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Topics - Dastro

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Tier 5 / WTB supreme crafting heart
« on: May 09, 2012, 03:52:00 PM »
contact me with this name. realm3

Suggestions / the extensive SKILLS review, buff/nerf/change/ post
« on: November 03, 2011, 07:50:29 PM »
i want to write my opinions on some IH skills. i will explain why i think some skills are useless, some are overpowered and some are underpowered , and suggest a buff/nerf/change to some of them.

universal skills:

1. Slayer- a terrible skill: why would we want to choose the strongest opponent to fight? obviously its much better to kill the weaker opponents first and the strongest last. this skills makes no sense. fighting the strongest opponent first makes the battle longer, and the hero and merc receive much more damage. i suggest either changing the skills altogether, or buffing it. for example: "Increases the chance for selecting the strongest opponent to fight during battle. if the strongest opponent is selected, all attacks against it have a + 3-15 more chance to critical hit"

2. Hardening- useless skill.  durability is not an issue at all. what the purpose of this skill? to reduce the cost of repair? to have t1 players continue at the dungeon after hero dies but battle is still won? suggestion 1- "increases the durability of items by a certain % (1-20) (including blood items) and reduces the damage taken by 1% per skill level" suggestion 2: "absorbs a certain % of damage taken by hero 1-10, damage is taken out from the spirit points instead of life"

3.Explorer- under powered. suggestion:increase the bonus slightly. 5-12-18-26-38

4.Pillaging- under powered. suggestion:have it apply when looting, challenging and maybe even during guild wars.

now, class specific skills:


1. Charge- seriously under powered. suggestion:"Very powerful attack in the first round of the battle, in which certain fixed amount of damage points is added. this attack always hits"

2.Raging Charge- same, under powered. make it always hit, or significantly increase damage. since these skills are only at first round, if they are blocked or evaded, this makes them useless.

3.Crushing Blow- under powered. realtivel low damage bonus, and a terrible condition in form of 50% decrease. suggestion: either increase the damage, and/or decrease the chance to hit penalty.

4.Deflect Arrows- under powered, makes no sense. suggestion: remove the melee penalty.

5.frenzy- under powered, especially at lower levels. suggestion: increase to 2-4-6


1.Critical Hit- over powered. rangers already have high dexterity, and a lot of weapons also have crit hit bonus. suggestion: nerf this to 1%-7%

1.Herbal Knowledge- under powered to the point of uselessness. why waste skill points on this when u can just use potions to heal? does the only point of this is to save money? suggestion: "Health's faster regeneration, and regenerate a small amount of health per combat round" suggestion 2:"Health's faster regeneration, a % chance to remove poison and blind"

2.Burning Arrow- slightly under powered: suggestion: increase damage bonus.

3.Headshot- same as the warriors charge- since this is a one time used skill, make it always hit, or at least add a chance to hit bonus. otherwise its a waste. however, it is still slightly over powered. unlike the warrior's raging charge,  this skill has 10 level. suggestion: reduce this to 6 levels, make it always hit.

4.Ignore Armor- slighlty under powered. suggestion: increase damage bonus a little.

5. Javelin Veteran- under powered. suggestion: increase the rounds for 2-4-6


1.Fountain of Spirit- same as herbal knowledge. under powered to the point of uselessness. why invest points in this when we can use spirit potions? only purpose is to save money? sugestion1: add: increase the maximum spirit points with a %. suggestion 2: add a small sipirt recovery per battle round.

2. Counterattack- this is a very strange skill, and pretty useless for mystics. this makes sense on guardians, but whats the purpose of this on a mystic? a.they already have high agility and evade most attacks. b. they use a staff mostly, and rarley use shields. c. if they do use shields then obviously they use dagger, knives, which have low dmg, so the counter attack bonus is minor. suggestion: remove this skill completely and change it with something else. this skill fits the guardian, makes no sense on mystics.

3.Mystical Whirlwind- slightly under powered. while the fury warrior skill whirlwind and the hunter skill volley have 50% of weapons dmage adter 1st round, this skills offer 40%. why 10% less? suggestion: buff it to 50% like the other skills

4.Inner Spirit- slightly over powered. suggestion: decrease the bonus.

5.Remove Poison- under powered to the point of uselessness. poison is not a big issue altogether. at lower level it has some use, but this skill is only available at level 15, and there are much better choices for investing skill points. so even if it usefull at low levels, its irrelivent at higher levels. i suggest removing ot changing it completely.

