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Messages - janyemm

Pages: 1 ... 5 6 [7]
91
General Talk / Re: where are Jewelry Sets?
« on: July 09, 2010, 06:58:06 PM »
Just received GREEN mace from weapon set  :o

92
General Talk / Re: where are Jewelry Sets?
« on: July 07, 2010, 07:38:19 PM »
Yes, you have right about "gold" reason. Surely comparable wear goes cheaper from green set as from epic items ( you correctly told x8 gemmed with T1 gems, not x8 gemmed with Tier specific gems - anyway sometimes it depends by random in craft ). Also agree they are usable for mercs ( anyway not too little expected from SPECIAL SET to be good "only" for merc, "only" or mainly for gold reason and "only" best set ? - imperial pride is best 5part set )
Simply I have feeling "green set" items could be ( not should be ) something special. I did not told they are bad, SOME sets are certainly usable.
As for epic x9 items, just today I finally took my epic crafter hammer for 5 x 100% epic crafts in Tier5 ;) from that ugly Pterodactyl which 4 times in row hits my hero "when was already dead"  >:( ( when ends round from his last hit ) so probably I make some nice armor parts  :) Unfortunately I have only Elite Archers Chainmail recipe, epic chainmail recipe T5 should be better  *hihi* , but I think on Server 3 do not exist for now - at least I did not find it on nobody.

93
General Talk / Re: where are Jewelry Sets?
« on: July 07, 2010, 05:22:37 PM »
I must say I feel set "part" of game is for me weakest of all. In fact I do not know any hero in Server 3 in "green". Maybe somebody in lowe Tier is "green" , I really do not look to every hero *hihi*. I have/had few complete sets ( also jewels ) from Tier 4 or T5 anyway I did not found any from them better than combination of epic crafts of rare armors from lvl x8 recipes , not mentioning x9 legend recipes. So ... I do not know, they are really nice  *hihi* ....

Absolutly another situation is for green SPECIAL crafting sets, which are in big demand, always very good prized on market. This means people USE them. Why ?  Because NOBODY can make nothing similar some another way ...
Maybe changing "green" sets for something SPECIFIC - set for miner, for stonecutter .. or I do not know - set which when used will allow join party as 6th merc for limited time ( LOL it is crazy I know  :D ) ... or set which break some rule about capped crit or block  :D
Simply for me "green sets" are special, so they should not be just simply comparable with other commonly crafted items , most time worse.  Only my opinion.

Jany

94
 Making balance on market is not easy. Just now situation trying to be solved on "incoming" end, so limited processing was choosed. Anyway me as owner of three Tier5/6 cathegory heroes have brutal amount of rare gems T2, T3 ( sapphire, rubins ) and stock of T4 ( pearls ) also significantly raising. All gems are from loot from dungeons. My stonecutter do not gather gems for months ( except missions ) My jeweller has 600CP for cutting in all Tiers, so significant numbers of gems is cutted. But WHERE I can use them ? All tier1 gems I can use in crafting many armors, weapons, jewels for T5/6 characters, but special gems are only for their respective Tiers and only rare recipes. Just now I have almost 700 saphires, 800 rubies ... what with them ? I see bigger problem on "consuming" end for these gems. Maybe legend and epic recipes should demand except rare gem from respective Tier also some rare gem from another Tier instead or plus gems Tier1 to make another use for sapphire, rubins, pearls ...

As my main hero is tanner, also little to tanner profession. I absolutely agree with reducing processing for tanners. Tanners has 2 HUGE advances, their are gather "together" with fighting = gaining experinces, making missions and has short time for gathering hides, bones are gathered immediatelly so they are less vulnerable.

95
General Talk / Re: the new rule on the recipes...
« on: July 07, 2010, 04:47:36 PM »
If you find a recipe in dungeon fight, and if you point at him youll see that system says if its already learned or not.

Now yes  *hihi* . But now I am not sure about yourself, I am close to sure today morning system do not tell this message or I was already overworked at morning  :-[ .   Anyway just now everything perfect for me.

96
General Talk / Re: the new rule on the recipes...
« on: July 07, 2010, 03:07:59 PM »
At first, sorry for my weak english. My poor english is main reason why I write very rarely on forum although I am frequent visitor.

