Author Topic: Divine Bless Skill  (Read 12344 times)

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Offline TaniaR

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Divine Bless Skill
« on: September 08, 2012, 03:32:01 PM »
Divine Bless ---> Grants +1 bonus to party members' skills. Level 3 grants all party members receive the bonus.

For tier 3 maximum possible points are 2, witch require 200 spirit.

How we know after tier 4 you can have 3 points (300 spirit cost) of Divine Bless, which give you guaranty 100%, +1 bonus skills for all your allies.  This skill tier 4 and above, can be used in first round, using only 300 spirit points.

Now take a look on one my battle report..... >:(


Team   Team
Name TaniaR
Level 29
Class: Mystic
Damage 117.88333333333 - 252.215
Range: 0
Critical Hit Chance: 3%
Block Chance: 44%
Total Armor: 1312
Items' Agility Modifier: 20%
Items' Dexterity Modifier: 0%


Name Merc_T
Level 24
Class: Warrior
Damage 146.81 - 192.73
Range: 0
Critical Hit Chance: 23%
Block Chance: 26%
Total Armor: 1059
Items' Agility Modifier: 40%
Items' Dexterity Modifier: 60%


Name Merc_A
Level 22
Class: Mystic
Damage 53.328333333333 - 116.56833333333
Range: 0
Critical Hit Chance: 4%
Block Chance: 20%
Total Armor: 916
Items' Agility Modifier: 20%
Items' Dexterity Modifier: 0%

   Name Bull
Level 28
Class: None
Damage 47.09 - 90.82
Range: 0
Critical Hit Chance: 2%
Block Chance: 0%
Total Armor: 250
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Bull
Level 28
Class: None
Damage 47.09 - 90.82
Range: 0
Critical Hit Chance: 2%
Block Chance: 0%
Total Armor: 250
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%


Name Bull
Level 28
Class: None
Damage 47.09 - 90.82
Range: 0
Critical Hit Chance: 2%
Block Chance: 0%
Total Armor: 250
Items' Agility Modifier: 0%
Items' Dexterity Modifier: 0%



Round 1
TaniaR uses the skill Divine Bless and increases TaniaR's all skills by 1.
TaniaR buffed with Inner Spirit TaniaR for 552 points and now he has 1932 health.
TaniaR uses the skill Fountain of Life on Merc_A, adding 120 to his Health.
TaniaR uses the skill Fountain of Life on Merc_T, adding 180 to his Health.
TaniaR uses the skill Fountain of Life on TaniaR, adding 120 to his Health.
TaniaR uses the skill Vision of Clarity on TaniaR, adding 12 to his Dexterity.
TaniaR uses the skill Vision of Clarity on Merc_A, adding 12 to his Dexterity.
TaniaR uses the skill Vision of Clarity on Merc_T, adding 12 to his Dexterity.
TaniaR uses the skill Panther Swiftness on Merc_T, adding 12 to his Agility.
TaniaR uses the skill Panther Swiftness on Merc_A, adding 12 to his Agility.
TaniaR uses the skill Panther Swiftness on TaniaR, adding 12 to his Agility.

Team 1 takes turn
TaniaR doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 1 .
Bull's block percentage is 0.
Critical Hit Chance: 1
TaniaR hits Bull for 241.47026666667 and the latter is left with 574.53 health.
Monster kills bonus adds 4% to damage.

Merc_T doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 0.7 .
Bull's block percentage is 0.
Critical Hit Chance: 21
Merc_T hits Bull for 75.531666666667 and the latter is left with 499 health.
Merc_T hits Bull for 75.531666666667 and the latter is left with 740.47 health.
Merc_T hits Bull for 75.531666666667 and the latter is left with 740.47 health.Whirlwind attack performed!
Merc_A doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 0.5 .
Bull's block percentage is 0.
Critical Hit Chance: 2
Merc_A hits Bull for 95.735 and the latter is left with 403.26 health.

Team 2 takes turn
Bull doesn't have an opponent, therefore he chooses Merc_T. Level difference modifier is 1.3 .
Merc_T's block percentage is 14.
Critical Hit Chance: 0
Bull hits Merc_T for 47.09 and the latter is left with 1357.91 health.Raging charge attack performed!
Bull has chosen the Mystic TaniaR as an opponent for the 1 time, therefore he must choose another opponent.
Bull has chosen the Mystic Merc_A as an opponent for the 1 time, therefore he must choose another opponent.
Bull doesn't have an opponent, therefore he chooses Merc_A. Level difference modifier is 1.5 .
Merc_A's block percentage is 8.
Critical Hit Chance: 0
Bull 68.4/25 hit evaded.
Bull has chosen the Mystic Merc_A as an opponent for the 2 time, therefore he must choose another opponent.
Bull has chosen the Mystic TaniaR as an opponent for the 2 time, therefore he must choose another opponent.
Bull doesn't have an opponent, therefore he chooses Merc_A. Level difference modifier is 1.5 .
Merc_A's block percentage is 8.
Critical Hit Chance: 0
Bull 40.46/25 hit evaded.

