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Messages - thomason

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31
Bugs / Re: Bug in the Battle
« on: October 14, 2009, 10:35:11 AM »
Yes, those are "rare" variations of the beasts.
You should consider bringing a mercenary or two along.



So if I take 1-2 mercenaries...how much experience points will I get? 150-200 per battle with loosing almost all vitality, recovering some time...4 battles a day and how many points will I get per day?

Please tell me, because my questions are important in order to play. Will someone spend a month or even more to gain next hero level or will leave this game? I dont see other option to get more exp points especially on alfa where You have everything limited...

32
Bugs / Re: Bug in the Battle
« on: October 14, 2009, 09:41:35 AM »
and look at the tiger and his weapon strenght.
Level 31 and 108.46 - 406.725 points of damage...
and what the damage will be at the level 37?
150-600???

33
Bugs / Re: Bug in the Battle
« on: October 14, 2009, 09:36:45 AM »
"Sabretooth tiger successfully uses the skill Roar on the enemy party and lowers their attributes with 16%."
thats the reason that you have 1713 starting health, not 2040. 2040*0,84 =1713.
and 1 of those monster is boss. and he had luck to hit you criticaly. but i think that even without that, you would lose. you have to weak damage(weapon) to kill those 2 tigers which hit you most of time.

Sorry...but what weapon should I have in order to win the battle...or even another question...what tier should I be to win, because I'm 37 level and cant beat someone from the beginning of tier 4. And tell me where I could find non monsters bosses in tier 4? Everywhere is the same....Each time there are bosses within the range 30-32.
And what about the rounds? Three rounds isnt to less to lose?
Please have a mercy...

My weapon is from level 38...It is a flamberge...So it isnt a low level weapon and yet cant do any real damage. Such kind of loosing battle or close to that I have posted many...How can I gain experience now? Everywhere is the same...My hero doesnt even get a 1000 points of exp. a day...

34
Bugs / Bug in the Battle
« on: October 14, 2009, 09:19:28 AM »
How is possible that I with full vitality 2040points lost this battle. Monsters in total took 1778 of my vitality....Where is the rest? And how is possible that still monsters of 31level beat hero of 37 in round 3?

Team Team
Name : thomason
Level 37
Class: Warrior
Damage 132.5 - 312.9
Range: 0
Critical Hit Chance: 21%
Block Chance: 32%
Total Armor: 1946
Items' Agility Modifier: -20%
Items' Dextirity Modifier: 0%


 Name : Sabretooth tiger
Level 31
Class: None
Damage 54.23 - 203.363
Range: 1
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 1100
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Sabretooth tiger
Level 31
Class: None
Damage 108.46 - 406.725
Range: 1
Critical Hit Chance: 12%
Block Chance: 0%
Total Armor: 2200
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


 

Round 1
thomason successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 12%.
Sabretooth tiger successfully uses the skill Roar on the enemy party and lowers their attributes with 16%.

Team 1 takes turn
thomason 's weapon range is lower, current distance is 1.

Team 2 takes turn
Sabretooth tiger doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.5 .
thomason's block percentage is 18.5.
Critical Hit Chance: 3
Melee Defense stance adds 19.690442666667 to 49.226106666667 damage.
Sabretooth tiger hits thomason for 68.916549333333 and the latter is left with 1644.68 health.
Sabretooth tiger doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.5 .
thomason's block percentage is 5.
Critical Hit Chance: 9
Melee Defense stance adds 91.273866666667 to 228.18466666667 damage.
Sabretooth tiger hits thomason for 319.45853333333 and the latter is left with 1325.22 health.

Round 2

Team 1 takes turn
thomason doesn't have an opponent, therefore he chooses Sabretooth tiger. Level difference modifier is 1.5 .
Sabretooth tiger's block percentage is 0.
Critical Hit Chance: 2
thomason 87/55.92 hit evaded.

Team 2 takes turn
Sabretooth tiger 3/10 Block successful.
Melee Defense stance adds 377.60826666667 to 944.02066666667 damage.
Sabretooth tiger hits thomason for 1321.6289333333 and the latter is left with 3.6 health.A critical hit is performed! 1/9!


Round 3

Team 1 takes turn
thomason hits Sabretooth tiger for 128.26 and the latter is left with 1153.02 health.
Monster kills bonus adds 0% to damage.

thomason hits Sabretooth tiger for 128.26 and the latter is left with 2631.42 health.
Monster kills bonus adds 0% to damage.
Whirlwind attack performed!

