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Messages - janyemm

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16
Questions / Re: Changing stats of enemies in dungeons
« on: April 06, 2011, 08:08:00 PM »
OK understand,

Just now I also saw how stats for some enemies in new storyline The Curse was brutally changed. I was speedy enough to pass through certain dungeon before robusta tested it and then soon stats was changed ( true is "first" variation was extremely easy ), unfortunately my another account comes to dungeon after robusta  *hihi* . ( "second" variation is really different  :'( ).
So maybe also with some other dungeons it was same - certain player should have luck to be fight there just in moment of testing or changing stats. All clear for me, no problem.

Jany

17
Questions / Re: hmmm
« on: April 06, 2011, 02:28:10 PM »
Welcome in Imperial Hero

Jany

18
Questions / Re: Changing stats of enemies in dungeons
« on: April 04, 2011, 03:57:08 PM »
Of course stats is BASIC, so BEFORE all skills ( mystic, fury ) is used.

Jany

P.S. BTW tontoer is ranger  ;)

19
Questions / Changing stats of enemies in dungeons
« on: April 03, 2011, 10:22:23 PM »
Hi,

I know sometimes programators make changes "numbers" of some enemies. Sometimes it is big change which is announced by message in game ( as last time with armor/health change in beasts ). Sometimes change is small - usually if they found some dungeon is too hard to pass they change a little bit one or two stats on final enemy.

I am trying to pass dungeon Tier6 - Sonoria´s Dark Secrets, last 12/12 step - dungeon : Central Prison Core. Final boss - epic Dark Ranger - is really hard, but I found in last days some players are fighting with final epic boss with changed ( significantly lowered ) dexterity. Original dexterity was 1180, now some players ( realm3 robusta, realm3 tontoer ) fighted in same dungeon in same stage with same epic boss , but with 800 dexterity. When I saw change I give dungeon one more try today evening, but "my epic boss" has still old stats = dexterity 1180.

Here is my question - because I took 12/12 step BEFORE CHANGES was done, my enemy will have forever 1180 dexterity although other players which will take task later will have "changed" enemy with 800 dexterity ? I only want be sure, because this is not only changed final boss I think , but if stats stay same "for me" I will not try again loosed battle in advance.

many thanks for answer, Jany, account janyemm, realm3

20
Questions / Re: Bug
« on: April 02, 2011, 05:55:08 PM »
Courion,

If I was reporting always when I have red ball on some of my accounts, significant part of forum will be about "red balls"  :D
I simply kick red ball away, because - to be true - I never remember what it was before "becomes" red ball. And this problem is really small.

Jany

P.S. Many players do not know "it is problem", they simply think they have something unusual and valuable and because they do not know to use it  *hahaha* , so some of them try to sell.

21
Mechanics / Re: Heavy bugs in fight ?
« on: March 31, 2011, 05:05:35 PM »
4th location

Canyon of the Dragon Bite, The West End - final stage 12/12 of multidungeon , both block and evade bug from Basilisk

22
Mechanics / Re: Heavy bugs in fight ?
« on: March 30, 2011, 08:30:38 AM »
In The Pirate Bay , Imperial Karaganda block seems to be OK, but maximal evade 75% is granted to behemoth with 112 agality against merc with 200+ dexterity.

MDMD

23
Mechanics / Re: Heavy bugs in fight ?
« on: March 29, 2011, 10:06:30 PM »
Same mechanics works in The Karaganda Quarry, Imperial Karaganda final behemoth boss ( has 0 block - but blocking with 60% chance, evading with maximal 75% chance opponent with 2x more dexterity as behemoth agility )

MDMD

24
Mechanics / Heavy bugs in fight ?
« on: March 29, 2011, 08:39:42 PM »

Hi ,

I am not fan of reading battle reports and usually have not time for that. Anyway when all your opponents has 0% block and you are blocked several times in fight, it surely calls your attention. >:(  After reading I found there is also heavy problem with enemy evading.

