Author Topic: block/evade chances  (Read 2453 times)

0 Members and 1 Guest are viewing this topic.

Offline Fragmaster

  • Tier 2
  • **
  • Posts: 52
  • Karma: +4/-0
    • View Profile
block/evade chances
« on: January 07, 2011, 03:18:43 PM »
Well heres my opinion :

increasing block and evade will make fights last longer .For example we fight in dungeon where boss has 100+ block so he will have max block.What happens with ammunition-type weapons like t.knives and javelins. Stalkers are greatly penaltized there. So either improve maximum critical chance to 60 too ,or increase number of full damage shots ...

Cuorion

  • Guest
Re: block/evade chances
« Reply #1 on: January 07, 2011, 11:02:29 PM »
Well I don't really know why this change was made but by the looks of it, it targets on nerfing the dps classes a bit. I don't like being evaded more either (as a Fury) but I can see the logic behind it, when I can 1-shoot a ranger. This said, I'm against critical stike being raised - 50% seems high enough already.

On the other hand, this will indeed make boss fights even harder (some of them are rediculously hard already anyway). I'd go for the suggestion to lower bosses HP a bit to balance the difference.