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Topics - Geomaticus

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16
Bugs / Item drop in battle window
« on: February 15, 2010, 08:41:41 PM »
I'm listing this as a bug because the items don't fit in the drop window. Obviously it doesn't affect anything, but it should still be fixed with a scrollbar on the drop space.

image below...

17
Bugs / MOVED: itsnt correct
« on: February 13, 2010, 06:03:57 AM »

18
Bugs / Dual-wield compare at auction
« on: February 11, 2010, 04:45:27 AM »
When comparing a weapon to the dual-wield weapons on my merc, only 1 appears in the pop-up for comparison. This makes it very difficult to compare new and old weapons.
This is not the case for rings, because both worn rings are shown for comparison.

The screengrabs show what I mean....


---

19
Suggestions / Opponent names - different
« on: February 04, 2010, 07:44:06 PM »
I suggest that the opponents that are generated for each battle in a dungeon be given unique names - not unique for EVERY battle in the game, but something like Wolf 1 and Wolf 2 etc....

The current system makes it difficult to identify who was attacked or is attacking during each turn, when reading the full battle report. Each Lion in the report below has different attributes, but I cannot tell which one I am attacking or which one is hitting me. Simply add a number to the name and it clears everything up.

Quote
Team Team
Name Geomaticus
Level 34
Class: Ranger
Damage 55.74 - 372.565
Range: 7
Critical Hit Chance: 42%
Block Chance: 0%
Total Armor: 1357
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name AxeWarrior2
Level 31
Class: Warrior
Damage 314.925 - 467.575
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2044
Items' Agility Modifier: -40%
Items' Dextirity Modifier: -20%


Name PikeWarrior
Level 38
Class: Warrior
Damage 200.4225 - 538.5875
Range: 0
Critical Hit Chance: 7%
Block Chance: 0%
Total Armor: 1647
Items' Agility Modifier: -40%
Items' Dextirity Modifier: 0%


 Name Steppe lion
Level 32
Class: None
Damage 49.126 - 185.275
Range: 0
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 1060
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name Steppe lion
Level 32
Class: None
Damage 98.252 - 370.55
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2120
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


 

Round 1
Steppe lion successfully uses the skill Roar on the enemy party and lowers their attributes with 12%.

Team 1 takes turn
Geomaticus doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1.1 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 32
Steppe lion's Fast skill lowers the Geomaticus's weapon range, which is 7, with 3.
Geomaticus 's weapon range is lower, current distance is 7.
AxeWarrior2 's weapon range is lower, current distance is 7.
PikeWarrior 's weapon range is lower, current distance is 7.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 7.
Steppe lion 's weapon range is lower, current distance is 7.

Team 1 takes turn
Geomaticus 's weapon range is lower, current distance is 6.
AxeWarrior2 's weapon range is lower, current distance is 6.
PikeWarrior 's weapon range is lower, current distance is 6.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 6.
Steppe lion 's weapon range is lower, current distance is 6.

Team 1 takes turn
Geomaticus 's weapon range is lower, current distance is 5.
AxeWarrior2 's weapon range is lower, current distance is 5.
PikeWarrior 's weapon range is lower, current distance is 5.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 5.
Steppe lion 's weapon range is lower, current distance is 5.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 355.62893333333 and the latter is left with 1542.37 health.
Monster kills bonus adds 0% to damage.
Headshot attack performed!
AxeWarrior2 's weapon range is lower, current distance is 4.
PikeWarrior 's weapon range is lower, current distance is 4.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 4.
Steppe lion 's weapon range is lower, current distance is 4.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 428.11006666667 and the latter is left with 3659.89 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 15/23!

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1409.89 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 's weapon range is lower, current distance is 3.
PikeWarrior 's weapon range is lower, current distance is 3.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 3.
Steppe lion 's weapon range is lower, current distance is 3.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1277.41 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 3598.08 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 's weapon range is lower, current distance is 2.
PikeWarrior 's weapon range is lower, current distance is 2.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 2.
Steppe lion 's weapon range is lower, current distance is 2.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 3536.26 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1144.93 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 's weapon range is lower, current distance is 1.
PikeWarrior 's weapon range is lower, current distance is 1.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 1.
Steppe lion 's weapon range is lower, current distance is 1.