In "recipe change" is something I like, something do not like.

1. I think cutting crafting from one recipe to some amounts of crafts is good. My opinion is maybe I put even smaller numbers  :P ... ( please do not beat me, I am weak  *hihi* ). I am playing in Server 3 and my charcaters are 3rd and 10th in crafting points ranking so I am crafting very much. Anyway , I think only very rarely I am crafting more than 50 crafts from one kind of recipe. Anyway I have no problem to get 5 or 10 same rare recipes so 50crafts limit is absolutely no problem In fact for many weeks recipes was only way to earn gold for me .... For me positive change.

2. Joining legend recipes - fantastic.  *dance* I think no one player will tell anything against this idea.

3. Missing phrase " This recipe was already learned" - I agree with Ali75, this is very very bad for me. Looking for every recipe to my "crafting book" if I already have it or not is killing my time for this game. In one day I am able to get as loot from fights in average about 30-40 recipes, most goes to cache... until now they could be easily selected and most of them immediately sold to vendor.

4. After I had feeling negative posts about some aspect of game are too soon locked without possibility to discuss, I am very happy to can see this discussion. I hope many players will put their opinion. Only reason is to make already good game even better. I really welcome discussion about some other "parts" of game. I read something about new skills, it will be surely welcomed .... and also I see some possibility to improve green set items.

Jany

 

97
Questions / Re: tier 6
« on: May 25, 2010, 03:15:36 PM »
I hope Judith was thinking 02.06. and not 02.07. because in game was announced June , not July  :-[

I hope I am not fighting like crazy in very risky fight if one more month is available. :D

98
Discusiones generales / Re: ESCUELA REAL DE LA ARTESANIA RECLUTANDO
« on: April 13, 2010, 04:50:53 PM »
¿Cuántos diamantes mi amigo?  :-[

 ¿O información secreta?  :-X :D

99
Bugs / Re: In game chat have problems!
« on: April 10, 2010, 05:05:36 PM »
This in far worst "thing" in this very good game. Usually after few appear, disappear  *WALL*, ... I log out from game.
My health is more important  *suicide*

100
Questions / Ultimate level
« on: April 10, 2010, 08:33:10 AM »
Armor Workshop 
Increases the base chances for Rare, Legendary and Epic items, when armor is crafted.
Ultimate level grants 25% base chance bonus to crafted armor's attributes. 


My question is - Which level is ultimate ?   ???

101
Questions / New Item Bonuses
« on: March 29, 2010, 05:40:16 PM »
New Items Bonuses 2010-03-29 14:29:40
New equipment skill bonuses have been deployed, which are, as follows:

Poison
Crushing Blow
Counterattack
Shield Bash
Retaliate
Ambush
Burning Arrow

---------------------------------------------------------------------------

I understood that new bonuses will aply to equipment ( which one ? weapon ? armor ? ). It will be new recipes with new bonuses or bonuses will be present only on items won in fights or ???  Will be bonuses available also or only to crafted items ? If yes, what with already crafted items, they stay without bonuses  :'( ? Or new bonuses will be only for "green" items ?

I think I will very thankfully accept more information.

Jany

102
Discusiones generales / Re: Felicitaciones Matalydas :)
« on: March 13, 2010, 03:19:58 PM »
solamente para el momento  ;)

103
Guilds / Re: CZ/SK
« on: February 18, 2010, 06:28:54 PM »
Yuni1 wrote he is recruting new players to his guild. You are free to send him message. I think he expect CZ/SVK players. No info about realm or his name in game.

Anyway as this game is not localised to Czech or Slovak language, only very few ( if any ) players play this game from this countries, I think is it not possible to make VITAL guild only from players from these countries. I am in mainly southamerican guild and it is funny  :P and I love it. *FRIEND*

104
Questions / Re: fighting
« on: January 19, 2010, 01:57:36 PM »
Yes, it is pretty difficult. Anyway I was able to finish story as tier2 ( one from them ), but I charged all hero + mercenaries with full life and mana before last fight. As for other locations I will wait a little bit until my mercenaries tier3 will be strong enough to deal with this last questions in tier2 provincies with less problems.

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