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Messages - demo_account

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16
Suggestions / Market sorting ...
« on: January 19, 2010, 04:40:01 PM »
1. Will you, please, sort the resources in the combo you choose from? (resource market)

2. Will you, please, at least mark somehow the quality of the item you want to sell in the combo you choose from? (auction)
(reason: crafters who usually sell items are overloaded with them and it's very annoying to put a specific item on the market by selecting every possible item of its type just to see its characteristics)


Thank you!

17
Bugs / Re: Crafting points (info) per item ...
« on: January 18, 2010, 09:03:47 AM »
Yes, I mean exactly this ... especially with tier 5 crafting, there are recipes lvl.44 which give 5 points (and take more resources) while the same recipe lvl.48 gives 4 points (and take 1 steel ingot less). If you learn the recipes after you make 200 points, there's no way to know which recipe how many points will give on special item craft (!) except with the "trial - error" method. I guess, you can possibly leave the same big text but pls at least include the points on special craft.

10x!

18
Bugs / Crafting points (info) per item ...
« on: January 17, 2010, 12:53:18 PM »
Hi!

After I gained 200 points, the info box which says "how many points will give me a recipe" disappears and I can't see how much points I will gain if I craft a "special" item with it.
I remember the points of the recipes I have, but I'm completely unaware of the new ones I memorize ...

Thank you!

19
Bugs / Re: Missing superb leather ...
« on: January 06, 2010, 10:39:17 AM »
ah, that's ok then  :D

20
Bugs / Re: Missing superb leather ...
« on: January 05, 2010, 01:49:57 PM »
well, don't know what you fixed but now I have (without doing anything regarding gathering or crafting superb hides/leather):
- 1 superb hide less than before
- 1 tier 5 crafting point more than  before

21
Bugs / Missing superb leather ...
« on: January 04, 2010, 10:45:55 PM »
After crafting 2 superb hides, I've gained 1 craft point but the superb leather piece is missing.

22
Bugs / Re: Money lost while being withdrawn from bank account ....
« on: November 30, 2009, 01:19:36 PM »
right - beta, I've posted the thread shortly after (e.g. max 10 mins timeframe)

p.s. just to note that it's the first time that happens to me and I possibly wouldn't noticed it if the I haven't decided to "round down" the amount of gold in the bank ... so the amount after the transaction in the bank was xx0000 but cash money were still 1-2K

23
Bugs / Re: Money lost while being withdrawn from bank account ....
« on: November 30, 2009, 11:34:01 AM »
well, can't be more specific than that ... anyway:
1. I've written 15K in the input box
2. I've pressed withdraw button
3. 15K were subtracted from my bank account
4. No money were added in cash

p.s. as I said, don't want them back ... not a big loss, but you can at least review your way of dealing with bank transactions

24
Bugs / Money lost while being withdrawn from bank account ....
« on: November 29, 2009, 07:11:29 PM »
I've lost ~15-16K while withdrawing them from bank account ... they were simply not added to the "cash" sum.
Don't want you to give them back but please handle the whole withdrawal transaction correctly ...

thank you!

25
Bugs / APs stay at max !?!
« on: October 25, 2009, 06:44:34 AM »
I've just found that available APs were max-ed (i.e. 72 for me) and they do not decrease by expeditions ... I guess something with changing the daylight saving time.

26
Suggestions / Merchant Order
« on: September 22, 2009, 11:46:13 PM »
Does anyone use the merchant order?
Personally, I would use it if it extends twice the market slots (i.e. 40 instead of 20) ... otherwise reset time does matter mainly for food/spirit sellers while auction commissions should not be big deal for any respected merchant :)

27
Bugs / Chat system
« on: September 18, 2009, 03:01:51 PM »
Sometimes (actually most of the time) when you're communicating with s.o. whenever he sends a message (and you receive it), it wipes automatically everything you've written meanwhile ... very annoying ^_^

28
Suggestions / Re: Market
« on: September 18, 2009, 10:36:57 AM »
well I understand after 1st your sentence that you can not find items, like epic between other rare or simple.. that's why I wrote my previous post. ;)


yup, exactly - but when you sell them! ... as you have a combo with item names which are neither identifiable nor even grouped :)


edit:
P.S. my post is not just my first sentence :)

29
Suggestions / Re: Market
« on: September 18, 2009, 10:20:18 AM »
I gues you are talking about Auction House?
If its true, then you just don't know how to use it.

1) You can sort Item by his class, e.g.: Armor, Resources... and so on.
2) You can sort your item by Tier. e.g.: Tier 1, Tier 2.. and so on.
3) You can sort your item by Quality e.g.: Rare, Epic.. and so on.
4) You even can choose what kind of payment you need e.g. : Gold or Imperial Diamonds.
5) You can sort this all things together for the best finding for you.

Just try to click offten buttons in auction house.  :)

10x, che & geo!

well, I think you haven't understood my complain :) ... or at least what you've written is irrelevant with what I've written ;)
otherwise - yeah, surely you can do all the things you've listed :)

30
Suggestions / Market
« on: September 17, 2009, 10:20:03 PM »
For programmer's god sake, pls, do something for the damn market ... it's probably the single most important part of the game!
- it's a pain to sell anything when you have big quantities of items (go and try to find the legendary one between the 30 equal items in list which are even not it groups but all over the list)
- you've implemented extending the market offers and ruined the only reliable way of watching the market as the most current offers can't be easily seen any more (I won't say about the visualization displacement bug that's immediately brought to anyone's attention). if I were naughty, I would promise to create 10 dummy characters and put 10x20 dummy market offers and extend them for 1000 hours ...
- filtering by item never gives "stable" results (I can never see all ruby offers in one place but need to enumerate all the gems offers like mad ... simply because there are couple of system string for the ruby)
- filtering is so clumsy and unpredictable that it's a major pita (I won't mention that some item types are simply non-filterable due to their equal system names - go and find a 6% tool in all the offers; or that you have to scan all the offers to find the 10+ dexterity one)
- when you bid on an item it always position you in the beginning of page and you have to scroll and find where you have bid to continue with offers browsing (won't mention that next/prev are probably better to be away from the buttons, i.e. on the other side)
- you can't see the offers of a particular person
- you can't open a particular filter by item in a new window (using the context menu as the "pic" is a flash)
- you can't sort by anything else than duration and bid numbers (how about quantity, seller, item, price components, tier - last can be seen only after a mouse over, won't mention attribute components)
- put back the dreaded free text search box (it's not a rocket science - all similar games has successful partial implementations, we don't want all-in-one solution)

... etc, etc, etc (I doubt I'll open another topic on the market subject as that's my second one)

take care,
and don't take it personal, it's just that we damn missed to get a clear win over fulham :)

edit: pls, move it to the correct section (I've just realized it's in "Questions" - well, the question is "will we be happy marketeers some day? lol :)"

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