Round 2

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1012.45 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 3474.45 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 0
AxeWarrior2 72.22/61.7584 hit evaded.
PikeWarrior doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1.5 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 0
PikeWarrior hits Steppe lion for 458.67966666667 and the latter is left with 3015.77 health.
Monster kills bonus adds 0% to damage.
Raging Charge attack performed!

Team 2 takes turn
Steppe lion doesn't have an opponent, therefore he chooses Geomaticus. Level difference modifier is 0.9 .
Geomaticus's block percentage is 0.
Critical Hit Chance: 0
Steppe lion 96.96/35 hit evaded.
Steppe lion doesn't have an opponent, therefore he chooses PikeWarrior. Level difference modifier is 0.5 .
PikeWarrior's block percentage is 0.
Critical Hit Chance: 3
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with 539.25 health.

Round 3

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 2953.95 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 879.97 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

The Swiftness skill reduces damage taken, which is 95.465833333333 with 381.86333333333.
AxeWarrior2 hits Steppe lion for 286.3975 and the latter is left with 593.57 health.
Monster kills bonus adds 0% to damage.

PikeWarrior 67.11/36.75 hit evaded.

Team 2 takes turn
Steppe lion 97.9/35 hit evaded.
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with 286.5 health.

Round 4

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 461.09 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 2892.14 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 70.54/61.7584 hit evaded.
PikeWarrior 72.3/36.75 hit evaded.

Team 2 takes turn
Steppe lion 70.19/35 hit evaded.
Steppe lion 83.4/60.433184 hit evaded.

Round 5

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 2830.32 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 328.61 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 69.2/61.7584 hit evaded.
PikeWarrior hits Steppe lion for 378.67966666667 and the latter is left with 2451.64 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Steppe lion 67.42/35 hit evaded.
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with 33.75 health.

Round 6

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 244.96226666667 and the latter is left with 2206.68 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 75.68/61.7584 hit evaded.
PikeWarrior 40.1/36.75 hit evaded.

Team 2 takes turn
Steppe lion 72.64/35 hit evaded.
Steppe lion 98.06/60.433184 hit evaded.

Round 7

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with 1981.72 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 61.84/61.7584 hit evaded.
PikeWarrior hits Steppe lion for 378.67966666667 and the latter is left with 1603.04 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Steppe lion hits Geomaticus for 94.808333333333 and the latter is left with 406.79 health.
Steppe lion 75.67/60.433184 hit evaded.

Round 8

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with 1378.08 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 63.07/61.7584 hit evaded.
PikeWarrior 53.52/36.75 hit evaded.

Team 2 takes turn
Steppe lion hits Geomaticus for 94.808333333333 and the latter is left with 311.98 health.
Steppe lion 82.43/60.433184 hit evaded.

Round 9

Team 1 takes turn
Geomaticus hits Steppe lion for 957.55346666667 and the latter is left with 420.52 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 1/23!

The Swiftness skill reduces damage taken, which is 95.465833333333 with 381.86333333333.
AxeWarrior2 hits Steppe lion for 286.3975 and the latter is left with 42.21 health.
Monster kills bonus adds 0% to damage.

PikeWarrior 58.52/36.75 hit evaded.

Team 2 takes turn
Steppe lion 49.61/35 hit evaded.
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with -219 health.
PikeWarrior has been defeated!
Round 10

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with 195.56 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 97.76/61.7584 hit evaded.

Team 2 takes turn
Steppe lion 98.6/35 hit evaded.
Steppe lion doesn't have an opponent, therefore he chooses AxeWarrior2. Level difference modifier is 1 .
AxeWarrior2's block percentage is 0.
Critical Hit Chance: 1.5
Steppe lion hits AxeWarrior2 for 234.28333333333 and the latter is left with 515.48 health.

Round 11

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with -29.4 health.
Monster kills bonus adds 0% to damage.

The Swiftness skill reduces damage taken, which is 95.465833333333 with 381.86333333333.
AxeWarrior2 hits Steppe lion for 286.3975 and the latter is left with -244.19 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Steppe lion hits Geomaticus for 94.808333333333 and the latter is left with 217.18 health.
Steppe lion hits AxeWarrior2 for 234.28333333333 and the latter is left with 281.19 health.
Steppe lion has been defeated!Steppe lion has been defeated!