The South Beach
Imperial Karaganda

Team   Team
Name MDMD
Level 55
Class: Mystic
Damage 541.68 - 1088.16
Range: 0
Critical Hit Chance: 60%
Block Chance: 52%
Total Armor: 3445
Items' Agility Modifier: 20%
Items' Dexterity Modifier: 0%


Name Dracula
Level 55
Class: Ranger
Damage 622.08 - 984.165
Range: 9
Critical Hit Chance: 66%
Block Chance: 0%
Total Armor: 4875
Items' Agility Modifier: -20%
Items' Dexterity Modifier: -20%


Name Merc
Level 54
Class: Ranger
Damage 401.0625 - 704.125
Range: 6
Critical Hit Chance: 69%
Block Chance: 0%
Total Armor: 3937
Items' Agility Modifier: -20%
Items' Dexterity Modifier: -20%


Name Merc
Level 54
Class: Ranger
Damage 469.2 - 838.74
Range: 5
Critical Hit Chance: 70%
Block Chance: 0%
Total Armor: 3493
Items' Agility Modifier: -20%
Items' Dexterity Modifier: -20%


Name VladTepes
Level 56
Class: Warrior
Damage 917.19 - 2098.61
Range: 0
Critical Hit Chance: 32%
Block Chance: 48%
Total Armor: 8196
Items' Agility Modifier: -20%
Items' Dexterity Modifier: 0%


Name BlackKnight
Level 56
Class: Warrior
Damage 1514.705 - 2983.98
Range: 0
Critical Hit Chance: 34%
Block Chance: 66%
Total Armor: 7830
Items' Agility Modifier: -20%
Items' Dexterity Modifier: 0%

Name Giant Sea Turtle
Level 55
Class: None
Damage 387.06 - 1161.19
Range: 0
Critical Hit Chance: 11%
Block Chance: 0%
Total Armor: 27222
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Giant Sea Turtle
Level 55
Class: None
Damage 387.06 - 1161.19
Range: 0
Critical Hit Chance: 11%
Block Chance: 0%
Total Armor: 27222
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Pterodactyl
Level 55
Class: None
Damage 289.75 - 2173.12
Range: 0
Critical Hit Chance: 22%
Block Chance: 0%
Total Armor: 3611
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Pterodactyl
Level 55
Class: None
Damage 289.75 - 2173.12
Range: 0
Critical Hit Chance: 22%
Block Chance: 0%
Total Armor: 3611
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Basilisk
Level 53
Class: None
Damage 1577.56 - 3146.74
Range: 0
Critical Hit Chance: 10%
Block Chance: 0%
Total Armor: 20190
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Basilisk
Level 53
Class: None
Damage 1577.56 - 3146.74
Range: 0
Critical Hit Chance: 10%
Block Chance: 0%
Total Armor: 20190
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%



....... few choosed rounds ..... ( whole battle report available on demand , fight saved betwenn favourite MDMD fights )

Round 3
MDMD uses the skill Divine Bless and increases Merc's all skills by 1.
Basilisk tries to use the Dread skill.
Dread fails. 28/24
Basilisk tries to use the Dread skill.
Dread fails. 87/24

Team 1 takes turn
The Giant skill reduces damage taken, which is 1371.5475 with 1828.73.
MDMD hits Basilisk for 457.1825 and the latter is left with 3718.48 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 44/50!

Fortified Armor stance reduces damage taken, which is 336.54 with 269.232.
Dracula hits Giant Sea Turtle for 67.308 and the latter is left with 6141.84 health.
Monster kills bonus adds 0% to damage.

Fortified Armor stance reduces damage taken, which is 336.54 with 269.232.
Dracula hits Giant Sea Turtle for 67.308 and the latter is left with 7752.65 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 45/47.5!

Dracula hits Basilisk for 336.54 and the latter is left with 4067.68 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 48/49!

Dracula hits Basilisk for 336.54 and the latter is left with 3381.94 health.Volley attack performed!
Monster kills bonus adds 0% to damage.
A critical hit is performed! 31/49!

Merc 56.14/60 Block successful.
Merc 26.73/25 hit evaded.
Merc 98.64/25 hit evaded.
Merc 22.88/60 Block successful.Volley attack performed!



