Author Topic: Mercenary skills  (Read 5186 times)

0 Members and 1 Guest are viewing this topic.

Offline chevalier

  • Tier 1
  • *
  • Posts: 47
  • Karma: +0/-0
    • View Profile
Mercenary skills
« on: February 11, 2010, 10:07:13 AM »
As the mercenary advances level he should gain additional skills...
also with every tier wages triple...

Judith

  • Guest
Re: Mercenary skills
« Reply #1 on: February 11, 2010, 10:58:46 AM »
come again?

Offline chevalier

  • Tier 1
  • *
  • Posts: 47
  • Karma: +0/-0
    • View Profile
Re: Mercenary skills
« Reply #2 on: February 11, 2010, 11:11:03 AM »
I mean after every 2 or 3 level up he should get one skill point like heroes do..

Offline deyana

  • Tier 1
  • *
  • Posts: 32
  • Karma: +0/-0
    • View Profile
Re: Mercenary skills
« Reply #3 on: February 11, 2010, 02:08:37 PM »
Try Hire Mercs with level 9-19-29-39-49-59 only...
accordingly to yours level
you level 1-9 : need hire merc with level 9;
you level 10-19 : need hire merc with level 19;
etc...
« Last Edit: February 11, 2010, 02:37:08 PM by deyana »

Offline deyana

  • Tier 1
  • *
  • Posts: 32
  • Karma: +0/-0
    • View Profile
Re: Mercenary skills
« Reply #4 on: February 11, 2010, 02:15:11 PM »
I think more better to give the choice to player:
what Skills and Attributes to select for mercs in process of merc hiring and level up...

Offline chevalier

  • Tier 1
  • *
  • Posts: 47
  • Karma: +0/-0
    • View Profile
Re: Mercenary skills
« Reply #5 on: February 11, 2010, 02:37:09 PM »
Attributes is fine because they increase in same ratio...but skill can be incorporated i think...

Offline deyana

  • Tier 1
  • *
  • Posts: 32
  • Karma: +0/-0
    • View Profile
Re: Mercenary skills
« Reply #6 on: February 11, 2010, 02:39:29 PM »
ok, give choice for merc's Skills to player:
what Skills  to select for mercs in process of merc hiring and level up...

Cuorion

  • Guest
Re: Mercenary skills
« Reply #7 on: February 11, 2010, 07:02:06 PM »
I strongly disagree with this. Mercenaries are other adventurers technically, you don't own them. So, you can't ask them customize themselves according to your likes. They have their own advancement and you only pay them if you like them (hence the choices). If you could customize them at will, it will be like you've got 6 characters instead of 1.

Offline chevalier

  • Tier 1
  • *
  • Posts: 47
  • Karma: +0/-0
    • View Profile
Re: Mercenary skills
« Reply #8 on: February 12, 2010, 01:22:36 PM »
I strongly disagree with this. Mercenaries are other adventurers technically, you don't own them. So, you can't ask them customize themselves according to your likes. They have their own advancement and you only pay them if you like them (hence the choices). If you could customize them at will, it will be like you've got 6 characters instead of 1.

Agreed. But i dont want this option to the player. It could be random...

Cuorion

  • Guest
Re: Mercenary skills
« Reply #9 on: February 12, 2010, 06:35:01 PM »
Maybe only make available to raise mercs' tiers at specific levels (tier 2 at level 10+, tier 3 at level 20+, etc) and implement a slight raise to their already existing skills by 1-2 points (or random) during the upgrade?

Offline Jago

  • Tier 3
  • ***
  • Posts: 118
  • Karma: +7/-2
    • View Profile
Re: Mercenary skills
« Reply #10 on: February 14, 2010, 11:51:59 AM »
While I was writing the last post in this thread http://forum.imperialhero.org/int/index.php?topic=5850.0 you wrothe this one with a very similar argument.

My main gripe is that higher tiers merc often have unusable skills.

Cuorion suggestion of a random (but usable) skill seem the most balanced.

I would add that adding 1 skill every 3-4 levels seem the best solution (the best mercs have around that number of skills), BUT it is important then to upgrade the cost of the mercs when their tier get increased.

A level 21 merc that has been with you from level 5 would ask a bit less (out of loyalty) than a 21 level merc you just employed, but not 1/16 of the wage.


Cuorion

  • Guest
Re: Mercenary skills
« Reply #11 on: February 14, 2010, 07:29:30 PM »
My previous argument was basicly to deyana's post.
I would also agree that mercenaries would have to be more expensive, should such changes take place.