Team 1 is victorious!
Geomaticus battle statistics:
Successful/Attacks 21/14
Damage Done: 4184.3585333333
Critical Hits Done: 2
AxeWarrior2 battle statistics:
Successful/Attacks 3/10
Damage Done: 859.1925
Critical Hits Done: 0
PikeWarrior battle statistics:
Successful/Attacks 3/8
Damage Done: 1216.039
Critical Hits Done: 0
Steppe lion battle statistics:
Successful/Attacks 3/10
Damage Done: 284.425
Critical Hits Done: 0
Steppe lion battle statistics:
Successful/Attacks 6/10
Damage Done: 1479.5666666667
Critical Hits Done: 0

Battle generation time: 0.203111 seconds.

EXP added : 170(+9) to Geomaticus
EXP added : 170(+6) to AxeWarrior2
EXP added : 170(+6) to PikeWarrior
GOLD added : 619 to Geomaticus

20
Bugs / Winning without killing everyone
« on: February 04, 2010, 07:37:13 PM »
This may be a merciful win, but the graphic report does not match the text report. The text says that two Lions were killed, but the graphic shows that the second lion has half his HP remaining. They should match.



Full report follows...
Quote
Team Team
Name Geomaticus
Level 34
Class: Ranger
Damage 55.74 - 372.565
Range: 7
Critical Hit Chance: 42%
Block Chance: 0%
Total Armor: 1357
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name AxeWarrior2
Level 31
Class: Warrior
Damage 314.925 - 467.575
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2044
Items' Agility Modifier: -40%
Items' Dextirity Modifier: -20%


Name PikeWarrior
Level 38
Class: Warrior
Damage 200.4225 - 538.5875
Range: 0
Critical Hit Chance: 7%
Block Chance: 0%
Total Armor: 1647
Items' Agility Modifier: -40%
Items' Dextirity Modifier: 0%


 Name Steppe lion
Level 32
Class: None
Damage 49.126 - 185.275
Range: 0
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 1060
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name Steppe lion
Level 32
Class: None
Damage 98.252 - 370.55
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2120
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


 

Round 1
Steppe lion successfully uses the skill Roar on the enemy party and lowers their attributes with 12%.

Team 1 takes turn
Geomaticus doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1.1 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 32
Steppe lion's Fast skill lowers the Geomaticus's weapon range, which is 7, with 3.
Geomaticus 's weapon range is lower, current distance is 7.
AxeWarrior2 's weapon range is lower, current distance is 7.
PikeWarrior 's weapon range is lower, current distance is 7.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 7.
Steppe lion 's weapon range is lower, current distance is 7.

Team 1 takes turn
Geomaticus 's weapon range is lower, current distance is 6.
AxeWarrior2 's weapon range is lower, current distance is 6.
PikeWarrior 's weapon range is lower, current distance is 6.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 6.
Steppe lion 's weapon range is lower, current distance is 6.

Team 1 takes turn
Geomaticus 's weapon range is lower, current distance is 5.
AxeWarrior2 's weapon range is lower, current distance is 5.
PikeWarrior 's weapon range is lower, current distance is 5.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 5.
Steppe lion 's weapon range is lower, current distance is 5.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 355.62893333333 and the latter is left with 1542.37 health.
Monster kills bonus adds 0% to damage.
Headshot attack performed!
AxeWarrior2 's weapon range is lower, current distance is 4.
PikeWarrior 's weapon range is lower, current distance is 4.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 4.
Steppe lion 's weapon range is lower, current distance is 4.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 428.11006666667 and the latter is left with 3659.89 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 15/23!

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1409.89 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 's weapon range is lower, current distance is 3.
PikeWarrior 's weapon range is lower, current distance is 3.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 3.
Steppe lion 's weapon range is lower, current distance is 3.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1277.41 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 3598.08 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 's weapon range is lower, current distance is 2.
PikeWarrior 's weapon range is lower, current distance is 2.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 2.
Steppe lion 's weapon range is lower, current distance is 2.

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 3536.26 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1144.93 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 's weapon range is lower, current distance is 1.
PikeWarrior 's weapon range is lower, current distance is 1.

Team 2 takes turn
Steppe lion 's weapon range is lower, current distance is 1.
Steppe lion 's weapon range is lower, current distance is 1.