Round 4
MDMD uses the skill Divine Bless and increases Dracula's all skills by 1.
The hero BlackKnight takes damage for 193.53 and his health is now 5112.78.
Basilisk tries to use the Dread skill.
Dread fails. 83/24
Basilisk tries to use the Dread skill.
Dread fails. 76/24

Team 1 takes turn
The Giant skill reduces damage taken, which is 443.1975 with 590.93.
MDMD hits Basilisk for 147.7325 and the latter is left with 2887.19 health.
Monster kills bonus adds 0% to damage.

Dracula 5.6/60 Block successful.
Dracula 90.77/25 hit evaded.
Dracula 34.42/25 hit evaded.
Dracula 58.25/25 hit evaded.Volley attack performed!

Round 5
The hero BlackKnight takes damage for 193.53 and his health is now 4919.25.
Basilisk tries to use the Dread skill.
Dread fails. 84/24
Basilisk tries to use the Dread skill.
Basilisk successfully uses the Dread skill and MDMD misses one Round.

Team 1 takes turn
MDMD misses this round.
Dracula 52.34/25 hit evaded.
Dracula 44.47/25 hit evaded.
Dracula 78.72/25 hit evaded.
Dracula 57.05/25 hit evaded.Volley attack performed!

Round 6
The hero Dracula takes damage for 193.53 and his health is now 3248.53.
The hero BlackKnight takes damage for 193.53 and his health is now 4725.72.
Basilisk tries to use the Dread skill.
Dread fails. 85/24
Basilisk tries to use the Dread skill.
Dread fails. 70/24

Team 1 takes turn
The Giant skill reduces damage taken, which is 1371.5475 with 1828.73.
MDMD hits Basilisk for 457.1825 and the latter is left with 1735.98 health.
Monster kills bonus adds 0% to damage.
A critical hit is performed! 41/50!

Dracula 54.67/25 hit evaded.
Dracula 72.47/25 hit evaded.
Dracula 77.7/25 hit evaded.
Dracula 25.14/60 Block successful.Volley attack performed!



My quesitons are :

1. Which way is possible to can be my mercs blocked ( in addition by maximal 60% block ) from enemy with 0% block ?
2. Which way is possible to enemies can have maximal 75% evade ( x/25 on roll ) when Dracula ( my merc ) dexterity is 491 and enemy mercs agility 110 ( turtles ) and 106 ( basilisk ) respectively ?  *suicide*


account MDMD, realm3

25
Guilds / Re: Freedom and Justice
« on: March 29, 2011, 06:40:23 PM »
1. Very sad, in fact I know many games in which is this behaviour STRICTLY prohibited and heavily punished.

2. Believe me I was thinking about all possible ways and problem is not conquer, problem is defend. In addition attacks to castles are not destructive as most of upgrades stay in form before attack. But if "somebody" is angry to you or your guild, he can attack your outpost and they are completly destroyed. In fact for me these outposts are economically far more important as castle.

3. I must tell I cannot imagine your economical plan to give discout only to choiced persons, because price in magazines is same for all. But I think it is not needed to be explained ....

4. Anyway basic question is - is Castle worth to fight and invest ? I am really "not sure" about that.

Jany

26
Guilds / Re: Freedom and Justice
« on: March 29, 2011, 01:57:08 PM »
Hi,

Because I am player on server3 I feel to want write few words.


1. You mentioned about ask for direct payment of diamonds from Westeros guild authorities ? I hope it is joke. I was speaking with some people from Westeros and I had very good feel from them, but if this kind of xxx is true, it is sad. If you are speaking about high demanded prices in their castles - it is their right ( I will speak about that lately )

2. I agree server3 is unbalanced, but it is not problem of strongest guilds ( or better to said strongest group of guild ). It is up to other players to unite and try to fight. This is game in which some part of game is about attacks also between players and I must say I think it is good ( although I am not looting players, I understand players for which it is biggest fun in game ). As you saw in last attacks your guild and on your guild - it is about NUMBER of player, your guild has no chance NOT because you are not powerfull enough, but because LOW number of members.