Team 2 takes turn
Melee Defense stance adds 19.690442666667 to 49.226106666667 damage.
Sabretooth tiger hits thomason for 68.916549333333 and the latter is left with -65.32 health.
Sabretooth tiger doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.5 .
thomason's block percentage is 5.
Critical Hit Chance: 9
Sabretooth tiger 86/83.393888 hit evaded.
thomason has been defeated!

Team 2 is victorious!
thomason battle statistics:
Successful/Attacks 2/2
Damage Done: 256.52
Critical Hits Done: 0
Sabretooth tiger battle statistics:
Successful/Attacks 2/3
Damage Done: 137.83309866667
Critical Hits Done: 0
Sabretooth tiger battle statistics:
Successful/Attacks 2/3
Damage Done: 1641.0874666667
Critical Hits Done: 1

Battle generation time: 0.032639 seconds.



35
Questions / Re: Whats with the Super powered Monsters
« on: October 12, 2009, 07:38:00 PM »
Another battle. This time I won but it was very close...to lost.
I think still that this is unfair play...

Team   Team
Name : thomason
Level 37
Class: Warrior
Damage 132.5 - 312.9
Range: 0
Critical Hit Chance: 21%
Block Chance: 32%
Total Armor: 1946
Items' Agility Modifier: -20%
Items' Dextirity Modifier: 0%


   Name : Maneater bear
Level 32
Class: None
Damage 159.042 - 337.59
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2120
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%



Name : Maneater bear
Level 32
Class: None
Damage 79.5212 - 168.795
Range: 0
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 1060
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Round 1
thomason successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 12%.

Team 1 takes turn
thomason doesn't have an opponent, therefore he chooses Maneater bear. Level difference modifier is 1.4 .
Maneater bear's block percentage is 0.
Critical Hit Chance: 12
thomason hits Maneater bear for 880.51333333333 and the latter is left with 352.37 health.
Monster kills bonus adds 0% to damage.
Charge attack performed!A critical hit is performed! 8/12!


Team 2 takes turn
Maneater bear doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 3.5.
Critical Hit Chance: 3
Maneater bear 95/66.888 hit evaded.
Maneater bear doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 18.5.
Critical Hit Chance: 0
Maneater bear 100/49.992 hit evaded.
Round 2

Team 1 takes turn
thomason hits Maneater bear for 132.5 and the latter is left with 2523.34 health.
Monster kills bonus adds 0% to damage.

thomason hits Maneater bear for 132.5 and the latter is left with 219.87 health.
Monster kills bonus adds 0% to damage.
Whirlwind attack performed!

Team 2 takes turn
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 167.34586666667 with 66.938346666667.
Maneater bear hits thomason for 100.40752 and the latter is left with 1939.59 health.
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 69.978656 with 27.9914624.
Maneater bear hits thomason for 41.9871936 and the latter is left with 1897.61 health.

...

Round 19

Team 1 takes turn
thomason hits Maneater bear for 188.52666666667 and the latter is left with 4.55 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 167.34586666667 with 66.938346666667.
Maneater bear hits thomason for 100.40752 and the latter is left with 280.95 health.
Round 20

Team 1 takes turn
thomason hits Maneater bear for 188.52666666667 and the latter is left with -183.98 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Maneater bear tries to use the skill Stun on thomason.
Stun fails.
Melee Defense stance reduces damage taken, which is 167.34586666667 with 66.938346666667.
Maneater bear hits thomason for 100.40752 and the latter is left with 180.54 health.
Maneater bear has been defeated!

Team 1 is victorious!
thomason battle statistics:
Successful/Attacks 19/18
Damage Done: 4117.8333333333
Critical Hits Done: 1
Maneater bear battle statistics:
Successful/Attacks 11/20
Damage Done: 1817.4728
Critical Hits Done: 2
Maneater bear battle statistics:
Successful/Attacks 1/5
Damage Done: 41.9871936
Critical Hits Done: 0

Battle generation time: 0.041571 seconds.

