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Messages - Crassus

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256
Suggestions / Re: More Interaction between players!
« on: October 24, 2011, 04:49:08 PM »
Yes I know the "Banker" is a long shot... Also it will be hard for players to find the interest... :-[

257
Suggestions / Re: More Interaction between players!
« on: October 24, 2011, 02:18:38 PM »
OMG you wrote a romance! (maybe 2  :D ), i doubt admins and me will read it all  :D
can you write a summary with the most important things?
A bit disappointed....

Long story short: Players gives quests to other players, with the option to link those quests with theirs (gathering or crafting).
And the option of players to become bankers instead of the actual in game bank.

Now if you want to know how this is possible or at least how I think this is possible read the previous posts...
And again I am eager to reply at any questions.

258
Suggestions / Re: More Interaction between players!
« on: October 24, 2011, 10:51:02 AM »
Second suggestion for this topic.


Finally I have one more suggestion to do to increase interaction between players... A new banking system... Not vault, like the one we have right now... But a player to player based.
I want to bank 10K then I am looking at a list with the players that like/want to be bankers and I give my gold to one of them. He must have this gold available for me any time at... we will see where, perhaps a home like building... And pay giving me interest for my gold! The interest will be chosen from the banker and can't change without arrangement between players. Also I will be able to take loans from these players also with interest... How a banker will benefit from something like that? he will be able to buy and sell goods at large quantities thus effecting the market towards his benefit. Also he can use the gold to give quests to other players providing him with new resources and or buy equipment to loot harder enemies and thus gaining more, or simple having more gold to loan...
The drawbacks are how he will keep your gold safe...
We could do it the easy way, simply with a rating from players so good rated bankers will be preferred from players.
Or the hard way... All the bankers ask to the already in game bank and in case they will need gold they must take a loan from there and pay the difference there.

Also this feature will need some tier based rules to keep order.
-For example you can only loan/bank gold from players at the same or 1 tier lower than you. Tier 1 (or even 2) players can't be bankers.
-Bankers lose the ability to transfer gold from one account to the other by ordinary (like today) ways.
-No more than one banker is allowed at each guild and he will be chosen like as Generals or by vote as leaders. There will be no guild "upgrades" helping him. But Guilds themselves can invest their gold to bankers and thus helping their own or a friendly guild's banker.
-Players without a guild can become bankers.
-Banker sets his limits for his loan/bank ability. He can have a max and min deposit/loan per customer.
-If the banker change the interest customer will have 24h to withdraw his money if he disagree with it. LOAN INTEREST DOESN'T CHANGE.
-Loan payments are working like now at the bank.
-Banker can loan or deposit gold to other bankers.

I will be more than glad to reply at questions and develop further these suggestions, so one day see them online...

259
Suggestions / More Interaction between players!
« on: October 24, 2011, 10:37:12 AM »
I think I had suggested something like that at the past too...

Well I think at IO there is good level of interaction between players, but not at IH. At IH we (you..)can take the interaction levels to the sky...
How?
Well firstly allow the player to hire heroes! People as other inn keepers will right down their quests. And players will accept them. If your quest and your reward is too high then none will accept it. If you want your quest to be finished some day and not be forgotten from the player, then you can add and a minimum time counter after that you are able to cancel it. Also the reward should be "secured" so you will  have to give it at the moment you create your quest.

Here is an example:
Crassus is looking for 1 legendary short sword lv38. Reward will be 700K gold and 12 light hides. This quest must be finished in 24h.

and

Crassus is looking for 80 rubies. Reward will be 9K gold and a legendary short sword lv38. This quest must be finished in 72h.

If I will post these quests, then I will "lost" from my account 709K gold and 12 light hides with the item I have selected to give as reward (no bounded items allowed and the item should be visible if someone move the cursor upon the name) plus the game tax. If none have accepted my quests then I can cancel them and take back the rewards. If someone have accept them I must wait the time run out before cancel them. If the time runs out quests are not canceled right away but the quest giver must cancel them manually. Perhaps the other player  needs some more time and asked for... BUT this shouldn't be exploited by guild members or double account players to "store" the items, so a maximum time for the missions should be placed. The longer the max time is the bigger the tax for posting the quest.
Also it's good to link them to the story line quests of the quest giving player, this way if someone needs some resources or item crafting for a quest pay another player to do it for him... But something like that will cost him...