Round 2

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 1012.45 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 3474.45 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 0
AxeWarrior2 72.22/61.7584 hit evaded.
PikeWarrior doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1.5 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 0
PikeWarrior hits Steppe lion for 458.67966666667 and the latter is left with 3015.77 health.
Monster kills bonus adds 0% to damage.
Raging Charge attack performed!

Team 2 takes turn
Steppe lion doesn't have an opponent, therefore he chooses Geomaticus. Level difference modifier is 0.9 .
Geomaticus's block percentage is 0.
Critical Hit Chance: 0
Steppe lion 96.96/35 hit evaded.
Steppe lion doesn't have an opponent, therefore he chooses PikeWarrior. Level difference modifier is 0.5 .
PikeWarrior's block percentage is 0.
Critical Hit Chance: 3
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with 539.25 health.

Round 3

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 2953.95 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 879.97 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

The Swiftness skill reduces damage taken, which is 95.465833333333 with 381.86333333333.
AxeWarrior2 hits Steppe lion for 286.3975 and the latter is left with 593.57 health.
Monster kills bonus adds 0% to damage.

PikeWarrior 67.11/36.75 hit evaded.

Team 2 takes turn
Steppe lion 97.9/35 hit evaded.
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with 286.5 health.

Round 4

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 461.09 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 2892.14 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 70.54/61.7584 hit evaded.
PikeWarrior 72.3/36.75 hit evaded.

Team 2 takes turn
Steppe lion 70.19/35 hit evaded.
Steppe lion 83.4/60.433184 hit evaded.

Round 5

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 61.814466666667 and the latter is left with 2830.32 health.
Monster kills bonus adds 0% to damage.

Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 132.48113333333 and the latter is left with 328.61 health.Volley attack performed!
Monster kills bonus adds 0% to damage.

AxeWarrior2 69.2/61.7584 hit evaded.
PikeWarrior hits Steppe lion for 378.67966666667 and the latter is left with 2451.64 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Steppe lion 67.42/35 hit evaded.
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with 33.75 health.

Round 6

Team 1 takes turn
Geomaticus uses the skill Burning Arrow, which adds 20 to his weapon's maximum damage.
Geomaticus hits Steppe lion for 244.96226666667 and the latter is left with 2206.68 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 75.68/61.7584 hit evaded.
PikeWarrior 40.1/36.75 hit evaded.

Team 2 takes turn
Steppe lion 72.64/35 hit evaded.
Steppe lion 98.06/60.433184 hit evaded.

Round 7

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with 1981.72 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 61.84/61.7584 hit evaded.
PikeWarrior hits Steppe lion for 378.67966666667 and the latter is left with 1603.04 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Steppe lion hits Geomaticus for 94.808333333333 and the latter is left with 406.79 health.
Steppe lion 75.67/60.433184 hit evaded.

Round 8

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with 1378.08 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 63.07/61.7584 hit evaded.
PikeWarrior 53.52/36.75 hit evaded.

Team 2 takes turn
Steppe lion hits Geomaticus for 94.808333333333 and the latter is left with 311.98 health.
Steppe lion 82.43/60.433184 hit evaded.

Round 9

Team 1 takes turn
Geomaticus hits Steppe lion for 957.55346666667 and the latter is left with 420.52 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 1/23!

The Swiftness skill reduces damage taken, which is 95.465833333333 with 381.86333333333.
AxeWarrior2 hits Steppe lion for 286.3975 and the latter is left with 42.21 health.
Monster kills bonus adds 0% to damage.

PikeWarrior 58.52/36.75 hit evaded.

Team 2 takes turn
Steppe lion 49.61/35 hit evaded.
Damage redused from 260.75 with 8
Steppe lion hits PikeWarrior for 252.75 and the latter is left with -219 health.
PikeWarrior has been defeated!
Round 10

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with 195.56 health.
Monster kills bonus adds 0% to damage.

AxeWarrior2 97.76/61.7584 hit evaded.

Team 2 takes turn
Steppe lion 98.6/35 hit evaded.
Steppe lion doesn't have an opponent, therefore he chooses AxeWarrior2. Level difference modifier is 1 .
AxeWarrior2's block percentage is 0.
Critical Hit Chance: 1.5
Steppe lion hits AxeWarrior2 for 234.28333333333 and the latter is left with 515.48 health.

Round 11

Team 1 takes turn
Geomaticus hits Steppe lion for 224.96226666667 and the latter is left with -29.4 health.
Monster kills bonus adds 0% to damage.