EXP added : 522(+13) to thomason
GOLD added : 448 to thomason"

36
Dyskusje / Re: tier 4
« on: October 10, 2009, 08:23:51 AM »
Nie tylko na alfie jest problem z potworami. Ja daje sobie rade tylko w poziomie 30-32 i to z wilkami, a mam poziom prawie 38. Trochę to irytujące... Nawet najemnik niewiele pomaga

czyli widzisz jak to jest Thefite...Najgorsze jest to, że przy takiej różnicy poziomów, nawet jak zwyciężysz, dostajesz wtedy ok 400pkt exp. bez najemnika, a z najemnikiem 200...i może 1-2 walki więcej.
A przecież nie każdy będzie brał pełne bagaże jedzonka i eliksirów, żeby zostawać w lokacji na dłużej - bo to nie opłaca się. Więc po stracie energii wracamy i odpoczywamy.  Więc niewiele walczymy, a jak walczymy to - jeśli wygramy - otrzymujemy znikomą ilość pkt. Nie wiem pod kogo był ten Tier 4 robiony, bo na pewno nie pod graczy z przekroju 30-40lvl

37
Questions / Re: Whats with the Super powered Monsters
« on: October 09, 2009, 11:03:32 AM »
...and controlling 8 heroes, so I know what is happenning with all classes of heroes when they are developing...
So each change in the games has a much bigger influence on alfa due to limited players, non existing market, and few diamonds, and...the changes in the rules.

38
Questions / Re: Whats with the Super powered Monsters
« on: October 09, 2009, 10:23:09 AM »
unfortunately on alfa there arent better equipment for now and the IH crew is thinking about decreasing abilities of the items (the rare, legendary and epic by 50%) so they will be even less attractive...and zones where only one monster is - there are few (in semilia none).
Also - what is charecteristic for alfa - is that some places need a max level of hero to enter. For example - I cant enter a location with 5 monsters of level 29. I cant go to semilia, to the scorpion, because there is needed a task in tavern.
The alfa is for freaks but I play from the beginning there and decided to stay for now...

39
Questions / Re: Whats with the Super powered Monsters
« on: October 09, 2009, 09:33:25 AM »
Well, as I already mentioned above some of the mobs are not ordinary ones. They are implemented into this game in order the fights in tier 4 to be more impredictible to win. If you wanna be sure about winning the battle/s hire a merc or better mercs to help you out. This means of coarse less exp for your hero, but at least you gonna play normally, without any unpleasant surprises.

Sorry newcomer....but on alfa there everywhere and even with merc I'm loosing battles with two monsters.
It is silly. You go, You mainly loose and if You win - you get only 400points exp. With merc it is 200...So fighting is stupid thing in Tier 4. I dont know what is on beta, but on alfa it looks like that.
I can also mention that I'm at the moment first in experience points and have some legendary and epic stuff (other players dont have).
Please tell me what is the sense of changing the game in such way? At first I was happy of this game, now....:/
I know that these are test and changes have to be made...but there have to be made in right way...
My examples show in 100% that the new monsters are to strong. even if You cut by 50% there will be to strong...

40
Questions / Re: Whats with the Super powered Monsters
« on: October 09, 2009, 12:28:04 AM »
Can somebody tell me how the lion on level 32 can have twice as much vitaly as me?
When will this end, because I wrote about this a week ago, and nothing changed?
It is frustrating to loose with such enemy and even if somebody wins - to get max 400 exp points (because of the difference in the level). In round 19 he wins the fight and he is left with half of vitality. This monster should be at least of level 45 not 32...


Team   Team
Name : thomason
Level 37
Class: Warrior
Damage 132.5 - 312.9
Range: 0
Critical Hit Chance: 21%
Block Chance: 32%
Total Armor: 1946
Items' Agility Modifier: -20%
Items' Dextirity Modifier: 0%


   Name : Steppe lion
Level 32
Class: None
Damage 49.126 - 185.275
Range: 0
Critical Hit Chance: 3%
Block Chance: 0%
Total Armor: 1060
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Name : Steppe lion
Level 32
Class: None
Damage 98.252 - 370.55
Range: 0
Critical Hit Chance: 6%
Block Chance: 0%
Total Armor: 2120
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%



Round 1
thomason successfully uses the skill Battle Cry on the enemy party and lowers their attributes with 12%.
Steppe lion successfully uses the skill Roar on the enemy party and lowers their attributes with 12%.

Team 1 takes turn
thomason doesn't have an opponent, therefore he chooses Steppe lion. Level difference modifier is 1.4 .
Steppe lion's block percentage is 0.
Critical Hit Chance: 2
thomason 79/52.024 hit evaded.

Team 2 takes turn
Steppe lion doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 23.
Critical Hit Chance: 0
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 1769.26 health.
Steppe lion doesn't have an opponent, therefore he chooses thomason. Level difference modifier is 0.6 .
thomason's block percentage is 14.
Critical Hit Chance: 3
Melee Defense stance reduces damage taken, which is 196.35066666667 with 78.540266666667.
Steppe lion hits thomason for 117.8104 and the latter is left with 1651.45 health.
Round 2

Team 1 takes turn
thomason 65/52.024 hit evaded.
thomason hits Steppe lion for 129.32 and the latter is left with 3468.12 health.
Monster kills bonus adds 0% to damage.
Whirlwind attack performed!

