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Messages - janyemm

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31
Questions / Re: Agility, block and evasion
« on: March 21, 2011, 05:11:07 PM »
I agree with robiolastex except 3. where I am not sure. I read 2 versions :

a, each 10 agility points lowering cahnce for critical hit by 1%

b, each 10 agility points lowering chance for critical hit by 1,5%

In addition in official manual "How To Play" is NOTHING mentioned about agility lowering chance for critical hit.
I put question in game "Ask for Help" to IH team what is correct.

Jan

32
Questions / Re: Damage avoidance
« on: March 20, 2011, 05:34:49 PM »
Dear Bate,

Mechanics is more complex. Comparision of agi and dex for evading , enemy strenght decrease block, difference between levels of players-enemies , etc.

Anyway as for your questions.

1. Multiplicative way. First round is if hit will be succesful ( evading ). Second round is block ( if hit was not evaded ).
2. Counting damage ( if normal or critical hit ) is 3rd step. Nothing with evade or block chance.
3. Minimum hit chance is 25% because maximal evade is 75% ... you has guaranteed you will hit at least 25% in average ( anyway hit still can be blocked , but blocked hit is counted as HIT )

But all about what we are speaking are chances, reality is many times very different. Enemy with 100 dexterity can hit you 10times in row although your agility is 600. Chances for making it are extremelly small, but never zero.


Jany

33
Questions / Re: i'm back to complain
« on: March 18, 2011, 05:59:08 PM »
Nothing new with "updates"  ;)

I also check some fight, in my case at least final epic boss stay unchanged - same as before.

34
Questions / Re: Craft
« on: March 18, 2011, 09:26:18 AM »
No, usual legendary +60% instrument is not working ,anyway on forum is mentioned they are preparing special mining tool for blood crystals.

Jan

35
Heroes / Re: specialization and crafting
« on: March 15, 2011, 11:39:59 AM »
You will be able make exceptional items after you reach 200 crafting points in respective Tier to which belong recipe from which you should craft - if you are asking for this ....

You can switch to fury warrior in table Hero - Skills by redistributing your Skill points ( not Attribute points !!! ). You will pay 25 diamonds for that.

You can change your proffesion in table Crafting - Reset ( please read all warnings about this choice )

Many basic questions can be understand by clicking " How to Play" on bottom of main Imperial Hero menu.

Jany

36
Questions / Re: Jweller's Ancient Crafting relic and CP
« on: March 15, 2011, 11:24:14 AM »
You MUST be able to craft epic ( 400CP ) if you want to craft epic item. Epic crafting instrument will not help if you have not 400CP. I am absolutely sure about that.

As for bonuses - except basic bonuses which you can see in recipe it is matter of luck.
Anyway basic rule exist :  exceptional craft - 1 additional bonus, rare craft  - 2 additional bonus, legendary craft - 3 additional bonuses, epic craft - 4 additonal bonuses

So epic craft of epic recipe should have 4 additional bonuses to bonuses which you can see on your epic recipe.

Jany

37
Bugs / Re: Locked house
« on: March 09, 2011, 05:13:14 PM »
Have you any loan in BANK ?????

Jany

38
Questions / Re: Stonecutter min/max quantity N jewller kit duranility
« on: February 28, 2011, 10:28:23 PM »
to Mata :

I do not know if in Tier1 is in secondary profesion max 400CP, because I do not reach 400. Maybe if I reach 400, it will change to 400/500 as for other Tiers.

As for miner it is not so hard to reach 600/600 especially in Tier4 ( ingots are needed also for making T6 ingots ) and Tier5 ( ingots probably  :D will be needed for future T7 ingots ), I found most hard to reach 600/600 for woodcutter and also not needed, because demand for wood is only from weaponer and extremely little from armorer, but ingots are needed in large quantities from all crafters - armorers, weaponers and also jewellers.

Of course you can buy ingots , but my investigation  *hihi* makes evident that in almost all times is financial better to dig as buy only. Just now market is little unbalanced because many players are waiting for T7 ( including many miners ) and because nothing to do - they dig and dig ..... and dig .... and dig ... *hahaha* ... so prices for ingots are just now extremely low.

