Author Topic: Jewells in NoMansLand  (Read 2922 times)

0 Members and 1 Guest are viewing this topic.

Offline ariu

  • Tier 2
  • **
  • Posts: 80
  • Karma: +2/-3
  • ..
    • View Profile
Jewells in NoMansLand
« on: July 05, 2012, 09:00:08 AM »
Quote
8. Jewels •
- Logic
Since there are no mixed shops in the No man's lands, the jewels that can be sold have a 20% chance to be generated in the armor and weapon shops.
Meaning - 2 of the items in those shops have a 20% chance to be generated as amulets and rings after each refresh.

I have checked many times,there are no jewells at all at provinces shops.
I think its a bug..

Offline Crassus

  • Cy-Borg Maker
  • Tier 4
  • ****
  • Posts: 283
  • Karma: +42/-15
    • View Profile
Re: Jewells in NoMansLand
« Reply #1 on: July 05, 2012, 01:31:38 PM »
Nay... I don't believe it's a bug...

I believe that never applied this "logic".
The reason is the amount of active jewel crafter in game. Since you need only 3 items per hero/merc and with mercs usually equipped with inferior items... There isn't a lot of buyers out there... With this logic then the players would buy from shops for lower prices when to craft a really good jewel is time consuming and costly! The digging for those little shiny rocks is hard and not very efficient... Thus not been able to sell the crafts at high prices would either leave out of business jewel crafters and force them to change job either creating a lack of jewels at shops since the "logic" gives only a little percent for them with a lot of unwanted items at auction...

Offline ariu

  • Tier 2
  • **
  • Posts: 80
  • Karma: +2/-3
  • ..
    • View Profile
Re: Jewells in NoMansLand
« Reply #2 on: July 05, 2012, 01:40:22 PM »
Probably,although shop items arent that good for the price they have.