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Messages - Cuorion

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31
PC and other Games / Re: Identify the screenshot
« on: March 19, 2012, 01:27:18 PM »
It's Manhunt 2.

If someone has a screenshot, feel free.

32
Suggestions / Master Carved Items / Relic Items
« on: March 18, 2012, 09:02:19 PM »
Ok, this is a wild one.

Let's say we got a player (A) that invests time and money to his professions (let's say Weaponsmith for future examples) to the point he manages to be able to craft pretty much anything (a.k.a. max Crafting Points on all tiers up to his own).
We also got another player (B) that invests nothing on his professions, and spends all his time on adventuring.

Both players can equip with the very same items, the only difference being that A spent more time (AP) while B spent more money (Gold/Diamonds).
So, in the long run, what's A's "reward" for being a better crafter than B? And what's B's "reward" for being a better adventurer than A?

The question above led me to the following idea. A new category of items (let's say "Black"), "unlocked" only to overzealous players of each activity.


Master Carved Items
Let's say a player has mastered all the crafting tiers up to his own tier, to the maximum possible level. Now every time he succeeds in crafting an epic item off a 1-time recipe of his tier, he has a chance to get a bound "Master Carved Recipe" of the same item type and tier of the crafted item. That recipe (also 1-time) would have base stats of better value than a 1-time epic recipe of the same tier, a fixed amount of random bonus stats (let's say 4, like an epic craft) and when crafted, will include the crafter's name on the produced item.
In our example, let's say player A is level 39 and has topped all crafting tiers up to tier 4. He decides to craft a Staff of the Adept (legendary 1-time recipe producing a staff). The craft lands epic, and he is lucky enough to get a "Recipe: Master Carved Double Edge Naginata" along with the item. He learns and crafts this recipe (no option for Blood Item) and gets a bound "Player A's Double Edge Naginata" staff, with epic-like bonus stats.

Relic Items
Let's say a player has farmed a multi-stage dungeon of his tier long enough that he has achieved 400 kills (at Hero->Stats) on every enemy that can spawn in that dungeon. Now every time he defeats the dungeon's boss, he has a low chance to get a bound "Relic Item". This Relic will have the same base stats of the Master Carved of the same tier and type, and will also have 4 bonus stats, like an epic. There would be one item type possible to drop by each multi-staged, so if the player wants to get a different one, they would have to go look elsewhere.
In our example, let's say player B is level 39 and has farmed the Buccaneers Den (The Barrier Province) enough to have 4 stars on both Cutthroat Pirates and Cutthroat Pirate - Archers. Now every time he kills the boss, he has a chance to drop a bound "Cutthroat Captain's Cuitlass", a Relic 1-handed sword with the same base stats as the "Master Carved Broad Sword" plus 4 bonus stats.
Now, since we may not have enough multi-stage dungeons to assign 1 on each item type, there could be a smal drops list on each one of them, according to their level and difficulty.

Now, I understand this is almost impossible to happen, since it includes new features created, but I feel I had to share it. :)

33
Suggestions / Re: Stop Mercenary Experience
« on: March 16, 2012, 12:56:34 PM »
But why?! You simply can stop using that merc at dungeon fights! You are able to have up to 11 mercs! So you can have some as reserves!!!
This way you are somewhat forced to have more mercs so you need more equipment... so bigger need on market etc...

The market is already short on goods as is, to be honest. It's been a month that I'm looking for an epic Fighter's Pride, it's not even a rare recipe. Let's not talk about rarer items, such as Anaconda's Prey (I only know it exists because I saw it equiped on someone ONCE).

As I see it, it's important for a game to have as many useful options as possible, even if some people would use them and some others wouldn't.
You know how difficult it is to find mercenaries worth your money, and when you finally find one, it's a bit frustrating to be practically useless without blocking your own XP.

34
PC and other Games / Re: Identify the screenshot
« on: March 16, 2012, 04:17:18 AM »
Similar radar, but that's not it.
Let's say, it's more around killing than stealing. :)

35
PC and other Games / Re: Identify the screenshot
« on: March 16, 2012, 12:07:30 AM »
That little face is kind of the game's mascot. ;)

36
Suggestions / Re: Stop Mercenary Experience
« on: March 15, 2012, 04:55:00 PM »
I am currently level 33 and got a level 39 fury merc. I don't want him to get to 40 and get penalty on castle wars until I get 39 myself. ???

37
Suggestions / Stop Mercenary Experience
« on: March 15, 2012, 12:44:36 AM »
Right now, in the "Common" tab of "Settings" there are 3 choices.

   Default
   Stop Hero Experience
   Stop Hero and Mercenaries Experience

I think there should be a "Stop Mercenaries Experience" choice as well. What do you say?

38
PC and other Games / Re: Identify the screenshot
« on: March 09, 2012, 04:15:20 PM »
Correct! Your turn again. :)

39
PC and other Games / Re: Identify the screenshot
« on: March 09, 2012, 02:29:31 PM »
Oh lol, Project I.G.I.! :D And that was more popular than Red Faction? Or was it newer? :P
Anyway, I'm next I guess.

Next is a very interesting RPG of the same era. There's also a hint already hidden somewhere...

40
Questions / Re: ABOUT PUNISH
« on: March 09, 2012, 02:03:11 PM »
i didn't know about your rules ...

Shouldn't you know? ???

41
Questions / Re: ABOUT PUNISH
« on: March 08, 2012, 10:25:10 PM »
May I add that it would be wise if you started to behave after at most the 2nd punishment?

42
PC and other Games / Re: Identify the screenshot
« on: March 08, 2012, 10:21:57 PM »
Old 1st person. When the shooters looked pretty much exactly each other it seems. Let the wild guesses begin!

Red Faction?

43
PC and other Games / Re: Identify the screenshot
« on: March 07, 2012, 04:24:20 PM »
Damn you, I got to go download it again now... >:(
But I think I'll let Theatra search for it a bit more. :P

44
PC and other Games / Re: Identify the screenshot
« on: March 02, 2012, 10:53:24 AM »
Soooo,

I searched the Google about Real-Time Strategy games including the word "Evolution".

Only thing that game out? Articles about the evolution of real-time strategy games throughout the years. :(

Then I decided to search Wikipedia. Only thing I could find? "Evolution: The Game of Intelligent Life". Which I'm pretty sure is not it (the graphics on the screenshots look a lot different), but we gotta start from something... :)

45
PC and other Games / Re: Identify the screenshot
« on: March 02, 2012, 12:17:00 AM »
Let's see... Is it a strategy game? :)

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