Edit: only gold tax to post the quest is preferred...

260
Market / Re: MOVED: Suggestion for new filter on market.
« on: October 23, 2011, 07:43:35 PM »
Don't do what I am about to do.
 >:( >:( >:(
I was like  :o :o when I was trying to move it and I wasn't able to see the Suggestions "folder" coz of YOU!!!!

261
Bugs / Re: Guards dissapeared
« on: October 23, 2011, 07:37:46 PM »
Sadly the staff will not be informed until Monday. Until then... Search for them, perhaps that beautiful maiden at the local inn knows something... :-X




P.S. You are really unlucky or really "seeking" guy since all these weird bugs happen to you...

262
Questions / Re: IH on IPAD
« on: October 20, 2011, 11:18:22 AM »
Opera doesn't have flash neither. So is the conclusion that IH is simply not playable from Ipads, Iphones , black berry etc.?


Once check it and with Xperia 8 and I couldn't see anything also.
As for IPAD I believe you could contact it's support and ask about the flash player, you gave to much money to them and they "should" provide it...

P.S. Is it only me, or it is common that Ipad is another Apple "Satan's magic" that makes people buy useless things. And by useless I mean gadgets that you don't really need BUT marketing makes you to believe you need...

My next phone-> https://www.johnsphones.com/eu/en/photo-gallery/item26
Messages are with real letters... you know... the ones that postman delivers...

263
Bugs / Re: hiring guards
« on: October 20, 2011, 07:58:19 AM »
He is leader as I understand from his posts around August.


EDIT: Yes he is just confirmed (from the game statistics)...

264
General Talk / Re: Mercenaries
« on: October 20, 2011, 07:51:44 AM »
I will not tell that you are wrong, but I find it difficult to believe it. Can you give me one good reason why they do something like that?
I still think it's all random generated, with some parameters, but random and not intentionally crippling.

265
Questions / Re: IH on IPAD
« on: October 19, 2011, 01:10:16 PM »
 ??? Why don't you give a try?
I hope you don't asking that like:
"I will be able to play IH at IPAD, coz if not I am not then I am not buying IPAD (In your face Jobs (god rest your soul) your machines are lame)! :)

266
General Talk / Re: Mercenaries
« on: October 19, 2011, 01:07:06 PM »
The mercs are random generated. So are and their skills. Before the  new skill the "program" had to select skills from a pool of lets say 20 different skills. Now it has to select from a pool with 25 skills. This means that the "good" skills have less possibility to appear. But the good and bad skills vary from player to player.

267
Suggestions / Re: Arena?! Let's Fight!
« on: October 19, 2011, 12:50:58 PM »
This will not be a new module... Just a new feature. It's not hard to add a contest at fixed times. For example all the gladiators should be at Arena at 2pm server time or they will lose their fight. And after a series of Fights the first 3 or 5 gain some xp, gold, fame and achievement reward...

As for the bugs I believe is another story and sad. But they shouldn't hold down the further development of game features. Don't forget a new version of IH have been announced...

268
Suggestions / Arena?! Let's Fight!
« on: October 19, 2011, 08:12:47 AM »
At the old times of the Empire if someone wanted to challenge someone they were met at Arena and their blood was split on the arena sands... But after some changes the only thing that reminds those glorious days are the ever haunting ghosts of, long gone, heroes... Since the place is totally useless something must happen... So I suggest you lets prepare some tier/level based tournaments among the heroes who will dare to accept the challenge... There must be some reward for the winners...And some achievements... And some bonuses.... And...And... And I believe we should talk about it...

269
Story Line Quests / Re: The armor bearer (5/10)
« on: October 17, 2011, 04:18:50 PM »
(crafting set only works when you have a legendary crafting tool ;) )

 *hihi* Sorry I am a bit rusty... I hope to recover soon...

270
Questions / Re: lvl Vs. tier in castle/outpost war
« on: October 17, 2011, 04:16:52 PM »
it means that your merc will suffer 2*5=10% penalty during sieges in tier 4.

My answer was for tier 5 sieges... At tier 4 yes you (I mean your mercs) should suffer penalties...

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