I want very much to understand how this battle calculator is working.
Can someone explain me how (formula) is taking in consideration my armor in this battle (I paste only 2 rounds, but it is enough to see the strength of the hit):
I want to see if it is a good thing to invest in equipment or it is better to invest only in weapons and skills?
Team 1
Name : IrishFairy
Level : 6
Class : Mystic
Damage(MIN) : 2.045
Damage(MAX) : 5.1125
Range : 0
Critical Chance : 3%
Block percentage : 3%
Armor : 47
Items' Agility Modifyer: 0%
Items' Dextirity Modifyer: 0%
Team 2
Name : Common robber
Level : 6
Class : None
Damage(MIN) : 4.97648
Damage(MAX) : 6.46942
Range : 0
Critical Chance : 0%
Block percentage : 8%
Armor : 19
Items' Agility Modifyer: %
Items' Dextirity Modifyer: %
Round 1
IrishFairy healed IrishFairy for 2 and he has 74 health now.
Team 1 takes turn
IrishFairy doesn't have an opponent, therefore he chooses Common robber. Level difference modifyer is 1
IrishFairy hits Common robber for 3.2125 and he is left with 66.79 health.Monster kills bonus adds 0% to damage.
Team 2 takes turn
Common robber has chosen the Mystic IrishFairy as an opponent for the first time, therefore he must choose another opponent.
Common robber doesn't have an opponent, therefore he chooses IrishFairy. Level difference modifyer is 1
Common robber 86/71 hit evaded.
Round 2
Team 1 takes turn
IrishFairy hits Common robber for 3.2125 and he is left with 63.58 health.Monster kills bonus adds 0% to damage.
Team 2 takes turn
Common robber hits IrishFairy for 4.97648 and he is left with 69.02 health.