Round 2

TaniaR uses the skill Divine Bless and increases Merc_A's all skills by 1.
TaniaR healed Merc_T for 48 points and he has 1405 health now.

Team 1 takes turn
TaniaR hits Bull for 241.47026666667 and the latter is left with 161.79 health.
Monster kills bonus adds 4% to damage.

Merc_T hits Bull for 75.531666666667 and the latter is left with 86.26 health.
Merc_T hits Bull for 75.531666666667 and the latter is left with 664.94 health.
Merc_T hits Bull for 75.531666666667 and the latter is left with 664.94 health.Whirlwind attack performed!
Merc_A 37.29/25 hit evaded.

Team 2 takes turn
Bull 84.86/25 hit evaded.
Bull 43.4/25 hit evaded.
Bull 66.08/25 hit evaded.

Round 3

Team 1 takes turn
TaniaR hits Bull for 241.47026666667 and the latter is left with -155.21 health.
Monster kills bonus adds 4% to damage.

Merc_T hits Bull for 75.531666666667 and the latter is left with 589.41 health.
Merc_T doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 0.7 .
Bull's block percentage is 0.
Critical Hit Chance: 21
Merc_T hits Bull for 75.531666666667 and the latter is left with 589.41 health.
Merc_T hits Bull for 75.531666666667 and the latter is left with 513.87 health.Whirlwind attack performed!
Merc_A doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 0.5 .
Bull's block percentage is 0.
Critical Hit Chance: 3
Merc_A hits Bull for 95.735 and the latter is left with 418.14 health.

Team 2 takes turn
Bull 66.28/25 hit evaded.
Bull 85.17/25 hit evaded.
Bull 94.88/25 hit evaded.
Bull has been defeated!

Round 4

Team 1 takes turn
TaniaR doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 1 .
Bull's block percentage is 0.
Critical Hit Chance: 1
TaniaR hits Bull for 241.47026666667 and the latter is left with 176.67 health.
Monster kills bonus adds 4% to damage.

Merc_T hits Bull for 268.26166666667 and the latter is left with 321.14 health.A critical hit is performed! 11/21!

Merc_T hits Bull for 75.531666666667 and the latter is left with 101.14 health.Whirlwind attack performed!
Merc_A 88.35/53.5 hit evaded.

Team 2 takes turn
Bull hits Merc_T for 47.09 and the latter is left with 1357.91 health.
Bull 87.1/25 hit evaded.

Round 5

TaniaR uses the skill Divine Bless and increases Merc_T's all skills by 1.
TaniaR healed Merc_T for 48 points and he has 1405 health now.

Team 1 takes turn
TaniaR hits Bull for 241.47026666667 and the latter is left with -140.33 health.
Monster kills bonus adds 4% to damage.

Merc_T doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 0.7 .
Bull's block percentage is 0.
Critical Hit Chance: 26
Merc_T hits Bull for 75.531666666667 and the latter is left with -215.87 health.
Merc_T hits Bull for 75.531666666667 and the latter is left with 245.61 health.Whirlwind attack performed!
Merc_A doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 0.5 .
Bull's block percentage is 0.
Critical Hit Chance: 3
Merc_A hits Bull for 95.735 and the latter is left with -311.6 health.

Team 2 takes turn
Bull 73.93/25 hit evaded.
Bull 36.68/25 hit evaded.
Bull has been defeated!

Round 6

Team 1 takes turn
TaniaR doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 1 .
Bull's block percentage is 0.
Critical Hit Chance: 1
TaniaR hits Bull for 241.47026666667 and the latter is left with 4.14 health.
Monster kills bonus adds 4% to damage.

Merc_T doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 0.7 .
Bull's block percentage is 0.
Critical Hit Chance: 26
Try to do crushing blow
.Merc_T hits Bull for 221.89666666667 and the latter is left with -217.76 health.Crushing Blow adds 50% to attack.
Merc_A doesn't have an opponent, therefore he chooses Bull. Level difference modifier is 0.5 .
Bull's block percentage is 0.
Critical Hit Chance: 3
Merc_A hits Bull for 95.735 and the latter is left with -313.49 health.

Team 2 takes turn
Bull hits Merc_A for 47.09 and the latter is left with 893.91 health.
Bull has been defeated!

Team 1 is victorious!
TaniaR battle statistics:
Successful/Attacks 6/6
 Damage Done: 1448.8216
 Critical Hits Done: 0
Merc_T battle statistics:
Successful/Attacks 14/6
 Damage Done: 1396.5383333333
 Critical Hits Done: 1
Merc_A battle statistics:
Successful/Attacks 4/6
 Damage Done: 382.94
 Critical Hits Done: 0
Bull battle statistics:
Successful/Attacks 2/5
 Damage Done: 94.18
 Critical Hits Done: 0
Bull battle statistics:
Successful/Attacks 0/3
 Damage Done: 0
 Critical Hits Done: 0
Bull battle statistics:
Successful/Attacks 1/6
 Damage Done: 47.09
 Critical Hits Done: 0

Battle generation time: 0.159436 seconds.

