Author Topic: The gameplay changes that will be deployed on October 28th 2009.  (Read 2839 times)

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Judith

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The gameplay changes that will be deployed  on October 28th 2009 at 16:00 server time (GMT+2)  are:

 
  -A change in the battle zone screen design.


  -Diplomacy  between guilds will be deployed:
        1. Leaders of the Guilds will be able to set Diplomacy between each other:  Alliance, Neutrality, Hostility, Wars
        2. The names of the Guild members who you have diplomatic relations with, will be colored accordingly in the Hero list of the particular area:



    Green color - Allies
    White color - Neutrality
    Yellow color- Hostile player
    Red Color - War


  -The Diligence slider will be limited when the chance of extracting resource reaches 100%.
  -A button “Cancel digging” will be added, which will return the unused action points until the time of canceling and will provide the excavation until the waiver resources.

The coefficient of monsters’ strength in dangerous zones will be removed. The rest coefficients will remain. Meaning – monsters in dangerous provinces will be as powerful as those in the normal provinces, but they will drop more gold and the drop chance will be better than the one of their “safe brothers”.


A button “Skin animal” will be added. This button will give heroes the chance to skin the hides which drop from monsters.

   1.Hides will no longer drop automatically, but they will have to be skinned, which will take time.
   2.The option “Skin animal” will appear as a button in the after-battle report, only if the hero has chosen a Tanner as his profession and provided that he’s killed a beast which has dropped a hide.
   3.The basic time of skinning 1 piece of hide is 10 seconds, no matter of its type.
   4.Heroes, who are not Tanners, will no longer receive hides as drop of the killed beasts.


When entering a new Tier, an Information window will appear, which will inform the hero what awaits him in the new Tier.
Changes in the design of the hero’s skills menu will be applied, as well as in the main menu, as for the mini-games – they will be in a separated menu, instead of being in the Tavern as "Gambling" tab.

There will be new unique items as rewards from Storyline quests in the provinces. These items cannot be found anywhere else, nor can be crafted.
Crafting Tier will be linked with Tier of Hero’s level. This means that recipe for processing resources in supporting profession will be given as a gift to the hero when he reaches the relevant Tier level.

All learned recipes till now, in main and supporting profession, which don’t respond to hero’s level will be hidden, as they will appear once when hero reaches the necessary Tier and level.


One-off recipes will be deployed. They will drop from monsters or will be given as rewards from Storyline quests.
The one-off recipes will be used for crafting super items, but after crafting is done, the recipes will disappear.

New craftsmen tools will be applied – they will multiply the chances of skills x2, but will have “Durability” equal to 50. Meaning- after 50 crafts, the tool will disappear. Their price will be 25 diamonds.   

A “Cancel” button will be applied when processing of raw resources. The button will return the unused till the waiver APs and hero will receive the processed until the waiver raw resources.

The price of “Craft Now” is reduced in advancing the time of crafting. I.e. – if 30 minutes of crafting have passed when you have set 40 minutes for crafting, by clicking the “Craft Now” button, system will now charge you with 1 diamond, instead of 4, as it was till now.
« Last Edit: October 28, 2009, 09:09:10 AM by chegewara »

Oton

  • Guest
Re: The gameplay changes that will be deployed on October 28th 2009.
« Reply #1 on: October 26, 2009, 04:02:49 PM »
In addition to the changes:

The light hides requirements will be reduced.
One Light Leather will require only 1 Light Hide.
« Last Edit: October 26, 2009, 04:23:34 PM by Vania »