo fight up to several steps and then use the mercs in the middle step (not the last step, for example step 7/10)?
And if we can, will they be treated just like we use them since the first step?  ~I means, in terms that you can only use the mercs that you used in that middle step for the later steps.~

Bugs / Silvery Agate Amulet is actualy a Ring
« on: April 05, 2010, 04:08:52 AM »
Found an interesting bug here.

First time I notice, this item appears when I filtering the Tier 3 Rings. I just thought that the filter somehow leaked and the amulet is included. But then I notice that there's no other amulets there.
When I tried to equip it on the amulet slot it couldn't fit there, instead, it can be equipped in the ring slot.

Account : loveblue / Realm 2

PS: It's currently equipped in my Mercenary (TheBuffer).

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