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Messages - Nautrax

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16
Bugs / Re: AH Bounded items
« on: October 16, 2009, 03:12:07 PM »
nobody is going to look at this?.. how i can be shure it won't happend again....

17
Bugs / Re: AH Bounded items
« on: October 15, 2009, 04:29:02 PM »
You got them into a multilevel dungeon. All items from multilevel dungeons are bound to players that got them

nop, i bougth them in the AUCTION HOUSE, they weren't drop from mobs.

18
Bugs / AH Bounded items
« on: October 14, 2009, 10:38:04 PM »
I bought some items in the auction house and as i had my bags full there went to the cache, when i toke the mout from the cache to the bags i realized the items where bound to me, of course i didn't wear them as they where for my guild members not for my char.

the items are a Emeral Iron chainmail shirt and a topaz cloak, both in my 2nd bag atm.

Can you guys unbound this items and check why this happened?

Thanks.

19
Questions / Re: Auction House
« on: October 03, 2009, 02:15:51 AM »
This is nonsense now I see things for sale that start at $1.00 and buy now @ crazy high buy now$100,000- $300,000 so first guy bids a buck and next bid is $29,000 so first dude wins for a buck.

that's the problem in depending in the buy now price insteld of the last bid...

20
Questions / Re: Auction House
« on: October 01, 2009, 10:22:36 PM »
I think a +5% of the last bit is better, what about if i put the buy now price at 100K for something that woth 3K starting at 1.
An auction is for taht, just bid a bit more than others to buy something.

21
Guilds / Re: Jeweller / stonecutter
« on: October 01, 2009, 08:37:43 AM »
Hi misericorde, i sended you an invitation ,seeya ;)

22
Questions / Re: Changes in monsters in the Tier 4 province?
« on: September 30, 2009, 02:04:26 AM »
also we can't use our tier4 merc coz we don't have a place to revive him...

A lot of changes are made without announcement

23
Questions / Re: No more selling for diamonds
« on: September 29, 2009, 06:45:07 PM »
anyone knows wich is the point of not selling buying for diamonds anymore?, i know that in some point we needed a way to buy diamonds without paying real money.. but why changing the market like that? i don't understand...
The auction fees will be too hight for good items, and sellers will be forced to lower eaven more the prices of legend, epic items wich cost a lot to be made...

A good thing is that we now can buy diamonds for Guild expansion.. but the items price will fall at the long term due to unpayable fees

24
Bugs / Re: Crafting time multiplier
« on: September 25, 2009, 04:58:36 PM »
check if it's not a visual bug, crafting ends when all the crafting is made, if you are dooing 10 you won't see 5 first then the other 5, you have to whait until the 10 are finished. and chec in the report wich is the multiplier that shows you.

25
Questions / Re: A few questions please.
« on: September 25, 2009, 04:55:48 PM »
i can help you with some of them.

1) the answer is NO, the rate will keep the same 2-5 and i think in later maps will be harder to find a place with Certain gathering chances(100%), the 2-5 rate can be increased by erning crafting points (CP) if you reach 100CP in a profesion you unlock the next Tier and you gathering rate increses to 2-6 and i supouse it increase more if you have 200 then 300 then 400 CP in a profesion.

2) i think so... Premiun reduce every action to 1 AP (but i'm not 100% shure about mining)

4) the chances that the opponents choose you or any tipe of mercenary are random, if the mystic is chosen in the first round the opponent choose again, but is allways random. Later as a warrior you have some skills to "force" opponents to choose you allways first, this skill is "Taunt"

5) i think in the "News and announcements" theres is a post witht he skills of each class.

6) the benefits are many, echanging knoladge, crafting resourses, items.... like you will be a miner, let's say armorsmith.. some armors will require Leather (from hides) to be made, so you can ask to your guild to give them to you and you give them bars and stuff like that. All crafting proffesions in one point need others resourses.

If you have more questions just ask ;)
And if you are looking for a guild in Beta server mail me, same nick.
Good luck!

26
Questions / Re: Merc Tier4 Healer
« on: September 24, 2009, 03:52:31 PM »
i think this new rule about healers tier will be a pain in the as*, coz if you are fighting with a Merc in a diferent Tier province you have to travel each time, and that will make some people to get borded of the game and leave.

The developers should fix the stores per province (right tier store in the right tier province) and quit that rule.

27
Questions / Merc Tier4 Healer
« on: September 24, 2009, 02:49:30 PM »
I'm looking to change my Tier3 for one Tier4 from Semillia province, but then i remember some issues that have been happening with the mercs and the Healer stores tiers..

So my question is.. is any Healer Tier4? and where is it?....

If the answer is NO (wich i think it is.. ) then shouden't the Tier limitations be removed inmidatly?.......

28
Questions / Re: mercs tier 3
« on: September 24, 2009, 02:08:46 AM »
the new healing rule for mercs really suck as you said, coz mostly of the Merc stores and healing stores are rong placed acoording to the Tier province they are.

i think Barracks province and great winds (tier3 provinces) have healers for tier3 mercs

29
Questions / Re: Where is?
« on: September 24, 2009, 02:03:41 AM »
if you didn't develop your new profession yet you can change again, in fact you can change profession as much times as you wont, the only bad thing is that you will start from 0 every time.

If you want to be a stonecutter just change it again.

And if you are active and looking for a guild mail me ingame (beta server, same nick)

30
Questions / Re: Critical Hit changes without Announcement.
« on: September 23, 2009, 05:15:17 AM »
From the same rules:

Agility:
Determines the hero's chance of evading enemy attacks (enemy's dexterity is taken into account too), as well as the hero's chance of block, given he is equipped with an item with block. Each 10 points of Agility grant 1% chance of block. However, the block chance cannot exceed 75%, no matter the attributes, skills and equipment.

and today i see this....

Name : Raider
Level 29
Class: None
Damage 80.3824 - 232.535
Range: 0
Critical Hit Chance: 5%
Block Chance: 82%
Total Armor: 1132
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


So what we should think?.....

I have 98.5 agility points with -6 from the poison cloud

a lv29 Heretic - Archer should have almost a x/100 succes hit? a few days ago they couden't hit me more than x/40
Heretic - Archer 100/98.5 hit evaded.

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