Team 2 takes turn
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 1625.51 health.
Steppe lion 77/68.0022144 hit evaded.
...
Round 15

Team 1 takes turn
thomason 59/52.024 hit evaded.

Team 2 takes turn
Steppe lion 21/23.333333333333 Block successful.
Steppe lion 89/68.0022144 hit evaded.
Round 16

Team 1 takes turn
thomason 93/52.024 hit evaded.

Team 2 takes turn
Steppe lion 79/51.1062144 hit evaded.
Steppe lion 83/68.0022144 hit evaded.
Round 17

Team 1 takes turn
thomason hits Steppe lion for 182.22666666667 and the latter is left with 2480.57 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 345.78 health.
Melee Defense stance reduces damage taken, which is 196.35066666667 with 78.540266666667.
Steppe lion hits thomason for 117.8104 and the latter is left with 227.97 health.
Round 18

Team 1 takes turn
thomason 90/52.024 hit evaded.

Team 2 takes turn
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 202.03 health.
Melee Defense stance reduces damage taken, which is 196.35066666667 with 78.540266666667.
Steppe lion hits thomason for 117.8104 and the latter is left with 84.22 health.
Round 19

Team 1 takes turn
thomason hits Steppe lion for 182.22666666667 and the latter is left with 2298.35 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Melee Defense stance reduces damage taken, which is 43.23088 with 17.292352.
Steppe lion hits thomason for 25.938528 and the latter is left with 58.28 health.
Melee Defense stance reduces damage taken, which is 196.35066666667 with 78.540266666667.
Steppe lion hits thomason for 117.8104 and the latter is left with -59.53 health.
thomason has been defeated!

Team 2 is victorious!
thomason battle statistics:
Successful/Attacks 11/19
Damage Done: 1955.4466666667
Critical Hits Done: 1
Steppe lion battle statistics:
Successful/Attacks 11/19
Damage Done: 285.323808
Critical Hits Done: 0
Steppe lion battle statistics:
Successful/Attacks 10/19
Damage Done: 1569.4048
Critical Hits Done: 1

Battle generation time: 0.038894 seconds.

41
Dyskusje / Re: tier 4
« on: October 08, 2009, 04:07:37 PM »
Ciekaw jestem, kiedy otworzą prowincję TheBarrier, bo jak na razie nie ma tam przejścia :D

42
Dyskusje / Re: tier 4
« on: October 08, 2009, 12:55:38 PM »
Ja mam też problem przy 37 levelu z potworami 30-32. Zgłaszałem to już wszędzie, gdzie się tylko dało...

43
Dyskusje / Re: Nowości w grze
« on: October 07, 2009, 04:37:50 PM »
powiem jedynie, że to przykre tak długo pracować na te epickie i teraz żeby były podobnej wartości co przeszłe elitarne. Nie wiem też od czego biorą 50%, bo przecież przyznawane umiejętności przedmiotom są bardzo różne...od kilku do 12 pkt na cechę...

chege...a nie uważasz, że te pancerze nie mają za wysokich wymagań, zwłaszcza w przypadku wojowników. Powiem szczerze, że ponad połowa wojowników nie będzie mogła nosić ciężkich pancerzów, bo wydawała punkty na dexterity, aby poprawić skuteczność ataków...

44
Dyskusje / Re: Nowości w grze
« on: October 07, 2009, 04:22:38 PM »
Chege...a masz może info w sprawie, kiedy te przedmioty utracą połowę mocy? Chciałbym maksymalnie wykorzystać ten czas na produkcję, ale też epickie przedmioty to nie hop siup. Dopiero drugi udało mi się zrobić :///

45
Dyskusje / Epicki przedmiot na alfie - wreszcie.
« on: October 06, 2009, 12:08:11 PM »
Udało mi się chyba stworzyć pierwszy epicki przedmiot na alfie. Wiem, że na becie było to już parę miesięcy temu, ale zacząłem interesować się rzemiosłem dopiero po paru miesiącach gry.
Ciężko było, zwłaszcza przy bardzo ograniczonej ilości diamentów (głównie pochodzącej z mojej własnej kieszeni) i graczy (a co za tym idzie znikomej możliwości zakupienia surowców na aukcji)...

ufff...idę dalej pracować.

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