Jany

39
Questions / Re: Stonecutter min/max quantity N jewller kit duranility
« on: February 28, 2011, 10:16:21 PM »
To Snif :

OK, my chances for cutting obsidian ( Guild bonus, Crafters order activated, 600/600 in respective Tier5, 8x crafting time multiplier )

Chance to make:
2xQuantity %19.80
3xQuantity %9.90
4xQuantity %4.96

After added legendary instrument 60%

Chance to make:
2xQuantity %52.80
3xQuantity %26.40
4xQuantity %13.21

After added complete Tier5 Crafting Set

Chance to make:
2xQuantity %80.30
3xQuantity %40.15
4xQuantity %20.09


Crafting Report
Obsidian Tile
---------------------------------------
Craft quantity: 24
Crafting Time Multiplier: x8
Critical craft x2: 9 Times
Critical craft x3: 5 Times
Critical craft x4: 5 Times
Total quantity crafted: 58


It takes 4 durabilitY from legendary instrument, so it is by AP needed for cutting ( cutting of 24 raw obsidian crystal needs 4 AP with Crafters Order activated exactly as written : Processed resources that require 1 Action Point are increased from 5 to 6 )

40
Questions / Re: Stonecutter min/max quantity N jewller kit duranility
« on: February 28, 2011, 04:01:27 PM »
Hi,

1. My abilities as stonecutter :
  Crafting points per Tier   Tier 1   332/400
                                    Tier 2   600/600
                                    Tier 3   600/600
                                    Tier 4   600/600
                                    Tier 5   600/600
                                    Tier 6   600/600

   Digging quantity everytime and everywhere Min/Max 1-1.

2. As for second question I do not know exactly  :D  , I will try and report ;)


server 3, klenotnik

41
Questions / Re: bloody land
« on: February 25, 2011, 08:44:51 AM »
Storyline which you must complete if you want to go to Blood Lands can be taken in tavern in Everwhite province.

If you are already in Blood Land and you see locked dungeons prepared for storylines you must wait - no storyline is available just now inside Blood Lands ( as far as I know - I am simple player , not IH staff )

Jany

42
Bugs / Re: Recipe bug
« on: February 21, 2011, 06:55:29 PM »
Oton,

Maybe I am little more calm now after few days  :D so I try to write some words again.

I was thinked about all what you said. I am heavy crafting and in fact I am one of most damaged person by exploiting bug, because I must invest many diamonds, many resources to make few unique items and then - as you wrote somebody which is exploiting bug make many super-items in just few minutes. I do not want to talk more about punishment, you are those which must take decision and you make it. Thats all. I am sure you thinked you make best for game. I can have another opinion, but it is not important.

I was thinked about player fault - in 20 attempts from one recipe it is clear that player must know something is "strange". But still I think is evident he do not make this bug. In similarity from real life you can kill somebody in car accident and you can kill somebody after long preparation - of course punishment is very different. OK you choose hard punishment for using bug, but still not understand your words about " Be thankful the IH Team did not ban your entire account, along with any other accounts you possess ". I think no harder punishment exist as mentioned one, so I think it is unapropiate even considering about it for "only" using bug.

Just in Satruday or Sunday I was crafting on my jeweller account some legendary recipes for my guild member. In one recipe lvl49 ( sorry I do not remember which it was ) I found something strange. After I crafted one jewel, button with "Craft again" appears. But for this one recipe I was sure I had only one. I close crafting window and try once again - no chance to craft again this recipe - recipe was not between available. Maybe only my paranoia - and it is normal, I do not know. But just exactly in that moment I understood how easy anybody can exploit bug. On weaponer account I have many legendary recipes from each kind and I do not care about numbers of recipes which I craft - and in that situation - it is pretty easy to make more items from one recipe ( surely not 15 or 20 ) and thinking you just used more own recipes which was available.

And last words ... whats with my refund? Photos needed ? No problem. Or I can craft more hammers with super damage and sold them on market to players to make "things" more funny ( just bad joke !! -  I trashed all crafted away with high lost after month of waiting ). I am pretty sure most of players will not take care they has NO durability so they has forever ZERO damage. When they found it  - they will be upset same as when I found it. I promise this is my last question about "broken recipe" problem I will not be anymore speaking about that. If you are thinking my lost is OK and it is something of type "shit happens" I think I can live with that  ;)

Do you really think I am fighting against "Evil Game Owners" ? Those Evil game Owners gives me game I like most of all available games i know. Why I should fight against them ? If I wrote my opinion and i do not agree with your opinion, it is not fighting. I am hearing your opinion and i hope you also hearing opinions of players. I do not expect Evil Game Owners :D will follow all players opinions. But I expect, they will be HEAR. This is forum and I expect it was made for dialogue.

peace, Jany

43
Questions / Re: the best idea for this game hehe
« on: February 21, 2011, 06:05:04 PM »
Fantastic idea  *bravo* !!!  And even better is already "somebody"  :D is working on it.

Jany

44
Questions / Re: Bonuses from Blood Power Quest
« on: February 15, 2011, 09:40:09 PM »
Yes, but those can be used by hero - then unbound by other quest - and then selled . I also sold such items

Jany

45
Questions / Re: blood items
« on: February 14, 2011, 07:48:33 PM »
Of course YES

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