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Topics - demo_account

Pages: 1 [2]
16
Suggestions / Market
« on: September 17, 2009, 10:20:03 PM »
For programmer's god sake, pls, do something for the damn market ... it's probably the single most important part of the game!
- it's a pain to sell anything when you have big quantities of items (go and try to find the legendary one between the 30 equal items in list which are even not it groups but all over the list)
- you've implemented extending the market offers and ruined the only reliable way of watching the market as the most current offers can't be easily seen any more (I won't say about the visualization displacement bug that's immediately brought to anyone's attention). if I were naughty, I would promise to create 10 dummy characters and put 10x20 dummy market offers and extend them for 1000 hours ...
- filtering by item never gives "stable" results (I can never see all ruby offers in one place but need to enumerate all the gems offers like mad ... simply because there are couple of system string for the ruby)
- filtering is so clumsy and unpredictable that it's a major pita (I won't mention that some item types are simply non-filterable due to their equal system names - go and find a 6% tool in all the offers; or that you have to scan all the offers to find the 10+ dexterity one)
- when you bid on an item it always position you in the beginning of page and you have to scroll and find where you have bid to continue with offers browsing (won't mention that next/prev are probably better to be away from the buttons, i.e. on the other side)
- you can't see the offers of a particular person
- you can't open a particular filter by item in a new window (using the context menu as the "pic" is a flash)
- you can't sort by anything else than duration and bid numbers (how about quantity, seller, item, price components, tier - last can be seen only after a mouse over, won't mention attribute components)
- put back the dreaded free text search box (it's not a rocket science - all similar games has successful partial implementations, we don't want all-in-one solution)

... etc, etc, etc (I doubt I'll open another topic on the market subject as that's my second one)

take care,
and don't take it personal, it's just that we damn missed to get a clear win over fulham :)

edit: pls, move it to the correct section (I've just realized it's in "Questions" - well, the question is "will we be happy marketeers some day? lol :)"

17
Bugs / Home compartments
« on: September 05, 2009, 11:49:55 PM »
My first home compartment (#1) is inadequately spanned below the bottom of the page (even going over the "upgrade" button).
I know there's quite a lot of space hidden as I can place a full plate armour by only seeing its top squares ...

#2 is ok so far though I haven't upgraded fully enough (my next one costs 81K)

18
Bugs / Crafting points ...
« on: September 05, 2009, 01:13:57 PM »
Well, this morning I saw that I had no more 400 points in crafting (tier 3) but only 300 !?!

I remember that once I got my points subtracted again but with only 4 and they quickly returned to normal 400 value ... however, a couple of hours later I can only craft legendary items.

19
Bugs / Multi-item crafting ...
« on: July 29, 2009, 04:07:40 PM »
I've crafted 15! tier 3 belts (used a diamond) but got only 1 at the end (cache is empty as well as stash) but resources are exhausted!!!
I think no points added too ^_^

20
Bugs / 100% block ... wtf?
« on: June 18, 2009, 09:00:34 PM »
Team   Team
Name : demo_account
Level 20
Class: Warrior
Damage 189.1875 - 247.36875
Range: 0
Critical Hit Chance: 2%
Block Chance: 0%
Total Armor: 292
Items' Agility Modifyer: -30%
Items' Dextirity Modifyer: -30%


   Name : Forest wolf
Level 22
Class: None
Damage 9.19116 - 34.4669
Range: 0
Critical Hit Chance: 4%
Block Chance: 0%
Total Armor: 218
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Name : Forest wolf
Level 22
Class: None
Damage 9.19116 - 34.4669
Range: 0
Critical Hit Chance: 4%
Block Chance: 0%
Total Armor: 218
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%


Round 1

Team 1 takes turn
demo_account doesn't have an opponent, therefore he chooses Forest wolf. Level difference modifier is 0.9 .
Forest wolf's block percentage is 0.
demo_account 51/30.78 hit evaded.

Team 2 takes turn
Forest wolf doesn't have an opponent, therefore he chooses demo_account. Level difference modifier is 1.1 .
demo_account's block percentage is 0.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 497.5 health.
Forest wolf doesn't have an opponent, therefore he chooses demo_account. Level difference modifier is 1.1 .
demo_account's block percentage is 0.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 482.5 health.
Round 2

Team 1 takes turn
demo_account 58/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 467.5 health.
Forest wolf hits demo_account for 83.934033333333 and the latter is left with 383.57 health.0!

Round 3

Team 1 takes turn
demo_account 97/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 368.57 health.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 353.56 health.
Round 4

Team 1 takes turn
demo_account 72/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 338.56 health.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 323.56 health.
Round 5

Team 1 takes turn
demo_account 65/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 308.56 health.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 293.56 health.
Round 6

Team 1 takes turn
demo_account 95/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 278.56 health.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 263.56 health.
Round 7

Team 1 takes turn
demo_account 83/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 248.56 health.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 233.56 health.
Round 8

Team 1 takes turn
demo_account 31/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 218.56 health.
Forest wolf hits demo_account for 83.934033333333 and the latter is left with 134.63 health.0!

Round 9

Team 1 takes turn
demo_account 33/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 119.63 health.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 104.63 health.
Round 10

Team 1 takes turn
demo_account 40/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 89.63 health.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 74.63 health.
Round 11

Team 1 takes turn
demo_account 60/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 59.63 health.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 44.63 health.
Round 12

Team 1 takes turn
demo_account 50/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 29.63 health.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with 14.63 health.
Round 13

Team 1 takes turn
demo_account 66/30.78 hit evaded.

Team 2 takes turn
Forest wolf hits demo_account for 15.000233333333 and the latter is left with -0.37 health.
Forest wolf doesn't have an opponent, therefore he chooses demo_account. Level difference modifier is 1.1 .
demo_account's block percentage is 0.
Forest wolf hits demo_account for 15.000233333333 and the latter is left with -15.37 health.
demo_account has been defeated!

Team 2 is victorious!
demo_account battle statistics:
Successful/Attacks 0/13
Damage Done: 0
Critical Hits Done: 0
Forest wolf battle statistics:
Successful/Attacks 13/13
Damage Done: 195.00303333333
Critical Hits Done: 0
Forest wolf battle statistics:
Successful/Attacks 13/13
Damage Done: 332.87063333333
Critical Hits Done: 2

Battle generation time: 0.034518 seconds.

21
Bugs / Crafting tool durability in battle ...
« on: May 17, 2009, 11:19:42 AM »
The item Crafting tools tier 1, equipped on hero demo_account has 0 durability

22
Bugs / No new quests ...
« on: May 15, 2009, 08:27:46 AM »
Time until next quest available  0:00:0-6706 ...

23
Suggestions / Auction (again)
« on: April 19, 2009, 05:25:12 AM »
well, the whole auction interface is very clumsy and its usage is frustrating ... if you're aiming at the dynamics of a real time market then make it more comfortable for use
- there is no search
- there is no "class" and "level" columns (or something indicating that I can currently use the item)
- there is no base filtering (e.g. weapons/shields/etc)
- settings of paging are not saved and you're always reset to 5 items per page initial view
- selling though bit improved is a nightmare, better implement drag&drop system so one is always sure which item exactly he is about to sell
- (not so important) from usability point of view currency and duration are probably better to be implemented as option groups with default selection
- anyone more?

24
Questions / Damage in battles
« on: April 15, 2009, 03:59:27 PM »
Guys, I know that you probably have a good battle mechanics engine but, please, what's that e.g. 0.883 damage - normally one would assume it should be a whole number, no ???

btw there are no battles reports in messages sections too

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