3. As for your promises about some "fair" prices - "legendary tools 42-45, potions lowest prices". It will be fine - anyway I must ask you - Have you any idea how much costs upgrades in castles ? Have you any idea how much cost to upgrade crafting shop to be able sell legendary recipes or instrument ? I think here is main problem, prices of upgrades , especially in Tier5,6 are absolutly insane for me. I do not want even imagine how much it will be in Tier7!!!  My guild owned 4 castles in past until we lost all to Sentinel ( it was very sad part of existence of guild when 2/3 of members was unactive ). Maybe my guild has power to take some back, maybe not. We even not trying that. For what ? To invest hundreds milions of gold and hundreds diamonds to castle to be able sold items for "fair" prices ?  Our investment will not returned in long time.
Just now 12 castles are available in Tiers4,5,6. Sentinel owns 8 castles, Westeros 3 castles and Jaguar 1 castle. Question is why Sentinel needs 8 castles ( all 5 Tier6 castles )? You must ask them, I can only imagine .... for months they are not upgrading almost anything, in castles which he takes from us is all same as several months ago. So it is or about destroying other possibilities to buy "items" in someone other castle or simply sign of dominance. One or other - it is their CHOOSE and legitime choose.
You and your guild are Tier4 player. If you want I can you write some prices in upgrades in Tier5 or Tier6 HQ. Sorry no exact numbers from castles as we have not any :)) Anyway also GUARDS must be payed and it was about 2 mil gold WEEKLY in our castle if I good remember.
So believe me crazy prices are in bigger part made by crazy prices of buildings and upgrades, owners are forced to ask high prices to get at least part of their investment back. Idea maybe was players will donate gold and diamonds to guilds, anyway allmost all wants to play for free.

Janyemm, server3

P.S. Very nice work with your post , you have talent.

27
Questions / Re: epic tools T6
« on: March 28, 2011, 01:38:31 PM »
Hi,

For now you HAVE NOT any chance to get epic crafting instrument T6 - no storyline has this reward. But still exist many locked dungeons in T6 "blood lands" so storyline with such reward can be added in future.

Jany

28
General Talk / Re: Tier 7 ?
« on: March 27, 2011, 08:38:23 AM »
Thanks newcomer,

But I know about possibility to stop gaining experience in settings. It is not about if it is possible, it is about if it is worth. In fact - only mission reward which is valuable enough to wait is epic crafting instrument. ( of course I cannot know if some new type of reward will not be implemented ). Surely reward such bunch of epic items of very questionable ( dimplomaticaly said ) quality cannot be reason for waiting for such reward.

Once more time, many thanks for try to help me and also thanks to Xaoc for informations, Jany

29
Questions / Re: how do I delete my account
« on: March 24, 2011, 08:32:17 AM »
As far I know deleting is not possible. Anyway as rules of this games ALLOW more account of one person ( multiaccounting ) here is no problem for you to start new character.

Also me personally are playing several accounts after my friends which stop playing.

Jany

30
Questions / Re: Agility, block and evasion
« on: March 21, 2011, 09:28:12 PM »
 Man,

 Do not forget 35% minimal hit chance was in time when maximal evade was 65% ( 35+65 = 100 ), now when maximal evade was upgraded to 75% is minimal hit chance 25%  ( 25+75 = 100 ). It is clearly visible in battle report when your hits fail it is xx/25 ( xx is random number from 1 to 99 ) secong number is never smaller than 25 so minimal hit chance is just now 25%.

I think first is evade, then block - it seems to be more logic for me LOL ( in reality I need not block hit which was evaded, only hit which goes to damage me ), but I will check it in battle report. In fact is not important what comes as first. Real minimal theoretical AVERAGE chance is 0,4 ( go through block ) x 0,25 ( go through maximal evading ) = 0,1 

But believe me, forget about numbers and play game .... in other case you will be frustrated as me when final dungeon epic enemy with dexterity 100, hits me on first attempt 9 from 11 attempts ( my agility is close to 900 ), although he has "minimal" chance for hit = 25%. Because we are always speaking about AVERAGE chances and exact ones are really different. In fact - FACTOR OF LUCK - is so high in this game, I stopped focusing on every possible way to upgrade items on my hero.

Jany

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