Author Topic: counterattack  (Read 2706 times)

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chegewara

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counterattack
« on: July 15, 2009, 07:12:19 AM »
Team   Team
Name : chegewara
Level 13
Class: Mystic
Damage 21.735 - 44.31
Range: 0
Critical Hit Chance: 11%
Block Chance: 29%
Total Armor: 117
Items' Agility Modifier: 20%
Items' Dextirity Modifier: 0%


   Name : Plain tiger
Level 12
Class: None
Damage 5.1304 - 21.1629
Range: 0
Critical Hit Chance: 1%
Block Chance: 0%
Total Armor: 128
Items' Agility Modifier: 0%
Items' Dextirity Modifier: 0%


Round 1
Plain tiger successfully uses the skill Roar on the enemy party and lowers their attributes with 4%.

Team 1 takes turn
chegewara doesn't have an opponent, therefore he chooses Plain tiger. Level difference modifier is 1 .
Plain tiger's block percentage is 0.
chegewara hits Plain tiger for 35.717866666667 and the latter is left with 264.28 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain tiger has chosen the Mystic chegewara as an opponent for the 1 time, therefore he must choose another opponent.
Plain tiger has chosen the Mystic chegewara as an opponent for the 2 time, therefore he must choose another opponent.
Plain tiger doesn't have an opponent, therefore he chooses chegewara. Level difference modifier is 1 .
chegewara's block percentage is 27.
Plain tiger hits chegewara for 13.3629 and the latter is left with 284.24 health.
Round 2
chegewara healed chegewara for 1 points and he has 285.2371 health now.

Team 1 takes turn
chegewara hits Plain tiger for 35.717866666667 and the latter is left with 228.56 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain tiger 9/27 Block successful.
chegewara tries to counterattack Plain tiger.
chegewara hits Plain tiger for 21.7056 and the latter is left with 206.86 health.
Monster kills bonus adds 0% to damage.

Round 3
chegewara healed chegewara for 1 points and he has 286.2371 health now.

Team 1 takes turn
chegewara hits Plain tiger for 35.717866666667 and the latter is left with 171.14 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain tiger 97/25 hit evaded.
Round 4
chegewara healed chegewara for 1 points and he has 287.2371 health now.

Team 1 takes turn
chegewara hits Plain tiger for 35.717866666667 and the latter is left with 135.42 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain tiger 28/25 hit evaded.
Round 5
chegewara healed chegewara for 1 points and he has 288.2371 health now.

Team 1 takes turn
chegewara hits Plain tiger for 35.717866666667 and the latter is left with 99.71 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain tiger 73/25 hit evaded.
Round 6
chegewara healed chegewara for 1 points and he has 289.2371 health now.

Team 1 takes turn
chegewara hits Plain tiger for 35.717866666667 and the latter is left with 63.99 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain tiger 27/25 hit evaded.
Round 7
chegewara healed chegewara for 1 points and he has 290.2371 health now.

Team 1 takes turn
chegewara hits Plain tiger for 35.717866666667 and the latter is left with 28.27 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain tiger 53/25 hit evaded.
Round 8
chegewara healed chegewara for 1 points and he has 291.2371 health now.

Team 1 takes turn
chegewara hits Plain tiger for 35.717866666667 and the latter is left with -7.45 health.
Monster kills bonus adds 0% to damage.


Team 2 takes turn
Plain tiger 88/25 hit evaded.
Plain tiger has been defeated!

Team 1 is victorious!
chegewara battle statistics:
Successful/Attacks 9/9
Damage Done: 307.44853333333
Critical Hits Done: 0
Plain tiger battle statistics:
Successful/Attacks 1/8
Damage Done: 13.3629
Critical Hits Done: 0

Battle generation time: 0.030509 seconds.

EXP added : 46(+1) to chegewara
GOLD added : 15 to chegewara


dont know there is wrong cause roar is buged or cause counterattack is not calculated properly. my counterattack is level 2 (35%);
account chegewara, server alpha

Offline isolde

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Re: counterattack
« Reply #1 on: July 15, 2009, 10:37:11 AM »
Well, be happy your counterattack is working :) I am a warrior and for me counterattack does not work at all  :-\

Team 2 takes turn
Heretic 14/50 Block successful.
Raider 37/50 Block successful.
stance reduces damage taken, which is 26.1 with 6.264.
Raider hits Isolde for 19.836 and the latter is left with 1942.36 health.
Raider performed Shield Bash.
Raider 82/67.072 hit evaded.

I block but no counterattack..

Offline Charon

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Re: counterattack
« Reply #2 on: October 15, 2009, 08:31:31 PM »
It is kinda useless to invest points into Counterattack skill right now. It is enough to invest only 1 point and the result will be the same as if you invested 4-5 points because now the damage is rounded up to the minimum weapon damage.
Check this out, I have 4 points in counter attack. It should give me 60% of my weapon's attack. In reality, in many reports I checked  it always shows minimum damage:
Dukatto tries to counterattack Brown bear.
Dukatto hits Brown bear for 22.275 and the latter is left with 48.28 health.
My damage: Damage 22.3 - 48.7

So, to make this skill adequate I suggest
1. stop rounding it up to the minimum damage
2. Take the normal logic of calculating damage as it is implemented for normal hit and multipy the result with (Counterattack_value/100), in my example 0.6
Example, normal roll shows that I would hit for 46 points, so after we apply counterattack coefficient it becomes 46*0.6=27.6

Or better - cahnge the skill more drastically. Decrease the percentage and make it not related to block. So the block just blocks the opponent's attack. Counterattack percentage will be used to define if I counterattack or not. Calculation will be made after each time the oppenent(s) attack me