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Questions / Re: Spirit
« on: April 25, 2009, 11:46:14 PM »
the thing you can call "mana". It is right under health bar. And spirit is used for abilities
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You people are horrible ! I make one spelling mistake and 3 people come and spam it
yes yes, global economony
I believe proficiency with the weapon gives you 2% extra damage for each 100 points. The same is against a particulat type of enemy, I have over 300 against humanoids and I am inflicting 6% more damage to them...
I dont understand this statement too well ? Do you mean to say that if during a fight a monster drops an item, you cant give it too a guildmate ? Or if you WEAR it before you cant give it to anyone ? This kind of sucks although I see it will make crafting even more worthwhile. Still I think if you dont wear the item, you should be able to give it to someone or sell it on the market, will this be the case ?
Also, does your proficiency in your specialization also affect the chance to get those resources (i.e. can tier 2 carpenter get more wood from a location or can he only make higher quality refined wood ? )
Gathering professions will increase the quantities of resources dug on a single mission (hence saving AP) -
100 - 2-5
200 - 2-6
300 - 2-7
400 - 2-8 (for ore, wood)
For Leather and Bone will increase the chance of getting it when you kill a monster. (also all players get the hides, so there should be an abundant supply on the Auction house)
The final version of the game will have a limit of the resources, so the forests where wood is 100% will run out of wood rather quickly (since everyone will be chopping there) and until the resource re-spawns players will have to go chop to places with lower % until it runs out there as well. (only the province of Hope village will not run out of resources since it is a Noob area and only Tier 1 resources are available)
The resources will be global, so all players will dig them out together - the more mining the faster resources will disappear, hence it will be handy to be a good miner since you will be able for the same amount of time to get more resources than the others. (this feature will appear very soon after the launch of the beta, or even sooner) Finding large quantities of deposits with high chance for digging will be handy. Deposits will re-spawn at different quantities, so sometimes there will be a lot of golden ore with 50% for finding and sometimes there will be very few..
Extra hp do not linger after the battle, insofar as I could see.
you misunderstood?... we arent concerned with how fast the spirit is recovered... we are concerned with our spirit being used when we dont want OR need it to be... Right now, we waste all our spirit in the first 2 battles, when we dont need them, and then when we DO need them, we have to wait for some of it to regenerate (: Its a problem, methinks.