6.Divine Bless- this is a strange skill that needs work. seems to affect all the skills, but theres is no indication to whether or not it gives bonus to skills such as inner concentration, and staff mastery. b. sometimes, during battle, it shows the skills are increase by more than what they should be. c. there's a tier limit for skills. it wont increase them beyond that limit. suggestion: work on this skill, make it clear when and on what it applies.

7.Weakness- this skill is unclear. it reduces the strength of opponents, but it doesn't seem to affect their damage. (correct me if im wrong). since strength adds to damage, it makes sense if this skill will reduce the damage accordingly. currently, it seems that it only affects the chances to negate the block chance, which makes it pretty useless. suggestion: have it reduce the opponents damage.

thats pretty much what i have in mind at the moment. im sure there are things i forgot. i might change it in the future.
leave feedbacks, if you agree/disagree, and of course if im wrong on anything please correct me. cheers!

Suggestions / gameplay/accessabilty suggestion
« on: November 03, 2011, 05:32:49 PM »

few suggestion to improve the features at subject:

first, a suggestion to improve/ fix the level up reward- for when the hero levels up, he gets a cash reward, with it a selection of normal or double for facebook ad. now, 1. there are bugs: a lot of time the reward screen disappears when the are more then one screen active, for example, when the battle screen is active, and during it i press the level up button to distribute skill points, and the reward screen pops up, it just disappears and i cant claim the reward. 2. many time the reward is just not accepted- pressing the normal reward does not give the cash, it is just ignored. 3.there's no point, in my opinion the have that reward selection screen. the default should be normal reward, and there should be an option for double, or not. basically, thats my suggestion: every time a hero levels up, he gets the normal reward automatically, and the pop up screen should have an option for double reward. please remove the normal/double selection step.

second- theres a big problem with the inaccessibility of menus while traveling- 1. when the hero is traveling to a dungeon, the main hero/merc screen is not accessible, which causes, many time, a situation in which hero arrives to a dungeon only to find out one or more mercenaries is dead, and needs to go back to town to heal, wasting time. also, he cant see the items, potions, and general amount of space in stash left, which we need to know before arriving to a dungeon. please make is so that the main hero screen is accessible. Also, theres a bug, while traveling, thats causes the guild/messages menu to show up as gray buttons, even though they are accessible, and a pop up message that says the menu is unavailable, even though it is. please fix it. thirdly. the newsletter is also inaccessible while traveling- i see no reason why is that so. please make it accessible.

third-there are so many problems with the skills system, i dont know where to begin. i will write an extensive post about it some time, but for starters- there are several useless skills- skills that are considered by experienced players to be a waste of points- like slayer, hardening, and to some extent- herbal knowledge and fountain of spirit. please consider a major buff/ change to those skills!

minor suggestion:

1. recruiting mercenaries for town guards- is available only at the town in the province of the castle.. i see no reason why not to make guard hiring available in all taverns in all provinces in the tier.

2. castle/town stash- is accessible only at the town castle, while not really realistic, can you please make it accessible same as guild stash, through the manu, for guild officers only? i mean, save us the time of traveling to the province where the stash is.

3. selling in bulk/ stack: some times there are situations where i want to sell a lot of items at one, this goes especially for potion- if i want to sell, lets say, 10 health potions, at once, at the same price, i need to set a price for each one separately.. very tedious. please consider make an option to sell a bulk/stack with one mouse click of a button.

4. general stores- meaning potion stores- why are there towns when the general store offers lower tier items than the province tier? this makes no sense. for example- the store at arkonia city, seemlia, is a t2!!!! store, and its items are completely useless for t4 players. why is that store t2? please make it a t4, or at least a t3 store.

Bugs / Craft quantity slider
« on: July 11, 2011, 02:38:45 AM »
Hi, for some reason the quantity slider does not work,  it is barely seen and unmovable. possibly a framing issue. i think this started at the same time or shortly after the double crafting weekend started. character name: JupiterJazz Realm:3

Bugs / story line bug plz help
« on: May 30, 2011, 11:38:05 PM »
Hey, i am stuck at the tier4 ophalia story line step 8, which was craft 2 exceptional or gather 85 resources, i crafted the 2 exceptional weapons, however i  did not choose the craft option, instead i just pressed the accept reward button, and the result was that it took the weapons i crafted, i received the reward, but it doesnt allow me to proceed to the next step, it just remains stuck on step 8 asking me to choose between gather 85 resources and craft 45 rare weapons (!), maybe because the next step is kill 45 enemies, idk, anyway, its not responding to anything i press, and just remains stuck. plz help. character name: Dastro, guild name: nano, realm: 3

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