EXP added : 200(+33) to TaniaR
EXP added : 200(+7) to Merc_T
EXP added : 200(+25) to Merc_A
GOLD added : 208 to TaniaR (0 from direct sale)

Offline TaniaR

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Re: Divine Bless Skill
« Reply #1 on: September 08, 2012, 03:34:33 PM »
This battle was example: I don't like to complain..... but this is not fair.... I use in one battle with 2 mercs only, 3 time this skill, in round 1, 2 and 5..... and this cost me 600 spirit..... witch for tier 3 this is a lot....

And without spirit you can't use others skills.... like health for example.....

What I thought from the beginning.....That this skill it's can be used only in first round....And  if you have 1 point of Divine Bless, that give you to increase +1 skills for 2 fighters, you and 1 merc..... 2 point of Divine Bless will increase all skills for you and 3 mercs.....And this is 100% guaranty, that this skill will be successful in first round....Because sometimes I saw this skill you can fail to use..... *WIZARD*


P.S. I am lvl 29 now.... very soon will be in tier 4..... and it's not big problem for me..... but I think is not fair towards lower levels... :evil4:

Offline ErikaFade

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Re: Divine Bless Skill
« Reply #2 on: September 09, 2012, 01:38:23 AM »
This battle was example: I don't like to complain..... but this is not fair.... I use in one battle with 2 mercs only, 3 time this skill, in round 1, 2 and 5..... and this cost me 600 spirit..... witch for tier 3 this is a lot....

What I thought from the beginning.....That this skill it's can be used only in first round....And  if you have 1 point of Divine Bless, that give you to increase +1 skills for 2 fighters, you and 1 merc..... 2 point of Divine Bless will increase all skills for you and 3 mercs.....And this is 100% guaranty, that this skill will be successful in first round....Because sometimes I saw this skill you can fail to use..... *WIZARD*

Should work the same way as the "Darkness Curse" spell which
has a better description:

  Darkness Curse
  Decreases all opponents' skills with 1.
  Level 1: One enemy is cursed during the battle.
  Level 2: More enemies can be cursed each round.
  Level 3: All the members of the enemy party are cursed with 100% success chance.
  Points            1    2    3
  Spirit Cost    100    200    300

As I interpret this:

Level 1:
Only one enemy can be cursed during the whole battle.
Because the success chance is less than 100%, this
happens not necessarily in round 1.

Level 2:
More enemies can be cursed during the battle. If you
are lucky, all enemies are cursed in the first round
but because the success chance is less than 100%
it also can happen, that the first enemy is cursed
in round 10 and the second in round 15 and then
the fight is over before the third is cursed.

Level 3:
The same as Level 2 but with 100% success chance
which means, all enemies are cursed in the first round.

Offline TaniaR

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Re: Divine Bless Skill
« Reply #3 on: September 09, 2012, 04:51:47 AM »
And again.... is wasted big amount of spirit..... with 2 invested points in Darkness Curse, in tier 3, you even can't have this opportunity to curse 3th time..... because of low spirit....  :)

Offline ErikaFade

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Re: Divine Bless Skill
« Reply #4 on: September 09, 2012, 06:02:52 PM »
And again.... is wasted big amount of spirit..... with 2 invested points in Darkness Curse, in tier 3, you even can't have this opportunity to curse 3th time..... because of low spirit....  :)


The cost of spirit per enemy is:

If there is only one enemy:

Level 1:   100 points
Level 2:   200 points
Level 3:   300 points

If there are five enemies:

Level 1:   100    points
Level 2: 40 - 200 points (depends on the success chance)
Level 3:    60    points

But there are much worse spells. Look at the
description of Mystical Whirlwind:

  Allows the Mystic to hit more than one opponent in one
  round. The Whirlwind is performed only if there are more
  than 2 opponents, after the first hit. It inflicts equal
  to 40% of the weapon's damage. Only works with staffs.

  Points    1    2    3    4    5
  Bonus    + 1    + 2    + 3    + 4    + 5
  Spirit Cost    5    10    15    30    40

When I choose this skill, I thought the first enemy is hit
by 100% and the remaining by 40% and the spirit costs
are once per fight. But then I had to recognize, that
all hits are only 40% and the spirit costs are for each
round. So, with level 1 your total damage is only 80% of
the damage without the skill. With level 3 your damage
is 160% but because the enemy lives longer the result is
still negative.

I suppose this unclear descriptions are on purpose because
when you recognize the actual behavior, you have to spend
15 diamonds to rearrange your skills. And because I don't
use diamonds (that's cheating), I have to live with bad
decisions made because of bad documentation.

I think Imperial Hero never leaved the beta stage. If
you want to play a real nice game, look at the 10 year
old Heroes of Might and Magic IV (not the newer V or VI).

http://www.youtube.com/watch?v=hIwqHjhpG-E&feature=relmfu

http://www.amazon.de/Heroes-Might-Magic-III-IV/dp/B001LRU6DC

There are hundreds of free maps which you can download.