The Swiftness skill reduces damage taken, which is 95.465833333333 with 381.86333333333.
AxeWarrior2 hits Steppe lion for 286.3975 and the latter is left with -244.19 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Steppe lion hits Geomaticus for 94.808333333333 and the latter is left with 217.18 health.
Steppe lion hits AxeWarrior2 for 234.28333333333 and the latter is left with 281.19 health.
Steppe lion has been defeated!Steppe lion has been defeated!

Team 1 is victorious!
Geomaticus battle statistics:
Successful/Attacks 21/14
Damage Done: 4184.3585333333
Critical Hits Done: 2
AxeWarrior2 battle statistics:
Successful/Attacks 3/10
Damage Done: 859.1925
Critical Hits Done: 0
PikeWarrior battle statistics:
Successful/Attacks 3/8
Damage Done: 1216.039
Critical Hits Done: 0
Steppe lion battle statistics:
Successful/Attacks 3/10
Damage Done: 284.425
Critical Hits Done: 0
Steppe lion battle statistics:
Successful/Attacks 6/10
Damage Done: 1479.5666666667
Critical Hits Done: 0

Battle generation time: 0.203111 seconds.

EXP added : 170(+9) to Geomaticus
EXP added : 170(+6) to AxeWarrior2
EXP added : 170(+6) to PikeWarrior
GOLD added : 619 to Geomaticus

21
General Talk / Guild expansion
« on: February 03, 2010, 04:28:24 PM »
I would like to comment on the cost of guild expansion. I think the cost of expanding guilds (storage or administration) should be in Gold only, not diamonds. Right now, my guild has enough gold to expand, but diamonds are way to expensive to spend on expanding a guild, so our members aren't going to donate them to the guild treasury.

That's my opinion on that....

22
Bugs / MOVED: Diamonds
« on: January 19, 2010, 02:16:29 AM »

23
Bugs / Sorting in Auction
« on: January 14, 2010, 02:42:04 AM »
In the past, when clicking on items in the auction, the list would re-sort to show only those items.
Today, I clicked on polished emeralds, and when the list re-sorted, no items were found. This occurred when I clicked on different listings for emeralds, not just one. This did not happen with I clicked other gems.

24
Bugs / Recipe has lost it's name
« on: January 10, 2010, 02:35:54 AM »
This recipe, which was learned months ago, has since lost it's name. The recipe in the 'list-o-recipes' has no name, and the item that is shown in the preview has no name. I assume the recipe is for a superb cloak.

Has the recipe been removed from the game, or is this only unique to my account?

(screengrab shown below)

25
Guilds / MOVED: Como reparar armadura
« on: January 03, 2010, 04:15:40 AM »

26
Texts / Item specs
« on: December 28, 2009, 12:30:36 PM »
When this staff is found after a battle, the block bonus is duplicated in the pop-up.
When viewed from my cache, the block bonus us only drawn once, so the error is the duplicate text seen in the item drop window.



--


27
Suggestions / Tagging items in guild stash
« on: December 20, 2009, 12:17:37 AM »
I don't know about the other guilds, but in mine, we often share resources or equipment amongst the group. This is difficult to do sometimes because if I want to give leather to Jimmy, Pamela will see the leather and take it. I can see in the log who took it but she might have used it already :(

I could try to arrange for the exchange when both me and Jimmy are online, but that can be tough when we have different life-schedules and live in different parts of the world.

I would like to be able to share items with particular guildmates, without those items being accidentally grabbed by other members. If there was a way to add temporary tags of some type to the items in the stash, it would facilitate sharing within the guild without confusion.

I draw an example, shown below...



Those tags would need to be cleared after the item is placed in someone's backpack.

Comments ? ? ? ?

28
Bugs / New 50% crafting hammer bug
« on: December 19, 2009, 03:48:30 PM »
With the new 50% crafting hammer, and maxing out the multiplier to 8x, the crafting chances for a special item is over 100%, as shown in image below. No crafting pact was used. The math would be worse had it been on.
Perhaps the math should be corrected since the chance should not go over 100%.


29
Bugs / MOVED: Problem with mercenery
« on: December 19, 2009, 03:36:18 PM »

30
Questions / MOVED: Crafting hammer disappear
« on: December 19, 2009, 01:22:16 AM »

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