Author Topic: weapon classes balance  (Read 2073 times)

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Offline Fragmaster

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weapon classes balance
« on: February 01, 2011, 01:14:19 PM »
 :) in spirit of today's dagger buff ,it reminded me of some my old ideas:

some weapon classes are really on bottom of usage.Mainly because they are weaker than some other.

So i suggest 2 things for underused hammer and morning star/mace classes :

Hammers should provide +20% bonus strength .Reason is that hit with hammer class weapon should have reduced chance of blocking.It is impossible to block 30 kg heavy hammer ! If it hits u,it blows u through shield.With increased str, wielder reduces more of enemy block .Also will buff some damage ,and they need that ( recent minimum hit chance reduction was really bad for this class of weapons)

Mace class should give stun ability to wielder.Pretty much self-explanatory and realistic.